what would you change ?

Post » Fri Dec 19, 2008 1:31 am

Please listen, please care. Give the players what they want.



They dont listen, they dont care, they dont give the player what they wants

And please, try to not put Oblivion in Fallout, because they are different games,

TES is not Fallout

Fallout is not TES,

how many times do i need to say that?
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Cassie Boyle
 
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Post » Fri Dec 19, 2008 4:12 am

You can flirt with Cass and Arcade I think, but this is'nt mass errect.

It's fallout. (You fall outta looooove!)


You cracks me up.

The romantic stuff doesn't have to be bound up with the main story like Mass Effect. More like opportunities for a bit on the side, as it were. Optional rather than something that has to happen.

It could be with the companions, or someone you can visit and further the drama whenever you go and see them. They could get you to do things for them (or with them). It would add more meaning to the game, make it less lonely to get involved with someone and start caring about them.
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Skrapp Stephens
 
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Post » Fri Dec 19, 2008 5:49 am

You cracks me up.

The romantic stuff doesn't have to be bound up with the main story like Mass Effect. More like opportunities for a bit on the side, as it were. Optional rather than something that has to happen.

It could be with the companions, or someone you can visit and further the drama whenever you go and see them. They could get you to do things for them (or with them). It would add more meaning to the game, make it less lonely to get involved with someone and start caring about them.


Sooo... Mass Effect?

All the romance options were side, but it was almost IMPOSSIBLE to NOT get romance with them if you talk to them.
If they do it right, and not with crappy love lines and a crappy love story, i'de be up for it.
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des lynam
 
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Post » Thu Dec 18, 2008 9:29 pm

They dont listen, they dont care, they dont give the player what they wants

And please, try to not put Oblivion in Fallout, because they are different games,

TES is not Fallout

Fallout is not TES,

how many times do i need to say that?


What does that even mean? Turn-based combat is not the halmark of an RPG, it's quests and an interactive story with choices. In that regard, NV is actually more of a RPG than FO3 and yes, TES. But how FO is like TES... open game world? IDK what exactly you're getting at here. Are you saying you want a 2D isometric, good old turn-based RPG? Buy a time machine.

And as for listening to fans: pick ten fans, and each will tell you something different and usually contradictary to what the others are saying. And half of what they usually say is completely dumb.

FO3 was a lot like TES, in that it was an rpg with a very uninvolved main quest, for the most part. NV is actually far different, and focuses more on story than on outside elements. So you don't like one, you don't like the other which seems to be the opposite of the former, I've got to wonder if there is any pleasing some people.
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Dalton Greynolds
 
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Post » Fri Dec 19, 2008 12:03 pm

I just want to do a guy, is it that difficult. I liked how someone said that after everything we could get together but that won't ever happen.
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Isabell Hoffmann
 
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Post » Fri Dec 19, 2008 7:19 am

They dont listen, they dont care, they dont give the player what they wants

And please, try to not put Oblivion in Fallout, because they are different games,

TES is not Fallout

Fallout is not TES,

how many times do i need to say that?


Sorry they have listened and they have used ideas, as long as they were reasonable, seemingly balanced to the majority and well formed and put across.

To save time I've just copied this list I wrote earlier here.

Those I remember closely were..
Melee needs to be a practical primary build which was done extremely well imo.
On this the subject that enemies should not all be gun focused, again put in.
Companions should earn XP for you.
Raising the difficulty should not earn extra experience as it defeats the purpose of raising it.
NV answered by far alot of concerns and evenly so, many may not be happy but as of yet I see no reason not to be.

Also..
Companions not dying on normal setting, just hardcoe.
Mods.
Holdout weapons.
Certain gun types.
The return of DT ( but tweaked )
Ammo types.
EW's getting buffed in a patch ( many still not happy, but the reasons given by Josh are explained and reasonable. )

I'm sure there are many more but these are the most common I've found.
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Baylea Isaacs
 
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Post » Thu Dec 18, 2008 11:25 pm

How do people keep missing the giant warning that is given before the final mission?

As for continuing after the main quest. That would be four different directions and you either have to have quests for all four of them or just shift power balance (remove losers, increase winner) and forget about the change in power otherwise.
So you are either annoyed with the fact that people don't seem to notice you changed their entire world! Or you end up with a DLC that either becomes a whole new game or just makes the changes your ending brought, but nothing more!

