What do you find creepy about the fallout games?

Post » Fri May 04, 2012 5:06 am

Hello, newcomer on the forums here! Though i start a thread that might open for a fun and interesting discussion! Personally, i found the metro staions in FO3, with the massive amounts of ghouls incredibly creepy! especially the faint hissings, and not knowing where they're coming from!

Well, what do you guys think?
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Alexxxxxx
 
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Post » Fri May 04, 2012 11:51 am

Hmm, creepy... well, I've never really thought anything's been really scary in this game (maybe those times you turn around and find yourself getting pounced by a deathclaw who, a second ago, had been completely silent), but sure thing there's a lot of creepy. I mean, the wasteland itself, it's rather eerie. In New Vegas, I think the first time I was walking the wasteland at dusk, I went beneath an old electrical tower and it started creaking. That was a bit creepy to me, thought it was gonna fall. Then there's alway the ghost whispers when you're at the graveyard at midnight.
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Rob Smith
 
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Post » Fri May 04, 2012 4:22 pm

Imagining what it might be like mutating into a ghoul, or a super mutant.
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Josephine Gowing
 
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Post » Fri May 04, 2012 7:08 am

Fallout isn't supposed to be creepy but still a couple things come to mind.

Fallout: The first time I ever went to the Glow. Confronting the Master for the first time.

Fallout 2: The first time I ever went to the "Ghost Farm."

Fallout Tactics: Well there isn't really anything creepy about it.

Fallout 3: The hallucinations of James

Fallout New Vegas: Would be the some of the feral ghouls at camp search light speaking and using weapons. Also walking around the wasteland at night and seeing a glowing ghoul in the distance, and then noticing a bunch of others all round me.
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sam
 
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Post » Fri May 04, 2012 1:13 pm

Yeah, I agree that Fallout isn't supposed to be a scary game. Though, i usually find myself creeped out and paranoid during some situations. Especially in vaults, and when those damn Mirelurks/lakelurks are around!
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Eduardo Rosas
 
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Post » Fri May 04, 2012 4:50 am

Creepy? Well not really creepy as in "supernatural spooky" but I've always thought the idea of mutated humans was a completely unnerving idea. The Super Mutants, ghouls, centaurs (who are a least part human), and especially the FEV rejects in Fallout 3. The idea of a human turning into.....that..is just disturbing.

Come to think of it, maybe that was part of my original motivation for supporting the Enclave. They didn't like mutants, I didn't like mutants.
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Sherry Speakman
 
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Post » Fri May 04, 2012 8:19 am

Fallout isn't supposed to be creepy but still a couple things come to mind.

Fallout: The first time I ever went to the Glow. Confronting the Master for the first time.

Fallout 2: The first time I ever went to the "Ghost Farm."

Fallout Tactics: Well there isn't really anything creepy about it.

Fallout 3: The hallucinations of James

Fallout New Vegas: Would be the some of the feral ghouls at camp search light speaking and using weapons. Also walking around the wasteland at night and seeing a glowing ghoul in the distance, and then noticing a bunch of others all round me.

Really? Never really found Ghost Farm/inhabitants creepy before or after. Interest sure.

I guess I can see it. Really it got to me early on FO 2 was full of gags and references and pop culture stuff I really didn't know/didn't like so I was expecting GF's conclusion once you investigated.



FO1 Children did however perturb me, even more than Richard Grey.

3 attempted to inject sort of a hellish, even survival horror vibe perhaps like S.T.A.L.K.E.R. and in that end more so than MCA's Dead Money succeeded.

But it was mostly creepy atmosphere at times than scary (Although the first few times ghouls in the tunnels did genuinly scare me once they rushed at you in the dark)


We shall not speak of PS2's Brotherhood of Steel.

I don't remember Tactics well enough. Don't think there was anything...

