What Would Your Ideal PV13 World be like?

Post » Tue Jun 16, 2009 2:51 pm

Just curious.. I've been putting my ideas on the forums for a bit now, but want other opinions. I realize some of my fallout fantasies may be impossible due to programming issues, or too much complexity, but, we can all dream :) so ill share mine and want to know what yours is.

Starting out, you get to choose what vault (what part of the us/canada (if there are vaults in canada? idk)) you are born in. After a short tutorial section in the vault, you mature and are forced out of the vault because there is no more room. Since many vaults were used for experimental purposes, i think a good idea would be to implement the "secret bonus" that has been talked about as a unique perk you gain from the experiments running in your vault.

Players leaving the vault as soon as the server begins will find themselves in a world full of ghost-towns, raider camps, BoS camps, slaver camps, etc. For early protection against the dangers of the wastes, they can join an NPC faction which will have limited capability to help, with the main attribute being the best protection (Some of the main NPC HQ's will be non PvP, so players who want to just have a place to sit and be safe can do that). Also, historic Fallout cities like Rivet City should be included as safe and non-PvP, and non-conquerable.

For those of us who want to explore the wastes and face the day to day dangers, after you feel confident, you can start your own faction. the faction would start as a few roaming wastelanders, who purchase a Brahman to haul around equipment like tents (and members of the faction that are logged off) With enough skill and coordination, they may be able to eventually take over a ghost town or a small raider camp, and convert it into a settlement, allowing more players to join their faction. Players would then go on raids searching for materials (scrap metal/lumber) to build their houses.

When the faction has gathered 100 scrap metals and 40 pieces of lumber, they can choose to construct a house. You may be able to enslave near-by NPC’s to help build, and the more players actively building the house the quicker it will go. After the leader gets his house, his first few followers can have houses built. Build an inn, where a Player can have a job selling tenants rooms, and while he’s offline there could be a NPC that runs the inn. You can build an armory, library, extra houses, Brahman pens, slave pens, or even a Megaton like wall around your town which you can build Mark VIII turrets on, a community vehicle garage, etc.

It would be up to the faction leader to build up defenses enough, and only let respectable people into the town to ensure its safety. Eventually, you could have a thriving town on your hands, or a new ghost town after the raiders came to take their camp back. The leader could employ jobs such as pilot (to carry members in a vertibird to their raid, and to come back with their goods) that would only be available when the player responsible for the job was online, or jobs like store owners that if left unattended by the player in charge of it, a NPC will fill in and take all caps earned while he’s on shift.

Lockpick, Sneak, Spying skills would be invaluable if you plan on making a living as a drifter or mercenary who would gain access to developed towns, and attempt to rob the town blind. If caught, the entire town will turn hostile, and NPCs will shoot on sight. Or maybe your faction sent you to my well developed faction (we started searching the wastes for unique (one of a kind) weapons and uncovered a MIRV and some others) so that you could steal these one of a kind weapons and use them against us. It would be wise to purchase locks to put on your house and valuable belongings.

Well.. that’s all I have for now, but id be interested in hearing your ideal fallout world.
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Kaylee Campbell
 
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Post » Tue Jun 16, 2009 7:26 am

How it starts, I really don't know.

But the ideal world I have in basically any MMO is a large, open area with plenty of stuff to do.

That, but this time with more radiation.
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Eoh
 
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Post » Tue Jun 16, 2009 3:07 pm

I have to say that I don't want everyone to start from a vault, the vault dweller was a rare case, then there are other vaults but they are either ruined or still shut down due to the various experiments they where under or they where open early, becoming like vault city or like in necropolis :P

I'd rather see that there are vaults but the player starts off from different normal towns instead. (not saying that your idea is bad, this is just my opinion :P)

Then to move on to the topic at hand: I would want to see a very large world, in which you wouldn't run into a bunch of people everywhere except in towns (I want towns to look realistic in this mmo! very very very... like no mmo's can make realistic towns -.-'). Ehm.. lots of weapons to choose from and there shouldn't be like one gun that beats all other, in which it will end at all running around with the same gun if they can afford it :P

Being able to loose your stuff sometimes, either by death or degrading weapons. Cool armors that gives different defence bonuses, making you want to change the armor depending on the situation.

