What's wrong with Oblivion?

Post » Fri May 27, 2011 8:59 am

So elitists are pissed off because Oblivion was made accessible to the unwashed masses? :goodjob:


No offence to any PC elitists out there, but how unwashed must THEY be if they rely on console commands and/or mods to make the game "enjoyable"? Maybe I'm just a rare case, but I have had Oblivion on my xbox 360 for 3 years and I still find it enjoyable without the mods and console commands, what I'm trying to say is that we console players are a little more imaginitive than our PC counterparts.......IMO
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Amanda Furtado
 
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Post » Fri May 27, 2011 4:47 am

^
There's nothing wrong with enjoying Oblivion on the Console (In fact, Bethesda seems to have developed oblivion for the console first, or that's how it seems) But once you go into modding Oblivon YOU CAN NOT BO BACK.
If you ever do get it for the PC, you'll see what I mean.
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Justin Bywater
 
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Post » Fri May 27, 2011 12:04 pm

No offence to any PC elitists out there, but how unwashed must THEY be if they rely on console commands and/or mods to make the game "enjoyable"? Maybe I'm just a rare case, but I have had Oblivion on my xbox 360 for 3 years and I still find it enjoyable without the mods and console commands, what I'm trying to say is that we console players are a little more imaginitive than our PC counterparts.......IMO


That's total BS. Yes, there are cheat mods out there. You guys can almost as easily hex-edit your saves. Thusly, using your logic, you're all dirty cheaters who start the game with 99999999 septims and all daedric armour at level 200.
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Rozlyn Robinson
 
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Post » Fri May 27, 2011 12:54 am

That's total BS. Yes, there are cheat mods out there. You guys can almost as easily hex-edit your saves. Thusly, using your logic, you're all dirty cheaters who start the game with 99999999 septims and all daedric armour at level 200.


You sir deserve a HUGE facepalm :facepalm: My logic means all us console users get things done the REAL way every time we make a new character. Now I'm not saying ALL computer people are using cheats/hax/mods just mainly the elitists, thus the beggining of my statement "No offence to PC ELITISTS...." maybe if you weren't so busy thinking of ways to prove me wrong you could read my statement and except the fact that it is what it is.
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Robert DeLarosa
 
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Post » Thu May 26, 2011 8:50 pm

i'm trying to. and, is it just me, but does it seem that these "diehards" just have a sense of anger at the game because it WAS released on consoles? therefore not making them bethesda's special little children. i could be wrong but that's the feeling i'm getting. because it seems that on any forums i go to, it's like console fans and PC fans are in a war against eachother.


Morrowind was also released on console. (XBox/XBox 360 compatable)
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ZANEY82
 
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Post » Fri May 27, 2011 9:18 am

but... it isn't? I don't see what you're trying to say, apart from generic PC bashing (which looking through your old posts, you do quite a bit).

I'm sorry if you don't have it for PC, but it's a singleplayer game, and if I want to have a sword that does 9999 damage, who are you to say I can't?
I don't have a sword that does 9999 damage, but I do have a game I find fun, unlike vanilla. If this means I'm not doing things the Real Way, well I honestly couldn't care less :)
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Naomi Lastname
 
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Post » Fri May 27, 2011 9:43 am

Morrowind was also released on console. (XBox/XBox 360 compatable)


I think only the platnium hits edition of MW is backcompat with the 360, so I wouldn't buy the GoTY unless you have an emulator just to be sure.
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Yonah
 
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Post » Thu May 26, 2011 10:30 pm

No offence to any PC elitists out there, but how unwashed must THEY be if they rely on console commands and/or mods to make the game "enjoyable"?


Most mods just add items and quests that are more or less balanced to work without breaking the original game. Sure there are cheat mods, but i've never used them, and if i had to guess, most others don't either, at least i haven't seen any in the most popular lists.

As for the command console, i use it only take clean screenshots, and fix the occasional bugs the game encounters.

