» Tue Feb 01, 2011 11:06 pm
Most of the things I disliked about Oblivion have already been stated, but since I'm posting here, I might as well give them again.
First: Less to explore. The game was technically bigger then morrowind(albeit barely), but the dungeons were basically the same ones just semi re-skinned. It always involved the same kind of set-up: Go through the dungeon, kill some mobs, get to the end, find a nice chest with leveled loot, rinse, repeat. Every now and then there might be hidden passageways, but once You came across even one or two of those, you'd pretty much seen them all.
Second: The leveled monsters, and the leveled loot. There was absolutely no reason not to go everywhere at level 1 as opposed to level 20 because the monsters you encounter(with maybe a few exceptions) were going to be the same level as you, always. No sense of danger, virtually at all. Also, the loot you would find in those places you explored, would always level with you. That svcks. I enjoy the option to risk my hide going into a higher level dungeon, sneaking past the mobs, and maybe grabbing a sword that is stronger then what I should have for that level. There was virtually none of that. BORING.
Third: The dumbed down skill system. I know a lot of people seem to be fans of the consolidation that occurred in Oblivion, and is now being furthered in Skyrim, but I'm not one of them. I like having multiple choices to choose from when I create my character. Example: Lumping axes into Blunt weapons? WTH. That's ridiculous! Getting rid of Medium armor! Why?
Fourth: Removing Levitation: Yes, this is one all in and of itself a dislike of mine. Levitation allowed for the sly, canny placement of hidden items all over the map. That was something I absolutely adored about Morrowind, was the fact that there was loot and interesting books, or notes EVERYWHERE, in the most obscure of hiding places. I was so disappointed that there was almost none of that in Oblivion. Especially considering some of the places in the game that just screamed "hidden loot" spots, but you knew there was none there because there was no way to get there without using the console to mod your acrobatics through the roof.
Fifth: Having to pay for official plug-ins. I can understand KoTN, but Horse armor? Bah. Morrowind had great Plug-ins(Fort firemoth, AoE arrows, Helm, etc etc), and it was free!
Sixth: On the same vein as #5: Only one expansion pack. Yes, SI was epic, but it wasn't more epic then Tribunal+Bloodmoon combined! Maybe better then either one of them(though I'd argue that with bloodmoon!), but not better then both, and all the DLC added with SI still didn't overcome that.
Seventh: A main quest that made you feel like once you started, you HAD to go right through it. Hell, a Main Quest that just felt rushed period. Once I started the Main Quest, there was virtually no point in it where I really felt, from a Roleplaying stance, that it was ok for me to stop and go do other things! Even starting the main quest made you feel like you had to start(finding Uriels bastard son). In Daggerfall and Morrowind(it's been so long, I don't remember much what Arena was like) I always felt comfortable in exploring some in between steps along the main quest(hell, morrowind encourages taking breaks, telling you to make a name for yourself elsewhere, better establish a cover identity, get stronger and find better weapons). In Oblivion, I barely explored at all until AFTER I was done the MQ because it didn't feel appropriate to ignore the Gates and demons storming Cyrodil in order to go off and explore.
Eighth: Magic System: Underpowered to start, over-powered at the end, and with that ridiculous regen ability. Just doesn't seem realistic to me. maybe thats because in almost every game I've played(Pen and Paper included), resting or potions were the only way to regenerate lost magic power. Oh, and the fact that you NEVER FAIL A SPELL. Cmon, seriously? Even the most powerful of magi have a spell that goes awry at times.
Ninth: That damnable quest marker that made the game easy mode. Pissed me off to no end. It's not like you could really ignore it without mods(Is there a mod to get rid of the Green arrow?). I loved Morrowinds system of giving you directions and then having to find the place yourself. It stimulates your(at least it does mine) sense of exploration, and achievement once you've found what you were looking for!
Tenth: The lack of true artifacts: Yes, there were a couple of unique items that could be termed artifacts, but nowhere near the scale of Morrowind. This goes back to #2 and the whole lousy leveling system. I know some people like to make the argument that Morrowinds artifacts ruined the game because you could find them at level 1 and vastly over-power yourself, but ya know what? That is up to the individual player. If they don't have the willpower to resist getting the good stuff right off the bat, thats their own fault. I myself have never even FOUND all the unique artifacts in Morrowind, because I stay away from them unless my travels take me there, and I've been playing Morrowind since release day.
There are other smaller issues but none really worth mentioning, as they were all workable with/around. Every game has it's minor issues and I can forgive those.
Honestly, I still enjoyed Oblivion, and once I get done re-playing Morrowind, I'm going to re-install Oblivion, and finally get around to installing the 15 Gigs or so worth of mods that a buddy d/led for me, including a massive graphical over-haul, and a fix to the afore-mentioned crappy level system, as well as tons of new quests and storylines. It was enjoyable, but there were just so many things wrong with it that stopped it from actually being a GREAT game. It was just a Good game.Nothing more.
Edit: After reading through the thread, I realized there were a few more things I had serious issue with. I guess I had just forgotten about them because it's been 2 years since I last played Oblivion.
Eleventh: Lack of guilds: Morrowind had Imperial cult, Imperial legion, Morag Tong, East Empire Trading Company, Tribunal Temple, Thieves Guild, Mages Guild, Fighters Guild, House Redoran, House Telvanni, House Hlaalu, all of which had IN-DEPTH story lines with a myriad of quests for each. Oh, they also had REQUIREMENTS to advance in them. You had to meet certain skill levels and stat levels to further advance in the guilds you joined. Oblivion had Assassins, Thieves, Mages, Fighters, and a short minor Arena(which was fun, but could have been sooooooooo much better), with absolutely no requirements to advance beyond doing quest lines. I could have a purely built Warrior with not a single Thiefly or Magey quality be head of both. Which, of course, was also kind of annoying. At least Morrowinds guilds had certain quests that would all but cut-off access to joining certain other guilds(Mage and Telvanni don't go together, Fighter and Thieves didn't go together) unless you did some serious finagling.
Twelfth: Immortal NPCs = Total break of immersion. I don't care if I "break the thread of prophecy", if I want to kill someone because I don't like how they talk to me(again, this pretty much boils down to how you roleplay your character), then I should be able to kill them, not beat on them until they are knocked out, then a few seconds later they are back up again and perfectly civil with me!!!!!
Thirteenth: This was actually supposed to be in my original list, it was in my head when I started the post, but gone before I could type it: I'm not really the hero. I'm the sidekick. I hate being a side-kick. I'm nobodies side-kick. Martin couldn't have done jack-crap if it hadn't been for me, and what do I get? A crappy suit of armor that is not even as good of armor as I already posses by the time I'm done the main quest. Hated that ><
Fourteenth: Guards who ALWAYS know when I do something wrong, almost as if they are inside of my head and reading my mind. Makes it virtually impossible to play a true thief or assassin type character(with exceptions). If there are no guards around, and I decide to knife someone inside their house, the guards should NOT know that I just killed them unless I take forever doing it.