I want to craft stuff! Playerdriven market! Very very few vehicles! Being able to change the quests progress! Being able to change the wasteland somehow :P! Caravans! Instances! Big quest battles that calls from many people to go into an instance to defend something... like.. hard to explain it short xD!

Probably lots of other stuff, but nobody will read it then xD Image
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Rude_Bitch_420
 
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Post » Tue Jun 16, 2009 8:40 pm


i love the faction and crafting idea
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Chloe Lou
 
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Post » Tue Jun 16, 2009 3:15 pm

My ideal Fallout Online world would be one were the players really affect the world they play in (much like the old Star Wars Galaxies.. RIP).

Things like a totally playerdriven economy with no NPC vendors and all items either crafted by players or found out in the wasteland.

Things like players being able to either join established NPC factions or create their own faction with their own goals.

Things like players being able to build camps, houses, junktowns and bases from stuff they find or make.

In short I would like a world simulation of the wasteland and not a linear questdriven game as so many others are.
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hannah sillery
 
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Post » Tue Jun 16, 2009 3:00 pm

A open wide world - YES.
Crafting that is to be worth of it - YES.
Plenty of Quests - YES.
Quest where you not only have to kill some one - YES.
Many instances for single or groups - YES.

A Background / story that remain true to oneself - YES.
A Background that develop with the time the game will be played by comunity - YES.

Phasing ? You kill the trader - you will not see him any more in game - YES.
Some nice battleground if i am in the mude to play pvp but on ohter times have my silence about pvp - YES


Will it be happen :roll: as you say - every body can have a dream :D Excuse me, if my english is not so well like it should be. I am German and not so well trained in english
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Monika Krzyzak
 
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Post » Tue Jun 16, 2009 11:06 am

my ideal world, would be one without instances, instances is something that is brought about to be SO MMORPG that it has no effect on the world at all, IE someone cant come and crash your party, and the instance will (if replayed) turn out exactly the same

FALLOUT ONLINE in my perfect ideal world, would be the one portrayed in fallout 2 cept fallout 2 misses the nice oblivion engine to make it look good :P

I cannot stress this point enough, YES I want there to be an RPG element, YES I want there to be markups for progressing IE attaining the coveted powerarmor(not that it should be useable in falloutonline or make it have a shitload of drawbacks im just saying MARK-UPS)
What I do not want however, is a turnbased online MMORPG like WOW or any other related MMORPG, YES i want MMO Yes I want RPG, but I do not want it to be MMORPG
I want a skill driven first person shooter experience, where survival(maintenance, food, rad-x, mentats, repair, upgrades, items, ammo and all sorts) are the thing that make or break or your character, this is simply because in mmorpgs, i dont feel in control of my character its like im telling my character to do something and then he goes off to do it, without any marginal level of skill involved from my end.
True, there will be "pro skillers" but anyone with basic fps skills can take down another player even if they are attacked by a whole group, unlike games like APB or WOW, where if you get attacked by 2 or more and you are alone, you will die.
Thus eliminating alot of "griefing".

I have not seen anyone here comment on the combat system yet, you all seem to be under the distinct impression it will be ALL about levelling with PVE and then taking your skilled awesomeness to gank everyone.
where in an fpsrpg character dev is secondary and gear is secondary, skill is first, so someone with noob shit can still KILL the highest specced character :p
In reality, even a no skilled geek can accidentally stab a blackops soldier in the neck with a pen and kill him, so I would like to be able to do the same.
what differentiates or has the possibility to differentiate this game from being just a shooter with an inventory kit(resevil, metro2033, stalker) is the ability to turn an abandoned car into a boobytrap mineplace hideout, or to, as stated above create the ultimate city world or paradise, what can infinitely help with the pvp aspect and scrounging and suvival is to make bullets scarce, they werent easy to get in the original fallouts but I mean even harder.
and ofcourse no drawbacks onh weapons because a pistol can kill just aswell as a rifle can depending on the situation, armor can be suped up to reduce impact damage from weapons, explosions, plasma, laser whatever, but only 2 max bonus cap, ontop of the armors main resistence, but before everyone runs around naked, armor must remove atleast 40% of the damage on its own, aswell as provide heat, or stop cold, or prevent radiation attributes etc.
mweh its all relative

above all I want fallout to be fallout, not some fantasy type rpg crap combat system :/
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Brooks Hardison
 
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Post » Tue Jun 16, 2009 7:38 pm

My first and foremost prerequisite to even consider playing FO is the combat system - it has to be FPS or bust. Real physics and ballistics. No aiming help. No select + spam abilities.