And the elitists i mentioned (propably shouldn't have) would be the guys who do everything the hard way.
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Britta Gronkowski
 
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Post » Fri May 27, 2011 9:07 am

I'm a "PC elitist" and I've never used a single mod and I don't use the console.


No offence to any PC elitists out there, but how unwashed must THEY be if they rely on console commands and/or mods to make the game "enjoyable"? Maybe I'm just a rare case, but I have had Oblivion on my xbox 360 for 3 years and I still find it enjoyable without the mods and console commands, what I'm trying to say is that we console players are a little more imaginitive than our PC counterparts.......IMO

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Elina
 
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Post » Fri May 27, 2011 5:18 am

I could pull out the massive list of my problems with Oblivion but I can condense it into one sentence instead:

Oblivion claimed to be an RPG while all it was was a bad action game with minor RPG elements tossed in.

Then again I've been told my definition of an RPG is a bit strict so, whatever. I don't really care either way anymore since I've got way more time out of Oblivion than most games.

No offence to any PC elitists out there, but how unwashed must THEY be if they rely on console commands and/or mods to make the game "enjoyable"? Maybe I'm just a rare case, but I have had Oblivion on my xbox 360 for 3 years and I still find it enjoyable without the mods and console commands, what I'm trying to say is that we console players are a little more imaginitive than our PC counterparts.......IMO

Why spend your time imagining all the massive flaws are fixed when you can play on the PC, download the unofficial patches and they actually will be fixed? Or imagine that you have more things to do in the game when you could download a quest mod and actually have more things to do? Why start over when you get stuck in some glitched area and you have no previous save when you can toggle off clipping and not lose all that game time? But hey, I'll admit I'm certainly not imaginative enough to imagine in things that don't exist-- more power to you if you are.

Oh, and by the way, please do everyone a favor and actually learn what mods are and what console commands are generally used for before you start the generic and utterly wrong "all mods are cheats" spiel.
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john palmer
 
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Post » Fri May 27, 2011 2:54 am

It's so much that Oblivion's a bad game (It's not), but more that it lacks the depth, choices, character customization, it having level scaling, it having a quest compass (Which is forced upon people), and the semi forcing of fast travel. Others dislike the dungeons and scenery. Things that are never mentioned are the strong improvements to the AI (Even if it's scripted they are still nice improvements, Morrowind's AI was bad and NPCS had no lives without mods), the graphics aren't brought up much (They aren't hugely important to a game, at least IMO they aren't but nice graphics are good to have. I would always take depth, choices, fun, etc. over graphics though) but they are better (Except for faces, those are bad. TES games never had great faces), and the idea of a physics system (Still needs tons of improvements though). Combat is more entertaining but it doesn't really matter about your skill level (Which might earn it some criticisms) and voice acting caused a huge cutback on dialogue topics and it really was done badly. Even with these flaws Oblivion is a good game, just not as good as Morrowind and Daggerfall IMO.

Also, too the OP, you should definitely try Morrowind (Check some best buys and make sure to get GotY preferably for the PC) and Daggerfall (Now free, just get Daggerfall off of Fileplanet and use UESPs guides).
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Kim Bradley
 
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Post » Fri May 27, 2011 5:34 am

Combat is more entertaining but it doesn't really matter about your skill level (Which might earn it some criticisms)


I think I criticise it for this the most out of any of the main people here. But I'd rather Oblivion's system of performing a brilliant hit at an opponent despite being a novice to Morrowind's system of simply not hitting the target - which is almost impossible in combat. The amount of times I wielded a claymore against an enemy in Morrowind and missed was ridiculous. I remember thinking to myself, as I often use claymores in real life, what the result of such a ruthless assault from a claymore would be, and then thought for quite a while about how my enemy's foot could continue defending itself after having been beaten into flowing glass.

