what would you change ?

Post » Thu Dec 18, 2008 4:06 pm

Dude, first you say it didn't fry your xbox, then you say you liked FO3 because it didn't fry your xbox? So basically if it had you'd be complaining about it, and since it didn't you obviously assume it's a miracle? And fyi, FO3 had the same lag problems. So did Oblivion. Why? Because it's the same freaking game engine with the same kind of open environment. Falling through areas, characters and NPCs getting stuck in the terrain are still issues, and I think at this point I've reported a few, but it always amazes me how people seem to forget about all the problems the last game had as soon as the new one comes out. A lot of people complained about FO3, now it's the golden goose that NV could have been?

And fyi, if your xbox is overheating, it's because it was designed by an idiot. StarCraft 2 killed things. NV, not really. No.


never heard of FO3 messing up an xbox
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Lalla Vu
 
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Post » Fri Dec 19, 2008 2:22 am

never heard of FO3 messing up an xbox


I got the RROD from it.
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FirDaus LOVe farhana
 
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Post » Fri Dec 19, 2008 7:55 am

First of all the story. OMG could it svck any harder???

It was SO sloppy, very non-epic, and so slapstick at every point it was supposed to be funny. It felt like junior high boys bathroom humor.

FO3 obviously went over the heads of the fans of bathroom humor. It was dry, wry, intelligent and surely NOT as obvious or tasteless as as NV.

I would also like a game you can actually PLAY. When I selected hardcoe/Very Hard I thought it meant game challenges not a challenge of whether a second-rate game would fry my console. Luckily I got the Xbox 500 Point achievement ..You're Xbox wasn't FRIED by FO:NV.

A New engine or Gamebryo brought back to FO3 standards so it is not only playable, but enjoyable again. In 60+ hours 1 ONE crash, NO lags or slow downs, NO stuck in the environment and best of all NO frying and overheating my Xbox with a badly coded, unplayable game.


How is NV tasteless and not intelligent?

If anything, that's Fallout 3.
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Cccurly
 
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Post » Fri Dec 19, 2008 8:13 am

With a dude?


Oh...uh...no. If I play a female char, it's strickly girl on girl (or girl on Fisto :D ).
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Tracey Duncan
 
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Post » Thu Dec 18, 2008 6:26 pm

First of all the story. OMG could it svck any harder???

It was SO sloppy, very non-epic, and so slapstick at every point it was supposed to be funny. It felt like junior high boys bathroom humor.

FO3 obviously went over the heads of the fans of bathroom humor. It was dry, wry, intelligent and surely NOT as obvious or tasteless as as NV.

I would also like a game you can actually PLAY. When I selected hardcoe/Very Hard I thought it meant game challenges not a challenge of whether a second-rate game would fry my console. Luckily I got the Xbox 500 Point achievement ..You're Xbox wasn't FRIED by FO:NV.

A New engine or Gamebryo brought back to FO3 standards so it is not only playable, but enjoyable again. In 60+ hours 1 ONE crash, NO lags or slow downs, NO stuck in the environment and best of all NO frying and overheating my Xbox with a badly coded, unplayable game.


You're a bit early. April 1st isn't for a couple of months. :D
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Leilene Nessel
 
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Post » Thu Dec 18, 2008 11:21 pm

I would change a couple of things:
1. Do not reload automatically when my gun is empty.
2. Do not reload the gun for me when I switch to another gun
3. Allow me to hot-key multiple instances of a particular gun.

This is so I can fire my .357 until empty, then holster and draw a second .357 and fire that one until it is empty.
And then I would have to go back and manually reload my guns.

Why should I have to take the time to reload in the middle of a gun fight when I can just draw another gun?
As of right now I have to hot-key a .357 and a .44 and only fire 5 shots before switching to the other gun... kind of crappy to have to do that this way.

Another application of this would be to fire your rifle until it is empty and then draw your handgun.
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Charles Weber
 
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Post » Thu Dec 18, 2008 9:29 pm

First of all the story. OMG could it svck any harder???

It was SO sloppy, very non-epic, and so slapstick at every point it was supposed to be funny. It felt like junior high boys bathroom humor.

FO3 obviously went over the heads of the fans of bathroom humor. It was dry, wry, intelligent and surely NOT as obvious or tasteless as as NV.

I would also like a game you can actually PLAY. When I selected hardcoe/Very Hard I thought it meant game challenges not a challenge of whether a second-rate game would fry my console. Luckily I got the Xbox 500 Point achievement ..You're Xbox wasn't FRIED by FO:NV.

