What would you like to see from Brink?

Post » Mon Apr 11, 2011 4:14 pm

Hi there folks!
Brink already looks like it's gonna be a memorable game, but what you'd like to add to the game besides what we already know?

I'd like to add Vehicular Combat like in BF:BC2, Destruction like in BF:BC2, Sound effects like in BF:BC2, Character community like in ModNation Racers, Large Maps like in BF:BC2, and Finally a map editor/creator tool like in Far Cry 2.

Make your statement!
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Alexis Acevedo
 
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Post » Tue Apr 12, 2011 6:28 am

I'd like to see a few special features for SMART, like races and a Mirror's Edge style platformer element. Possibly as a mod or DLC.

I think destruction and vehicles would just ruin the feel of the game.
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Harry-James Payne
 
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Post » Mon Apr 11, 2011 6:12 pm

I think we should wait until the game comes out before wanting to add anything.
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Wayne W
 
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Post » Tue Apr 12, 2011 7:01 am

not to mention that vehicular destruction was already discussed, and it was decided that for a game with only 8players per team, it would be impossible to put vehicles in, not to mention that it doesn't fit Brink anyway.
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LuBiE LoU
 
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Post » Tue Apr 12, 2011 4:51 am

OP basicly wants to have a SMART BF:BC2, eh?

I doubt the Ark does make vehicles very useful. At least battle-relevant vehicles like Tanks. The most reasonable vehicle I can think of to be used on the Ark are golf-carts.
Destructable environment as in Bad Company 2 will not work because it destroys the SMART system. The only destruction possible were scripted, but that doesn't look nearly as good as Battlefield's.

I do hope for a good map-creator as well; however, this again is limited by the SMART system.
And good sound-effects are a must these days. (Btw. even HL2 has some effects similar to Bad Company 2.)

I think we should wait until the game comes out before wanting to add anything.

I don't think so. The development of the release-version ends long before release so there is much time to get additional stuff going on.
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casey macmillan
 
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Post » Tue Apr 12, 2011 5:51 am

Destructible buildings can be a lot of fun; in Crysis if I'm going to forgo stealth then punching through a wall to enter a building can be as useful as it is fun. This could also add further distinction to the security/resistance areas since the periphery shanty towns would presumably have far more destructible areas than the core.

I'm not sure if destructible buildings and SMART would be a good match however. Not only is SMART going to be far more complex if the terrain has the potential to slide around but you could conceivably screw up a map by destroying a few key locations. Tactically that's interesting but in terms of play that's going to get old quickly. You could limit the destructible elements so you aren't toppling buildings but then the feature has far less importance.

I'd like to see an editor. A map editor would be great but if that's not feasible then something that allows for the creation of new game modes and what not. I don't imagine something like this is in the works but I still think it would be cool. :)
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Cat
 
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Post » Tue Apr 12, 2011 3:23 am

No doubt that with a map editor , creating custom maps with a lot of possibilities for parcours would be epic :)

besides that , what I want to see is :


A DEMOOOOOOOOOOOOOOO or a BETAAAAAAAAA

:D
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Cool Man Sam
 
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Post » Mon Apr 11, 2011 10:51 pm



A DEMOOOOOOOOOOOOOOO or a BETAAAAAAAAA

:D


second that, gimme, gimme GIMME
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gemma king
 
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Post » Tue Apr 12, 2011 2:17 am

it's OBVIOUS that "more weapons" would be the thing most people want added. even if BRINK has more weapons in it than any game any of us has every played, we'd still appreciate more.

a character community would be nice, but isn't that why we all joined the forums?

vehicles? no thanks. i hate halo for this reason.
destruction and map making? probably not, cause of SMART. it'd be nice though if we could make our own maps, no matter how difficult.

what i'd like to see:
- i think being able to link our in game character to our forum profile would be really nice.
- more advertising and interest in BRINK before release
- a statement from BRINK that in the future they have plans to add female characters
- a long term commitment from SD to make BRINK surpass halo's success. (please don't make this a one game installment and never turn it into a legit franchise)
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saxon
 
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Post » Mon Apr 11, 2011 10:31 pm

A plugin where ppl can add a clan logo onto their character's clothes ?
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Tania Bunic
 
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Post » Mon Apr 11, 2011 9:31 pm

Vehicles: No
Destruction:No
More weapons: No

Map editor: Big win. Community support is what keeps games alive.


