what would you change ?

Post » Thu Dec 18, 2008 11:44 pm

Fallout has always been more, a boy and his dog, and less... IDK, 28 days later, I guess.

If you've never seen it, it's basically the story of a boy searching the wasteland for six, with his faithful dog who really wants food. It's also a HUGE influence on the falloul series, puttining in a main squeeze and the like with a love story, would just be contrary to the series.

I know, there needs to be more men (that aren't prosttutes) that I can... Do stuff with.
If there are so many men looking to have some fun then why can't I find any besides you know who which I loved. It was very surprising and made me blush.
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Charles Weber
 
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Post » Fri Dec 19, 2008 12:25 am

Yeah, that's exactly what I mean. That sort of thing adds a lot to combat, imo. Enemies rarely even take cover in this game, and I often feel like most (non-sniping) gun combat plays out like the steretypical OK Corral standoff. Two lines facing off shooting until someone is left standing. No tactics or thrill in that, really.

While the AI can be tweaked the hardware limitations can still be an issue for developers in terms of using such in the 'vanilla' game...both on consoles and having to consider lower end PC's. Even on my PC sometimes all the extra added load of so many "thinking" npc's+effects seems to affect things a bit now and then...and not only the frame rate. :) Still, altering tactics but not increasing spawn numbers very much shouldn't be too much of a strain.


I must say I agree.
One thing that is overlooked a bit is that quite a few comments discussed here were implemented.

Those I remember closely were..
Melee needs to be a practical primary build which was done extremely well imo.
On this the subject that enemies should not all be gun focused, again put in.
Companions should earn XP for you.
Raising the difficulty should not earn extra experience as it defeats the purpose of raising it.
NV answered by far alot of concerns and evenly so, many may not be happy but as of yet I see no reason not to be.

Which leads me getting to a point, that future games in the series will listen to the fans and try to implement those that make sense.
So with a new engine and good teams we may see more realism to fights.
I can't wait for Skyrim to see what's been done, even if it's a more close combat fantasy setting.
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Rude_Bitch_420
 
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Post » Fri Dec 19, 2008 1:03 am

After playing a while with the Increased Wasteland Spawns mod, I've decided that another thing I'd change is enemies that toss grenades a lot more often. I know they occasionally do already, but it's pretty rare, at least it has been for me. Too bad, for imo it's such great fun (and a little challenge) when there are 3 or 5 grenades tossed in your direction in close proximity/timing from a group of 5 or 6 jackal bandits. Boom boom boom, avoid some, but hard to avoid them all.

Even if you don't like grenades specifically, point is that enemies could really use some more varied tricks...more than just running straight up towards you as they fire a weapon that makes them generally such simple targets. Of course if they're melee enemies, that can't be helped much...it's all they can do. But for ranged attacks...something different to keep you on your toes. Maybe the engine was too limited, maybe the programming too complex, maybe the hardware of consoles too limited. But still, it's what I'd like to see. In all games, not just NV.

*goes back to her modded game*


as long as it was done with great care and not overboard. If anything bugged me about FO3 it was that every other f***ing person was firing a rocket launcher at me. It got irritating very quick. new vegas may have gone a bit in the other direction too much, where I can't think of a single NCR person or the like I've seen where they had a grenade rifle, and very few who ever threw grenades--outside of boomers, where it's a bit crazy with the explosives.


First however, I agree you'd have to change the tactics a bit, because too often some people just charge straight in so they are always fighting in close quarters. NCR... oddly, I don't remember doing that so much (they just stood there like a statue in convienient clusters), but raiders I can think of a few instances where that happened. Even basic tactics, or just making it so that if I start a major fire fight in the middle of the NCR camp, setting off bombs and the like, the other dozen people at the camp won't just keep on sleeping through the battle on the inside. Would that make it harder? Absolutely. But as far as I'm concerned, those people who complain about a game being too hard can cram it with walnuts

it's a shame mods only show up on PC, my current little laptop can't support... pretty much any game made after '95, because I'd love to see increased numbers of people and better spawns (I can't stand obvious spawn points where they just stand there in the middle of nowhere for seemingly no reason other than waiting for you, it just breaks the emersion for me)
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Milagros Osorio
 
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Post » Thu Dec 18, 2008 4:48 pm

Would have not released it when it still needed months of testing?

