What would you like to see from Brink?

Post » Tue Apr 12, 2011 8:42 am


But i dunno y u guys dont want destruction in the game? Hmm maybe cuz its not meant to be realistic. I LOVE the destruction in BFBC2 cuz it just adds a whole new level of tactics. Killing some1 by blowing up the wall he's hiding behind is just amazing. But yeh i guess with Brink they're not aiming for realistic anyway so i can c y they wudnt include it. Still wud be amazing imo tho :D

And is it just me or do the death animations in the videos look kinda weird? They're just...meh...u know? I don't see any fluidity when the character dies; as in the location of the bullet hit doesn't matter that much. I know it does have some effect but i'd love to see better physics.



If people want destructible environments, they play BF:BC2, if they want SMART, they'll play this. Every game has its own characteristics. I don't want destructible things in Brink f.e.

The death animations are supposed to be like that, because you get incapacitated. You're not death, you just can't move till you get revived or untill you join the next respawn wave. They removed real physics to add more game depth.
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koumba
 
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Post » Tue Apr 12, 2011 1:48 pm

Just cause BFBC2 has destructible environments doesn't mean it should be the only game that has that. But yeh every1 has his own opinion :D

n ohhhh. ok i didnt know they get incapacitated. Yeh having very different animations when there's a chance of getting revived is probably really hard.
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Sophh
 
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Post » Tue Apr 12, 2011 12:17 pm

I picked more guns, because as a shooter guns are very important, and having a good variety of them helps keep gameplay fresh, especially when you can customize your weapons. In particular, I'd like a few more shotguns, as there are only two or three, I believe, in the entire game.

Also, a forge mode would be awesome, even though it would be very hard to make good maps considering you'd have to take into account the SMART system and proper objective placement. It would be pretty sweet though seeing what people come up with though.
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Dona BlackHeart
 
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Post » Tue Apr 12, 2011 5:36 am

Would love if they add a map editor to the game. Be really cool designing map to fight on, plus using the SMART engine on your maps, would be interesting to see everyone's imaginations at work with that.
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Dagan Wilkin
 
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Post » Tue Apr 12, 2011 3:40 am

Since this game's default settings have Friendly Fire on, we're going to have a vote to kick option right?
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Eibe Novy
 
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Post » Tue Apr 12, 2011 8:07 am

default is friendly fire OFF
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james kite
 
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Post » Tue Apr 12, 2011 12:10 pm

Just cause BFBC2 has destructible environments doesn't mean it should be the only game that has that. But yeh every1 has his own opinion :D

n ohhhh. ok i didnt know they get incapacitated. Yeh having very different animations when there's a chance of getting revived is probably really hard.

Destructibility would probably get in the way of the SMART gameplay. Defense could just destroy key ledges in order to prevent certain paths from being used, making the enemy more predictable; or walls could be destroyed to use SMART to get to unintended places. I'm not sure if you have heard this yet, but anything in brink that looks like you should be able to interact with, you can. There are no invisible walls, or boxes that are impossible to climb for no reason. If the designers made something cool, but couldn't get it to interact properly, it wasn't added. I imagine adding destructible environments to that would ruin it.
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Eric Hayes
 
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Post » Tue Apr 12, 2011 5:15 pm

Yeah I wann see destruction like BFBC 1 or 2 :gun:
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Sammi Jones
 
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Post » Tue Apr 12, 2011 4:42 pm

default is friendly fire OFF

I remember reading somewhere that spy/operator checking by shooting suspicious team mates would be unreliable since friendly fire was on...
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Chloe :)
 
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Post » Tue Apr 12, 2011 12:05 pm

I remember reading somewhere that spy/operator checking by shooting suspicious team mates would be unreliable since friendly fire was on...

I remember that quote as well, but it could have been changed since then. Either way, I plan on playing with FF on for the most part. Not a fan of tactics like throwing grenades at your teammates who are in close combat with an enemy.
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I love YOu
 
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Post » Tue Apr 12, 2011 1:19 pm

I wanna see split screen or offline co-op
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Alex Vincent
 
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Post » Tue Apr 12, 2011 5:15 am

Destructible environment would be nice. i dont get in game when you shoot a rocket at a steel or wood shack nothing happens. but i don't think there is much wood on the arch.
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Mrs Pooh
 
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Post » Tue Apr 12, 2011 2:28 pm

Destructible environment would be nice. i dont get in game when you shoot a rocket at a steel or wood shack nothing happens. but i don't think there is much wood on the arch.

