what would you change ?

Post » Wed Dec 17, 2008 7:17 pm

Not sure if this has been a topic before but i want to know what people would change about New Vegas or what they would like to put in the next one. Just ideas that players have that they would like to say. :lightbulb:
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Margarita Diaz
 
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Post » Thu Dec 18, 2008 2:09 am

put more side quests involving the casino family's, and with the other settlements
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Jade Muggeridge
 
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Post » Wed Dec 17, 2008 6:24 pm

More enemies that try to kill you on site.
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Rodney C
 
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Post » Wed Dec 17, 2008 8:31 pm

respawing generic petty raiders like the fiends but generic/fun like FO3 raiders.

i mean sure it didnt make 100% sense that they always respond, but its an RPG, it adds a fun grind feel to it
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Motionsharp
 
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Post » Thu Dec 18, 2008 8:05 am

LUCKY 38 NEEDS TO OPEN!!! and i would prefer a greater opening in NV :( Fallout 3 opening had so much action packed leaving the vault, NV you wake up and go shoot bottles.
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Lew.p
 
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Post » Thu Dec 18, 2008 3:32 am

There's no horrible flaw to Fallout: New Vegas for me thus far-though I haven't noticed any plot holes yet. Any big ones, that is.

Thus far the most I'd like is another patch to make the bugs even less common. It's not actually horrible, but there's been a few occasions where it's frozen on me frequently, which is horribly stressful. The worst case being when I massacred The Fort. It would sometimes lag of freeze, which really svcked if I just made a crap load of progress without saving(I did this once or twice).

I'd also love even more companion interaction and such, maybe-it's really good as it is, I just love that stuff.
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Mistress trades Melissa
 
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Post » Wed Dec 17, 2008 10:57 pm

LUCKY 38 NEEDS TO OPEN!!! and i would prefer a greater opening in NV :( Fallout 3 opening had so much action packed leaving the vault, NV you wake up and go shoot bottles.


Want action,?, Go kill Powder Gangers in Correctional Facility, then again, go to Camp Nelson, then again, go to Camp Golf
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Bryanna Vacchiano
 
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Post » Thu Dec 18, 2008 2:09 am

Get rid of those freaking Freeside Thugs, or at least fix the game so they actually disappear after they are killed.
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Alycia Leann grace
 
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Post » Wed Dec 17, 2008 7:57 pm

i'd make it so you could play the game after you beat the main story (i just beat it without knowing that i wouldn't be able to go back :sadvaultboy: )
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Roberta Obrien
 
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Post » Thu Dec 18, 2008 4:49 am

^ there was a HUGE message box saying you wouldn;t be able to go back


Anyways, i want more respawning enemies, as someone posted before me, i find it annoying that the only humanoid enemies left to kill later on for me are the fiends and Super Mutants. i would want places like cottonwood cove to have respawning enemies
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No Name
 
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Post » Thu Dec 18, 2008 11:34 am

^ there was a HUGE message box saying you wouldn;t be able to go back



yeah i know, but i wasn't thinking straight at the time, i was so excited about how the ending would turn out
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Epul Kedah
 
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Post » Thu Dec 18, 2008 7:21 am

:flamethrower: :flame: (Readies self for flamers) Post main quest play...
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Mrs. Patton
 
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Post » Thu Dec 18, 2008 8:18 am

The main thing for me would be that the quests would have far more action. I got absolutely sick of the whole, go talk to this guy, return, go talk to that guy, return, go talk to the guy in the far corner, return, go talk to the girl over there, return. I gets insanely boring for me. Now I'm just cranking up my run speed to about 10 to get them done faster. Even if they just involved more lockpicking, more hacking, or more thinking in some way or another, rather than just running and talking.

No Steam! Steam doesn't work well for me at all. A no Steam option would be fantastic.

More Gun Runners.
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Roberta Obrien
 
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Post » Thu Dec 18, 2008 5:36 am

Companion limit dependent on charisma
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Samantha hulme
 
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Post » Wed Dec 17, 2008 10:43 pm

Get rid of those freaking Freeside Thugs, or at least fix the game so they actually disappear after they are killed.


This.

As well as going back to the original lock picking system and have lock picking kits.
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Jennifer May
 
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Post » Thu Dec 18, 2008 12:04 pm

  • The ability to do something to get unbanned from casinos.
  • Allowed to continue after main quest complete (Technically only 4 endings exist).
  • Change Weapon Firing Modes (Single,Semi,Full).
  • More places to kill things and loot.
  • More Monster Variety.
  • More Gambling options (Poker for example).
  • Have gambling be based less off luck and more on basic know how.
  • Quests to increase reputation for a certain group.
  • Less bugs,Freezes,glitches (inless there fun),problems period.
  • Multiplayer.
  • More fun in the end.

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FITTAS
 
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Post » Thu Dec 18, 2008 11:52 am

Get rid of those freaking Freeside Thugs, or at least fix the game so they actually disappear after they are killed.


