What would you like to see from Brink?

Post » Tue Apr 12, 2011 10:33 pm

Rails can get annoying fast, something about standing in front of an arcade just isn't transferable. Just saying light guns are on consoles (to give a current example), they don't seem to fare well even with the new advances in programing and technology.
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Stephanie Valentine
 
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Post » Tue Apr 12, 2011 11:12 am

Seems like someone should be able to apply it to a typical FPS with a little effort, and it would be awesome.
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DAVId MArtInez
 
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Post » Tue Apr 12, 2011 4:06 pm

For some reason the developers like to stick it on rails though, and people tend to have an issue with that. I think it could be done though, and when it is it will be a good sales boost to whoever develops it.
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Britney Lopez
 
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Post » Tue Apr 12, 2011 10:08 pm

I would love to see the inclusion of a theater mode, like in Halo: Reach and Cod: Black Ops. There's bound to be ton of amazing things happening onscreen at once and most players might miss out on it in - game. Such as bad ass character models, Epic moments and what not. There should also be an option to take screen-shots and make clips to share with the community and friends.
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quinnnn
 
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Post » Tue Apr 12, 2011 10:32 pm

We haven't heard any news about a theater mode, but who knows, Splash Damage may surprise us yet.
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James Shaw
 
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Post » Tue Apr 12, 2011 6:53 pm

I would love to see the inclusion of a theater mode, like in Halo: Reach and Cod: Black Ops. There's bound to be ton of amazing things happening onscreen at once and most players might miss out on it in - game. Such as bad ass character models, Epic movements and what not.

Fixed that for ya. From what I've heard (and seen) SD put so much effort into the animations, it would be a shame if you could not watch them all good in theatre/cinema mode.
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Emmi Coolahan
 
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Post » Tue Apr 12, 2011 9:03 pm

I'm sure PC gamers will find a way to manipulate the console to allow recordings from the view of a spectator, so I'm sure there'll be some videos from there.
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Solène We
 
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Post » Tue Apr 12, 2011 1:56 pm

I'm sure PC gamers will find a way to manipulate the console to allow recordings from the view of a spectator, so I'm sure there'll be some videos from there.

for console, you can actually get a screen capture card. Rev appears to be attempting something similar with his PC, but its not as straight forward as just plugging in the hardware (i looked into it once). Incidentally, if you figure it out, could you tell me how? =P
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ladyflames
 
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Post » Wed Apr 13, 2011 12:06 am

Females : I respect the decision that was made to not have females in order to allow the player to make a higher quality of choice in characterization. While I do think that the female model would deepen the content, I would hope the studio revisits this idea on the expansion, which is almost certain, given the hype and promise this project shows. And if the female model can be made to scale and have a balance of gameplay (to avoid the advantage of choosing a female over male) than perhaps you can take it one step further and offer the male and female 'recruit', those young kids with agility and speed, but not much in the common sense department...:) Personally, I feel that the game has a great deal of potential. I hope it lives up to years of great times, hairy firefights, and empty pizza boxes....

Chris
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Strawberry
 
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Post » Tue Apr 12, 2011 7:48 pm

I don't understand what you mean about taking it one step further and offer recruits...? Could you clarify?

And if I happen to figure out recording a third person perspective through the console, I'll let you know...was Brink using a new graphics engine, or an old one? If its an old one, I can work off of there for now, until Brink's release.
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latrina
 
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Post » Tue Apr 12, 2011 10:53 am

I think katana's "recruit" could be called a super light bodytype. I'm not sure how the weapons would be balanced for it though. Would they be forced to carry only pistols?

I'm not sure if this is the "graphics engine" but Brink is said to be using a heavily modified version of the ID Tech 4 Engine.
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Hope Greenhaw
 
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Post » Tue Apr 12, 2011 3:38 pm

I think katana's "recruit" could be called a super light bodytype. I'm not sure how the weapons would be balanced for it though. Would they be forced to carry only pistols?

I'm not sure if this is the "graphics engine" but Brink is said to be using a heavily modified version of the ID Tech 4 Engine.


Yea, I meant general engine...ID Tech 4 includes graphics. Derp.

Anyways, I'll mess around with it when I visit my friend sometime, he has both Wolfenstein and Doom 3. I don't know how fruitful my findings will be though, seeing as it is "heavily modified."
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Neko Jenny
 
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Post » Tue Apr 12, 2011 10:34 am

Yea, I meant general engine...ID Tech 4 includes graphics. Derp.

Anyways, I'll mess around with it when I visit my friend sometime, he has both Wolfenstein and Doom 3. I don't know how fruitful my findings will be though, seeing as it is "heavily modified."

