What do you hope to see in the upcoming DLCs

Post » Thu May 06, 2010 1:09 pm

They need to make a really big and long dlc like shivering isles. I had no problem paying $30 for shivering isles because it was huge, and I would happily pay $30 for a giant new vegas dlc with a new city and 20 hours of gameplay.
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Dean Brown
 
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Post » Thu May 06, 2010 12:54 pm

A pistol that fires .50MG, and a rifle that fires 10mm.

And more Legion.
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Laura Ellaby
 
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Post » Thu May 06, 2010 6:45 pm

I'd like to see a time-travel DLC, don't care about the actual storyline but being able to see the world pre-apocalype would be awesome.
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Bethany Short
 
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Post » Thu May 06, 2010 7:44 pm

I just played through most of Dead Money, and I never want to see anything like this ever again. Besides the dark survial horror aspect there was nothing worth the time I ended up investing. NV overall is fantastic, I think setting the game up with a hard ending was a mistake, but that was the developers call. I will be holding off on the next DLC however. If this nonsense about some epic battle between a couple courriers is supposed to take place in the midst of the main story line, that might keep my wallet in my pocket too. It makes no sense whatsoever.
The Courier is bent on revenge, will stop at nothing, is in the midst of taking over New Vegas, saving the dam, whatever, and says "Excuse me boys, I have to go and see what this thing over here is, would you mind not attacking for a few minutes?" You can't just bugger off and hope that some one else doesn't come in and totally alter the landscape while you are off.
As for the speakers, yeah, you can't tell me Elijah wasn't smart enough to find a way to filter that signal out, and why couldn't I put the mute girl back into the auto doc instead of having to find a special one. I want my $9.99 back.
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Janine Rose
 
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Post » Thu May 06, 2010 1:16 pm

New Vegas DLCs are different though, in that they are actually part of the storyline. Obsidian made this huge story, then cuts bits out to put into DLCs. Rather than make a story, and the DLCs are an afterthought (like in Fallout 3). So strictly speaking, you going off to fight another courier IS already part of the story, it's not a case of you running off to do something else just before the battle. If you remember, the first person you meet in Primm tells you about the other courier... the only reason it's not a quest is because they removed it for the DLC.

It's no more a diversion than you going off to help the supermutants is. They could have cut out the Supermutant village and put in back in as a DLC, for example. or the Enclave remnants. These things aren't essential to your basic "save New Vegas, take over the dam" story either. But in the end they chose other things to cut out, Father Elijah, The other courier, etc
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Joanne
 
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Post » Thu May 06, 2010 9:46 pm

PLEASE, no more speakers i beg you. I'd like to be able to bring a follwer back to the Mojave, swear i spent ages looking for the ghoul before somebody telling me he's not in vegas, and id like more things addedto the mojave.
i enjoyed DM storyline but was a bit dissapointed at the lack of enemy's and new weapon's.
And.........

HOW ABOUT A F***ING GHOST SUIT!!!!!!!!
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Crystal Clear
 
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Post » Thu May 06, 2010 9:14 am

Twisters that reduce health.
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sas
 
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Post » Thu May 06, 2010 2:47 pm

I had to pick a well written story with a few new toys. The rest of them sound like another Dead Money add on or at worst another ME Kasumi. Personally I think my poll option is a bit of an understatement.

I would like to see: an improvement with the story, an actual extension to make the game open ended so you don't have to stop playing your character. A small level cap increase, five more levels would be nice to round off some characters.

Would love to see more Enclave elements, and actually be able to side with them for once (biggest gripe about FO3). More insight on the Legion. As much as I hate them there is no incentive to help them besides player bias. The next DLC to actually reward us with loot that's useful. For a treasure hunt, the treasure was surely pathetic. Hell, even Mass Effect Two and Fable could continue, even with their specific endings.

I would like the next patch to not be a weapons nerf, and I would like to see more Alien weapons ammo. If you are going to have a unique weapon, then don't make it weak with the limited ammo capacity.

Also, I would like random encounters. I would also like more than one skirmish between the NCR/Brotherhood/Legion/Boomers than once every week or two. I once got attacked by a Legion hit squad, only to watch them get burned by the Boomers. I would like to see more interaction in the game with itself and not just me.

As for the DLC being part of the story, how? It branches off the Brotherhood and Veronica, who can easily be avoided until half the factions ask you to kill them. In which case, it's relevance is of little value as you can secure the Mojave without going to the Sierra Madre. As for the other Courier, he hasn't showed up yet, there is nothing about him that's relevant. His description matches a character that was cut out, which is never good. There's a difference in DLC that was meant to fill in gaps, and then information that is just dumped on because someone had some strange idea that people would understand that "Hurr, he's another courier, trying to get the chip or whatever". Now, say the other courier plans to threaten the Mojave with the tech acquired from the Big Empty. The Enclave, has squads in an outpost near the Mojave who have not evacuated to the East and are planning a move. Something relevant like this would be good, but Dead Money? It has no relevance, it's a folklore that turned into a Death Trap on the basis of a Treasure hunt. A treasure hunt that has little reward in the end for the player that can't even continue to play after beating the game. Elijah was an isolated threat who couldn't achieve his goals without the courier's intervention. The other Courier, bearing a message for the other? What message, a bullet saying I own this land? We already have enough people trying that, please come up with something else that's something relevant, and if not, something actually fun.

