What's wrong with Oblivion?

Post » Fri May 27, 2011 5:54 am

The reward to but the whole main quest
Spoiler
spoiler here

:lmao:
Quite the spoiler... my game is now ruined!
(you seem to have taken Cabius' instructions too literally didn't you?)



(teasing... just teasing - just a bit of good intentioned fun)
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Damien Mulvenna
 
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Post » Thu May 26, 2011 11:31 pm

:lmao:
Quite the spoiler... my game is now ruined!
(you seem to have taken Cabius' instructions too literally didn't you?)



(teasing... just teasing - just a bit of good intentioned fun)

I can't figure how to do it proberly so i said eh screw it. Oh and my work is complete.
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Lou
 
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Post » Fri May 27, 2011 3:28 am

I have been kind of swapping back and forth between Morrowind and Oblivion here lately, and both are fun games. Morrowind had more factions, and seemed more of a world unto itself. Which to me is kind of "unrealistic" if such a word can be used to describe an obviously fictious fantasy setting. In Morrowind, it was like you could climb a hill, and you would be in a totally different environment/landscape than you were in five seconds ago, which is just not the way geography works. I know a lot of people trashed Oblivion for not being as diverse as Morrwind was, but I actually prefer it that way. There are differing regions within Cyrodiil, it just takes longer to get to them.

The combat in Oblivion is much, much better. Even though there are no spears/crossbows which is kind of sad. I also prefer the enchanting system of Oblivion more. Magic in Morrowind was better, I liked the fact that you could fail at casting spells. Especially in combat, nothing better than really needing to cast a Restore Health spell in the middle of a fight and getting the dreaded "You failed at casting the spell" message.

I don't like the fact that Daedric/Ebony/Glass items are so prevalent after you get to a certain level in Oblivion. In Morrowind it took a lot (and I mean a lot of effort) to get a full set of Daedric armor. Religion in Morrowind was a little more fleshed out than it was in Oblivion. Dungeons in Oblivion are a vast improvement over the ones in Morrowind, they were so small you couldn't even really call them dungeons.

And last but not least, in Oblivion, the NPC's actually slept and the shops keep regular hours of business. Small details, but ones that I like. Even after the end of the MQ in Morrowind, no-one ever slept, and yet you couldn't use an "owned" bed even though not one person ever used it.
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CHangohh BOyy
 
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Post » Fri May 27, 2011 3:20 am

im not a 'hater', but i have to admit that the game starts to get real boring after doing 3 main quests and finishing 2 guild quest lines. the best thing about oblivion is definitely the mods. without mods, i honestly would be a hater.
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Eric Hayes
 
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Post » Fri May 27, 2011 1:46 am

So elitists are pissed off because Oblivion was made accessible to the unwashed masses? :goodjob:


I am one of the "elitists" you refer to who deliberately avoided Oblivion for years because I heard that it was "dumbed down." I was wrong. For instance skills like Block or Security require real use instead of the randomness of MW.
I do object to levelled acquisition of most items and several skills. In MW if you can get the Ice Blade of the Monarch at level 2 it's all yours. In Morrowind Alchemy means that you can experiment and mix ingredients into potions without knowing all of their properties. In other words you are held back in a lot of skills by game mechanics.
The economy is somewhat more realistic but it has its flaws. At least in OB doing faction quests really does mean gold in your pocket. (My MW chars are usually gazillionaires at about level 10 and financial rewards don't mean a lot to them.)
But my main criticism so far is that, as I've said in other posts, I don't feel the empathy with my characters that I feel in Morrowind. The game makes them more problem solving devices than people I can build a story around (even if it is in my imagination.) My first MW char, a Bosmer Scout,was IMO a fascinating person. My first OB char also a Bosmer Scout, was more competent but less interesting. I did try a lot of ideas that I use in Morrowind but it wasn't the same.
Perhaps though it's because Oblivion is really a different game and I'm trying not to be too harsh.Probably as I play more OB I'll have more thoughts on the comparisons.
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Melissa De Thomasis
 