And to OP: If you like all those features about BF:BC2, why don't you play that game? I don't want Brink to be like any of the mainstream shooters.
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Ernesto Salinas
 
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Post » Tue Apr 12, 2011 12:46 am

And to OP: If you like all those features about BF:BC2, why don't you play that game? I don't want Brink to be like any of the mainstream shooters.

But what if BRINK happens to become mainstream!? :o
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Nicholas C
 
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Post » Tue Apr 12, 2011 1:32 am

But what if BRINK happens to become mainstream!? :o

Then I will be happy :D
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Emilie Joseph
 
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Post » Tue Apr 12, 2011 1:23 am

But what if BRINK happens to become mainstream!? :o


Then Splash Damage will definately make enough money for Brink 2.
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Ebony Lawson
 
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Post » Tue Apr 12, 2011 10:05 am

Large maps really go against what SD wants to do with this game. They made small maps, added the ability to spawn closer to the front lines, and didnt put in OHK snipers for a reason. They want this to be a fast paced, constant action, in your face game.

I agree with the other posters - destructibility and vehicles just wont mesh with the game well. The only vehicles i would expect to see on the Ark would be boats and aircraft, in addition to whatever they use to move all those containers around. As for moving citizens around the city, I suspect a system of trams or other rail-cars were the original design.

I believe that SD plans on releasing a full blown modding toolset for the game. Not as useful for the average joes, but it will allow the community to make better maps than a map editor ever would. I wouldn't be opposed to a map editor in addition to that, but it seems a bit redundant.

Finally, more content of any kind is always welcome - weapons, maps, customization, skins, its all good.

Either way, I think REVOLUZZER hit the nail on the head, OP might be better off introducing the idea of SMART to the BF:BC2 forums, and trying to convince them to add more dynamic movement into the game, if not full-blown parkour.
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Alkira rose Nankivell
 
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Post » Mon Apr 11, 2011 8:02 pm

it's OBVIOUS that "more weapons" would be the thing most people want added. even if BRINK has more weapons in it than any game any of us has every played, we'd still appreciate more.

Well you get to a point where weapons are either too similar to each other or too wacky. If you look at the four SMGs their stats are all pretty similar - maybe in game they'll feel more different but I don't see a need to have ten similar SMGs :)

As for wacky, I remember when the original Unreal Tournament came out - it had a lot of great features but I found most of the weapons to just be silly. (On the flip side it's main competitor, Quake 3, had utterly boring weapons.)

- a long term commitment from SD to make BRINK surpass halo's success. (please don't make this a one game installment and never turn it into a legit franchise)

If you want this to be the beginning of a series that's one thing and it certainly sounds good to me but "surpass halo's success" seems rather nebulous. How so? To what end? While their were a few console FPSs that did well before it Halo really established the genre on consoles and whether you like the game or not (I find it pretty dull) that's an incredible feat - and one that's rather hard to replicate. I hope Brink is a break out success but if Splash Damage came out and said "We plan to be bigger than Halo" I think most people would consider it wishful thinking.
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sw1ss
 
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Post » Tue Apr 12, 2011 2:27 am

1. Brink cannot beat halo unless they basically popularize xbox live fps gaming, which is what Halo did, and they cant cause xbl already has 1million or so members so good luck.
2. Why the Halo hate, theres no other game where you can break someones neck, hijack a vehicle jump off a ramp and get rocketed by an alien and have the vehicle you were flys into some one getting you a kill.3.Most of the things up there are provided by a good community not a game desinger but one thing I'd like to see from splash damage is directly aking the community what guns & maps they want in a possible dlc, its terrible when a developer charges 10-20$ for things the community ends up hating.
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Gaelle Courant
 
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Post » Mon Apr 11, 2011 9:28 pm

If you want this to be the beginning of a series that's one thing and it certainly sounds good to me but "surpass halo's success" seems rather nebulous. How so? To what end? While their were a few console FPSs that did well before it Halo really established the genre on consoles and whether you like the game or not (I find it pretty dull) that's an incredible feat - and one that's rather hard to replicate. I hope Brink is a break out success but if Splash Damage came out and said "We plan to be bigger than Halo" I think most people would consider it wishful thinking.

very valid point. to clarify my "desires", i just don't want to see Brink be a game like borderlands. i want this the be a long lasting franchise that i get to follow from before it was available for pre-order til i'm sick and tired of pwning noobs all damn day.