That situation is actually more realistic than the enemy still defending themselves, with weapons, without having taken a hit, because my character is not a professional swordsman.
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helen buchan
 
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Post » Fri May 27, 2011 2:37 am

I think I criticise it for this the most out of any of the main people here. But I'd rather Oblivion's system of performing a brilliant hit at an opponent despite being a novice to Morrowind's system of simply not hitting the target - which is almost impossible in combat. The amount of times I wielded a claymore against an enemy in Morrowind and missed was ridiculous. I remember thinking to myself, as I often use claymores in real life, what the result of such a ruthless assault from a claymore would be, and then thought for quite a while about how my enemy's foot could continue defending itself after having been beaten into flowing glass.

That situation is actually more realistic than the enemy still defending themselves, with weapons, without having taken a hit, because my character is not a professional swordsman.


I agree, Morrowind's needed work too. I think that skill level should determine accuracy. If it's inaccurate it (the hit) won't land where you were aiming for and enemies dodge making accuracy important but a hit's still a hit. (Might be kind of difficult but it's a good compromise IMO.)
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Guinevere Wood
 
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Post » Fri May 27, 2011 1:41 am

Yet there are mods which solve all of these problems.


Yet not everyone can get mods which solve these problems.
I love how so many people forget about the console players!

But; aside from that, Oblivion is single handedly my 3rd favorite game I've ever played.
Oh the nostalgia.
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Carlos Vazquez
 
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Post » Fri May 27, 2011 10:54 am

I agree, Morrowind's needed work too. I think that skill level should determine accuracy. If it's inaccurate it (the hit) won't land where you were aiming for and enemies dodge making accuracy important but a hit's still a hit. (Might be kind of difficult but it's a good compromise IMO.)


That would only work if locational damage was implemented. I'd also like to see more damage being done at higher skill levels - in addressing complaints about being players being seriously over-powered in Morrowind, the developers went a bit overboard in reducing melee damage done in Oblivion.
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Kortniie Dumont
 
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Post » Fri May 27, 2011 10:07 am

I love both Morrowind and Oblivion.

What's wrong with Oblivion? for me it was the scaling as you leveled, I prefer a static world.
but there are mods that get close to that such as OOO. A few other issues that mods cleared up.
other than that , both of these games are my favorites.

Yes, there was talk of Oblivion being dumbed down, but I think it was blamed on catering to the consoles, not sure if that is correct or not though.
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Laura Richards
 
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Post » Fri May 27, 2011 9:06 am

I love both Morrowind and Oblivion.

What's wrong with Oblivion? for me it was the scaling as you leveled, I prefer a static world.
but there are mods that get close to that such as OOO. A few other issues that mods cleared up.
other than that , both of these games are my favorites.

Yes, there was talk of Oblivion being dumbed down, but I think it was blamed on catering to the consoles, not sure if that is correct or not though.

Morrowind was on console...
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BRAD MONTGOMERY
 
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Post » Thu May 26, 2011 10:56 pm

Any complaints about Oblivion that cannot be logically argued in the game's defence are those that are essentially 'it's not Morrowind.'

It's not Daggerfall.

In all seriousness, I enjoy all the TES games, but the problem comes from how each game is pretty much a completely different genre. In order, we go from action adventure, to RPG, to RPG adventure, to action adventure. As a result, we have a fanbase composed of people who enjoy each of those genres, and these different demographics are all expecting TES V to be whatever their favorite incarnation of the TES series is.
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des lynam
 
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Post » Fri May 27, 2011 11:19 am

I think only the platnium hits edition of MW is backcompat with the 360, so I wouldn't buy the GoTY unless you have an emulator just to be sure.


Not true, I have the GOTY for XBox, and it plays on my 360.
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Joey Bel
 
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Post » Fri May 27, 2011 8:32 am

the only real issues i see in oblivon is the level scaling (which they seem to haven gotten more or less right in fallout 3. a little heavy for my tastes still but over all it was good) and the main story line. the story line really did not feel nearly as epic as morrowinds. in morrownd you were pretty much the reincarnation of a demi-god. in oblivion your an errand boy. even with its problems i love Oblivon. i still play it after all these years and hundreds of hours of play.
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Jessica Raven
 
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Post » Fri May 27, 2011 2:01 am

I've put considerable hours into both Morrowind and Oblivion, and I like them both just fine. I view them as two seperate games, not from the standpoint that one must necessarily base itself upon the other, and then some. Bethesda likes to build its games from scratch, and I appreciate that.

