» Sat May 28, 2011 7:15 pm
a) A checkbox which will constrain your edits to follow some set of facial proportion rules, such as those documented by Michelangelo, for example. This could save a LOT of time on the player's part when trying to make a face look human.
Personally, I would only use such a feature as a first-pass, and then uncheck the box in order to make edits which break the "rules" & fine-tune the face.
B) An "undo" feature, preferably with multiple layers of undo.
c) I share the opinion of earlier posters that the body should have as much customization as possible. Beauty is in the eye of the beholder, so the more flexibility the better. Some people like pear-shaped bodies, some like stout bodies, etc etc. The less assumptions made, the better.
d) I'd also like support an earlier poster's request to be able to edit individual vertices if the player wants to go to that level of detail. Or perhaps a more macro effect where the player could pull on a vertex, and the neighboring vertices taper off the pull's effect.
e) Just as some folks are asking for long hair on this thread, in the interests of flexibility it would be best to provide both options of course. I'm a fan of very short hair being available for both genders. Pixie cuts as well as serious, I-mean-business cuts.
The Elderscrolls' character-gen system has always been a draw for me and is a major reason I buy the product. Most RPGs force the player to be the company's singular idea of a character. Designing one's OWN role to play is much closer to traditional, table-top RPG'ing. It is called "role-playing game", after all.