Also remove spoilers in your second post.

THIS IS STILL A "SPOILER" ALERT
Yes it does spoil it talking about what you do to the brotherhood. I Did see the warning but it doesnt clarify whether or not you end the game or just arent able to reup on supplies and what not. However, before you reply i urge you to take a moment and look back at "the whole world being changed" in fallout 3 with their DLC-Broken steel which i referenced. You re-alliterated exactly their point before the release. That being said if you are as nearly as passionate about this issue as i am take a moment to view those posts i am discussing. Dont take my word for it. Find the truth for yourself and decide.
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Mason Nevitt
 
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Post » Fri Dec 19, 2008 12:51 pm

They dont listen, they dont care, they dont give the player what they wants

And please, try to not put Oblivion in Fallout, because they are different games,

TES is not Fallout

Fallout is not TES,

how many times do i need to say that?


...For the record i appreciate you seeing some of my side. Fallout New Vegas is an expansion of Fallout 3 and comes from that background soooo...what better reference! Now why Oblivion is an important part of my reasoning, They made all these games. The game TYPE (RPG) is the same in my supports. They did what im asking in both games so why is it so alien to you?
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Yung Prince
 
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Post » Fri Dec 19, 2008 1:44 pm

They did what im asking in both games so why is it so alien to you?

Continuous gameplay?
They didn't do that in F1, F2, F3, FT, FBOS or FNV. :shrug: (Fallout 2 as an easter egg but there was little purpose except for a few new dialogue lines and Broken Steel for Fallout 3 but Fallout 3 as vanilla did end.)
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Chloé
 
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Post » Fri Dec 19, 2008 9:55 am

More side quests like this it feels like... yah know apart from some random side quest frenzy at the strip and camp whatsitsname (their big main camp close to vegas) there is just really little to do out in the wastes.
As already pointed out, make them respawn damned.
More affliction with the faction would also be nice, I'd like to join the rangers and take on random assassination contracts across the wastes. I'd like to ravege and raid my way across the wastes as centurion of my own legion raiding party. I'd like to lay waste to traveling caravans with the powder gangers.
Hope you guys catch my drift here
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cutiecute
 
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Post » Fri Dec 19, 2008 12:51 am

However, before you reply i urge you to take a moment and look back at "the whole world being changed" in fallout 3 with their DLC-Broken steel which i referenced. You re-alliterated exactly their point before the release. That being said if you are as nearly as passionate about this issue as i am take a moment to view those posts i am discussing. Dont take my word for it. Find the truth for yourself and decide.

Broken Steel had to content with one ending (and a throw away line and danger to yourself only for that small permutation), and still there were plenty of people acting like I never did Project Purity or even poisoned the water.
NV has to content with four different players controlling the area afterwards (with the others being mostly gone). It's can't be done with plot-holes/plot ignorants.
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Chica Cheve
 
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Post » Fri Dec 19, 2008 11:01 am

I was talking about Bethesda Softworks, not Obsidian
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Tamara Primo
 
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Post » Fri Dec 19, 2008 6:34 am

... Turn-based combat is not the halmark of an RPG, it's quests and an interactive story with choices
No its certainly not... but it was for the Fallout series. :shrug:
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jessica robson
 
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Post » Fri Dec 19, 2008 12:00 pm

No its certainly not... but it was for the Fallout series. :shrug:


I thought the black humor was... huh. >joke<
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Facebook me
 
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Post » Fri Dec 19, 2008 10:05 am

Well one can't just say one thing and say that that part was what Fallout was all about.
Fallout was about a variety of variables that fit together like a finished 1000 piece puzzle. (Well, 950 pieces right..)
So uhm, I'd bring back "teh lulz".
I never understood how Fallout 2 had too many jokes, maybe I just didn't get every pop reference.
Still, the jokes were by far better in FO2 and FO1 than any joke in FO3 or FNV.
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Ella Loapaga
 
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Post » Fri Dec 19, 2008 8:39 am

With the current combat system, I find i hardly ever need VATS for anything. AP has no value or effect outside of it. You can run for hours and still handle a pistol like a gun slinger. I would like to see Action Points always in play. In FO1/2, opening inventory used half your AP on average. You had to plan out you long arm and side arm before going into combat. I also want to see the AP costs for weapons. That would help for planning your ideal combat load.