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Post » Thu May 26, 2011 11:32 pm

i like both morrowind and oblivion equally. i love the unique land and ecosystem of morrowind, but i like the graphics and combat system of oblivion more than morrowind. story line dont make a difference to me, actually, i never finished morrowind. got to around lvl 70 something and dropped it for oblivion. never picked it up since in almost a year. should though, both are equally great games.

you cant really say that "oblivion is terrible because its not morrowind" because the two are totally different games. No two games are alike, and should not be compared to another as such.
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Love iz not
 
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Post » Fri May 27, 2011 11:33 am

I have a morrowind disc lying around somewhere, i should propably play it some before judging the game or it's players :embarrass: Is there a way to make it run in widescreen resolutions?
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Skivs
 
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Post » Thu May 26, 2011 11:06 pm

just ignore the morrowind/daggerfall diehards
i'm trying to. and, is it just me, but does it seem that these "diehards" just have a sense of anger at the game because it WAS released on consoles? therefore not making them bethesda's special little children. i could be wrong but that's the feeling i'm getting. because it seems that on any forums i go to, it's like console fans and PC fans are in a war against eachother.
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I love YOu
 
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Post » Fri May 27, 2011 7:38 am

OB is a really fabulous game. I've spent lots of time playing it. Combat is improved and magicka is done well (though changed not to my liking in some cases.)
MW is a great game. I've spent years playing it. Quest lines were more interesting/longer. There were more factions, skills, quests, etc overall.
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Emily Martell
 
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Post » Fri May 27, 2011 8:22 am

I tried Morrowind again a few days ago and all I can say is that it's painful. The graphics makes my eyes hurt

Mod it up and Oblivion's graphics will make your eyes hurt. :P

Especially the water and distant land.
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Andrew Perry
 
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Post » Thu May 26, 2011 11:42 pm

Lots of good points in here, and yeah, every time a new sequel to any game comes out, there's a very vocal crowd of people who hate it.

But, they get it out of their system, and usually move on.

I joined this place around the time Oblivion came out. It's a lot different here now than it was back then. The folks posting in ObGen nowadays are almost all folks who enjoy the game, despite its flaws.

Speaking of flaws, the big one for me is the scaling. Scamps and Dwarven Armor should exist in the world at level 1, and still exist at 41. There's mods that address this, but that doesn't help a 360 player.
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Charlie Sarson
 
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Post » Thu May 26, 2011 11:47 pm

The lack of Cliff Racers is what everyone hates.
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Ross Thomas
 
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Post » Fri May 27, 2011 3:10 am

Yup. You should have seen all the hate for Morrowind when it was first released. You'd have thought the world had ended or something. It's no different with Oblivion, and will be no different with TES V.



You speak the truth on this! Some of the rabid complaints are valid, but just can't be met due to the wide and varied opinions of the masses of fans. Fans complain that the enemies are too easy, or too hard - both are valid complaints from that person's viewpoint. So Bethesda has to add stronger enemies for the one faction, then add a more powerful weapon to ease the way for the other faction. - our complaints do shape the next game, but they are tempered to include the opposing factions as well) I think that Bethesda fans are definately more involved and obsessed with how the games come out than they are with any other games on the market, and I think it is because early on Bethesda raised a standard, and the fans want to be sure that Bethesda continues to push the limits and never fall back on mediocre standards - especially in the thinking behind the quests, the storylines, the details being properly answered, the realism for role play, etc.
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Robyn Howlett
 
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Post » Thu May 26, 2011 11:27 pm

Oblivion is, from an objective standpoint, superior.

My point is that the Oblivion haters are Morrowind players with extremely thick nostalgia goggles.