Then comes the lot:
- Open World: freedom is a must if you'll ever want to get immersed in the game.
- Plenty of PVE content: and I mean animals, roaming NPCs, Mutants, Deathclaws etc; so you have someone's head to blow off when you lost a PVP encounter and feel the need to re-assure your masculinity.
- Sneaking or hiding! If I lay low in the shadows I don't want to become a red blip on my enemy's minimap, or to an x-mas tree when the enemy hits TAB (or whatever).
- I know this won't ever be implemented in a MMO but... one-shot-kills would be orgismatronic.
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hannaH
 
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Post » Tue Jun 16, 2009 3:08 pm

Sandbox game with a player driven eco' is a must.

I want to be able to play a true sniper character as well, laying on some rocks 200 hundred yards from my target in an well setup grille suit and with a nice thirty ought six and a backup Colt .45 auto.

If there's vehicles, being able to run people over. They kill more people then guns after all, and I'm sure the terrain would give plenty of downfalls to that tactic, course they'd have to make it that running into boulder isn't a good thing as well. Wannabe writer/P&P game designer.
Real trucks don't have spark plugs.
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remi lasisi
 
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Post » Tue Jun 16, 2009 1:44 pm

The first think when u start just like fallout 3, gender race, and face type.
Then u can select being human, ghoul, mutant, and android.
Each type of character will brings different starting zone, as human will start from vault, android from lab of european union, mutant maybe from village, and ghoul start from middle zone when the apocalypse happen.
U can also select the location of where do u want to start

Respectively every character carries different stats and storyline and also different reputation from different faction. Like ghoul is friendly to super mutant

I want a starting point like DK in WOW. for example Human start in vault. the vault was safe place until u do some quest and respectively will change the environment and viola u have to go out from vault as it is not a safe place anymore, or u have to do something to save the fault

U start as a novice and u cant chose class until some event in the game or reach some level. Just like the GOAT test
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Jason White
 
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Post » Tue Jun 16, 2009 11:13 pm

someday i'd like to see an MMO where the combat is great, but simply one part of the overall game. Maybe something like sims meets fallout.
People could play the game without firing a shot.
With high enuff charisma, barter, speech blah blah, they could run the 'towns', creating the missions/quests for the combat type peeps to try to accomplish.
The developers would only have to give us a world. We'd create a lot of our own content :D
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He got the
 
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Post » Tue Jun 16, 2009 9:45 am

I already put most of my thoughts in the thread: "What should be "real" in fallout V13" but there is one thing I'd like to put in here... After looking through VanBuren concept art I just want to say you guys really gotta bring it back, unless you are unable too. I would be happy if you just got a few things because face it guys...VanBuren's Idea's were freaking gold....it was just executed badly....

The thing that makes me so partial to VanBuren art is the fact that with a lot of concept art its a lot of the same thing, you look at it and go: "Oh hey more wasteland.." but with VanBuren I get a sense of darkness, sorrow and a flash of that special "Something" that just makes it unique. I mean really, Did Bethesda come up with anything as creative as the city of denver?

Filled with the only skyscraqers left in the wastelands, these skyscraqers were connected by rickety paths to create a city where the residents never had to go down to the ground because it was infested with thousands of dogs, not to mention with some ammo they have their food. This place was called Dog town.I think V13 can Really benefit from a few of his Ideas, just go looking through the art, you'll see what I mean :3

I know I'm no game programmer or anything but I just wanted to say : Make sure you guys are always thinking outside of the box like VanBuren. It's what makes Fallout Fallout and what (In the long run) will help it rise above.


