what would you change ?

Post » Thu Dec 18, 2008 7:53 pm

First I'd rather change how the Main story is set up near the end.

For it just seems that even though the quests are interesting; they lack what a person would think they'd posses.

For instance: The Independent way. Now you're trying to take New Vegas and shove out both the NCR and Ceaser's Legion without any bad results in a return. So...wheres this? The only main point of this is destroying the leader of the Legion and killing his commander (or not) while for NCR you just kill a general.

Seeing what NCR was like in Fallout 2, that just isn't possible that they wont re-try. I'd add more missions at the end quests to make it really think you are securing your victory when the cards turn up in your favor.

Perhaps get the military on your side and have a coup de'tat of the military leaders that werent there at Hoover Dam to make sure they'd disagree on a military intervention, or bribe a congressman into supporting this new independent Mojave. And then what about the Legion? You kill their leader and his best man; you have to do more then cut the head off of the bull. Maybe ingnite a civil war or have CL literally have the need to go east toward the other cities in order to protect yours.

And then theres a more important issue; what do the locals think? I mean if you were a Freeside local and saw dozens if not hundreds of Secuitrons just parade down there, wouldn't you be a little pissed? Of course; so you'd be wise to also get local support. And by support I don't mean "oh faction is IDOLIZED by me", I mean actual support.

Pledge what you'll do, etc,etc.


Then there's another thing; how do we protray the main factions? We get a weak NCR for starters which really seems to conflict with them taking up whole cities without much trouble. Vault city anyone?

I mean, sure, its clever to put in "the NCR is greedy and wants more land" but to make it military weak because of this rather then militarily aggressive doesn't show us the power they were back in Fallout 2. Then there is a lack of NCR; Regulators and such. All you have is the military, but what of the other viles when a country wants to invade? Usuaully they'd be politicans to make deals, Barons to obtain land (Can't count the ONLY Baron in the ultra-lux, espically when he is the only powerful one), and usually there'd be some inner conflict within the NCR military besides "oh this suxs..."

Then theres another thing someone pointed out; no romance in Fallout DX

Besides the occasional "flirt", in which is kinda cute for a bi version, but then what about the six option in Fallout 2? Where you could actually love someone and bear a child. and I wouldn't mean just 'companions' since you save alot of people and eventually earn a reputation. Make the NPC's more alive.

Thirdly; Deathclaws. When Intelligent Deathclaws werein Fallout 2 and Tactics, those were the best moments. For you have the most fierce beast in the wasteland, talking to you in which is rather cool. Espically since they're very civil in both games. Though we, once again, just get the terrifing Deathclaws whom we just exterminate without any consequences.

Forthly; an actual enviormental change if you kill too much of one animal. Or rather actual raise animals of the waste. You find eggs, which become nothing but decorations. I mean who wouldn't want a pet Deathclaw or a pet cazadore?

Lastly; Lets go back to Fallout 1 "fast travel", where it actually takes time and you face obstacles when going over vast distances of land.
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Rowena
 
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Post » Thu Dec 18, 2008 6:47 pm

I see alot of posts about entering alot of characteristics from previous fallouts, sure they were better in many aspects but the game needs to advance to.. nobody likes rehashes although thats not to say they shouldnt add old things back. And besides now that so many players are used to fallout as a FPS/TPS I think quite a few people would be dissapointed if it went back to turn base.
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Connor Wing
 
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Post » Thu Dec 18, 2008 1:59 pm

Those quests felt more like playing a pure FPS game.....because the NPCs are so blatantly there ONLY for the purpose of you killing them. I found the NV encounters had a diverse feel to them and the NPCs seemed to have at least some reason for being in their locations.


Agree, FO3 quest feels like i am playing a shooter game
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Greg Swan
 
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Post » Thu Dec 18, 2008 9:38 pm

Completely rework that gun. Change the way you get it, (maybe have to kill some super tough guy to get it from his hands) make it fire much slower, (this is a pistol firing rifle rounds for eff's sake) and make it more damaging. And a 100 guns skill weapon.

And improve explosives
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maria Dwyer
 
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Post » Thu Dec 18, 2008 4:15 pm

Those quests felt more like playing a pure FPS game.....because the NPCs are so blatantly there ONLY for the purpose of you killing them. I found the NV encounters had a diverse feel to them and the NPCs seemed to have at least some reason for being in their locations.


