» Wed May 18, 2011 9:54 pm
*** The short of it (TL;DR crowd) ***
I'm sure I'm not alone in saying I don't get upset because its rather pointless.
Seriously, its their game, and raising my blood pressure won't change anything. G*d grant me the serenity to accept the things I can't change, and all that.
The main indispensable feature for me is the construction kit. Removing that WOULD be a dealbreaker. The open world nature of TES would also be a dealbreaker. Anything else leaves room for consideration and weighting of pros and cons.
*** The long of it ***
Does this mean I don't care? Of course I do. But in the end it will come down to whether their decisions lead to better sales or not, not how close I came to a heart attack over x, y, or z feature getting dropped (or added). I may or may not be in line when 11.11.11 rolls around. I may or may not get it in the weeks or months that follow. I may never buy it. As an individual consumer I'm replaceable tho, we only matter in aggregate.
Having the construction kit also gives BSG more margin to play with as far as making mistakes goes, since long-time fans know that things they don't like will probably be fixable somehow. This alone will mean I'll prolly buy it, even if they make a decision that negatively affects a feature that's important to me.
I don't think a game is important enough for me to sacrifice years off my lifespan over, but it seems not everyone else feels the same way.
That said, I see a few things that are troubling, but the exact implementations are crucial to whether they are dealbreakers for me or not.
*** Why I'm not worried...yet ***
For the record, here are some examples of implementations that wouldn't bug me, but would technically count as 'x has been removed':
* H2H may now fall under 1 hand combat, since you are essentially dual wielding fists (each fist only occupies 1 hand). This would mean you could stick a spell in one hand and punch with the other.
* H2H may now just be a default attack not attached to a skill. It might be attached to stamina (as a broad measure of physicality and fitness) for determining effectiveness/damage.
* H2H may now fall under a class of abilities that are no longer tied to a single skill but are affected by an average of all the skills in a particular category, such that effectiveness of H2H is an average of all your warrior skills to simulate general fighting skills like reading an opponent or identifying the best places to strike based on what they're wearing, etc.
* We've been told that attributes have mostly been removed, but that their functions still exist under the hood. Just because we can't modify them directly or view them as a simple number doesn't mean such information isn't internally represented as a formula so that they can describe strength at a given moment to be a function where some of the terms are max stamina, current stamina, and a weighted average across all skills that are usually associated with strength. Do stuff that increases skills normally associated with being strong and you'll get stronger. This way the 'attributes' we directly control are our skills, rather than arbitrarily deciding "ok, I spent this whole level casting fireballs but I really need to carry more stuff so strength gets a point". That really doesn't make sense anyway.
* We've heard that spellmaking is being tweaked but isn't guaranteed. Not sure why people are so certain it won't be in, that's a huge leap in logic. There's plenty of implementations that would be acceptable.
* Birthsigns? Todd has stated there WILL be racial perks, so skill perks aren't the only ones in the game. There's room for selecting a few perks at character creation. Even if not, the birthsigns they had before mostly svcked anyway. The only one with real impact on play was the atronach. RP value? RPers use imagination to fill in background all the time, birthsigns are not an insurmountable additional stretch.
* Spears and crossbows? Left out due to time constraints, obvious candidates for a DLC or mod. It constrains character concepts, but who has only one character concept, to which spears and crossbows are indispensable?
Can't think of anything else atm, but I doubt anyone has read this far anyway.