what would they have to remove for the [censored] to get ups

Post » Wed May 18, 2011 9:23 pm

I like to think of what Bethesda is doing as being akin to baking cookies. It doesn't matter what they change or which flavors they use, every single person here loves their darn cookies and can't get enough of them. Granted, some people really prefer one kind over the other (TES:IV vs TES:III), but we still all buy their games and gobble them up like crack.

The point is, people, they're not suddenly deciding to market watermelons!!! They make TES games. They've been doing it long enough that I'll be excited no matter how they much they decide to push the envelope so long as they keep making cookies. Really good cookies.
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Danii Brown
 
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Post » Thu May 19, 2011 2:59 am

.........
So instead of making it useful, it is cut entirely and (most) spells regrouped. This means the skill is gone. I dont care that (most) effects have been regrouped, this is entirely beside the point. More skills = good, less skills = bad. Less skills reduce replayability, reduce roleplaying and reduce customisation. Redundancy is a good thing, that is why nature loves it so much. Two kidneys, two eyes, two lungs etc.
..

Nature obviously has a "having alternatives is a good thing" mantra. But I disagree with less skills = bad and more skills = good. You should anolyze the situation. If spells are there, another label can do the job too. Less redundancy in UI, more complexity in game; I will be very happy from this. Your problem is missing spells. Maybe they add more spells this time. (And they did.) Like they can add any weapon now, spears, crossbows, flails and they will fall under a skill without increasing skill count. Also, with perk trees, which I see as sub-skills, there is potential of having more of everything.
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Dan Stevens
 
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Post » Thu May 19, 2011 12:35 am

Says who?
I for one doubt that very much. I dont think we will be seeing perks to increase jump height, or perks for unarmed combat.
Perks are tied to skills, they dont just perk up something arbitrary that has nothing to do with skills.
Having a set jump height would help in lazy level design anyway, so I think it is logical that if you cant jump something at the start of the game, you never will be able to. We already saw a lot of that kind of lazy level design in Oblivion gates and the dungeons of that game.
Im afraid the true open world that Morrowind and Daggerfall had are gone for good.

On mystisicm, again, says who?
Mystisicm in Oblivion was already a hollowed out shell of the skill it was in Daggerfall and Morrowind. So instead of making it useful, it is cut entirely and (most) spells regrouped. This means the skill is gone. I dont care that (most) effects have been regrouped, this is entirely beside the point. More skills = good, less skills = bad. Less skills reduce replayability, reduce roleplaying and reduce customisation. Redundancy is a good thing, that is why nature loves it so much. Two kidneys, two eyes, two lungs etc.

No, I dont think that perks are this magic thing that will solve anything. Anything removed? Oh there is a perk for that, seems to be the general consensus. While I seriously doubt now we can even hit people with our fists.


Where did I say there was going to be perks for jump height or unarmed combat? Nowhere.

It's your opinion that the more redundant skills there are, the better, so I won't argue on that one.
But let's just add 85 magic skills, and put 1 spell in each - now that would be great!^^

In my post, I never mentioned perks...
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Deon Knight
 
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Post » Thu May 19, 2011 4:18 am

Less redundancy in UI, more complexity in game; I will be very happy from this.



That is a very good way of looking at things, I hope you are correct in this.
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Rob
 
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Post » Thu May 19, 2011 3:09 am

Their decision to 'streamline' the attributes from 18 down to three: Combat, Magic, and Rogue. And then in the next game to remove attributes entirely.



yay
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Jennifer Munroe
 
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Post » Thu May 19, 2011 11:12 am

What annoys me the most is that whenever BGS release some information, people always start complaining about the things that has been removed. Say they have added four new features but had to cut out one feature, people always, ALWAYS fixate on what has been removed first before fixating on the new features, and they always make such a big deal about it too. "Oh Noes!! they have removed Mysticism!! OMFG Noooooooo Skyrim is ruined!!" Pffft.

