What would be your perfect Skyrim?

Post » Sat Feb 19, 2011 2:20 am

Although im sure the game will be good, im pretty sure its gonna be a new morrowind/oblivion. I dont expect it to be that much better than the others, just another solid game with a new area, added lore, added content, and some pretty graphics.

And although nothing we say at this point is going to overhaul this game. If its an easy add, and enough want it, im sure the devs might see a few things added it. But hey, we can all dream cant we?

Here is what skyrim would be if I could create it.

Same graphics, same scenario, same lore, same creatures etc (or it wouldnt be ES)

A meditation skill to passively slowly regen magicka, and actively quickly instead of chugging pots

Hand to Hand skill to prevent mage casting disruption when damage is taken

Difficult strategic combat like demon's souls

Online play similar to demon's souls friendly co-op, or fable III style co-op, with no body drop or item drop on co-op player dealth, or trading of items.

Some delay cast spells that dont alert the creatures. Such as explosion, where a small orb hits the mob to aquire target or target area, and doesnt alert them, then you can send a fireball, or ice blast, that depending on the delay could go off at the same time. This would give combo possibilities to get a jump on the harder creatures, and mix up combat, which currently seems to be blasting the same spell over and over, then blending in a heal etc. Make the delays craftable on impact so the player can setup multiple combos.

A macro system where you can record macros to drink potions, different keys for different spells, or actions etc Instead of pressing a button to cycle spells. Or pause to drink potions etc. It would make it much faster, and combat more non-stop. Similar to UO, where you can assign key strokes, or alt-letters, or numbers etc. Or even a hotbar with 0-9 for quick selects etc.

Also Id like to see a little more arrow drop. We all cant shoot 10 miles flat.

Player housing, or secure storage. If you go picking ingredients as you walk to a quest and back. They start to really add up, and if you dont have everything you need, and no vendor is around, you could store them till you get more ingredients, and also can store your tools somewhere till you need them. I know its moddable, but vanilla would be nice.

What do you think? What would make it more your perfect game.
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Hannah Barnard
 
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Post » Sat Feb 19, 2011 2:23 am

I'd love to see more complex battles. Instead of just going punch for punch until one of you dies.

Some cooler books that i could go out of my way to read.

Also make it so that blacksmithing (if its in game) i can make Ebony and Glass armor. Maybe a node for Daedric items? Idk what they are made out of but i'd love to be able to make em
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Shirley BEltran
 
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Post » Sat Feb 19, 2011 5:56 am

I'd love to see more complex battles. Instead of just going punch for punch until one of you dies.

Some cooler books that i could go out of my way to read.

Also make it so that blacksmithing (if its in game) i can make Ebony and Glass armor. Maybe a node for Daedric items? Idk what they are made out of but i'd love to be able to make em

Deaderic items are made from ebony ore and a metric ton of magic.
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Shiarra Curtis
 
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Post » Sat Feb 19, 2011 10:21 am

Maybe a node for Daedric items? Idk what they are made out of but i'd love to be able to make em

Daedric is basically ebony infused with the spirit of a daedra.

Personally, I'd like to see Skyrim's inventory take a cue from Dragon Age's inventory system where you can move any items you don't want cluttering up the rest of your inventory into a junk tab to keep it separate from the rest of your stuff.

EDIT: Ninja'd
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Milad Hajipour
 
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Post » Sat Feb 19, 2011 4:42 am

Daedric items are basically the highest quality Ebony gear with the faintest dash of evil. :liplick:
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~Sylvia~
 
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Post » Sat Feb 19, 2011 3:04 am

A spell-making system like the one in Eternal Darkness: Sanity's Requiem.

An item crafting system as deep as Borderlands' weapon creation.

NPC interactions like those in Mass Effect.

A ship... kinda like the Normandy.. but on water, not in space.

Genuinely scary moments... a few select dungeons should have a nice Silent Hill vibe.

Stealth as good as Splinter Cell's... and enemy AI to match.

Property ownership like in Fable.
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John N
 
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Post » Sat Feb 19, 2011 11:10 am

The openworldness (yes its a word i just made it up) of oblivion
the grityness and tone of morrowind
the lore of a thousand viking stories
the charater and companion style of DA:O (if there was anything i abousolutly loved about that game this was it)
the lv scalings they used in the last fallout games would work fine for me
all the options and land mass of daggerfall :P

all the redheads of my dreams? :D
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Doniesha World
 
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Post » Sat Feb 19, 2011 9:43 am

My perfect Skyrim would be a game coming out within a year called Skyrim. I cannot wait for it, and I know it will be just epic!
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LittleMiss
 
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Post » Sat Feb 19, 2011 4:28 am

Rather than focus on specific features, a perfect Skyrim for me would simulate more closely the experience of playing a desktop RPG (which is the direction TES games have been evolving towards from the beginning). This basically means having the freedom to fully interact with a living environment, where every decision the player makes has consequences. Build an empire either through trade or conquest, form armies and factions, engage in politics and diplomacy, and generally have the ability to really have some influence over the game world.

And speaking of desktop RPGs, for character generation/development, combat and spell systems I would love to see a sandbox type game based on Rolemaster, much better than other RPGs like D&D.
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Alexis Estrada
 
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Post » Sat Feb 19, 2011 9:28 am

A completely open world game twice the size of Oblivion, with cities at least 5 times the size of the average one from Oblivion. No more automatically gaining health every level. Instead you only gain it when you raise the attributes that affect your health, and you never gain that much. That way every enemy is always dangerous no matter what level you are. Instead leveling up should have been far more about gaining in game abilities. Dodging, full acrobatics and movement upgrade allowing you to go from clumsy oaf to Assassin's Creed dude. Fully redesigned combat system that actually requires some combination of reflexes and thought instead of "bash the attack button and hope your health is high enough." A concentration in ai on how npc's react to your actions and even how you look. I.E. if you're sneaking around they report you to the guard, they'll actually get bothered by you knocking their stuff over or running into them. Dress in full shining armor and with a weapon out to get respect. In rags and they'll avoid you and call you names. etc.