A New engine or Gamebryo brought back to FO3 standards so it is not only playable, but enjoyable again. In 60+ hours 1 ONE crash, NO lags or slow downs, NO stuck in the environment and best of all NO frying and overheating my Xbox with a badly coded, unplayable game.

FO3 standards? I've personally had little problems with both FO3 and F:NV, but I remember a lot of people complaining about Fallout 3 crashing all the time. So much so that people have opted to wait for the Game of the Year edition so they have stable game and all the DLC.
That you didn't have problems doesn't mean no one else had. Just like me not having problems with F:NV doesn't negate other peoples issues.

I'm wondering what it is that was so funny about NV. And intelligent about Fallout 3?
As for feeling epic, that just means it's been nicely choreographed. What you end up doing is quite epic, though it does lack the set-pieces and loads o' money! grand battles.

EDIT: Nice one sniperbob. Magic reloading is pretty silly and a bane to many of my game experiences.
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CSar L
 
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Post » Fri Dec 19, 2008 4:57 am

Oh...uh...no. If I play a female char, it's strickly girl on girl (or girl on Fisto :D ).

Lol see not that I don't like lisbians but girl on girl is not for me. I like men and I really only have one choice in this game.
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Enny Labinjo
 
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Post » Thu Dec 18, 2008 8:15 pm

After playing a while with the Increased Wasteland Spawns mod, I've decided that another thing I'd change is enemies that toss grenades a lot more often. I know they occasionally do already, but it's pretty rare, at least it has been for me. Too bad, for imo it's such great fun (and a little challenge) when there are 3 or 5 grenades tossed in your direction in close proximity/timing from a group of 5 or 6 jackal bandits. Boom boom boom, avoid some, but hard to avoid them all.

Even if you don't like grenades specifically, point is that enemies could really use some more varied tricks...more than just running straight up towards you as they fire a weapon that makes them generally such simple targets. Of course if they're melee enemies, that can't be helped much...it's all they can do. But for ranged attacks...something different to keep you on your toes. Maybe the engine was too limited, maybe the programming too complex, maybe the hardware of consoles too limited. But still, it's what I'd like to see. In all games, not just NV.

*goes back to her modded game*

I am all for enemy NPCs using better tactics, however at the same time the infallible aim has got to go. This is especially irritating when you are in a literal running fight and not only are they running far faster than you ever can, but they never miss while doing so, even when using SMGs or Sawed-Off Shotguns, and even with the Run n' Gun perk you miss constantly.

Remove the ability of NPCs to always hit you and I would not mind a higher incidence of explosives or even heavy weapons usage, but I do not want to have to deal with large quantities of homing missiles like I did in FO3 when attacking Super Mutant encampments.
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Madeleine Rose Walsh
 
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Post » Fri Dec 19, 2008 4:10 am

Lol see not that I don't like lisbians but girl on girl is not for me. I like men and I really only have one choice in this game.


I hear you.

Even though I'm not a person who EVER plays an RPG as "myself" (always someone totally different, like watching a movie), I still have trouble making a char interested in men. My male chars are straight and the females are either goody two shoes/celibate or interested primarily in women.

Guess I have a block. :P

P.S. The one exception I made was the Black Widow Benny thing. Just too hilarious not to do.
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OnlyDumazzapplyhere
 
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Post » Fri Dec 19, 2008 3:13 am

More legion quests, they got only a few while NCR got loads, no wonder people hate the legion, no-one knows anything about them, they got "legion are rapists murderers and they eat your puppies" from NCR and civilians. "Too many people have opinions on things they know nothing about. And the more ignorant they are, the more opinions they have" - Thomas Hildern
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xxLindsAffec
 
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Post » Fri Dec 19, 2008 9:31 am

Well, when it all comes down to it, I honestly believe Obsidian failed in one regard and I really wish they didn't. They put the Gun Runners there, but not really there. They should of had a decent quest line, like the Crimson Caravan Co. The two businesses could have been at odds and they could have been a possible Faction (Like the Boomers or Great Khans) in the game... E.g. If you do the quests for the Gun Runners, you get a great gun, get them to help your chosen story faction, and with the right ending, possibly becoming the leader of the New Vegas Chapter of the Gun Runners.
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TOYA toys
 
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Post » Thu Dec 18, 2008 9:32 pm

Lol see not that I don't like lisbians but girl on girl is not for me. I like men and I really only have one choice in this game.