Edit: Fixing mistakes
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darnell waddington
 
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Post » Thu May 06, 2010 7:08 pm

alien dlc always come with awsome weapons!
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Miragel Ginza
 
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Post » Thu May 06, 2010 11:20 am

42 ;P
Want the dlc to be a good story like DM and then a few extra energy weapons =)
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Katie Louise Ingram
 
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Post » Thu May 06, 2010 10:08 pm

I want a open world to explore, with multiple quests. I don't want one linear quest line added, because those are a waste of my money. Give me something like Point Lookout from FO:3
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Jesus Lopez
 
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Post » Thu May 06, 2010 11:56 pm

Balance is needed in a singleplayer game too.

Halo, Fable, Prototype, MGS, GTA, Dragon Age, Assassins creed. All these games and more had extremely unbalanced campaigns. Halo your a tank, Fable you level up to where enemies aren't a challege(Same for Dragon Age), MGS you can use stealth(AI are stupid), GTA is a given, Assassins creed although it was a sort of level up process, due to the Counter Attack and Dodge your invincible, Prototype your practically an indestructible god. Again all extremely tipped in the players favor and all some of the best games ever created. Balance isn't exactly needed as long as you can increase the difficulty(In which case give us some godly weapons , armor that still look sixy unlike the original enclave look, perks) just give me some tougher opponents!
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Manuela Ribeiro Pereira
 
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Post » Thu May 06, 2010 2:07 pm

I voted for the 4th option down, but it was a tough choice. I genuinely enjoyed the uniqueness of the radio collars and the challenge it provided. This aspect was particularly fun with the realistic lighting mods. The dark areas became truly dark (like they were supposed to be - ) and finding them became more fun.

Speaking of lighting effects, it absolutely boggles my mind why realistic lighting (like what some of the community mods provide) isn't implemented in the vanilla game. These types of mods are usually the first to be made and the most downloaded. Wonder what gives.
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Laura-Jayne Lee
 
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Post » Thu May 06, 2010 3:06 pm

Balance isn't exactly needed as long as you can increase the difficulty(In which case give us some godly weapons , armor that still look sixy unlike the original enclave look, perks) just give me some tougher opponents!

Uh-huh, and what if you already play on the hardest difficulty presented in the game and it's still unbalanced?
Both in terms of combat and in terms of RP gameplay
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Mason Nevitt
 
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Post » Fri May 07, 2010 12:15 am

Speaking of lighting effects, it absolutely boggles my mind why realistic lighting (like what some of the community mods provide) isn't implemented in the vanilla game. These types of mods are usually the first to be made and the most downloaded. Wonder what gives.



"These types of mods are usually the first to be made" - you answered the question right there. ;)
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kasia
 
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Post » Thu May 06, 2010 1:57 pm

"These types of mods are usually the first to be made" - you answered the question right there. ;)

True enough, but I still find it a bit lazy that devs don't even try. If a PC nerd, working with a home PC can make this happen, then a team using sophisticated software should have 0 issues. Just my opinion. Maybe it's due to the XBOX 360's limitations?
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Cody Banks
 
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Post » Thu May 06, 2010 2:56 pm

Uh-huh, and what if you already play on the hardest difficulty presented in the game and it's still unbalanced?
Both in terms of combat and in terms of RP gameplay

I repeat... Tougher enemies Damage and Healthwise. I don't want a bullet sponge but I want something that can hurt me. And you play on hardcoe mode with highest difficulty and you think it's to easy. By to easy, I mean NEVER dying and you can just run through it?
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xx_Jess_xx
 
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Post » Thu May 06, 2010 4:15 pm

1. I repeat... Tougher enemies Damage and Healthwise. I don't want a bullet sponge but I want something that can hurt me.

2. And you play on hardcoe mode with highest difficulty and you think it's to easy.
By to easy, I mean NEVER dying and you can just run through it?

1. Upping enemies DT would make them into a different kind of bullet sponge than FO3's ones were.
And upping their damage to PL level would just be annoying since a BB gun from a hillfolk could do 40 damage.
Giving them better weapons muffs up the economy worse than it already is.
Giving them better tactics could work but can that be done with Gamebryo?

2. "Run through it"?
Anyway, no I rarely die, only opponents worthy are deathclaws and those are limited to specific areas which I steer clear off until I'm ready for them.
Other than that then yeah it's too easy.

Point was that balance is needed in a video game, even if it's singleplayer.
And that certain things from the previous game were removed and/or tweaked for this balance.
The reply I made that you quoted on was to a guy wanting the old stuff back that greatly unbalanced FO3 in the RPG areas.
It was not specifically about combat balance.
He stated that he thought it was wrong to remove those as he likes to build a demi-god character.
And it was to that that I said "Singleplayer needs balance too."
Not just in combat but also in the RPG aspect.

What I would like is hardcoe Mode +1, Nightmare Mode and Extreme Mode.
But I doubt they're gonna add any of those so IMO New Vegas is a lost cause when it comes to combat balance.
Self-gimping is the only solution and a bad solution at that.
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Trista Jim
 
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Post » Thu May 06, 2010 3:20 pm

Yao Gui.

Seriously, we're about to go to a national park and there better be some Yao Gui in those woods. If not, then apparently bears only exist in the eastern United States.
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GEo LIme
 
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