Seriously, it's so close to being a great game but it's hindered by very, very common bugs and glitches and stuff that just doesn't work like it's supposed to and that just breaks the fun.
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vanuza
 
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Post » Thu Dec 18, 2008 3:51 pm

Some good points made throughout this thread.

I like some open wide flat deserts, but I'd add more hills like FO3, as they make the game more interesting, and most of all, add MORE enemies. There are times in FNV I'm thinking they forgot to add enemies in areas altogether, making the trek uneventful and lacking excitement.

Being evil in the game offers the most enemies, and even then, in the deserts, there's not enough. Too much land covered, not enough encounters as in FO3, which balanced it well IMO.
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Joanne
 
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Post » Thu Dec 18, 2008 1:15 pm

I know, there needs to be more men (that aren't prosttutes) that I can... Do stuff with.
If there are so many men looking to have some fun then why can't I find any besides you know who which I loved. It was very surprising and made me blush.



More guys I wouldn't complain about, I just don't think there's any room for romance. Perhaps I was reading too much into the mass effect reference with that, But I really like the boy and his dog model and sort of wish they'd even go back to that a little more, in creating a less populated world... maybe not so much the [censored], but the vacancy of it all.

*wow, that word gets censored? Oh well, watch the movie. I think you know what I'm talkin' bout there.*
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lucy chadwick
 
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Post » Fri Dec 19, 2008 1:13 am

Another thing: Make traits matter and have more traits overall.

Traits in New Vegas felt poor as hell.
In the first games traits really mattered.
Picking Fast Shot meant you could along with a perk later on shoot three times with a gun for 9 AP (3AP/shot), but one couldn't use AIM.
Jinxed... Oh sweet dear merciful Bruce Willis how I love Jinxed.
Skilled, sacrifice perk delay with 1 level to get more skill points.
They all gave something really really good but also had a really really bad drawback.

Traits in Vegas feels... "Meh".
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George PUluse
 
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Post » Fri Dec 19, 2008 2:13 am

Another thing: Make traits matter and have more traits overall.

Traits in New Vegas felt poor as hell.
In the first games traits really mattered.
Picking Fast Shot meant you could along with a perk later on shoot three times with a gun for 9 AP (3AP/shot), but one couldn't use AIM.
Jinxed... Oh sweet dear merciful Bruce Willis how I love Jinxed.
Skilled, sacrifice perk delay with 1 level to get more skill points.
They all gave something really really good but also had a really really bad drawback.

Traits in Vegas feels... "Meh".


This..

Off-topic: You are addicted with Bruce Willis, you need to join the Bruce Willis Anomynus... Have this brochure.
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Danielle Brown
 
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Post » Thu Dec 18, 2008 3:43 pm

Off-topic: You are addicted with Bruce Willis, you need to join the Bruce Willis Anomynus... Have this brochure.
It's not a problem! I can stop whenever I want to! :cryvaultboy: I just don't want to!
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electro_fantics
 
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Post » Thu Dec 18, 2008 6:12 pm

It's not a problem! I can stop whenever I want to! :cryvaultboy: I just don't want to!


LIVE FREE OF IT OR DIE HARD.

:stare: LOOK INTO THESE EYES.
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Charleigh Anderson
 
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Post » Thu Dec 18, 2008 4:29 pm

I'd also remove a couple of invisible walls that don't make sense.
Oh and remove Fast-travel by map, only way to fast-travel should be from towns/outposts/cities to towns/outposts/cities.
That might make hardcoe Mode worth a damn with it's H20 and FOD meters.

:stare: LOOK INTO THESE EYES.

Mmm, pixely... /licks lips.
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Jessica Lloyd
 
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Post » Thu Dec 18, 2008 6:24 pm

Mmm, pixely... /licks lips.


:unsure: I uh.. uh..
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Andrea P
 
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Post » Thu Dec 18, 2008 11:23 pm

I'd also like it if more characters had unique facial features, like King or Rotface has.
People starts to look scarily clonish after a while...

:unsure: I uh.. uh..