That doesn't bother me. I don't mind that the lines between FPS and RPG were blended. It was fun and I think that is what the majority of people are looking for in a game. Anyway, I don't think dumb Mutants need a reason for being anywhere. Same with ghouls. Not everything has to make sense in a game. I mean there are ghouls and super mutants and snake dogs.
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A Lo RIkIton'ton
 
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Post » Thu Dec 18, 2008 1:57 pm

I would add Talon Company as a faction in the game.
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Ruben Bernal
 
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Post » Thu Dec 18, 2008 10:34 pm

That doesn't bother me. I don't mind that the lines between FPS and RPG were blended. It was fun and I think that is what the majority of people are looking for in a game. Anyway, I don't think dumb Mutants need a reason for being anywhere. Same with ghouls. Not everything has to make sense in a game. I mean there are ghouls and super mutants and snake dogs.


Maybe that doesnt bother you, but not all of us looks only for quest for killng critters, yeah they are cool, but i rather have more quest where i can use my head and words instead of violence and guns, and if we talking about "making" sense in the Fallout verse, NOTHING MAKES SENSES IN THIS LORE, I mean, YOU GET SHOT IN THE HEAD,


I want a puzzle mission like the one about fixing the nuclear reactor in Fallout 2
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Alex Blacke
 
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Post » Thu Dec 18, 2008 8:14 am

That doesn't bother me. I don't mind that the lines between FPS and RPG were blended. It was fun and I think that is what the majority of people are looking for in a game.
Why should anything so personal as an enjoyable game, be made with the majority of people in mind?
Quite a lot of what makes a game enjoyable to individuals seems to be mutually exclusive, and likely to cancel out when mixed with the personal likes of others.
Adding spice for some is often adding a bitter, acrid taste for others ~that's why games are divided up into genre, series, and category; its what keeps football
out of Elder Scrolls.

Anyway, I don't think dumb Mutants need a reason for being anywhere. Same with ghouls. Not everything has to make sense in a game. I mean there are ghouls and super mutants and snake dogs.
Super Mario ~no, but a decent RPG (other than http://en.wikipedia.org/wiki/Toon_%28role-playing_game%29) ~yes.
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Victor Oropeza
 
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Post » Thu Dec 18, 2008 12:05 pm

I don't know about the early good weapons, because I quite liked the fact some weapons were rare and hard to get-- and making them so expensive was a step in the right direction. I'd probably take it a step further and say you can only buy some weapons, like gatlin laser, from certain factions, like say BoS. Because if anything the fact you can get plasma grenades from the middle of nowhere and any and every energy weapon from vegas, doesn't track with the history and story of many of these groups where the BoS is supposed to have supperior energy weapons. At least they've kept them the only ones with PA, but if you made some of the more powerful laser weapons and plasma weapons more rare, or keep some of the mods for them within those groups, that would make more sense.

And making it more difficult in the beginning is a GOOD thing. I tried to go straight for vegas from the beginning, with nothing but a modified varmit rifle, a pistol, and some explosives and it was very hard going. I had to lay traps for the death claws, because the guns weren't even leaving a scratch on them. And going straight north with those flying bugs, I had to go back and get a smg to finally get through them. Even then I finally made it to vegas half-dead and crippled. And that was the most fun I've had since, because now that I have the good weapons, I've not come across a situation where I've been close to death since.

That's why I think MORE roaming creatures and people, put them on tracks like the roaming traders! The coolest thing I saw in the whole game was comming up from nipton to the viper camp on 95, I left the guys hanging out on the other side of the road while I sniped the ones around the actual camp, then turned half way through to see a roaming caravan group fighting and killing the vipers by the street sign, so I just went back to killing the ones around the camp and when I was done I turned to pick up the stuff from the guys the traders had killed and saw the legion troops from nipton that I'd left in nipton had killed all the traders. That was pretty cool.