Look to Fallout 2 for a game that refused to evolve - essentially, it's the first game with a different storyline. Literally. There are some minor menu and inventory tweaks, but nothing that really makes it its own game. Fallout 3 was exactly what that series needed.

So, I really don't understand the legion of f*nboys who wanted a Morrowind 2 - when games don't evolve in some meaningful way, they tend to stagnate. There are very few exceptions to this rule (i.e. Castlevania).
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Steven Nicholson
 
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Post » Fri May 27, 2011 5:55 am

I've put considerable hours into both Morrowind and Oblivion, and I like them both just fine. I view them as two seperate games, not from the standpoint that one must necessarily base itself upon the other, and then some. Bethesda likes to build its games from scratch, and I appreciate that.

Look to Fallout 2 for a game that refused to evolve - essentially, it's the first game with a different storyline. Literally. There are some minor menu and inventory tweaks, but nothing that really makes it its own game. Fallout 3 was exactly what that series needed.

So, I really don't understand the legion of f*nboys who wanted a Morrowind 2 - when games don't evolve in some meaningful way, they tend to stagnate. There are very few exceptions to this rule (i.e. Castlevania).


Why is it whenever a Morrowind or Daggerfall fan dislikes something about Oblivion or dislikes it as an RPG (I have to admit, it's a great game) they want Morrowind 2 or Daggerfall 2? It gets really annoying after a while, I think Bethesda should take the best things of the all three of the games and improve on those. I don't think I have ever seen someone say they wanted a Morrowind 2 tbh, just some people saying if someone who liked Morrowind didn't like something in Oblivion or found Oblivion worse as an rpg as wanting a Morrowind 2 or disliking Oblivion because it's not Morrowind. Can everyone just stop stereotyping please?

They are both good games. Morrowind is the better RPG and Oblivion is a better game for new players too the series. Why can't they just make a game with the depth and complexity of Daggerfall and also make it as accessible as Oblivion. (Make it simple and complex that way everyone's happy or happier I guess)
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Motionsharp
 
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Post » Fri May 27, 2011 6:45 am

People defending morrowind absolutely and attacking oblivion as the antichrist are only slightly more annoying than those who brush all critics of oblivion as "morrowind lovers"

It's alright for people to dislike games, guys! It's when you attack them without mercy on message boards we call in the guys with white coats ;)
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dean Cutler
 
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Post » Fri May 27, 2011 5:28 am

Oh, and by the way, please do everyone a favor and actually learn what mods are and what console commands are generally used for before you start the generic and utterly wrong "all mods are cheats" spiel.


I don't believe he said that all mods are cheats. He said that many PC players use the mods to make the game more enjoyable. Which is true and that is what mods are made for. He is just saying that console players may have more imagination because there is more to imagine. Or at least I believe that is what he is saying.

And to the OP, sure this game has it's minor flaws(some people may think they are major). But this is a great game and overall I really have no complaints.
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Alexis Estrada
 
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Post » Thu May 26, 2011 8:27 pm

Oblivion's a great game, but I've played it too much. There's not much left for me to do. It just doesn't seem fresh anymore. Nothing's a surprise. It seems with each new file, I'm doing the same things over and over again. It was awesome the first couple hundred hours, but after that... :shakehead:

Maybe I should just try playing in a new way... Anyway, Oblivion's great, but it doesn't stand up to the greatness of Morrowind.

So, I think a lot of people expected it to be better than Morrowind, but some people didn't like it because it has a different feel to it. Those people were expecting a game like Morrowind, but found that Oblivion was pretty different once they played it.

But, the people that never played Morrowind and (for some reason) don't like Oblivion need to see a doctor.
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Laura
 
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