Don't worry, I'll be gentle. ;)
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Sara Johanna Scenariste
 
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Post » Thu Dec 18, 2008 10:37 pm

Don't worry, I'll be gentle. ;)


If you say "Heavy risk, but the priiiiiize" I am going to carry a shotgun. :stare:

But I would pay more than three voice actors, I swear to god everytime I hear whoever voices that one BoS person voices every freaking Legion NPC in the game.
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flora
 
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Post » Thu Dec 18, 2008 3:34 pm

If you say "Heavy risk, but the priiiiiize" I am going to carry a shotgun. :stare:

Oh please, ain't no prize, is a gift from the divine. :disguise:
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Laura Elizabeth
 
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Post » Fri Dec 19, 2008 2:43 am

Oh please, ain't no prize, is a gift from the divine. :disguise:


Dirty joke below..
Spoiler

:disco: "Babeh, I'll show you funky town.. but said without the n."


lolololololo bad joke.
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Jerry Cox
 
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Post » Thu Dec 18, 2008 10:13 pm

Would be nice to have an option to become friendly with Black Mountain and trade with them..

Dirty joke below..
Spoiler

:disco: "Babeh, I'll show you funky town.. but said without the n."


lolololololo bad joke.

Fuky Tow?
He's a great actor.

(We really should stop this offtopicness though)
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Chloe Botham
 
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Post » Fri Dec 19, 2008 2:32 am

I would add a sunken boat with the name "Gigantic" etched onto the side into a Lake.
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IsAiah AkA figgy
 
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Post » Thu Dec 18, 2008 10:28 pm

Left Obsidian to do all the Fallout Games from now



This^^^^

+

*Better radio, not hatin' on Mr. New Vegas, just the music choice was not as good as in F3, also the fact that Mr.New Vegas repeated 1000000 year old news over and over.
*More hair/face options or such, there are some crazy haircuts and all, but a little more variety is good. Also a place where you could change your face in mid-game...
*A nice dress that fits the figure....lol or more clothes for that matter.
*More exploring, not like the empty caves, but more like the confusing metros in F3.

Other than that I cant think of anything else, I was expecting New Vegas to be not as good as F3. Ended up being a hell of a lot better, the endings were amazing, unlike in F3, you'd know the fate of everyone with whom interacted. I love the reputation system, the multiple factions, unlike F3 where you had no choice but go with the BOS. And for the love of all things holy to fallout, do not make the game never ending, F3 was messed up because they added broken steel, storywise at least.
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Josephine Gowing
 
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Post » Thu Dec 18, 2008 5:52 pm

First of all the story. OMG could it svck any harder???

It was SO sloppy, very non-epic, and so slapstick at every point it was supposed to be funny. It felt like junior high boys bathroom humor.

FO3 obviously went over the heads of the fans of bathroom humor. It was dry, wry, intelligent and surely NOT as obvious or tasteless as as NV.

I would also like a game you can actually PLAY. When I selected hardcoe/Very Hard I thought it meant game challenges not a challenge of whether a second-rate game would fry my console. Luckily I got the Xbox 500 Point achievement ..You're Xbox wasn't FRIED by FO:NV.

A New engine or Gamebryo brought back to FO3 standards so it is not only playable, but enjoyable again. In 60+ hours 1 ONE crash, NO lags or slow downs, NO stuck in the environment and best of all NO frying and overheating my Xbox with a badly coded, unplayable game.
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sophie
 
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Post » Fri Dec 19, 2008 4:51 am

And so slapstick at every point it was supposed to be funny. It felt like junior high boys bathroom humor.

FO3 obviously went over the heads of the fans of bathroom humor. It was dry, wry, intelligent and surely NOT as obvious or tasteless as as NV.

Sounds like you're speaking of Fallout 2 to me.
I still don't find any of the games to be crawling with lols at every corner so erm... Details? :)
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Dominic Vaughan
 
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Post » Fri Dec 19, 2008 5:54 am

First of all the story. OMG could it svck any harder???

It was SO sloppy, very non-epic, and so slapstick at every point it was supposed to be funny. It felt like junior high boys bathroom humor.

Honestly, the idea of helping a 250+ year old Pre-War Tech baron and recluse bringing back technological progress to mankind intrigues me more than dad,geck, fight enclave, purifier, fight enclave. Not to say F:NV is superior, I don't get into that argument. But F:NVs story and Pre-War themes interest me far more than F3, it felt to stuck in the war and having never left it. Vegas is actually shelling out an existence, D.C. When we last left it was just finally starting up.
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Hairul Hafis
 
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Post » Thu Dec 18, 2008 8:31 pm

Would be nice to have an option to become friendly with Black Mountain and trade with them..


Fuky Tow?
He's a great actor.