Though it wouldn't hurt as well, if you programmed them with better strategy. Everyone just charges straight in (even when they have f***ing guns!), making mines and the like useless. But no one takes cover ever, and the searching when they see a dead body only lasts about 5 seconds. If it lasted longer, spread to others, and generally worked better that would be something. Even programming the most basic tactics would be great.
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Alex Blacke
 
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Post » Thu Dec 18, 2008 4:57 pm



I think more gun mods and more ammo mods would do goof.
more things to kills and more places to go in too
more houses to buy and maybe even so properties
own your company to own and whatever you find in the wasteland you can sell at your store
open the lucky 38 for busniess
able to become part of the NCR and join ranks if thats what the player wants to do or any other gang or leigon
better map i loved the one on fallout 3 bc not all of it was flat and yes i know we are in calie but i want one thats not so flat and boring.
i would say more cloths but theres alot of them but i would say different designs
more citys to trade and to visit to make money

i could think of more but have to go to work now lol :brokencomputer:
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Lawrence Armijo
 
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Post » Thu Dec 18, 2008 1:57 pm

The same as alot of other people say about the Legion.

Doesn't exactly seem like a threat to the NCR.

When you reach Nipton and meet Vulptus for the first time there are 3-4 Legionnaires and 3 dogs, doesn't exactly seem like an invading force.
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ruCkii
 
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Post » Thu Dec 18, 2008 7:17 pm

Right, I love the game and don't see a lot to fix; however, there are some things I would like to have seen in New Vegas and implemented in future Fallout games:
  • With the addition of crafting ammo, it seems unfair for Energy Weapon players. Make repairing Energy Weapons use Science skill instead.
  • Less bugs. Obvious, but it ruins much of the experience.
  • More weapon mods. I'm thinking other kinds of sights, suppressors for ordinary rifles, that sorta stuff. Also make them detachable.
  • More factions, both major and minor. Or at least more in-depth interaction with the character, e.g. quests and dialogue. Quality and quantity would be preferred, of course.

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brenden casey
 
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Post » Fri Dec 19, 2008 12:03 am

New one's seem to be more Fallout for Kids or something........sigh.


You either don't have kids or are one very.....uh.....interesting parent. :teehee:

And to add, design the game with the TB combat in mind and fine tune the RT combat after TB is done and polished.


Well at least I'd save 60 bucks next time around. :P

Yes, I like how in mass effect you can and I know they aren't the same but whatever, the only person a girl can do it with that isn't a prosttute is
Spoiler
Benny

and that's not fair. We need more hey hey.



Really? My Legion female char found some uh....recreation in "The Thorn".
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tiffany Royal
 
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Post » Thu Dec 18, 2008 11:05 am

Well at least I'd save 60 bucks next time around. :P

Indeed. I bought the Fallout trilogy this past summer, I can play them fine, but honestly, if Fallout steps back into mandatory node and turn based gameplay, I'd quite buying the games.
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gandalf
 
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Post » Thu Dec 18, 2008 9:31 pm

Indeed. I bought the Fallout trilogy this past summer, I can play them fine, but honestly, if Fallout steps back into mandatory node and turn based gameplay, I'd quite buying the games.

As long as they do it as in Arcanum, where you can switch between the two, I'm fine. Though after the first few levels I hardly used Turn-Based in Arcanum.
As for a node system. There are some advantages, but I'd really miss the visuals of walking about the wasteland.
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Ryan Lutz
 
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Post » Thu Dec 18, 2008 9:33 pm

Indeed. I bought the Fallout trilogy this past summer, I can play them fine, but honestly, if Fallout steps back into mandatory node and turn based gameplay, I'd quite buying the games.


You just made me disapoint.
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Yvonne Gruening
 
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Post » Thu Dec 18, 2008 6:54 pm


Well at least I'd save 60 bucks next time around. :P



See, I'm thinking of your best financial interests along with my own enjoyment of a game. This must make me a good person. :P

On the other hand, how would you know how the realtime combat would feel?
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Marie Maillos
 
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Post » Thu Dec 18, 2008 1:06 pm

Yes, I like how in mass effect you can and I know they aren't the same but whatever, the only person a girl can do it with that isn't a prosttute is
Spoiler
Benny

and that's not fair. We need more hey hey.



Fallout has always been more, a boy and his dog, and less... IDK, 28 days later, I guess.