I was a bit suprised at there only being like five guys that you can..

Make salsa with, and all of them are prosttutes.. :|
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Soraya Davy
 
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Post » Fri Dec 19, 2008 12:07 am

Well, when it all comes down to it, I honestly believe Obsidian failed in one regard and I really wish they didn't. They put the Gun Runners there, but not really there. They should of had a decent quest line, like the Crimson Caravan Co. The two businesses could have been at odds and they could have been a possible Faction (Like the Boomers or Great Khans) in the game... E.g. If you do the quests for the Gun Runners, you get a great gun, get them to help your chosen story faction, and with the right ending, possibly becoming the leader of the New Vegas Chapter of the Gun Runners.



You mean the Gun Runners like the the only guns vendors in all the Mojave?
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Trevor Bostwick
 
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Post » Fri Dec 19, 2008 8:24 am

never heard of FO3 messing up an xbox


Neither have I, and I certainly didn't mean to imply that. I was just trying to point out that they are two games build on the same platform with the same game engine, and they've had equal problems with lag-- which for the most part, outside of the stuttering problems with gamebryo, aren't bugs but just limitations of the xbox itself. The only game I can think of in recent memory at least that actually killed things was starcraft 2, because there was no frame rate cap. But to people like the person who responded to you saying they got the RROD from FO3, that has 99.9% to do with the crappy design of the xbox itself: air flow svcks, it's got a dinky heat sink. A monkey could have put together a more durable game system. A lot of that drag and slow down is because you're having to render so much, it's a side effect of having an open game world with so much detail, and something that's a hardware/processing problem, not so much a game problem. GRANTED, that can cause GPU to start heating up, but it's the shoddy construction of the xbox, with cheap soddering along with the problems I mentioned above with inadaquate heat sink and air flow, that kills the thing.

Now the clipping, falling through the walls into a white nothing (that's happened to me once, in the visitor center at hover dam), those are certainly real issues worth complaining about. But people complaining about a lot of the slow down and lag, if it bothers you that much then don't play on xbox. That's about the only solution you're going to get, because you can solve some of that with updates and fixes, but for the most part it's like trying to play a brand new game on a five year old computer: it's not going to work so great.
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Jessica White
 
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Post » Fri Dec 19, 2008 5:12 am

How is NV tasteless and not intelligent?

If anything, that's Fallout 3.


[Intelligence] C'mon! Some people might find this completely atrocious skill check funny! It's witty, dry, wry and intelligent, just look at it!
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Laura-Lee Gerwing
 
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Post » Thu Dec 18, 2008 10:18 pm

I am all for enemy NPCs using better tactics, however at the same time the infallible aim has got to go. This is especially irritating when you are in a literal running fight and not only are they running far faster than you ever can, but they never miss while doing so, even when using SMGs or Sawed-Off Shotguns, and even with the Run n' Gun perk you miss constantly.

Remove the ability of NPCs to always hit you and I would not mind a higher incidence of explosives or even heavy weapons usage, but I do not want to have to deal with large quantities of homing missiles like I did in FO3 when attacking Super Mutant encampments.


I'm no expert ( or even a novice really ), but is this not easily done.
Run a script to increase spread of projectiles or lower RoF depending on npc level, LoS ( clear, partial or hidden ).
If the pc is moving or stationary, moving or running, and if the NPC is using a pistol, a rifle or a scoped weapon.
Keep the script for all pc's except marksmen like first recon.

If anyone could make this post of mine clear, or shoot it down as rubish please do.
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Rachel Eloise Getoutofmyface
 
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Post » Fri Dec 19, 2008 3:53 am

[Intelligence] C'mon! Some people might find this completely atrocious skill check funny! It's witty, dry, wry and intelligent, just look at it!

I thought Intelligence in FO3 was...

3 dog: I fight the good fight on the Radio!

[Intelligence]So, you fight the good fight on the radio?
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Elizabeth Falvey
 
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Post » Thu Dec 18, 2008 8:25 pm

I was a bit suprised at there only being like five guys that you can..

Make salsa with, and all of them are prosttutes.. :|

Well one of them isn't but it's a one time thing, I really thought I'd get me some from Swank since he liked me so much.
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Crystal Clear
 
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Post » Fri Dec 19, 2008 8:41 am

Not sure what's been mentioned and what hasn't, so...

