What would you like to see in an expansion to Fallout 4?

Post » Sat Jan 09, 2016 4:32 pm

Expansion of the current map that adds a new large settlement area.

Mutiny within the Minutemen, Preston is killed and if the player is the General there is an attempted assassination, if not than they ignore the player. All settlements in game convert to either a raider encampment, gunner base of operation, slaver group, several independent groups, and some of each of the surviving be factions, all either hostile or ambivalent to the player.

At the new settlement location the player can form their own faction however they want and be recogniZed as such in the game. A benevolent re-emergence of the Minutemen, a slaver group that trades with other settlements for free labor, a raider group that gets what it needs for survival through taking it from the weak, or a totalitarian regime bent on bringing the Comminwealth under its heel.
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Michelle Serenity Boss
 
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Post » Sat Jan 09, 2016 10:20 pm

- Take off the building limits for settlements
- Chance to become Elder of the Brotherhood of steel and for someone else to go back to BoS as well.
- New dialogues for Rhys,Haylen and Danse after ending the main storyline if you sided with the brotherhood (Rhys apologizing in one second and mocking me one second later is...well...)
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Chris Jones
 
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Post » Sun Jan 10, 2016 2:30 am

http://www.gamesas.com/user/1000246-ampen/, you are basically asking for them to completely recreate the game. :lmao:

My idea is a bit simpler, I would like another collectible like the bobbleheads to search for.

Maybe a couple more interesting power armors, and maybe a new companion.

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Bellismydesi
 
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Post » Sun Jan 10, 2016 3:49 am

Then Fallout 5 should bring back the karma system and the option to make BOS more like the Lyon factions (maybe a civil war or something)

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Andrew Perry
 
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Post » Sat Jan 09, 2016 2:05 pm

Yes, I want more options, I want choices. I've clocked 200+ hours, and there's actually nothing spinning to motivate one to continue. You can go on enhancing the settlements, but to what use? It won't add to anything really, neither change anything. All you get is more calls for aiding the defense of the settlements. If however stronger settlements gave spin-off effects, like more trade, linking dirtroads between them, spawned check-points to link settlements into some sort of community etc, then there would be a reason to do it. It would actually be an open world you would have an effect on, instead of as it is now, you enhance the settlements, you loot and buy the stuff you want, and the world is just as it is anyway.

The game has alot of potential, but it isn't used, and instead it in my opinion is shallow.

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Sandeep Khatkar
 
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Post » Sat Jan 09, 2016 7:46 pm

I want to ride a Deathclaw into battle shooting teddy bears at my enemies with my junk jet, come on, you did it with dragons Bethesda, make it happen for me. ^_^
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Brandi Norton
 
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Post » Sun Jan 10, 2016 12:40 am

I am starting to feel that as well at about 150 hours in. New quests were easy to find, but now I have almost nothing in my quest list. I'm just exploring now and finding a few new locations. There are also quite a few that I haven't been inside yet. When I'm done with that, I'm wondering what I can do next. I suppose I can improve my settlements. Well the game has to end sometime I guess. :sadvaultboy:

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Red Sauce
 
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Post » Sun Jan 10, 2016 12:51 am

Well, this I suppose is all fine and dandy, and it's not many games that give me 150-200 hours that to some extent at least feels like quality gaming. Although, my expectations on this game is for an open-world, sandbox style game with RPG elements. As such I'd say it lacks options, possibilities and choices, and is pretty damn static. With a more creative approach to the base of this game it could've lasted way longer than 200 hours.

I do get the feeling there's some cut content though. F.x. there's poles and stuff available to build that is more raider-stylish, wich suggests that there was plans at least for the option on going that way with settlements. Another thing that points in that direction in my opinion is the fact that there's really nothing to gain from enhancning settlements, nothing at all except for maybe res and caps. But the settlement itself won't give you any benefits really, and I can't belive that was meant to be just like that. I ran into other stuff as well while playing that got me to think about cut content, but can't remember it know though.

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Kate Murrell
 
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Post » Sat Jan 09, 2016 8:31 pm

Mechanical children with big steel teeth grins.

Mechanical houses that build themselves and take care of their tenants unless.. you are a bad tenant in which case hee hee..

Mechanical tanks which think for themselves and are the ultimate war machines just as in The Bolo books and the Ogre sci fi tank board game.

Mechanical trains which travel the wasteland gathering salvage to repair themselves and grow to titanic monolithic size.

Anti-Mechanical Army to stop all this mechanical madness!

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Matthew Warren
 
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Post » Sun Jan 10, 2016 3:12 am


No and hell no. Lyons's BoS is the reason why the BoS were almost destroyed. it was a badly made white knight group that drained it's own resources in return for nothing. It was badly written and deserves to be dead as an idea.

Karma was a stupid system that did literally nothing important for the game, that's why Fallout Tactics worked more on a reputation system and New Vegas tried to do a reputation system over a stupid karma system. Not to mention it was a joke of a system that made it near impossible to play bad characters because every raider gave you positive karma and the fact it was near impossible to do neutral karma because the balance meant for every raider you killed you had to kill the same number of innocent settlers because "logic"

Each game didn't have a good reason to have Karma and throwing it in the trash where it belongs is a good idea.
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Jack Walker
 
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Post » Sat Jan 09, 2016 3:35 pm

I agree. It was nice to be there but it did not do anything. It was like all the cool miscellaneous skills in TES 2 DAGGERFALL nice to see but they did not add anything to the game world.

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Mrs Pooh
 
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