If you've never seen it, it's basically the story of a boy searching the wasteland for six, with his faithful dog who really wants food. It's also a HUGE influence on the falloul series, puttining in a main squeeze and the like with a love story, would just be contrary to the series.
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Sun of Sammy
 
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Post » Thu Dec 18, 2008 11:56 am

As long as they do it as in Arcanum, where you can switch between the two, I'm fine. Though after the first few levels I hardly used Turn-Based in Arcanum.
As for a node system. There are some advantages, but I'd really miss the visuals of walking about the wasteland.

Arcanum [like Tactics] was a turn based game with RT-combat hacked into it. In Arcanum RT combat was broken, and the game has serious balance issues.
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N Only WhiTe girl
 
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Post » Thu Dec 18, 2008 2:54 pm

See, I'm thinking of your best financial interests along with my own enjoyment of a game. This must make me a good person. :P

On the other hand, how would you know how the realtime combat would feel?


See that? You're an awesome "giver" and didn't even realize it. :D

Don't understand your question at the end. I'm sure it's me. Hurried posting on my laptop in between meetings and conference calls isn't the best idea. :shrug:
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Kelsey Anna Farley
 
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Post » Thu Dec 18, 2008 1:10 pm

After playing a while with the Increased Wasteland Spawns mod, I've decided that another thing I'd change is enemies that toss grenades a lot more often. I know they occasionally do already, but it's pretty rare, at least it has been for me. Too bad, for imo it's such great fun (and a little challenge) when there are 3 or 5 grenades tossed in your direction in close proximity/timing from a group of 5 or 6 jackal bandits. Boom boom boom, avoid some, but hard to avoid them all.

Even if you don't like grenades specifically, point is that enemies could really use some more varied tricks...more than just running straight up towards you as they fire a weapon that makes them generally such simple targets. Of course if they're melee enemies, that can't be helped much...it's all they can do. But for ranged attacks...something different to keep you on your toes. Maybe the engine was too limited, maybe the programming too complex, maybe the hardware of consoles too limited. But still, it's what I'd like to see. In all games, not just NV.

*goes back to her modded game*
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Russell Davies
 
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Post » Thu Dec 18, 2008 10:51 pm

Yes Arcanum was a brilliant game, heavily flawed with bugs too.

I usually stuck to using turn based on it myself.

I really don't mind what system they use tbh in FO, and many will find fault with it however it's done.

I liked the aspects in FO tactics, if the engine was close to how they handled ME 2 in combat, I could see that as a plus.
If combined with the background and writting of the FO's.

I must just add that I liked ME 2's system due to ease of use, I know it's simple but I prefer simple gameplay..
As long as it has depth to story and development that is.

I made a mod for myself that gave FO3 raiders molotov cocktails in bunches and removed infinite ammo, while boosting ammo count to a few clips.
The result was a tidal wave of ranged, thrown and melee combat that rarely followed the same pattern twice.
I think the basic A.I can handle many things without tweaking it just needs to be nudged into chaos to take effect.
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Farrah Lee
 
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Post » Thu Dec 18, 2008 6:26 pm

The only thing I would want would be a more threatening presence by the Legion, and a better developed story line for them as well.
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..xX Vin Xx..
 
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Post » Thu Dec 18, 2008 4:05 pm

I made a mod for myself that gave FO3 raiders molotov cocktails in bunches and removed infinite ammo, while boosting ammo count to a few clips.
The result was a tidal wave of ranged, thrown and melee combat that rarely followed the same pattern twice.
I think the basic A.I can handle many things without tweaking it just needs to be nudged into chaos to take effect.

Yeah, that's exactly what I mean. That sort of thing adds a lot to combat, imo. Enemies rarely even take cover in this game, and I often feel like most (non-sniping) gun combat plays out like the steretypical OK Corral standoff. Two lines facing off shooting until someone is left standing. No tactics or thrill in that, really.

While the AI can be tweaked the hardware limitations can still be an issue for developers in terms of using such in the 'vanilla' game...both on consoles and having to consider lower end PC's. Even on my PC sometimes all the extra added load of so many "thinking" npc's+effects seems to affect things a bit now and then...and not only the frame rate. :) Still, altering tactics but not increasing spawn numbers very much shouldn't be too much of a strain.
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Kim Kay
 
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Post » Thu Dec 18, 2008 11:35 pm

Really? My Legion female char found some uh....recreation in "The Thorn".

With a dude?
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Nancy RIP
 
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