also, general question to anyone that may be more informed than me on the topic. when you visit www.brinkthegame.com there's an option to view the map of The Ark, in which you can look at Container City and The Shipyard and even view a little trailer of the map. the rest of the map of The Ark is a dull out color and you can't select it. do you think they intend to make maps of each section eventually? are there only going to be two playable maps upon release?
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John N
 
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Post » Tue Apr 12, 2011 7:40 am

very valid point. to clarify my "desires", i just don't want to see Brink be a game like borderlands. i want this the be a long lasting franchise that i get to follow from before it was available for pre-order til i'm sick and tired of pwning noobs all damn day.

also, general question to anyone that may be more informed than me on the topic. when you visit www.brinkthegame.com there's an option to view the map of The Ark, in which you can look at Container City and The Shipyard and even view a little trailer of the map. the rest of the map of The Ark is a dull out color and you can't select it. do you think they intend to make maps of each section eventually? are there only going to be two playable maps upon release?

They have all of the maps done in game, with each level of the game being a new map, but they have not released any information i know of on other maps, save a video of gameplay in fusion reactor map. There are also some screenshots of a sewer map, in which I'm told the resistance have kidnapped someone important and security is trying to take him back.
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Tikarma Vodicka-McPherson
 
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Post » Tue Apr 12, 2011 1:17 am

Hi there folks!
Brink already looks like it's gonna be a memorable game, but what you'd like to add to the game besides what we already know?

I'd like to add Vehicular Combat like in BF:BC2, Destruction like in BF:BC2, Sound effects like in BF:BC2, Character community like in ModNation Racers, Large Maps like in BF:BC2, and Finally a map editor/creator tool like in Far Cry 2.

Make your statement!

looks like you want this game to be a copy of battlefield bad company, just with customization and new weapons. Almost as though you probably made posts on their websites to do this
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Kelvin
 
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Post » Tue Apr 12, 2011 4:56 am

Then Splash Damage will definately make enough money for Brink 2.

I'd prefer an addon (read: full blown addon, no DLCs) over a follow-up. Also, I think a BRINK 2 could only work in a way that Bioshock Infinite works compared to the original Bioshock (remember: Bioshock 2 was not developed by the original team).
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Suzy Santana
 
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Post » Tue Apr 12, 2011 3:22 am

I'd prefer an addon (read: full blown addon, no DLCs) over a follow-up. Also, I think a BRINK 2 could only work in a way that Bioshock Infinite works compared to the original Bioshock (remember: Bioshock 2 was not developed by the original team).

I didn't know that Bioshock 2 was a different developer, they really did an impressive job at capturing the atmosphere of the first game.

Without knowing the ending of Brink yet, its hard to say, but it doesn't seem like the story would lend itself to a sequel very well. You have a civil war in the middle of the sea on a floating manmade island. One of the sides of the war is probobally gonna have to win, or there's at least going to have to be a conclusion of some sort. For a sequel you would need to have another war on the Ark, which would be hard to make a storyline for. Unless this game ends with a cliffhanger, which would be annoying.

I imagine a spiritual sequel, maybe even with a direct port / improvement of the smart system, would make more sense. Or, as Rev said, a sequel with a different location but similar story - like what's being done with Bioshock Infinite.
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Melly Angelic
 
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Post » Tue Apr 12, 2011 6:36 am

prequel, i can't see happening, nor sequel, though this would be easier.
alternate reality perhaps? earth hasn't flooded but something else happened? dunno how they'd make that work though.
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Skrapp Stephens
 
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Post » Mon Apr 11, 2011 11:30 pm

prequel, i can't see happening, nor sequel, though this would be easier.
alternate reality perhaps? earth hasn't flooded but something else happened? dunno how they'd make that work though.

Well, the only possible thing i can think of is that this game occurs at the "brink" of civil war, which would allow for a sequel that is full blown civil war =P

After I thought about it a bit, I don't expect SD to have a traditional ending to the game, where one side "wins". Because that would imply that the side that won was right, or better.

Either way, pretty difficult to speculate on the next story when we barely know anything about the first.
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Hella Beast
 
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Post » Tue Apr 12, 2011 8:37 am

Going into a Noir Setting would be quite exciting, I believe. (Thinking about Spiderman: Shattered Dimensions here.)
The Art Style of BRINK combined with a similar colour-style to the Sin City movie and a slightly past time-setting.

But still, I think everything we're coming up with right now could be put into some kind of addon.
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Jason Wolf
 
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