* Move ammo in as a subtab of the weapons section (think the initial Stats screen on the Pipboy before DarnUI - CND, RAD. THAT kind of subtab). Put "Search" in where Ammo is now (so instead of scrolling around the Aid section for your stimpaks, you can just go to search and type "Stimpak". Need to get into McCarran but vilified with the NCR? Type "NCR" into the search section and equip your NCR armor.
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Claire Mclaughlin
 
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Post » Thu Dec 18, 2008 10:34 pm

Well one of them isn't but it's a one time thing, I really thought I'd get me some from Swank since he liked me so much.


Oh, right the Ben-man..

I was laughing when I saw that.
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Harry-James Payne
 
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Post » Thu Dec 18, 2008 10:48 pm

Hi I'm new to the forums but I need to get my opinion out to bethesda somehow. I have recently received an urge to break my xbox using a standard issue fat-man. Now I am a lvl 28 and have just completed the main story, wondering what I was going to do the second I get out of Hoover dam with everything I pick up. Now why would I spend hours searching every corner of hoover dam for its treasures to beat the game and look at the main menu. I was really not expecting tosee that it actually caught me off guard. Now the solution to this has already been brought by one of your lead staff members; make a dlc with EXACTLY the same purpose "Broken steel" provided. Even if the impact isn't that pronounced people will be much happier with your game. is that really the issue after all the positive feed back around the net when you released that much needed dlc.Broken steel gave people reason to keep playing, rather then hit eject and sell it maybe just my reaction... This subject has been massively discussed from player to player only to be passed off as no big deal. Like I previously stated this was a big plus for gamers nationwide for oblivion and fallout 3. Please listen, please care. Give the players what they want.
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Ray
 
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Post » Fri Dec 19, 2008 12:35 am

I want to be able to fast travel within areas like The Strip and The Fort and The Sierra Madre and McCarran.

Being forced to trek across those places more than twice is a real downer.
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Christie Mitchell
 
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Post » Fri Dec 19, 2008 3:21 am

SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT Dont read unless you are already spoiled.
Also i would like to add some of the things that would help the people of Bethesda achieve what i say the easiest way possible.
1. If you worked for Mr House have everything you've taken out while working for him for instance the Brotherhood out for good. How hard is that. Alot of the things you did really didnt have that much of a impact on the game such as that. What people say you are "stirring" up the strip....um. Also Just follow through with what you say in the endings, or another choice not at all. Some maybe a little a so forth. I have little experience with game making however the fix isnt impossible. Mr house could also open his casino to the public instead of just you. You could put Protectrons in as black jack dealers and rose (Penthouse securitron chick) as the receptionist. Robots on the main floor to serve Mr. House's reputation as the guy with all the robots. Victor as the greeter who takes your weapons which makes sense because now that the general public is flowing in finally he needs a greeter to relinquish arms from "Gamblers". My suggestion say the main character is free to pass with them since Mr house obviously trusts him at this point. Actually put the securitron in goodsprings as agift for the guys good aid to you. This isnt impossible i know this for a fact.

There is a way the players of Fallout New Vegas can play the game still. Dont let your hard work go to waste. Keep the game alive!
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kat no x
 
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Post » Thu Dec 18, 2008 10:17 pm

Hi I'm new to the forums but I need to get my opinion out to bethesda somehow. I have recently received an urge to break my xbox using a standard issue fat-man. Now I am a lvl 28 and have just completed the main story, wondering what I was going to do the second I get out of Hoover dam with everything I pick up. Now why would I spend hours searching every corner of hoover dam for its treasures to beat the game and look at the main menu. I was really not expecting tosee that it actually caught me off guard. Now the solution to this has already been brought by one of your lead staff members; make a dlc with EXACTLY the same purpose "Broken steel" provided. Even if the impact isn't that pronounced people will be much happier with your game. is that really the issue after all the positive feed back around the net when you released that much needed dlc.Broken steel gave people reason to keep playing, rather then hit eject and sell it maybe just my reaction... This subject has been massively discussed from player to player only to be passed off as no big deal. Like I previously stated this was a big plus for gamers nationwide for oblivion and fallout 3. Please listen, please care. Give the players what they want.

How do people keep missing the giant warning that is given before the final mission?

As for continuing after the main quest. That would be four different directions and you either have to have quests for all four of them or just shift power balance (remove losers, increase winner) and forget about the change in power otherwise.
So you are either annoyed with the fact that people don't seem to notice you changed their entire world! Or you end up with a DLC that either becomes a whole new game or just makes the changes your ending brought, but nothing more!

Also remove spoilers in your second post.
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Tiff Clark
 
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