(We really should stop this offtopicness though)


I think if you repair Rhonda, Black Mountain will become friendly.
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Melanie Steinberg
 
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Post » Fri Dec 19, 2008 1:09 am

So it's the wish list, huh? What would I, the non-programmer who knows nothing, do different?
These are mostly for those of us who have played the game several times. I will reference and contrast with previous Fallouts but I am not endorsing any favorite. Dumb, dumb controversy if you ask me.
Anyway:

1) Fewer fetch quests. These quickly get boring. We frequently hear New Vegas being touted as superior to F3 because it has more quests; this is a facile argument in light of the fact that many of them are filler. Props to Obsidian for introducing a few options, sure, but there is little replay value to much of the game. Fetch quests can be entertaining if the player does not use fast travel, but how many of us have that fortitude?

2) Less static environment. A strength and weakness of NV is that encounters are not random. On the initial play-through this makes the game world appealing; there's a convincing, psuedo-realistic vibe that is very welcome. On subsequent characters the experience fades. We know that we will meet x enemy here, every time. We play an omniscient character (good for an explosives build, let me tell you) who cannot be surprised. A reprisal of F3's random encounters would have been a welcome addition.

3) Inventory Menu issues. This is trivial, but upon completion of a quest it would be welcome to have the option of dropping quest-specific items. Thankfully most are weightless, but I tire of seeing Motor Runner's helmet, etc, clogging up my inventory. Also, a few more categories would be nice, such as separating raw materials (Bloatfly meat) and aid (Bloatfly slider), as well as giving ammo crafting items their own tab. Again, this is trivial, but it annoys me that some items show up only on the characters main tab and nowhere else (money, some quest items, etc).

4) Stabilization. It seems that the Obsidian team enthusiastically attacked the F3 template and in the process severely overloaded the game. I applaud their ambition and I applaud the finished game, but there are many bug and crashing issues that seemingly could have been avoided. Again, I'm no programmer and may be talking out my a**, but it seems like the game had too much going on under the hood to run efficiently. I read a quote from Sawyer recently where he concedes that the quest structure should have been approached in a different way; I would just say that the game has so much to remember as the player moves from area to area that the famous CTD and freeze issues were inevitable. I wish the team had paid more attention to working within the well-known limits of Gamebyro and less to upping the ante.

5) Less stunt casting. I may be in the minority, but celebrity voices take me right out of the game. There are a lot of voice over artists who would have been less expensive and just as good. Not to mention the cost involved that could have been diverted to game-play issues. Honestly, did anyone buy this game because it had Will Wheaton in it? Exception -- I can listen to Kris Kristofferson talk any day.

Okay. TL;DR :biggrin: I could go on but this is enough, I think.
Did I mention I love this game?
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alicia hillier
 
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Post » Fri Dec 19, 2008 2:38 am

First of all the story. OMG could it svck any harder???

It was SO sloppy, very non-epic, and so slapstick at every point it was supposed to be funny. It felt like junior high boys bathroom humor.

FO3 obviously went over the heads of the fans of bathroom humor. It was dry, wry, intelligent and surely NOT as obvious or tasteless as as NV.

I would also like a game you can actually PLAY. When I selected hardcoe/Very Hard I thought it meant game challenges not a challenge of whether a second-rate game would fry my console. Luckily I got the Xbox 500 Point achievement ..You're Xbox wasn't FRIED by FO:NV.

A New engine or Gamebryo brought back to FO3 standards so it is not only playable, but enjoyable again. In 60+ hours 1 ONE crash, NO lags or slow downs, NO stuck in the environment and best of all NO frying and overheating my Xbox with a badly coded, unplayable game.


Dude, first you say it didn't fry your xbox, then you say you liked FO3 because it didn't fry your xbox? So basically if it had you'd be complaining about it, and since it didn't you obviously assume it's a miracle? And fyi, FO3 had the same lag problems. So did Oblivion. Why? Because it's the same freaking game engine with the same kind of open environment. Falling through areas, characters and NPCs getting stuck in the terrain are still issues, and I think at this point I've reported a few, but it always amazes me how people seem to forget about all the problems the last game had as soon as the new one comes out. A lot of people complained about FO3, now it's the golden goose that NV could have been?

And fyi, if your xbox is overheating, it's because it was designed by an idiot. StarCraft 2 killed things. NV, not really. No.
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Kieren Thomson
 
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