New Vegas neither although some of Morgan's tracks did send a chill.
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Alexandra Louise Taylor
 
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Post » Fri May 04, 2012 4:24 pm

Well, when I first played Fallout 3, I didn't know there was a Pip-Boy light, and fumbling around in the dark with [censored] zombies everywhere was quite a terrifying experience for me.
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Karine laverre
 
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Post » Fri May 04, 2012 12:05 pm

The vaults. The creepy spore guys from NV as well as ghouls running around in the halls of some vaults. Just learning about the vault experiments was creeping me out. Like Vault 11 from NV. Nothing but bugs and rats running around. And skeletons. Slowly discovering what happened to them was a fun experience.
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REVLUTIN
 
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Post » Fri May 04, 2012 1:35 pm

Fallout 3: The hallucinations of James
Forgot about that. After going in there I decided to never go back, so I never got the achievement for getting all the bobbleheads. :)
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John Moore
 
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Post » Fri May 04, 2012 8:01 am

The dunwich building.
That really had a good atmosphere.
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Amanda Furtado
 
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Post » Fri May 04, 2012 2:45 am

Either my first steps out of Vault 101 on my first playthrough, walking through Springvale expecting to get attacked at any second, or the Red Racer factor. Knowing there were feral ghouls around me but not being able to see them, Dogmeat growling away non stop. Then hearing running footsteps behind me, and turning around just in time to be sent flying by a glowing one.
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Angela Woods
 
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Post » Fri May 04, 2012 10:33 am

Ghouls (not racist i love them but you gotta admit they are creppy)... BUT there is one thing 5000 million times creepier... READY FOR IT?
I I
I I
I I
V
ITS COMING...
I I
I I
I I
V
PROSTITUDE GHOULS AND STRIPPERS!!! DUM DUM DUUUUUM!
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Aaron Clark
 
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Post » Fri May 04, 2012 2:33 pm

Well, when I first played Fallout 3, I didn't know there was a Pip-Boy light, and fumbling around in the dark with [censored] zombies everywhere was quite a terrifying experience for me.

I'll take on zombies over mutated feral humans any day.

As long as those zombies aren't Reavers any way
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Honey Suckle
 
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Post » Fri May 04, 2012 10:20 am

The dunwich building.
That really had a good atmosphere.
Actually just one thing... that illusion... and that door closing all by itself.. (ok two things)
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Kitana Lucas
 
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Post » Fri May 04, 2012 1:28 am

Fallout new vegas graveyard and that one goul that spoke in a very creepy way..
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Prue
 
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Post » Fri May 04, 2012 4:21 am

Fallout new vegas graveyard and that one goul that spoke in a very creepy way..
which ghoul would that be?
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Shannon Marie Jones
 
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Post » Fri May 04, 2012 1:28 pm

Tranquility Lane
Tranquility Lane
Tranquility Lane

Oh, and The Dunwich Building. That kept me awake at night.
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Cheryl Rice
 
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Post » Fri May 04, 2012 3:46 am

Fallout new vegas graveyard and that one goul that spoke in a very creepy way..
Jason Bright? : p
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Brooks Hardison
 
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Post » Fri May 04, 2012 3:05 pm

I dunno why but i find vault 87 creppy and Dunwich building(it would be aweasome place for a horror movie) :biggrin:
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No Name
 
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Post » Fri May 04, 2012 5:06 am

Dunwich building for sure, I've been in there 3 times and I still get nervous going in there (its so dark!). Also going into old ruins and hearing whispers.
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Roberto Gaeta
 
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Post » Fri May 04, 2012 1:13 pm

I don't really find any of the attempts at scariness in the Fallout games particularly creepy or unsettling, but then I've been spoiled by the Shalebridge Cradle in Thief 3 and the Ocean House Hotel in Vampire: The Masquerade - Bloodlines. Thanks to the chipper songs of GNR, http://www.youtube.com/watch?v=RcuB7SW7CNs. If only Fallout 3 had colored strobe lights.
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evelina c
 
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Post » Fri May 04, 2012 11:20 am

That the newer titles have a strange resemblance to The Elder Scrolls.
Also, Ghost Farm, creeped the hell out of me the first time I went there.
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Brandon Bernardi
 
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Post » Fri May 04, 2012 3:50 pm

When I saw the vault Dweller (that was the vault dweller right?) get dunked in the FEV vats after siding with the master in fallout 1, I find mutations really creepy so naturally seeing the character I was playing as through the whole game turned into a super mutant disturbed me. Also, seeing Gizmo's face for the first time :P
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Amy Siebenhaar
 
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Post » Fri May 04, 2012 2:14 am

When I saw the vault Dweller (that was the vault dweller right?) get dunked in the FEV vats after siding with the master in fallout 1, I find mutations really creepy so naturally seeing the character I was playing as through the whole game turned into a super mutant disturbed me. Also, seeing Gizmo's face for the first time :tongue:
I loved that scene! If only super mutants weren't sterile. Imagine the possibilities!
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Melis Hristina
 
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