Superior in what ? In amount of generic, shallow and same looking dungeons ? Or in amount of incredibly boring quests with no different outcome ? :lol:
Graphics ? Oh dear, why do people always whine and moan about the graphics ? :(

Not a Oblivion hater here (sigh, still clicking on the Oblivion icon nowadays) but I just don't like these kind of assumptions
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jessica Villacis
 
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Post » Fri May 27, 2011 10:04 am

I think those guys are the complete fan boys, who love Oblivion so much that they are pissed off at Bethesda for not making it perfect, since we all know Morrowind is the best game to ever exist, perfection in every way.

:shrug: Either that or they want a game catered to them, not the normal population.


And what's wrong with that? TES gained our respect and love from making more in-depth and complicated games. Why wouldn't we expect the same, rather than to have them use the acclaim we'd given them to turn around and make a game so mainstream it literally has its own walkthrough BUILT-IN. I mean really, why didn't they just make a Hannah Montana Goes To The Mall game for the Wii?
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Anna Kyselova
 
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Post » Fri May 27, 2011 7:59 am

In amount of generic, shallow and same looking dungeons?


Ever seen the waterfalls, gates, bridges, traps, puzzles, lakes, rivers, pools, fires, weapons racks, tables, dining areas, prisons, training areas, kitchens, and drunken goblins that can be found in almost every dungeon? Every dungeon is the same in that it is surprisingly unique - I really do not know how many you've been in.
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Alba Casas
 
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Post » Fri May 27, 2011 9:45 am

Combat? Graphics?

If these are what OB enthusiasts judge a game on, there isn't enough common ground between OB and MW enthusiast to argue, we just have different different values in what makes a good game.
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Krystina Proietti
 
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Post » Fri May 27, 2011 4:35 am

I love Oblivion.

No game can please everyone; But with a command console and mod capability brilliantly provided by its maker, I can easily fine tune this great game to please me. :)

I don't know anything about Morrowind, except that I find the attitudes expressed by some of its fans.... um, distasteful and condescending.
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Inol Wakhid
 
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Post » Fri May 27, 2011 9:51 am

Combat? Graphics?

If these are what OB enthusiasts judge a game on, there isn't enough common ground between OB and MW enthusiast to argue, we just have different different values in what makes a good game.

Thats kind of ironic considering that when it was first released one of the major selling points to Morrowind was its groundbreaking graphics. Only in later years have the majority of Morrowind players adopted the whole story vs. graphics argument as to why they prefer Morrowind. And if the graphics are so unimportant, then why are there so many graphics update mods for Morrowind? If it is such an insignificant aspect of the game, then why waste the time to "fix" them?

And yes, combat is kind of an important part of either game. Can you complete either game's MQ without swinging a sword, casting a spell or using a bow? Maybe. Would the vast majority of gamers like to play a game with no conflict in it? I'd say no. So yes, the combat engine is one of the key components of making a game series like the Elder Scrolls enjoyable.

And so, in conclusion, let me state again ... both games are great. Both games have certain aspects at which they excel, and others in which they lack. Its been 3 years since the release of Oblivion, and we are still having the same tedious discussion with the same sides using the same arguments to support the same positions they've had since Oblivion was released. I for one can not wait for TES5 to be finished so everyone can start saying how crappy it is compared to Oblivion. At least we can have new arguments.
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Greg Cavaliere
 
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Post » Fri May 27, 2011 1:18 am

Wow is Morrowind really that bad? Why did you submit yourself to such a torture for so long if it was such an awful horrible game though?
Did you have nostalgia goggles on? :D


XD

Well, I am sure you understand Morrowind was quite "state of the art" back then ;)

To each his own I guess. there is a way to fix all of that on both the xbox and PC verisons, PC has the council command to race the speed attribute and any other attribute, Xbox has the Spell glitch. Who cares about the graphics the game has much more depth, seriously it seems like the only thing people care about these days is GFX. The combat is terrible I can give you that, but its not that much better in Oblivion all you do is swing and block untill the opponant is dead, I would like to see an actuall sword duel in the next game.


