What would you like to see from Brink?

Post » Tue Apr 12, 2011 9:34 am

Maps can be "remade" into a completely new art-style quite easily. Thats because what makes a map good is the balence of strength between the two sides, which is mainly based upon lengths of corridors, where cover is, how many directions enemies can come from, close combat areas, etc. So you just have to strip a map down to its barebones, and redesign the skins.

But, this would not work with Brink, mostly because of the addition of parkour, but also because of body types. Level designs for other games wont have anything included for vertical or dynamic movement, nor for characters with different speeds.

Not to mention that SD has said that their maps are being made from scratch with players being able to react with anything in a way you would expect. Unlike some games where there are crates that you can climb over, and identical crates you cant, or waist high objects that you cant jump over for a mysterious reason via invisible walls; if a designer makes an object that doesn't interact with the smart system as expected, they wont put it into the game.

Finally, I am not a fan of paid map DLCs in multiplayer games, it means that if a friend buys it, and you don't feel like paying for it, you are not able to join your friends room. I suppose I support free map DLCs, but I don't see that happening in today's video game industry, even though I tend to think highly of splash damage's community support.

I am a big fan of weapon or customization DLCs, though, especially if its true that there are no weapons that are stronger than others. If SD offered a weapon that is simply different than stock weapons, rather than actually stronger, then players would have the option of buying it if they like it, without being owned by players who buy it (if you choose not to). A paid customization DLC would be the epitome of optional; if you like the look, buy it - if you don't, don't.
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Pete Schmitzer
 
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Post » Tue Apr 12, 2011 11:35 am

I would love the developers to death if they added Mod Support & a map editor. If the game goes through a server-style setup like Team Fortress 2 and the like my gaming group would definitely consider opening up a server(or two) for Brink.

In the end, games tend to survive longer and hold more love with the fans if the developers openly allow for client-side and server-side game modifications, like skins to modify weapon models & such. This is coming from a guy who's still addicted to Team Fortress 2 after 2-3 years due to the aforementioned elements.
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Liv Staff
 
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Post » Tue Apr 12, 2011 10:03 am


I don't even know what I'm saying sometimes.

simple i would like to see female characters , for years now us female game players have had to go round wearing big mustaches and looking like we belong in the ymca video.
Not since ravensheild have we had womans faces and voices .( in main games like bf and bc2 or cod4 and such games)
The game it self seems wicked apart from this 1 detail.



I don't see what that has to do with my post...lol
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ShOrty
 
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Post » Tue Apr 12, 2011 6:33 am

:whistling: pressed the wrong button . Its been along day :poke:
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Mizz.Jayy
 
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Post » Tue Apr 12, 2011 10:57 am

I'm picking up what you're puttin down.
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TOYA toys
 
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Post » Tue Apr 12, 2011 8:08 am

What is parkour? I get a different implied meaning out of every time you use the word, and I've never heard it...

Used dictionary.com and found it. It is free-running.

yae srry it means free running i perfer parkour it sounds kooler
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Kirsty Wood
 
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Post » Tue Apr 12, 2011 8:03 am

The terms parkour and free-running are fairly interchangeable for most people. Among practitioners though, there's a fairly big difference. Free-Running is the more common version these days, its more of an art form than anything else. Free-running isn't functional at all, its just supposed to be cool looking and an expression of each person. Parkour on the other hand is the simple act of getting from one place to another as fast as possible. It lacks most of the flips and such that you have in free running. Parkour is what is going to be in Brink, as it as a practical application, moving around the battlefield as fast as possible.
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Chris Jones
 
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Post » Tue Apr 12, 2011 12:13 pm

yes exatally and i wish but at least one like flip or something but if they dont o well im still getting this game after all who needs flips to show of when u can just do a slide mantle slide tactic and get like 5 head shots
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Tinkerbells
 
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Post » Tue Apr 12, 2011 1:52 pm

yes exatally and i wish but at least one like flip or something but if they dont o well im still getting this game after all who needs flips to show of when u can just do a slide mantle slide tactic and get like 5 head shots


Note: headshots aren't instant kills.

Buzzkill.
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Sophie Payne
 
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Post » Tue Apr 12, 2011 2:35 pm

Note: headshots aren't instant kills.

Buzzkill.

He said 5 headshots, not 5 headshot kills.
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DAVId Bryant
 
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Post » Tue Apr 12, 2011 7:36 am

He said 5 headshots, not 5 headshot kills.


More buzzkill...this time on me.

sad face

This is how you mad me feel
http://img3.visualizeus.com/thumbs/08/11/04/dog,animals,humour,funny,humor-f966d8b92c6041c49369d22e9c22bd68_h.jpg

Edit: copy and paste that link, clicking on it won't work.
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casey macmillan
 
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Post » Tue Apr 12, 2011 11:07 am

wait theyre not instant kills gay wat ever i still will [censored] with head shots
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Nauty
 
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Post » Tue Apr 12, 2011 6:23 pm

wait theyre not instant kills gay wat ever i still will [censored] with head shots


I don't feel cut down as much, I was right in assuming you meant head shots. ;)
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Dj Matty P
 
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Post » Tue Apr 12, 2011 2:17 pm

I don't feel cut down as much, I was right in assuming you meant head shots. ;)

yae that makes me feel alot better -sarcasim-
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Bryanna Vacchiano
 
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Post » Tue Apr 12, 2011 8:43 am

yae that makes me feel alot better -sarcasim-


You'll make it through it. Life gets better. I promise.

Talk to you local counselor!!
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Jonathan Egan
 
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Post » Tue Apr 12, 2011 7:55 pm

It would appear that this thread is going off topic.