VB Concepts: http://www.nma-fallout.com/forum/album_cat.php?cat_id=44

Dogtown (Can't see the dogs D:): http://www.duckandcover.cx/gallery/displayimage.php?album=6&pos=5 Image
"Best thing in life is knowing that by going out of your way for someone, you can change their life. Or even make their day.
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Alister Scott
 
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Post » Tue Jun 16, 2009 2:29 pm

first,I think you should have the faction and settlement creation,but how are you going to defend your settlement when noone's online?

second,on roleplaying-pvp servers,and in general,make the enviroments destructible.on roleplaying servers the players must help rebuild their faction's capital city on your user-created settlements by submitting resources they've gathered from the world.on an rp-pvp server you MUST submit .e.g. 25 percent of your money,or pay that amount in resources,regardless of your lvl if not enpugh resources are submitted the npc traders will start to charge higher prices and eventually leave town.

i've got more ideas,but i'll need to think about it some more. *How did you suvive that?*
*Didn't,got killed!*
-Harold-
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Izzy Coleman
 
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Post » Tue Jun 16, 2009 8:15 pm

Id make it all across our country how awesome would that be traveling all through out our country seeing how bad the war affected every state and like national places like the grand canyon or the statue of liberty. Id also like to see lots of customization of my equipment and being able to build your own settlement how rad would that be. another idea is like having a system where you boost how well your known across the wastes that would be cool.
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Benjamin Holz
 
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Post » Tue Jun 16, 2009 6:09 pm

I'd like to see a proper wasteland. I was a bit dissapointed with what Beth did in F3, I mean you can't walk five paces without being attacked by a rodscorpion or bumping into food and ammo. IMO the world should be so designed that you stick close to civilization, knowing that if you walk too far off without having supplies (water etc.) you just might die somewhere in the desert. Also I'd like settlements to be fairly distant from each other, making a jorney from one to another dangerous (as you'd expect from a wasteland)

second,on roleplaying-pvp servers,and in general,make the enviroments destructible.on roleplaying servers the players must help rebuild their faction's capital city on your user-created settlements by submitting resources they've gathered from the world.on an rp-pvp server you MUST submit .e.g. 25 percent of your money,or pay that amount in resources,regardless of your lvl if not enpugh resources are submitted the npc traders will start to charge higher prices and eventually leave town.


I don't think that compulsory contributions would work well, or be realistic for that matter. Also, i think prices of items should work with respect to simple economic calculations. A brahmin trader in a town full of brahmin farmers wouldn't sell much of his goods...
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Emma
 
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Post » Tue Jun 16, 2009 7:41 am

Perfect Fallout for me would be:

Open world with no loading zones with different surroundings, well of course not the grass and birds but just to keep the world different, probably different features or weather and different architecture.

PvP with loot definitely.
With that comes the professions that are really usable in world. I would definitely like to be Ammo starving as it would be like 200 or more years after the catastrophe. But having Ammo Facilities and well at least 12.gauge ammo my gradpa made on his own, ofc with sharp bullets would be bigger problem as u would need the proper tools to make those. Also the empty Shells could be picked up.

Talking about weapon making: It definitely should be hard to achieve. There could be facilities in towns where You could become crafter and train...
There comes the NPC factions that would have different technology. As example it could be divided into such chapters:
Russian-EU-US knowlage
Small fire arms-Shotguns-Automatic rifles etc. -Guns
And faction could be training you different Knowledge and different guns that each has their own +/- such as Russian are easier and cheaper to make but there would be only basic automatic rifle type such as AK- up to 74 but not higher meaning that advance level is not higher than 1980ies. Where US weapons would be more advance but Jam more and some zones would make them to Jam more than normal or even broke or way to often cleaning.
Weapons could be purchased and upgraded from traders and factions but their price vs quality would be poor mainly for beginners. Traders could offer better equipment that are base stuff form all the Factions + stuff that is random but best items would be crafted and in idea would not become easy obtainable as game runs. And in general best crafted item has better durability could have some features but gun is a gun and weather Best rifle or trader one it kills equaly. But it would be Factories that was made by the faction that provides with Armor weapons food etc.
Also that gathering would not be like u gather ores or something but You could find different types of metal as Aluminum, Ferrum, Cuprum etc (giving the Table names as in my country different names) same for wood. You could smelt the stuff and make mixes. In other words keeping the stuff more interesting by just seeking for pile of ore wtf.
Instace system could be made interesting too.. rather than having beloved Tank-healer-DPS. There could be like archetype or something like classes made but not that u choose but become to from Your game style like Sniper,Grenadier,Electric guns etc . and instance would be like raiding to one of the Lore made settlements where rather than tank and spank would be role for tactic making. Idea is sort of Hitman's style where You could get to the goal in different ways in one mission. Im not very good in programing games but i believe one blank could make available to make such instances common in idea but different in action.