I just toss their corpses into the various dumpsters about Freeside. :shrug:
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Richard Dixon
 
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Post » Thu Dec 18, 2008 5:53 am

Random encounters of various varieties. More clothes.
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RObert loVes MOmmy
 
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Post » Thu Dec 18, 2008 10:18 am

  • The ability to do something to get unbanned from casinos.
  • Allowed to continue after main quest complete (Technically only 4 endings exist).
  • Change Weapon Firing Modes (Single,Semi,Full).
  • More places to kill things and loot.
  • More Monster Variety.
  • More Gambling options (Poker for example).
  • Have gambling be based less off luck and more on basic know how.
  • Quests to increase reputation for a certain group.
  • Less bugs,Freezes,glitches (inless there fun),problems period.
  • Multiplayer.
  • More fun in the end.



While there may be only Four main factional endings there are also another Twenty Three additional ending segments you can trigger dependant on what you do during the game, and all of the ending segments have anywhere between Four and Thirteen variations (including the main factional ones). So taking all of that into account makes for an absolute nightmare for Obsidian to create a believable post main quest game world that fits with how you played until you beat the main quest.

As for multiplayer, I personally think that would be an abysmal idea for Fallout and would ruin the desolate experience of the game, plus would probably be very problematic to implement with VATS. Also depending on the type of multiplayer if it was in, it could end up breaking peoples playthroughs due to someone killing off a required NPC for a quest that you were trying to do.

Hrm for things I would have changed.

I would have loved to see the random encounter lists still in the game.
Done away with the skill indicators showing how much skill you needed to pass the various skill checks, and although I don't like the mini-games. I would also like to see the minimum skil requirements for Lockpicking and Hacking removed (although this obviously could and probably would be abused) although it would obviously be harder with a lower skill (IE with a Hard Lock and a skill of let us say 20, you would have to get the 'sweet spot' position exactly right, with all other pin positions acting as if you were way off and possibly also reduce the condition of the bobby pin faster the higher the locks required skill is above your own skill. I would expect some to complain about this being too hard and nasty, even though it would let everyone regardless of skill have a chance however small of getting 'lucky'.
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Jason Rice
 
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Post » Wed Dec 17, 2008 11:34 pm

Get rid of those freaking Freeside Thugs, or at least fix the game so they actually disappear after they are killed.


What's wrong with Freeside thugs? They don't put up a good fight, but they do give Freeside some flavor.

On the topic of what would I change.
- I'd make the weapon softrequirements have an actual punch and have higher tier weapons appear much earlier in the game (on vendors and on people).
- I'd notch up the HC mode, rework the levelscaling scheme and make the difficultyslider more effective.
- I'd boost up the RPG mechanics across the board (increase the effects of the skills and stats) and increase the gaps between the levels.
- I'd also balance out the amount of stuff there is to do with other factions than the NCR.
- Also, off with the quest compass, replace it with a mapmarker (plus make the enemycompass a perk enabled ability, if not get rid of it all together).
- Rework the the fasttravel to be caravan based or at least make it toggleable from the options menu (and make sure there are as few as possible back-and-forth quests, which complement it).
- Remove the number indications from the skill dialog thresholds (a simple color scheme would suffice).
- Replace the lockpicking and hacking minigames with appropriately implemented skillchecks.
- And if not by default, I'd apply the above gameplay changes within the HC mode.
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Karl harris
 
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Post » Thu Dec 18, 2008 6:31 am

I like most of the opinions above so them.

My own, move the BoS to more minor role or just remove them.

Then all those towns and settlements add a dozen or so more characters.
Most with there own little mini quests with no way point markers.
Make the option of starting the quests requiring a skill or stat check ( hidden ).
And or based on your reputation with other factions and events or quests that have taken place.

Also..
A non damn dam ending, all those lesser factions dotted around no way to put them as the focus it's either CL, House or NCR.
Just once I would like multipule endings that did not just focus on one area, but with slightly different enemies.
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lucy chadwick
 
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Post » Thu Dec 18, 2008 5:37 am

More legion quests, at least 1 legion companion and expand their territory a bit.

Some more interaction with the White Glove Society and The Kings would have been pretty nice, too.
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cosmo valerga
 
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Post » Thu Dec 18, 2008 1:02 pm

A Legion companion.
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Michelle Smith
 
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Post » Thu Dec 18, 2008 3:12 am

I have a couple of changes that I would do

Create Custom Armor with Effects-

Remember Enchanting from Oblivion well its like that. You will use a Workbench and if you have the clothing or armor you can select different effects that you want to add to the clothing such as Guns +10 or End +2 depending on Materials. You would only be able to add one effect to the article of Clothing or Armor.

More Ceasars Legion Quests

4 quests isn't enough there should have been 8-12 quests

Redesign the NCR Armors

26 pounds is too heavy I would change it to 20 pounds.
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[ becca ]
 
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Post » Thu Dec 18, 2008 8:58 am

More and bigger Legion encampments (fortification hill was perfect) spread around to really make it feel like its an invasion and not just another annoying tribe. Plus, I need more legion to kill.... :D
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Michelle davies
 
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