What would you like to see from Brink?

Post » Tue Apr 12, 2011 2:14 am

Personally what makes this game apart from the other fps, is the movement, i really hope it has some skill movement on it :)
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Jennifer May
 
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Post » Tue Apr 12, 2011 6:49 am

Well, the SMART system rather reduces the amount of skill required to move fluently across the map.
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Emerald Dreams
 
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Post » Tue Apr 12, 2011 7:24 am

I would like more weapons because when you play a lot you kind of get sick of the weapons. I dont play MW2 because of the weapons. I would like a lot of weapons like in borderlands but of course a bit less. I would also like more places and a way to play randomly when you finish the game (Dont know if there already is).I would like a lot of caracter costumization and some game modes. Would also like some cool sound effects like the call of duty black ops ones.Also like a forest map.Thats basicly everything.Hope you read this because i wrote it with a lot of care even though im not american, im Brazilian.Good luck!

PS:Love your games :D
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Baylea Isaacs
 
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Post » Mon Apr 11, 2011 9:06 pm

Map Editor. Seriously, that would make Brink so unbelievable insane to have good community maps.
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matt white
 
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Post » Tue Apr 12, 2011 10:53 am

OTHER: i'd like Brink to have a massive depth in like stat tracking, and customization; particularly online. Take a look at Bungie with Reach for example: every shot fired, every death, all of it is tracked and you are able to unlock custom looks and compare your friends too. Pretty much I want to be TOTALLY SURROUNDED by all things Brink.
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Dewayne Quattlebaum
 
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Post » Tue Apr 12, 2011 8:35 am

I'd like to see a Character Customization Demo, something to get me wanting the game even MOAR
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Alina loves Alexandra
 
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Post » Tue Apr 12, 2011 8:33 am

Well what can I say I would really enjoy more weopans and as I love parkour (I do it in real life) I would enjoy some extra parkour possibilities like the cat walk of monkey vault and bigger maps.
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Skivs
 
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Post » Tue Apr 12, 2011 3:55 am

Well, the SMART system rather reduces the amount of skill required to move fluently across the map.


Not really because doing it manually is more efficient than the SMART button.

I would like more weapons because when you play a lot you kind of get sick of the weapons. I dont play MW2 because of the weapons. I would like a lot of weapons like in borderlands but of course a bit less. I would also like more places and a way to play randomly when you finish the game (Dont know if there already is).I would like a lot of caracter costumization and some game modes. Would also like some cool sound effects like the call of duty black ops ones.Also like a forest map.Thats basicly everything.Hope you read this because i wrote it with a lot of care even though im not american, im Brazilian.Good luck!

PS:Love your games :D



A forest map on an artificial island?? Biodome? The weapons are fine you can use the weapon customization to make your weapon unique.
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Amysaurusrex
 
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Post » Tue Apr 12, 2011 12:56 pm

Not really because doing it manually is more efficient than the SMART button.

To me the movement in BRINK looks rather clunky, like in Halo. Not as "powerful" like in Source-Engine-Games.
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gandalf
 
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Post » Tue Apr 12, 2011 12:05 pm

A forest map on an artificial island?? Biodome? The weapons are fine you can use the weapon customization to make your weapon unique.

I'm sure the Arc has some sort of greenhouse for growing food, and it would be a pretty important area to protect or try to steal/destroy.
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Gavin boyce
 
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Post » Tue Apr 12, 2011 3:04 am

I know it won't happen, but i would like destructible environments. Not like BBC2's, that was a bit OTT but still awesome. I would really like to see, for example, some of the boxes in container city denting or ripping apart under explosions. It would add a new layer of tactics to things.
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Rebekah Rebekah Nicole
 
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Post » Tue Apr 12, 2011 12:22 pm

I live in Norway, and i bought the phsyco pack on amazon. Do you have to live in the US for it too work?
or will it work for me ?

please help
:wacko:
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Phillip Hamilton
 
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Post » Tue Apr 12, 2011 8:14 am

Elevators and Gondolas...?


:D
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Johanna Van Drunick
 
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Post » Tue Apr 12, 2011 12:32 am

I think having a map editor would just be epic! Definitely their should not be vehicles that would really disappoint me, although i highly doubt their would be vehicles. As far as a sequel doesn't Brink take place on an island of the coast of San Francisco. They could make up some other war going on in the U.S. but it probably wouldn't be as good a story.
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Harinder Ghag
 
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Post » Tue Apr 12, 2011 7:31 am

Are the developer looking at this sort of threads, and altering the game that way? Or is this just a topic where we can put togheter a most loved game?
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Aliish Sheldonn
 
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Post » Tue Apr 12, 2011 5:46 am

Are the developer looking at this sort of threads, and altering the game that way? Or is this just a topic where we can put togheter a most loved game?