I don't get why you don't faint or don't bleed to death after being hit by a bullet. I don't get why you don't get shellshocked or dismembered. /sarcasm

Games don't always have to be realistic. Most fun games are not realistic at all.
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Ross Thomas
 
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Post » Tue Apr 12, 2011 9:11 am

I would mainly like an excess amount of weapons allowing for lots of custimization and amusment as you destroy your opponents with everything from a bb gun to a rpg maybe a few alternate game types for extra amusment to have with your friends example: some sort of defence type with 4 people i know other games have done this but in brink it would be amazing with you and your friends constantly watching out for eachother deploying defences, ammo, and healthpacks to help your friends fend off wave based or limitless( survive for as long as possible) of enemys for as long as possible.
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Ron
 
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Post » Tue Apr 12, 2011 3:58 pm

This may sound like a tall order but I would really enjoy a multiplayer experience that was continually unfolding, an online campaign with no end. Not just a certain ammount of fixed maps to play like the popular multiplayers and not just limted to the disc based campaign co ops but an entire world to be discovered and played through. Imagine at this point in time I start to fight my way out from where I'm at first I leave the building into the street that's within a town within a city within a country. I'd travel many streets to leave this town and I could leave many towns to leave this city. If I wanted to leave the county that would involve yet more travelling and time. If I wanted to leave this country and enter another this would take even longer and the environment would change to varying degress sometimes more noticable than others. To keep my interest in a game I need these new environments, not so much new weapons all the time but new visual stimulation. Not just large maps either. I gave MAG a try again and again but I just couldn't get into it. I've played RE 5 co op until it feels so old along with MW 2 spec ops, both great games for me. Fallout New Vegas is great I think but still it's fixed maps and with that kind of game I can't bear to replay what I've done before and it also gets me pissed off when I have to return back to a too familiar location for whatever reason. I guess to summarize my ideal multiplayer game would be a rich hybrid first person action adventure objectves based game, also with the ability to leave and return to the same location at will and leave the current location and respawn at another location that had a clan/ team base. I guess it all reads like a very challenging technical request but I would love the chance to play such a game!
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darnell waddington
 
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Post » Tue Apr 12, 2011 3:00 am

sounds like "World of Warcraft:Combat Edition"
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Alba Casas
 
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Post » Tue Apr 12, 2011 1:35 pm

Another important thing is fps - smooth 60+ with little variance, would be brilliant. I would like to get considerably more frames sacrificing fancy look of shadows or other visual effects and quality. Unlike in ETQW, where it's hard to see the difference between highest and lowest settings(excluding change of anti-aliasing mode).
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SaVino GοΜ
 
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Post » Tue Apr 12, 2011 3:57 pm

As far as the game goes it looks excellent. One thing concerned me I was watching a review on the game and the guy mentioned that there was a radar. I understand that as an operarive completing an interrogation may give u enemy positions that's cool but I hope that is the only time the radar is available because otherwise the ability to sneak around in disguise is pointless
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Fanny Rouyé
 
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Post » Tue Apr 12, 2011 3:18 am

As far as the game goes it looks excellent. One thing concerned me I was watching a review on the game and the guy mentioned that there was a radar. I understand that as an operarive completing an interrogation may give u enemy positions that's cool but I hope that is the only time the radar is available because otherwise the ability to sneak around in disguise is pointless

I don't know exactly, but I thought disguises weren't revealed by interrogating.
I hope everyone within vision of any allied player will be shown on a radar, except for the disguised enemies.
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Queen of Spades
 
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Post » Tue Apr 12, 2011 10:32 am

The more guns, the better. As long as they are not clones of each other. That's right, I'M LOOKING AT YOU SMGS.
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Nathan Barker
 
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Post » Tue Apr 12, 2011 2:16 pm

The more guns, the better. As long as they are not clones of each other. That's right, I'M LOOKING AT YOU SMGS.

I wouldn't even care if several weapons were identical to each other, as I mostly care about looks.
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Madeleine Rose Walsh
 
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Post » Tue Apr 12, 2011 4:01 pm

I would like them to support Brink more than activision supported ETQW.
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Trish
 
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Post » Tue Apr 12, 2011 8:59 am

I would like to see in multiplayer is a merge with xbox ,ps3 and pc. I play pc, some of my friends play xbox. I would like to have the chance to play against them or with, without buying a xbox or ps3. Maybe call it Brink merge, it could be a type of play choice.
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Lucy
 
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Post » Tue Apr 12, 2011 11:27 am

That would be more up to Microsoft and Sony, and they don't play nice with each other
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i grind hard
 
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Post » Tue Apr 12, 2011 4:36 pm

That would be more up to Microsoft and Sony, and they don't play nice with each other

didn't they round up experienced console players against experienced pc-players?
and if that is true, is it then also true that even normal pc-players won against those experienced console players?

if those things are true, i can't see a pc-console connection work well.
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Rozlyn Robinson
 
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