I would like to see where you could choose three weapon slots: distance, close, and melee/unarmed. These weapons would display realistically on the PC. You should see you rifle across your back, pistol in holster, and knife in its sheath (but no one should see your boot knife or the brass knuckles). Pulling up the Pip boy should dump half your max AP or remaining if below half. Bringing back the Quick Pockets perk for higher Agility players would drop Pip Boy usage to 25% AP cost.

Also, once you drop to 25% AP, I would have the PC start to get more clumsy with the weapon, trouble reloading, more wobble, loose accuracy, etc. Agility would determine AP regeneration rate, Endurance would effect how running drains AP, or not if high enough. After playing FO3, I went and played Morrowind and Oblivion for the first time, and liked how they implemented the Fatigue system in those games. I simular setup in Fallout would reduce the FPS feel, while retaining some of the origonal combat ideals from the first games.

I would also like to see more PC stat based effect on weapons. Strength should have a more noticeable effect on weapon handling. This would bring a bigger role for the chems in the game as well. The right cocktail can offset many deficiencies in skill set, but addiction should only be curable by a select few doctors to make chems a bigger liability.

Just my 2c.
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Céline Rémy
 
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Post » Fri Dec 19, 2008 7:12 am

Strangely, I've come to a new thing I personally would change.
That's the ending, no spoilers below however I'll tag it just in case.

Spoiler

No matter how much work you do to stay neutral and effort put into the factions.
An ending that does not require direct combat or the avoidence of it as in disguses is included.

It seems such a shame not to be able to leave a status quo.

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James Hate
 
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Post » Fri Dec 19, 2008 1:32 pm

Strangely, I've come to a new thing I personally would change.
That's the ending, no spoilers below however I'll tag it just in case.

Spoiler

No matter how much work you do to stay neutral and effort put into the factions.
An ending that does not require direct combat or the avoidence of it as in disguses is included.

It seems such a shame not to be able to leave a status quo.



totally agree
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Sam Parker
 
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Post » Fri Dec 19, 2008 10:28 am

No its certainly not... but it was for the Fallout series. :shrug:



every rpg I can think of from that time period was turn based, because that's the way paper and pencil rpgs worked.

Fallout, if I'm not mistaken, was started by an adverturous team of devs who aparently got stoned one night during a movie marathon and said, dude... we should make a game out of this... totally. months of hard work later, and some how managing not to get sued like hell, fallout was born.
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Ludivine Dupuy
 
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Post » Fri Dec 19, 2008 5:47 am

every rpg I can think of from that time period was turn based, because that's the way paper and pencil rpgs worked.

Fallout, if I'm not mistaken, was started by an adverturous team of devs who aparently got stoned one night during a movie marathon and said, dude... we should make a game out of this... totally. months of hard work later, and some how managing not to get sued like hell, fallout was born.


PRAYS THE LORDDDD LOL :angel:
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Nadia Nad
 
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Post » Fri Dec 19, 2008 3:40 pm

every rpg I can think of from that time period was turn based, because that's the way paper and pencil rpgs worked.

Fallout, if I'm not mistaken, was started by an adverturous team of devs who aparently got stoned one night during a movie marathon and said, dude... we should make a game out of this... totally. months of hard work later, and some how managing not to get sued like hell, fallout was born.
But it was not the case. :shrug:

In fact the big RPG that Interplay released two years before Fallout was Stonekeep, and that was a real time first person dungeon crawl (with dual wielding and full voiced dialog :laugh: ~You could even get faeries to http://www.youtube.com/watch?v=onfju0RHmFM for you if you learned how). Some of the devs that worked on Stonekeep worked on Fallout. Fallout was to be GURPS on the PC & Mac; a different style of game ; a different series, for a different kind of player.

Here... http://www.youtube.com/watch?v=dc6gvAzuipU#t=01m04s

I can think of several non TB rpg's from that time and before (Like http://i271.photobucket.com/albums/jj125/Gizmojunk/967240625-00.jpg 3 years before Fallout :P); cRPGs were realtime before some became turn based.
"Dungeons of Dagorath" was real time first person, and that was in 1982.

