» Sat Feb 19, 2011 9:11 am
My perfect Skyrim...tough question. Anyhow...it annoyed the snot out of me that in Oblivion, anyone I killed who happened to own a house or dwelling, the ownership didn't pass to me. For instance, the royal dude in the quest for the Boots of Springheel Jak. If you do it right, he attacks you, and you kill him, yet you can't take possession of his house and goods, including manservant. If I had my way, I would offer the manservant a choice: stay and take care of the house, or split and find another job. Why is taking stuff from someone you offed considered stealing!? They're dead, Jim! Get the ketsup! Also, one of the things I'd like to be able to do is buy and sell real estate. I'm the most powerful dude(tte) in the game at a certain point, and yet, where am I living!? In a freakin' shack on the waterfront in the Imperial City! Okay, I do have the Arch Mage's tower, but still...listen, if I off someone, and take possession of the place, pay the taxes, I should be able to sell it, right? Okay, maybe it's me, but that's always bugged me about the game. Even the 1st Fable allowed you to buy and sell a limited amount of real estate, and how many years old is that game? Someone on one board I was reading said "take me into the game, so that I'm immersed." Yeah, that. Oblivion does a pretty good job of that, as do Fallout, Fallout 2, and Fallout 3. New Vegas, not so much.
2nd thing: Friends and lovers. Even Ultima 7 (some of you guys probably weren't born yet) had a rudimentary six scene. Okay, you couldn't see anything, but there was some somethin' somethin' going on behind the black screen (if the game didn't crash). And you could partner with friends and strangers in almost all the games I've mentioned so far. Some of them were pretty proactive with advice, with offering you their opinions - if you were with an essentially good character, and were doing bad things, for example. The Baldur's Gate series was pretty advanced in that regard. My complaint about the ones I remember the best, being the most recent, is New Vegas' characters. They're flat characters, and I hate that they really aren't that controllable. Sure, you can tell them to be more passive, but they're pretty much gonna do what they're going to do, regardless. Even in Fallout, you could set them to a range of aggression/passivity, rather than either/or.
3rd and final thing for now: cooperative play. I would love for any of these games to be cooperative. They don't need to be online multiplayers ala Ultima and others. I like playing Splinter Cell with my daughter, both when they come to visit, and occasionally over the xbox. It's father daughter bonding on a different level.