What if you could fail to cast spells?

Post » Mon Jul 22, 2013 10:41 pm

I think this would be a great addition to TES games. Morrowind had it, but not necessarily exactly how Morrowind did it. It makes sense that as a novice mage, you would fail to cast certain spells. More so in the heat of combat. Then as you became better with a particular type of spell or magic type, you could successfully cast it in all types of situations, with a Master hardly ever failing even the most difficult spells.

At very low levels a novice could even mess up a spell, for example a novice of conjuration could summon an aggressive minion or a novice of destruction could set himself on fire? Or instead of make oneself invisible, a novice might make himself bright green or something ridiculous?

I just think it would add more depth to the magic system. Thoughts?

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Hayley Bristow
 
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Post » Mon Jul 22, 2013 3:51 pm

For me to accept this, destruction would have to be more powerful. I like it as is now, but this would make it a necessity.

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Darian Ennels
 
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Post » Tue Jul 23, 2013 4:17 am

In a limited form.

Perhaps for novices and apprentices trying to use expert and master level spells.

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Kathryn Medows
 
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Post » Tue Jul 23, 2013 7:22 am

I agree with this.
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tannis
 
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Post » Mon Jul 22, 2013 11:38 pm

The way magic is now, hell fracking no.

I want them to fix the magic system first before they do this.

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Ashley Tamen
 
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Post » Mon Jul 22, 2013 4:47 pm

I'd love to see a fireball blow up in my hand, or see people afflict themselves with Conjurer's Burn. +1 for me.
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:)Colleenn
 
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Post » Mon Jul 22, 2013 4:37 pm

I want to see an apprentice conjurer try and arrogantly summon a frenzied Dremora Lord. The lolz that would follow!

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quinnnn
 
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Post » Tue Jul 23, 2013 1:43 am

That would be one angry Dremora.
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Leah
 
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Post » Mon Jul 22, 2013 11:45 pm

Yes, I like this. Instead of being like Oblivion where you need to be a level 75 to cast expert spells, I would rather have a high % to fail to cast that an expert spell if the skill is at 20. Sort of how you fail when conjuring something with 80% spell absorption. It would be great for dumb drunk ignorant nord barbarians.

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Add Meeh
 
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Post » Mon Jul 22, 2013 6:44 pm

As Skyrim already restricts the availability of stronger spells at lower skill levels, this would be pointless to implement. Were Beth to return to a Morrowind-style magic system (with some tweaks), I'd be all for it.

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Rachel Hall
 
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Post » Tue Jul 23, 2013 1:02 am

Imagine that like in the middle of a fight. Like casting that spell is the difference between life or death for that mage

and the Drem's just like lolno

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Emily Rose
 
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Post » Tue Jul 23, 2013 1:36 am

Agreed, I would like to see this come back.

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Elizabeth Falvey
 
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Post » Tue Jul 23, 2013 4:16 am

I think that would be a nice touch. I mean, they have the short quest where that Dark Elf from the college turns you into a cow, what if that could happen? It's the middle of a fight, and you try to summon a Dremora Lord but you're only around 30 in Conjuration... soo BOOM, instead of a Drem, it's a cow, and now you have two problems... I think it would make the game more interesting

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Liv Staff
 
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Post » Mon Jul 22, 2013 6:07 pm

And cue the Benny Hill music... :D

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Tiff Clark
 
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Post » Tue Jul 23, 2013 3:48 am

Sure but not like in Morrowind. That was ANNOYING as #^%$.

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Allison Sizemore
 
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Post » Tue Jul 23, 2013 7:33 am

They'd have to fix the cost/damage ratio of the Destruction spells first. And they'd have to add more spell effects for me to think it was worth it. And it would have to be based on a system that gives you a higher chance to succeed the high skill you have, in proportion to the spell difficulty. Novice and Apprentice spells would reach 100% cast chance fairly quickly, etc.

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OJY
 
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Post » Mon Jul 22, 2013 11:34 pm

This system is already in the game, you cast frenzy, enemy is too high lvl compared to your skill lvl, frenzy is resisted and thus spell fails. Though I do get what you mean however by making most spells have more consequential occurrences.

:icecream:

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Dawn Farrell
 
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Post » Tue Jul 23, 2013 5:02 am

Definitely. Like other posters above they'd have to fix the current magic system first. But personally, I loved failure in Morrowind. For me it felt like a big accomplishment to watch my failures diminish as I progressed.

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Gracie Dugdale
 
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Post » Mon Jul 22, 2013 7:33 pm

I agree with this statement. We can have equipping spells as is in Skyrim and as it was in Morrowind but I want the duel casting from Skyrim as well. Then give us back our old spells that has been lost since Morrowind and let us keep the new spell types that Skyrim has added in the base game and the dlc. Then let mages fail when they try to cast something above their skill level it just makes sense. Or if they have a successful cast it could have some ill effects.
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CHANONE
 
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Post » Mon Jul 22, 2013 8:32 pm

This is pretty much what Morrowind did.

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Crystal Birch
 
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