This post needs to stop that trend.
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steve brewin
 
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Post » Tue Apr 12, 2011 7:47 am

The only thing I want to see from Brink is Brink in my hands.. (damn you Spring 2011 for being months away!)
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leigh stewart
 
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Post » Tue Apr 12, 2011 7:12 am

Maps can be "remade" into a completely new art-style quite easily. Thats because what makes a map good is the balence of strength between the two sides, which is mainly based upon lengths of corridors, where cover is, how many directions enemies can come from, close combat areas, etc. So you just have to strip a map down to its barebones, and redesign the skins.

But, this would not work with Brink, mostly because of the addition of parkour, but also because of body types. Level designs for other games wont have anything included for vertical or dynamic movement, nor for characters with different speeds.

Not to mention that SD has said that their maps are being made from scratch with players being able to react with anything in a way you would expect. Unlike some games where there are crates that you can climb over, and identical crates you cant, or waist high objects that you cant jump over for a mysterious reason via invisible walls; if a designer makes an object that doesn't interact with the smart system as expected, they wont put it into the game.

Finally, I am not a fan of paid map DLCs in multiplayer games, it means that if a friend buys it, and you don't feel like paying for it, you are not able to join your friends room. I suppose I support free map DLCs, but I don't see that happening in today's video game industry, even though I tend to think highly of splash damage's community support.

I am a big fan of weapon or customization DLCs, though, especially if its true that there are no weapons that are stronger than others. If SD offered a weapon that is simply different than stock weapons, rather than actually stronger, then players would have the option of buying it if they like it, without being owned by players who buy it (if you choose not to). A paid customization DLC would be the epitome of optional; if you like the look, buy it - if you don't, don't.

Did we actually just agree? /gasp
That....cant.....be....*explodes*
The female skins is an awesome idea, but I haven't seen any indication that they are going to be put in. It is a lot of work on the developers part to add another round of skins in(have to make the model, fit all the animations and weapons to the model, and a whole TON of other stuff). You might be able to persuade them by showing them how many females are actually going to play this game, and it is in their best interest to make sure they are equally represented. The reason why it is almost always male models only, is just due to average player base, especially for violent games, and the cost of creating a new serries of models is very expensive.(you can't just tweak a male model and make it female, unles you want to look like Fable2 with max str). Like I said it is an excellent idea, I fully suport it, and I wish you the best of luck in finding a support base to make this happen. You best bet is to make a thread and get every woman you know to post on it that will be playing Brink. I assume developers watch these forums.
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Sun of Sammy
 
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Post » Tue Apr 12, 2011 11:24 am

Doing things like that wont really achieve much. Splash Damage was looking forward to female characters at the start, there was even some concept art made. The decision to cut females was made once they started programming the game. It was realized that customization would either require them to do half as much stuff for the men in order to do women, or not put as much detail and effort into each piece, neither of which was something they were willing to do. Additionally, it would require them to do twice as much motion capture in order to include females in the cutscenes, as women tend to move differently than men, in addition to the differences in facial expression.

Lastly, its a bit late in the production to be petitioning such large changes, as the game is into beta now, so the goal now is testing and balancing. Not much is going to be added anymore, if at all.

P.S. If you want the devs to see what you have to say, I would suggest going to the splash damage forums, where they are quite active.
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Rhiannon Jones
 
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Post » Tue Apr 12, 2011 9:57 pm

I would enjoy a strong Character-Community, I think Brink would benefit strongly from that.
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Angus Poole
 
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Post » Tue Apr 12, 2011 3:25 pm

"Doing things like that won't really achieve much".
Did I say that it would achieve the desired effect? I guess we have a different interpretation of "best bet" after listing reasons why it probably won't happen. And then you restate nearly everything I did, in a different order. Do you purposefully try to annoy people? Is this your bridge? This is my last response to you on any thread.
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Rachell Katherine
 
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Post » Tue Apr 12, 2011 10:01 am

"Doing things like that won't really achieve much".
Did I say that it would achieve the desired effect? I guess we have a different interpretation of "best bet" after listing reasons why it probably won't happen. And then you restate nearly everything I did, in a different order. Do you purposefully try to annoy people? Is this your bridge? This is my last response to you on any thread.

That's because your post was based upon speculation, I was restating information from interviews. Many people enjoy confirmation, and even if the poster that I'm replying to doesn't like it, it is usually beneficial for people who are reading the thread, so they can make sure that the information is reasonably correct. Forums are a place where many people beyond those speaking can come to look for information.
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Eve Booker
 
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Post » Tue Apr 12, 2011 3:39 pm

"Doing things like that won't really achieve much".
Did I say that it would achieve the desired effect? I guess we have a different interpretation of "best bet" after listing reasons why it probably won't happen. And then you restate nearly everything I did, in a different order. Do you purposefully try to annoy people? Is this your bridge? This is my last response to you on any thread.


Don't be that guy...we can all be cool here now, can't we? Please?
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Claire Mclaughlin
 
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Post » Tue Apr 12, 2011 5:11 pm

Don't be that guy...we can all be cool here now, can't we? Please?

What don't defend myself against a [censored] that thinks he knows everything? Please send me a link to these interviews. I would love to read them. Must of missed them.
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james tait
 
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Post » Tue Apr 12, 2011 7:56 am

What don't defend myself against a [censored] that thinks he knows everything? Please send me a link to these interviews. I would love to read them. Must of missed them.

I'm pretty sure that he can't retrace all interviews. Most of them were released after game conventions, some interviews containing info are already 1 and a half years old.
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Tyrone Haywood
 
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