» Thu Dec 18, 2008 1:37 pm
Hmm... I'd agree with others that more human enemies who respawn would be nice, and you don't really have to fix them to one spot. You can put them respawning and on a set patrol path, much like the wandering traders. Or you could set a spawn point for say, legion somewhere in their territory, but put their permenant positions inside an NCR camp, so they spawn, travel, and end up attacking the camp... just make the bodies disappear after a while, otherwise it would get crowded.
This would also give a point to reverse pickpocketing better weapons and ammo onto people at some of these forts and towns. I've always said a little randomness can go a long way, and not knowing what you're going to run into as opposed to static people in certain locations and spawn points that become pretty obvious, that's an improvement. Maybe those lake lurkers can do something other than just stand there like statues waiting to be shot. I know it was a random encounter spawn point in 3, but running into hunters chasing people and/or regulators and talon people every once in a while, along with the outcast patrol you saw outside of megaton, was a nice touch.
Other than that, I'd say open up some of the areas that you can't reach. The map is pretty big, but a good 10% of it you can't get to. That's a bit deceptive.
Basically I would love to see DLC which adds to the map we have, instead of just adding some off the map location, or something that you have to travel through a load screen to reach. And there is plenty of unused territory to do that.