The reason they modified it was to streamline and optimize it. They wanted to be able to squeeze the most performance out that they could, while making it work the same for all 3 platforms. Not sure if that helps.
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flora
 
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Post » Tue Apr 12, 2011 1:58 pm

Theater mode is a great idea, would love to see it included! Can you imagine yourself with 15 friends making in-game scripted movie (along the lines of "District 13")?
Possibilities would be endless...

/drool off
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Baby K(:
 
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Post » Tue Apr 12, 2011 7:00 pm

I'd dearly love to see Brink be the very first game to have a simple, robust level editor with all the bells and whistles.
Too often, included editors require too much coding and other considerations that do not lend itself to drag-and-drop get right to it editing unless you're a skilled modder. Break some new ground and make an editor that's super easy to use. Player made content, easily made and hosted (say, over steam or gamespy, for co-op) goes a long way to increasing a game's shelf life beyond infrequent DLC. Sure, a pure drag and drop editor can limit the modder (tho allowing code for those code savvy enough isn't a bad idea, but requiring it is a mod killer for many people) but it would definitely expand the amount of player generated content out there. Personally, I'd trade some advanced functionality for being able to quickly and easily make a playable level in a heartbeat.
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Conor Byrne
 
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Post » Tue Apr 12, 2011 10:36 am

Splash Damage has a huge modder fan base (their previous games being mods themselves), so I imagine they will cater more towards the hardcoe modding community rather than the casual map creators that like drag and drop commands. This makes it more difficult to learn, and will cut down on the quantity of user crated content, but it usually allows much better content to be created.

Even if SD doesn't release a modding toolset, I can guarantee a modding community will come together, such are the fans of Splash Damage and Bethesda.

http://brink.chefenco.com/richard-ham-talk-brink-with-thebitbag-com-e3-2010/
Just found a video interview explaining why females aren't in the game, for those who didn't feel like reading my last quotes.
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Sunny Under
 
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Post » Tue Apr 12, 2011 3:18 pm

I had actually read up on why they didnt bring in the female bodytype. So here's hoping that they will in the future. As several have said already, it requires a new model, textures, animations ect... As for the 'recruit' i was think about a more child-like model. Some one who could duct into places where a larger body couldn't go. While they would have a smaller hit box and be more fleet footed, their damage and health would be less. Typical role might be something akin to running a flag (object) from point a to b or operating a console.
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JESSE
 
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Post » Tue Apr 12, 2011 6:03 pm

for console, you can actually get a screen capture card. Rev appears to be attempting something similar with his PC, but its not as straight forward as just plugging in the hardware (i looked into it once). Incidentally, if you figure it out, could you tell me how? =P

Were you adressing me there?
If so: What's that deal about "not as straight forward as just plugging in the hardware"?

From my knowledge, if you want to use a capture-device with a console, you simply put the capture-device between console and TV or use a splitter, if you don't want to lose some millisec through the capturing device. The PC works as saving-station only then.

So my theory was, that if I wanted to use it on my PC, I had my graphics instead of the console, but then it was the same setup. PC-graphics <-> splitter <-> capturing-device & TV. The only thing which is still unanswered for me is, how the saving-process could be optimised. Because I guess it would just take away alot of performance again, if I would use my PC both as gaming and saving station.
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loste juliana
 
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Post » Tue Apr 12, 2011 12:01 pm

i would like to see more online gaming modes for brink such as TDM, FFA, ect...
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Jay Baby
 
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Post » Tue Apr 12, 2011 3:27 pm

Deathmatch kind of destroys the objective based gameplay of brink so....?
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Amy Siebenhaar
 
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Post » Tue Apr 12, 2011 9:36 pm

Deathmatch kind of destroys the objective based gameplay of brink so....?

It doesn't only destroy the objective based gameplay, it destroys the entire game concept. It against everything they wanted to accomplish.
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Mr. Ray
 
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Post » Tue Apr 12, 2011 3:20 pm

Sorry we had to kill your dreams Stratagy, but it had to be done in preservation of what will be Brink.
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kat no x
 
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Post » Tue Apr 12, 2011 11:13 pm

Sorry we had to kill your dreams Stratagy, but it had to be done in preservation of what will be Brink.

A server setting to disable ironsights, is on the “to do list.” Quoted from HORSE's blog on fragworld. (Which he quoted from someone at SD)
This is really, really nice.
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laila hassan
 
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Post » Tue Apr 12, 2011 1:32 pm

A server setting to disable ironsights, is on the “to do list.” Quoted from HORSE's blog on fragworld. (Which he quoted from someone at SD)
This is really, really nice.


So we have the best of both worlds, right? Iron sights and no iron sights.
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Kitana Lucas
 
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Post » Tue Apr 12, 2011 12:46 pm

I would like to see the female concept art and early model they made, they said they managed to make one and that it looked good, and was balenced. So im curious what it ended up looking like.
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Joanne Crump
 
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