Basically they only thing Bethesda has done that I would have is the magic and adding puzzles to the dungeons. Except for that and the dragons I'm rather unimpressed and they've been more than a little vague.
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Miss Hayley
 
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Post » Fri Feb 18, 2011 9:07 pm

Pre:UOr
Atlantic, Chessy, Abyss

Tank Mage.
Huge fan of demons souls.


I want
Red dead redemptions (mounts)
Assassins creed brotherhood (brotherhood and climbing)
Witchers (alchemy depth)
Monster hunter 3 (boss fights)
Demons souls (everything)
Fable 2 (semi evil good and npc reactions but leave the cheesy humor out)
More to come..
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Courtney Foren
 
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Post » Fri Feb 18, 2011 10:09 pm

I'd love for my attacks with a blade to physically affect my enemies when I wail on them. For example if I hit a humanoid in the knee with my weapon he should go down to his knees and I could aim my reverse swing at his neck. I wouldn't need "finishing moves" because I could make my own :)
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Harry Leon
 
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Post » Sat Feb 19, 2011 1:38 am

Spears. Not trying to beat a rotting corpse, but a spear would be my cherry. I still love the sunday BGS has put on my plate, I can't wait to eat it, but a cherry would have been nice.
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trisha punch
 
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Post » Sat Feb 19, 2011 4:56 am

When I get it in my hands on 11.11.11
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Everardo Montano
 
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Post » Fri Feb 18, 2011 9:09 pm

A game with dialogue lines The Longest Journey style, where you can interact with basically everything you see (pick up and throw little objects like rocks and branches, climb trees, ladders and roofs, look through & break windows, set wooden objects on fire, estinguish every artificial source of light), where most of the environment is deformable (crash doors open, burn objects to ashes, dig the ground for treasures), where the main character can choose from a variation of tones during dialogue (persuasive, threatening, sympathetic, happy, etc) which tones can lead to different answers, where the factions ask you to choose between them and rival factions, where you are given multiple choices with different outcomes including during the main story (being able to join the "other side"), where you can complete many quests in diplomatic ways, where people perform very natural public behavior (such as meetings, riots, celebrations, weddings, hunting parties, helping the others to build houses or to estinguish fire). The setting would be as weird as possible, high fantasy a la Morowind, different strange languages (race specific) should be sometimes used when npcs are talking to each other. The story would be less heroic and much more cultural ( for example the "hero" doesn't need to save alone the whole society, but rather has an inner cultural curiosity about the history of the land, or about a disappeared race, which leads to a lot of dangerous expeditions Tomb Raider style). There would be companions with very deep background stories. There would be a natural economic simulation (when a shop goes out of food the shopkeeper will actually close the doors and go to the market or travel to another city by boat or by carriage to refill stock). There would be many careers that can be followed (you can be a villain from beginning to the end). There would be spectacular views, impressive cities (like 10 times the size of an Oblivion city) with strange architecture and very different quarters (some of them should be less guarded and much more dangerous at night). There would be believable transport system in real time (take a carriage from point a to point b and be able to get off anytime you see an interesting place or event on the road).
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Johnny
 
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Post » Sat Feb 19, 2011 8:59 am

Morrowind 2. With Thief's stealth system, and storyline/characters as deep as Baldur's Gate.
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Victoria Bartel
 
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Post » Sat Feb 19, 2011 12:51 pm

My perfect Skyrim- the way Bethesda makes it.
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Sarah Edmunds
 
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Post » Sat Feb 19, 2011 6:08 am

What feature would i add in from another game....hrm.

DX11 support <- that feature.
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Sophie Payne
 
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Post » Sat Feb 19, 2011 11:14 am

Nothing. To blend in aspects of other unrelated series would pull it away from its own series ~it would no longer be Skyrim. :shrug:
What I like in other games... I like in other games; but that doesn't mean I'd like it in an unrelated title.
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Sammygirl500
 
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Post » Sat Feb 19, 2011 8:53 am

My perfect Skyrim- the way Bethesda makes it.

Couldn't have said it any better.
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Rinceoir
 
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Post » Sat Feb 19, 2011 4:48 am

i would like to see some form of online mutiplayer. even if it's as simple as having something like the arena in oblivion and being able to fight online.
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!beef
 
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Post » Fri Feb 18, 2011 8:24 pm

My perfect Skyrim is the one I'll be playing 5 years down the line, after the modding community has gotten their hands on it.
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mollypop
 
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Post » Sat Feb 19, 2011 6:03 am

My perfect Skyrim is the one I'll be playing 5 years down the line, after the modding community has gotten their hands on it.

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Jessie Rae Brouillette
 
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Post » Fri Feb 18, 2011 9:50 pm

Political and religious strife. That's what made Morrowind my favourite game ever and Oblivion a huge disappointment to me.
When there are political and religious forces "battling" each other the gameworld suddenly feels alive, because every faction has it's own take on the world and what has to be done.
In Oblivion, there was practically only "the good guys" and "the bad guys" which felt shallow and plain dumb to me.
If Skyrim does this similar to Morrowind, then I won't really care about the rest of the game, I will enjoy it anyhow :)
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Sophh
 
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Post » Sat Feb 19, 2011 10:49 am

My perfect Skyrim is the one I would make. Basically the best parts of Daggerfall, Morrowind and Oblivion combined, plus some innovation in the field of quest system and factions.
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Amanda savory
 
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