Also the Chat should be make like Radio/walkie talkie i find it very original :P like u recieve a Radio in the beginning but it has weak signal so you can hear people and chats in small radius, advancing in game You could upgrade or buy new radio with stronger receiver.

Housing: Housing is my fave thing in mmo remember the UO omg. Housing should be made by only purchasing the Land from city hall (if near town) and hiring builder (more expensive) or having own materials and building one by yourself by schematics sold from architects. The house on its own would require Metal,stone, wood to make naturally that would need to be farmed from wrecks.

The storage could be also rented similar to bank only i find the stuff big in size storage/hangar could be rented to park you stuff.

There could be banking system and Auction house. AH could be pretty original but banking could be made more advanced as Deposit system etc.

The guilds could be made very cool by having all stuff customizable. Whether You have 5man or 500man guild all the buildings/facilities/factories built could have their own signatures. Also questing and random events in the world would provide with schematics, knowledge that would let You to make the Rare/Epic items by its rarity!!! ( :!: not stats or shit like that :!: ) Like N-vision scopes, Tactical scopes and tools of different type that are not obligatory but for some game styles very usable and use full.
These recepies/schematics would have different spawns/wondering people or events not to have stable position but completely random... or mini mazed to zones they tend to happen in.

Mounts: better to call it fast traveling objects to interact with or just cars bikes etc could also be bought, crafted.

The idea of the game is to make it simple to play and if you get killed easy to get up in shape but also an chance for crafting/gathering to happen, customize your house, work on the faction reputation, wonder the world for stuff, PVE combat, PVP combat that u always find something to do- u tired of pvp go pv, tired of that go seek for metal or work on house/guild etc. In other words to have completely different stuff to do in game not to get bored. But main idea is to- the more time invested the better you become but even noob can have luck killing you on battlefield so you don't become immortal for just starters but only better :)

The talent points or whatever its gonna be called but they should have features like making you faster/stronger, able to see further, faster learning, and stuff like that not making u to learn how to Shoot imba crazy omg owerpowered shot from 9mm pistol that blows head of as rocket launcher at highest points invested. Becoming more powerful but in way real people are + some cybernetics but real stuff not crazy jumps or crazy pukes called [Crazy Shot] or [Devastating Carrot] but making the TP also meaning something that its worth working on getting few more points. Naturally point cap and chance to reset :)

Well that was my idea on perfect Fallout MMORPG game :)
hope you enjoyed reading :)

Fallout was/is/going to be best game ever made and /salute all people that made Fallout games originaly at gamesas!

Regards
Alexander Man can achieve a lot more with a kind word and a gun! Than with kind word only!
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JUDY FIGHTS
 
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Post » Tue Jun 16, 2009 1:20 pm

why start in a town?
The coolest thing with Fallout is to come out from the vault and you have never seen the sun and desert before or annything but metal walls and floor.
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chinadoll
 
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Post » Tue Jun 16, 2009 5:55 pm



So you are suggesting that every player will start from a vault? You do know that the vault dweller from Fallout 1 and the... dude.. from Fallout 3 were an extremely rare case, being let out from a "fully" functional vault.

In Fallout 2 you didn't even start in a vault, in FoT you didn't start in a vault, as far as I know you don't start in a vault in Fallout New Vegas.

It would be very weird if thousands of people that inhabited the wasteland came from vaults, heck, there will probably be 1-2 vaults since most vaults are destroyed, opened or malfunction some way. Image
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Dustin Brown
 
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Post » Tue Jun 16, 2009 12:33 pm



So you are suggesting that every player will start from a vault? You do know that the vault dweller from Fallout 1 and the... dude.. from Fallout 3 were an extremely rare case, being let out from a "fully" functional vault.

In Fallout 2 you didn't even start in a vault, in FoT you didn't start in a vault, as far as I know you don't start in a vault in Fallout New Vegas.

It would be very weird if thousands of people that inhabited the wasteland came from vaults, heck, there will probably be 1-2 vaults since most vaults are destroyed, opened or malfunction some way.

I Agree in a way, but then again if the story says that there are lots of crowded vaults and they all opened...someone hit ctrl+alt+del accidently on the main USA server ;) instead of a few Vaults...or heck lets just never leave the vault! Vault Online :D Social online experiment..hah sigh, sorry for the disturbance continue :)
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DeeD
 
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