Believe it or not... some text based games were realtime (both exploration and combat). The Hobbit comes to mind (also from 1982); but I remember playing a real time text based MUD in the early 90's. [Multi User Dungeon]
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Big mike
 
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Post » Fri Dec 19, 2008 2:34 pm

I think the Meltdown perk should only work with Plasma Weapons and made so it is only obtainable at level 22+. It would make the plasma explosion make more sense and would become the plasma counterpart to laser commander

Also, Plasmaniac should be more useful, maybe a 30% decrese in plasma weapon action point usage instead of a measly 10%
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Alexx Peace
 
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Post » Fri Dec 19, 2008 1:59 am

I think the Meltdown perk should only work with Plasma Weapons and made so it is only obtainable at level 22+. It would make the plasma explosion make more sense and would become the plasma counterpart to laser commander

Also, Plasmaniac should be more useful, maybe a 30% decrese in plasma weapon action point usage instead of a measly 10%


i use to love lazer rifles and plasma in FO3 but on NV i stick to human guns
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djimi
 
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Post » Fri Dec 19, 2008 2:23 am

Dude, first you say it didn't fry your xbox, then you say you liked FO3 because it didn't fry your xbox? So basically if it had you'd be complaining about it, and since it didn't you obviously assume it's a miracle? And fyi, FO3 had the same lag problems. So did Oblivion. Why? Because it's the same freaking game engine with the same kind of open environment. Falling through areas, characters and NPCs getting stuck in the terrain are still issues, and I think at this point I've reported a few, but it always amazes me how people seem to forget about all the problems the last game had as soon as the new one comes out. A lot of people complained about FO3, now it's the golden goose that NV could have been?

And fyi, if your xbox is overheating, it's because it was designed by an idiot. StarCraft 2 killed things. NV, not really. No.


1. NOT dude

2. I was NOT amazed it didn't fry my Xbox... It's called sacrasm. Ever hear of it? I invented it :-)

3. Actually in my GotY playthrough I am impressed it didn't fry my OLD 20G Pro launch model. Frequently played THIRTY hours or more at a siting (trust fund for income) at 100+ degrees in a VERY hot LA summer. Never sttuered. My 7 month old Elite pukes it guts out about every 15 mnutes in THE coldest average weather we've seen in Los Angeles since Al Gore told us we're suffering fro Global Warming

4. NO not the same lag. I'm currently repaying FO3 and have now crashed TWICE (one was debateable) in almost 100 hours. Insanely surprising and I would bet CRAZY lucky I have not ONCE been trapped in the atmosphere and only experienced clipping TWICE. My GOD this game without the GotY DLC plays as almost as flawlessly as the recipient of several 2010 GotY award winner Halo:Reach! or the less deserving RDR or even my beloved ME2. I expected to vote and campaign for NV but it is an Alpha-game at best.

4.a OMG EVERYTHING loads so GD fast in FO3 compared to the never-ending loads in NV. Try FT to Freeside gate with the ultimate goal fot the Lucky 38 Presidential Suite. There is NOTHING in FO3 to compare to this frequent annoying Time-sink (up to SIX (6) minutes to get to your freaking room!)

5. FO3 is enjoyable but less than challenging for an experienced shooter/WRPG player. FO:NV is INSANELY challenging for a VERY experienced Shooter/WPRG player, but not because of hard-core and/or very hard. It's due to game breaking bugs, continual game crashes and lags NEVER experienced (by me) in a Beth Gamebryo game.

6. Plot quests that are unable to be completed. DLC Game-breaking bugs, BSODs and numerous fails that make me PULL PLUG THE GD PLUG ON MY Xbox because that's the only way I shut this PoS down!!! I wonder how safe that is for a 'delicate flower' like an Xbox that RRODs every time a Sony devoted fan hates on it
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Laura-Jayne Lee
 
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Post » Fri Dec 19, 2008 3:16 pm

6. Plot quests that are unable to be completed. DLC Game-breaking bugs, BSODs and numerous fails that make me PULL PLUG THE GD PLUG ON MY Xbox because that's the only way I shut this PoS down!!! I wonder how safe that is for a 'delicate flower' like an Xbox that RRODs every time a Sony devoted fan hates on it


Name them, because I've finished just about three fourths of the quests in the game.
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Melung Chan
 
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