As I said in another thread, it's not like BGS say "I know! let's remove a feature for the hell of it just to p**s off the fans!" there is always a good reason for the decisons that are made and I have the utmost faith in Bethesda that they will make Skyrim as good an experience as it can get. Like they say "We can do anything, just not everything."
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Rich O'Brien
 
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Post » Thu May 19, 2011 12:53 am

here is my list of stuf I hated in older ES game:

1- leveling up system and the crap load of attributes for every frigging thing.
2- melee combat
3- ranged combat
4- magic system
5- hand to hand (interesting concept NEVER done well)
6- fast travel
7- GPS markers on the compass
8- ugly animations and people.
9- Lame inventory system
10- poor crafting system.

ALL of which are fixed and made better in Skyrim so yah skyrim looks 95% great for me so far.
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REVLUTIN
 
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Post » Thu May 19, 2011 2:53 am

Their decision to 'streamline' the attributes from 18 down to three: Combat, Magic, and Rogue. And then in the next game to remove attributes entirely.


I guess you mean skills, in which case I would agree, that would svck. :P
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Talitha Kukk
 
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Post » Thu May 19, 2011 6:18 am

If we are being hand-held like babies like we were in Oblivion, with absolutely no option to not being hand-held, then I'll be upset, and probably put the game aside or mod the hell out of it.
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Austin England
 
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Post » Thu May 19, 2011 8:30 am

Take this to the bank:
Bethesda owns all the rights to this game. You have no ownership whatsoever in it. You have no vested rights. You have no interest in this game other than you want to buy it from them.

That said, Bethesda could turn ES into Tetris and people would exist that would support it. Why? Because Tetris is fun and people like it. An ES Tetris game might be nice. The bottom line of all these silly arguments it that Bethesda can do whatever they want with their game and you can just buy it or don't. They don't have any obligation to care what you think.

You can bring up the topic of money if you want, but even then, Bethesda doesn't need your money specifically. Especially not if there are 3 people willing to replace you if they change it.
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Laura Wilson
 
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Post » Wed May 18, 2011 10:33 pm

edit - didn't realise really devoted fan was censored - so lets just say - extremely optomistic fan : P

It seems like no matter what they announce has been taken out (I'm not going to list them here), certain people here always defend their decisions. Now we have just found out hand to hand has also been removed, and yet again people are lining up to justify why it doesn't matter, and nay, is even a good thing.
How far would Bethesda have to 'streamline' this game, before the pro-whatever-bethesda-decide-to-do camp would actually start to get annoyed? Is that even possible?
It just seems like all meaningful discussion here gets killed by people who defend every decision they make to the death, no matter what it is. All threads become a battle between those who actively question every decision they make, and those who defend every decision they make.
Surely the questioning of these decisions are what make this forum a worthwhile thing?

p.s - I think some decent reasonable discussion can be had on this matter, from both camps. Mods, please don't kill this thread - it might provide some insight for both groups into the thinking of the other : )


For me to get really upset they would have to remove the open world sandbox aspect of the game.
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ShOrty
 
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Post » Thu May 19, 2011 7:12 am

For me to get really upset they would have to remove the open world sandbox aspect of the game.


This, and a little bit more. If skills drop below 15, I'm done. Thats way too low and too simplified.
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Eileen Collinson
 
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Post » Thu May 19, 2011 6:50 am

Take this to the bank:
Bethesda owns all the rights to this game. You have no ownership whatsoever in it. You have no vested rights. You have no interest in this game other than you want to buy it from them.

That said, Bethesda could turn ES into Tetris and people would exist that would support it. Why? Because Tetris is fun and people like it. An ES Tetris game might be nice. The bottom line of all these silly arguments it that Bethesda can do whatever they want with their game and you can just buy it or don't. They don't have any obligation to care what you think.

You can bring up the topic of money if you want, but even then, Bethesda doesn't need your money specifically. Especially not if there are 3 people willing to replace you if they change it.


