...and leave them alive? And the next time you see them, their arm will be a bandaged stump for the rest of the game, or in a sling, or on crutches, eyepatch, etc? In rare cases they get a cyborg prosthetic limb.
...and leave them alive? And the next time you see them, their arm will be a bandaged stump for the rest of the game, or in a sling, or on crutches, eyepatch, etc? In rare cases they get a cyborg prosthetic limb.
This would be great for the medicine skill for fixing humanoids, science for animals (injured companion animals), and repair for synths and robots. It would be cool if in a convo, you could blow someone's hand off as a really severe interrogation. Or gain allies, and send survivors of the wasteland that you rescue and heal to you settlements and stuff.
This should work for raiders on chems and tough creatures like deathclaws, ghouls, and yao guai.
Maybe they could use medicine to heal themselves, or if they had anything like a medicine skill for using tourniquets/laser cauterization.
Otherwise, animations for passing out due to the drop in blood pressure and bleeding out would be nice. Much better than them doing 23 aerial cart wheels, I think.
It would be cool to see crippling injuries be a little more graphic/showing. Like if you step on a mine, better hope someone finds and helps you, or have fun crawling to an autodoc before you bleed out. Or at least put that feature in hardcoe mode. Scarring/evidence of past injuries would be a cool feature.
I don't know about the whole going back to see them bandaged up and still living bit.
I did always find it a bit weird though that people just dropped dead the second you shot, or chopped an arm or leg off instead of freaking out in the dirt until they succumb to the wounds.
Would be awesome if in a fight though you took off a limb from your enemy, they dropped and got really aggressive, or panicky shouting and swearing things at you, or just rolling in pain until they died or you put a few more holes in em.
'Wasteland
I dunno why, but now I have the scene from Saving Private Ryan, where Giovanni Ribisi dies in my head.
That is something I would expect to see in the wastelands to be honest. Some dude with his guts gored out, and the only way you can help him is shoot him, or med-x him outta here with an od.
once saw somebody lose an hand to a chainsaw (not nice) not sure how long you could live without a good medic and infection would be a real risk. im not sure i want people surviving crossing me but a lost limb should have them drop to the ground screaming, crawl off trying to get to cover with a blood trail behind them or go bat [censored] and try to rush you. you could even put something in where their mates try to help them or just end their suffering
Blunt but probably true outside of mod attempts.
Eh. If I'm shooting at someone hard enough to knock off limbs, it's likely that I'm aiming to kill them dead. So the only thing that would stop me (leaving them to come back later with an arm missing/cybered/etc) would be http://tvtropes.org/pmwiki/pmwiki.php/Main/CutsceneIncompetence..... which would, if included in the game, cause quite the torches-and-pitchforks reaction on the Internet.
So, nah.
edit: actually, let's simplify that - if I'm shooting at someone in Fallout, it's to kill them. Period.
(Beyond that, I doubt they'd do it in the first place. I'm sure it'll work like in the previous two games, and only trigger dismemberment on dead bodies.)
This is one thing that sort of irked me a bit in Fallout-3.... I could shoot at a foe's arm (to prevent them from aiming a weapon at me) or leg (to prevent a melee-prone foe from running toward me) and if the limb got blown off, -boom-, they die. Granted, that kind of injury, in this setting, likely would be fatal... but ~immediately~ so? I do think it would be cool (and more dangerous) if foes remained alive after being so traumatically crippled.
They could still run (if lost arm) or crawl (if lost leg) away from the fight.... perhaps to dose themselves with Med-X or a stimpack and return to the fight in a drugged haze.... or perhaps they could plead for mercy (change from red-hostile to non-hostile green) and you could then talk to them, offer Med-X/Stimpack/"patch you up" and perhaps garner some interesting dialog from the NPC. Nothing ~vital~ since it wouldn't be easy (or, given many players, likely) that you would intentionally wound a foe. But some flavor text or perhaps a computer password (that you could alternately hack or find in a box somewhere else).
In a way they already have ~some~ of the tech for this kind of reaction to damage --- if you shoot a weapon out of a foe's hands, they will freak out and run away (usually) although often they'll pick up another weapon and resume fighting. That would actually be another neat thing to see ---- you shoot the pistol out of a foe's hands and he offers to surrender. You can still kill him, of course (neutral karma), OR you could interrogate him and then kill him (evil karma), or not (good karma).
Calling a game feature stupid won't get your post deleted, but insulting a forum moderator (like you've just done) will. Commenting on the game is fine, commenting negatively on other people, mods or otherwise, is generally considered unacceptable behavior.
On topic, I wouldn't expect that dismemberment without killing will feature in the game, with the exception of synths, perhaps. It sort of crosses a line--even though we can kill people, this gets into the realm of torture or reveling in the pain and suffering of others. This might not fly in some regions, or might push the game rating into AO territory.
They should insist that it's just a flesh wound and try to battle me anyway, even after they have no arms and no legs.
I believe it was the other way around - you couldn't dismember an enemy unless they were dead / unless that shot would kill them anyway.
That would be a nice Easter egg. I'm officially hoping for a "Black Knight" synth now.
Too hardcoe. It would be considered extreme torture and while they are OK with allowing blood and dismemberment I don't think they'll be ok with pushing past that. Don't get me wrong, even if it's totally sick I'd like to see this just for realism sake, but I really doubt that's gonna happen and if it will it will probably happen to non-human and non-beast enemies.
Absolutely not. I can understand if it was limited to a clean and advanced area with excellent medical staff.. But then again, how often do you think this happens in the Wastes?
If the person has his leg shot off, then he'll bleed out. If he manages to stop the bleeding, then he'll succumb to infection. If they manage to avoid infection, then chances are they got really lucky, and they'll just end up dying off later anyways.
Seems like a wasted and in many ways nonsensical mechanic. That's just me though.
A tourniquet and cauterizing followed by the numerous drugs in the fallout games would allow people to survive.
How would that be decided though ? Like if you do, say, 150% of the cripple damage without killing them ?