Graphics adds depth, in my opinion. The only "depth" I can see with the Morrowind graphics/graphic style that is better than Oblivion are the whole Ashlands thing and the Sixth(?) House concept, which I really do love. But to be quite honest, I don't care much for graphics either. Oblivion doesn't look THAT good. But many of the models in Morrowind looks like they're wooden "puppets on strings".

Oh and, in my opinion, the combat system in Oblivion is far better than any other fantasy(swords and magic) game I have ever played. So, lets agree on "To each his own". :)
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Queen of Spades
 
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Post » Fri May 27, 2011 7:03 am

I don't think it's just blind Morrowind elitism. Oblivion is a very flawed game in many ways. This is partly due to its open world nature that creates major challenges for gameplay and storyline progression, problems that the developers didn't solve very acceptably in some cases. That's why we have zillions of leveling overhaul attempts. And fixes for the psychic enemies/guards. Among other things. They also tried to mix things up compared to Morrowind and it didn't go that well in some cases.

I keep coming back for more though because I love the sandbox concept and the environment. But I have no illusion of this game being the definition of what the genre could be at its best.

I do prefer Oblivion over Fallout 3 for a few reasons.
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Josh Trembly
 
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Post » Thu May 26, 2011 9:10 pm

I admit, I've never played Morrowind

This is why.
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teeny
 
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Post » Fri May 27, 2011 7:55 am

I'm playing Morrowind right now (for the first time, I thought it was high time I tried it), and I find them to both be very different games.

If you know what your doing in Morrowind, you can become incredibly powerful (it's possible to get ebony armor at level 1), but I find the game to also be much more confusing, and because of that, less immersive. Of course, I'm not far yet, and I'll probably see it in a different light a year from now.

Oblivion refines the combat, but pulls back on some of the story telling. I find Oblivion to be easier to roleplay in because of the better graphics, more simple interface, and voice-overs, but again, it's because I've been playing it much longer than Morrowind.

In the end, it all comes down to player preference. I myself have never been a hard core RPG fan, so I prefer Oblivion at the moment.
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Laura Cartwright
 
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Post » Thu May 26, 2011 11:01 pm

Nostalgia goggles. That about sums it up.

I tried Morrowind again a few days ago and all I can say is that it's painful. The graphics makes my eyes hurt, and lets not mention the TERRIBLE combat and the extremely slow movement. Mind you I have at least 200+ gameplay hours in Morrowind from years ago.


Oblivion is, from an objective standpoint, superior.

My point is that the Oblivion haters are Morrowind players with extremely thick nostalgia goggles.


I think what happened, back when you put the 200 hours into Morrowind it was the greatest and most realistic graphics of the time, the fighting and movement were high above anything else out there then - but after playing Oblivion, it is hard to go back to the slow awkward movements and fighting. I wish I had played Morrowind first, because after playing Oblivion I went out and bought Morrowind, but have such a hard time getting into it because of the awkwardness of character movement, etc.
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Trish
 
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Post » Thu May 26, 2011 11:46 pm

Thats kind of ironic considering that when it was first released one of the major selling points to Morrowind was its groundbreaking graphics. Only in later years have the majority of Morrowind players adopted the whole story vs. graphics argument as to why they prefer Morrowind. And if the graphics are so unimportant, then why are there so many graphics update mods for Morrowind? If it is such an insignificant aspect of the game, then why waste the time to "fix" them?

And yes, combat is kind of an important part of either game. Can you complete either game's MQ without swinging a sword, casting a spell or using a bow? Maybe. Would the vast majority of gamers like to play a game with no conflict in it? I'd say no. So yes, the combat engine is one of the key components of making a game series like the Elder Scrolls enjoyable.


Indeed, some of the most popular mods back in the day were texture replacers and (surprise) combat enhancers. And (surprise), the same sort of mods are very popular for Oblivion. I'd say combat and graphics are very important, denials to the contrary.
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Sammykins
 
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