This is a weird notion that does not make much sense to me.
In a very real way Bethesda do not own their game, and they most certainly cannot do whatever they want with it.
We are the consumers, it is us that they need to please, and realistically it is our game.

For a real world example: remember 'new coke'? Or if you are too young, google it.

It is the consumers that need to be pleased, it is the consumer that pays the bills and provides the paycheck and if anything Bethesda is bound hands and feet by the demands of the market.
They cannot 'just make it into tetris.' They have mortgages and kids that need school tuition.
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CYCO JO-NATE
 
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Post » Thu May 19, 2011 11:31 am

I hate the current trend of streamlining games, but so far nothing Bethesda have taken out really concerns me too much. It's mostly the stuff they're adding that concerns me more.

At the end of the day, they give us full freedom to mod which will make up for any minor poor changes they make.


Pretty much said already. Most of the streamlining has done some good (removal of athletics, acrobatics, hand to hand f.e.). I think the only concern is the removal of spellcrafting but if they manage to bring spells diverse enough, I will most likely enjoy that instead.
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Mandy Muir
 
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Post » Thu May 19, 2011 10:18 am

I've yet to see people say "oh noes Skyrim is going to be Crap because of X features are gone"


so excuse me if I have a hard time with those bashing the people who don't like the descisions calling them whiners over "superflous" features and thinking just because someone feels strongly about a particular aspect and the other party doesnt, that someone is somehow mentally handicapped.


It about how you present what it is that you are upset about. Here's two presentations of a given disappointment, that will give wildly different reactions:

1. "I'm dissappointed with the removal of stats, they should have given them meaning in dialog or approaches, it's true that they were redundant, but they didn't have to be."

2. "They removed stats, Skyrim is now a linear action game for babies."

If you make an exaggerated hyperbole reaction, you will get an equal but opposite reaction in return.
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IsAiah AkA figgy
 
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Post » Thu May 19, 2011 12:35 am

They cannot 'just make it into tetris.' They have mortgages and kids that need school tuition.

I think what you mean is they will not. They are perfectly capable no matter the consequences.
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Jessica Stokes
 
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Post » Thu May 19, 2011 4:47 am

This is a weird notion that does not make much sense to me.
In a very real way Bethesda do not own their game, and they most certainly cannot do whatever they want with it.
We are the consumers, it is us that they need to please, and realistically it is our game.

For a real world example: remember 'new coke'? Or if you are too young, google it.

It is the consumers that need to be pleased, it is the consumer that pays the bills and provides the paycheck and if anything Bethesda is bound hands and feet by the demands of the market.
They cannot 'just make it into tetris.' They have mortgages and kids that need school tuition.


Bethesda has certain obligations to its shareholders, but no obligation to consumers to continue releasing a kickass TES game every 5 years, etc.

If they were to make some poor decisions, the consumers can simply choose not to buy the game. Or, maybe even more consumers will buy the game if it is slightly "dumbed down." I would hate it personally, but in a free market economy, they can do whatever the hell they want, up to and including crapping on a franchise beloved by diehard fans. This already happens every weekend in movie theaters.
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Taylor Thompson
 
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Post » Thu May 19, 2011 3:36 am

It about how you present what it is that you are upset about. Here's two presentations of a given disappointment, that will give wildly different reactions:

1. "I'm dissappointed with the removal of stats, they should have given them meaning in dialog or approaches, it's true that they were redundant, but they didn't have to be."

2. "They removed stats, Skyrim is now a linear action game for babies."

If you make an exaggerated hyperbole reaction, you will get an equal but opposite reaction in return.

Day dark I've seen people make reasonable stances about what they dont like and alternatives/improvements and they are still treated like idiots on the forums please...
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Laura
 
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Post » Thu May 19, 2011 2:46 am

This, and a little bit more. If skills drop below 15, I'm done. Thats way too low and too simplified.