The developers only react on the official splash damage forums. This is the bethesda forum. The devs probably read things here, but they do not respond. However, SD really thinks about the community. If you don't believe me, just head over to SD's forum and see for yourself ;)
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Johanna Van Drunick
 
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Post » Tue Apr 12, 2011 1:28 pm

Are the developer looking at this sort of threads, and altering the game that way? Or is this just a topic where we can put togheter a most loved game?

The developers only react on the official splash damage forums. This is the bethesda forum. The devs probably read things here, but they do not respond. However, SD really thinks about the community. If you don't believe me, just head over to SD's forum and see for yourself ;)

In addition, Brink is already into beta testing, and large additions or changes are not being made. Mostly they are just going to be balancing and polishing all the way until release. SD's staff is known for doing what the community thinks is best, and will likely take community ideas and opinions into consideration for a sequel, or other games.

Edit: post #42 :celebration:
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tiffany Royal
 
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Post » Tue Apr 12, 2011 7:13 am

Are the developer looking at this sort of threads, and altering the game that way? Or is this just a topic where we can put togheter a most loved game?

it could be there's one undercover here, just to check the public opinion or something, but they won't add stuff, they'll probably not even alter
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tegan fiamengo
 
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Post » Tue Apr 12, 2011 5:13 am

In addition, Brink is already into beta testing, and large additions or changes are not being made. Mostly they are just going to be balancing and polishing all the way until release. SD's staff is known for doing what the community thinks is best, and will likely take community ideas and opinions into consideration for a sequel, or other games.

I've seen changes getting into Beta-staged games. It's not too unlikely to happen, especially if the release date is not yet announced and almost definately months away.
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Silencio
 
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Post » Tue Apr 12, 2011 12:44 am

The things I hope to see the most from this game is, true fast-paced interactive gameplay, amazing character customization, some type of replay system where we can take out the HUD, free roam camera/character follow camera, and smaller selection of weapons [I hate games that have like 10 billion weapons, just makes it annoying finding the right one].
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Angela Woods
 
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Post » Tue Apr 12, 2011 11:56 am

I hope for a very good community because literally this game has every part covered all they need is an awesome community to complete it.
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kyle pinchen
 
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Post » Mon Apr 11, 2011 10:47 pm

I would like to see some maps :D
Only thing i've seen is container city, which is a closed map, are there going to be maps that are more open?
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brenden casey
 
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Post » Tue Apr 12, 2011 12:48 pm

I would like to see some maps :D
Only thing i've seen is container city, which is a closed map, are there going to be maps that are more open?

Not really, the maps are designed to make most of the combat happen at fairly close ranges. That is how SD has geared their whole game - fast paced and close.
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Laura-Lee Gerwing
 
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Post » Tue Apr 12, 2011 1:57 pm

First of all, I'd like to see well designed objective system, so player can enjoy it even as stand alone, you know what I mean.
Second thing is clear base for communication - obvious names of areas for example, it's about maps - so team can stay in touch, or at least spend less time on the same information transfer.

3. VOIP with clear pointing who speaks, and where from: eg. "Watch out, grenade" - probably somewhere on the map area -> not useful, if you cannot recognize place precisely. Would be cool to hear the difference in sound layer based on whether we are in range of "human voice", or it's just "radio".

4. Balanced ways of killing - fun, but no easy solutions like less damage when not scoped or so on - that's cheap. Weapons should differ -> forcing different styles.


5. Semitransparent iron sights(as an option) - so one can see enemy "hidden" behind iron sights elements on longer range(if it's gonna be often the case in Brink).


6. Servers without bots available.
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danni Marchant
 
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Post » Tue Apr 12, 2011 3:45 am

I agree with Falcon.PL on the VOIP and the balanced ways of killing. I don't use VOIP on most games I play online cuz it's just not useful. The location of the speaker relative to the listener is very important but it's just not included in the games I know. And making killing different allows different styles of gameplay, not to mention more fun.

But i dunno y u guys dont want destruction in the game? Hmm maybe cuz its not meant to be realistic. I LOVE the destruction in BFBC2 cuz it just adds a whole new level of tactics. Killing some1 by blowing up the wall he's hiding behind is just amazing. But yeh i guess with Brink they're not aiming for realistic anyway so i can c y they wudnt include it. Still wud be amazing imo tho :D

And is it just me or do the death animations in the videos look kinda weird? They're just...meh...u know? I don't see any fluidity when the character dies; as in the location of the bullet hit doesn't matter that much. I know it does have some effect but i'd love to see better physics.

Btw, this game looks graphically to me like a mash between Borderlands and Gears of War. And SMART reminds me of Mirror's Edge.

But can some1 explain to me gameplay-wise how this game's different to Borderlands, cuz i feel they're going for the same thing except with the addition of SMART.
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james tait
 
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