15 skills would be acceptable, but 14 would not? :shrug:

why 15?
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James Shaw
 
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Post » Wed May 18, 2011 11:42 pm

15 skills would be acceptable, but 14 would not? :shrug:

why 15?


Okay, too literal <_< I'm just saying the skills don't need to drop any lower than they already are.
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Elizabeth Lysons
 
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Post » Thu May 19, 2011 12:07 am

This is a weird notion that does not make much sense to me.
In a very real way Bethesda do not own their game, and they most certainly cannot do whatever they want with it.
We are the consumers, it is us that they need to please, and realistically it is our game.

For a real world example: remember 'new coke'? Or if you are too young, google it.

It is the consumers that need to be pleased, it is the consumer that pays the bills and provides the paycheck and if anything Bethesda is bound hands and feet by the demands of the market.
They cannot 'just make it into tetris.' They have mortgages and kids that need school tuition.


I think what he was getting at was they don't have to make a game that the "hardcoe" TES player wants. As long as they can convince other people to buy the game, they can stand to lose some of the previous consumers. I think he took it to a little bit of an extreme. However, I feel that the people at Bethesda aren't making a game for me. They are making a game that they want to play, and I just happen to like similar games, and get to play it. Is it going to be exactly what I want, probably not. Everybody's tastes are different.
I don't get concerend when they start making changes. Sure some changes lead to mistakes (I'm looking at you Oblivion Level Scaling), but others lead to very innovative gameplay. What gives me hope is that they haven't made the same mistake twice.
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Pumpkin
 
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Post » Thu May 19, 2011 1:24 am

. How much discussion will there be in a thread that starts off with an insult? I seriously doubt this thread will last very long.



I love it when mods are wrong ;)

Anyway, who cares about H2H? It was annoying and redundant.
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Oceavision
 
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Post » Thu May 19, 2011 9:19 am

Bethesda has certain obligations to its shareholders, but no obligation to consumers to continue releasing a kickass TES game every 5 years, etc.

If they were to make some poor decisions, the consumers can simply choose not to buy the game. Or, maybe even more consumers will buy the game if it is slightly "dumbed down." I would hate it personally, but in a free market economy, they can do whatever the hell they want, up to and including crapping on a franchise beloved by diehard fans. This already happens every weekend in movie theaters.


Exactly.
New coke.
I mean they are restricted by what long term fans expect. They realistically cannot make it into tetris, as that would mean bankrupcy and it is no companies goal to become bankrupt. (Or it shouldnt be, you never know.)
This freedom of a free market economy you put forward is a fallacy. It is the freedom to go bust, yes, but people that want to make anything that is meant to be succesfull are very much bound by the demands of the market and the expectations of the consumer.

edit: to poster above me: Im getting a bit tired of the buzzword 'redundant'. Redundancy is a very good thing. Just ask any biologist.
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Roddy
 
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Post » Thu May 19, 2011 4:33 am

I love it when mods are wrong ;)

Anyway, who cares about H2H? IN MY OPINION It was annoying and redundant.

Fixed that good and proper. It was crying out.

OT, if H2H damage rises with one handed skill, then with or without perks for it, I'll be happy. If we simply cannot use our fists at all, then BGS have ,in my opinion, made a terrible, stupid, mistake. Upset is definitely the right word if the latter is the case.
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мistrєss
 
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Post » Thu May 19, 2011 9:31 am

Day dark I've seen people make reasonable stances about what they dont like and alternatives/improvements and they are still treated like idiots on the forums please...


True but that is because it can overlap. if you have a reasonable stance and a hyperbole in another, someone will get mad because of the hyperbole, which will channel over into any counterargument to a reasonable approach as well.

That's basically how trolling works, get one person mad, he will create a powerful opposite reaction, which will get another mad who just got into the thread, he returns fire, and the thread naturally spirals out of control.
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STEVI INQUE
 
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