what do you hope they have omitted from F3?

Post » Wed Aug 18, 2010 12:03 pm

Don't write "EMPTY" on a searchable container. Took away from the immersion in my opinion.
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JaNnatul Naimah
 
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Post » Wed Aug 18, 2010 11:33 pm

The frequent crashing. The only game I know of that crashed more than Fallout 3 was Knights of the Old Republic. Obsidian cleaned up most of the crashing in KOTOR 2, but they replaced it with missing content. Hopefully that's not the case with New Vegas.

Took away from the immersion in my opinion.

"Immersion" is such an overused word. I think suspension of disbelief is a better term to use. Anyway, I don't think they're going to get rid of that. I hate games that don't put "empty" on containers. It's harder to clear out an area with plenty of loot.

Also, I believe the repair system in Fallout 3 was broken. I absolutely HATE unique items, because it means I either can't repair them, or I have to comb the area for items that I can repair it with. I think they should have stayed with the Oblivion system, but maybe added onto it where you could only repair a certain item if your skill was high enough, instead of needing a completely new item to repair it. That makes little sense to me.
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Eve(G)
 
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Post » Wed Aug 18, 2010 11:50 pm

buildings staying empty after you've killed everything in there.

how about some mole-rates moving on and eating the bodies?

If the slaves leave the temple of the union, a while later raiders or wastelanders will move in and make it their home.
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no_excuse
 
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Post » Thu Aug 19, 2010 12:51 am

I'm getting the feeling you want NV to be turn-based and run off of fallout 1&2's engine also.

.... uh what? well okay if you feel that way. I do not know why.
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scorpion972
 
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Post » Wed Aug 18, 2010 1:36 pm


- Unmotivated exploring is something I hope Obsidian has looked into. Endless caves and officebuildings didn't really feel rewarding or interesting in a long run. If the exploring was more quest- instead of idleness related, it would at least help in actually wanting to see all the random stuff scattered in the map.



I totally agree. This is what really bothered me about FO3. So much of the map was useless to the plot, there was no reason to explore it other than curiosity. I'd rather have a smaller map and a longer plot than a large map and a short plotline. Also, the missions and interiors were too repetative.
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Dj Matty P
 
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Post » Wed Aug 18, 2010 6:44 pm

I think the only thing that really annoyed me was the A.I constantly blocking the doorway. Very annoying lets hope they fix that problem or my follower/companion may have a little "accident"
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Maddy Paul
 
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Post » Thu Aug 19, 2010 3:12 am

I agree, it would be much more challenging to have to figure out which of the three same raiders was the real one, or maybe alcohol poisoning or uncontrolled projectile vomiting.


well for the survival mode i guess its a reason to stay in town and finish your stuff

i hope the get rid of the glitches although fawkes's glitch was awesome since VH made a rad roach take 1 bar health!( i had a low endurance.)
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Kyra
 
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Post » Wed Aug 18, 2010 5:41 pm

I totally agree. This is what really bothered me about FO3. So much of the map was useless to the plot, there was no reason to explore it other than curiosity. I'd rather have a smaller map and a longer plot than a large map and a short plotline. Also, the missions and interiors were too repetative.


OR LIKE WJAT THEY DID IN OBLIVION, THEY HAVE A CHEST (LOCKED) AT THE END OF THE CAVE AND THERE'S A FAIR AMOUNT OF TREASURE IN IT!!!
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Gwen
 
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Post » Thu Aug 19, 2010 3:08 am

buildings staying empty after you've killed everything in there.

how about some mole-rates moving on and eating the bodies?


but then what if you cleared out the waste land and only got 5 lvl? then that means the main quest line is useless
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Ashley Campos
 
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Post » Wed Aug 18, 2010 5:33 pm

I totally agree. This is what really bothered me about FO3. So much of the map was useless to the plot, there was no reason to explore it other than curiosity. I'd rather have a smaller map and a longer plot than a large map and a short plotline. Also, the missions and interiors were too repetative.


Not to sound hostile, but I disagree with this completely.

For me the whole charm of the game was the massive world and the ability to go wherever I wanted. I loved poking around even in random office buildings, because there was always SOMETHING interesting tucked away. The whole exploration element is a huge part of the game; to take that away in favor of a more "on rails" approach would destroy the whole heart of the series.

Fallout is great because you can do whatever you please; you can literally never continue the main plot in FO3 and still have a good time playing the game, if you so choose.
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gandalf
 
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Post » Thu Aug 19, 2010 1:54 am

- Trophies that give bonuses like the Bobbleheads with stats (though I liked the bobleheads, I hated the stat gains).
- Any item like the ghoul mask that neutralizes one entire race of enemy and makes areas too easy.
- Game Bugs.
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Zach Hunter
 
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Post » Wed Aug 18, 2010 2:09 pm

That was one of the best quests in the entire game simply because it showed the grey morals character of Fallout and it showed you that sometimes not interfering was the best course of action.


This http://www.shamusyoung.com/twentysidedtale/?p=2010 is a good description of my thoughts about the tenpenny tower.
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JaNnatul Naimah
 
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Post » Wed Aug 18, 2010 7:19 pm

It doesn't matter how challenging you want it, it should be optional, not forced.

Key words: Role Playing Game (RPG)


RPG doesn't equate to "everythings optional".
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A Lo RIkIton'ton
 
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Post » Wed Aug 18, 2010 8:01 pm

This http://www.shamusyoung.com/twentysidedtale/?p=2010 is a good description of my thoughts about the tenpenny tower.
That's quite an article, and quite a page if you read all the comments. My experience with Ten Penny Towers was much the same. ~Miserable design.

RPG doesn't equate to "everythings optional".
:thumbsup:
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Kayla Bee
 
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Post » Wed Aug 18, 2010 7:54 pm

This http://www.shamusyoung.com/twentysidedtale/?p=2010 is a good description of my thoughts about the tenpenny tower.


While I enjoyed the unexpected, morally ambiguous ending I received for this quest, I do also have to agree with this article. In fact, I think many of the FO3 quests could use some improvement. From the bits I've read about New Vegas though, the quests do sound better, and there is more of a sense of a cohesive world.
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Chavala
 
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Post » Wed Aug 18, 2010 2:17 pm

hmm yeah. Everyone says FO1 and FO2 had the best stories. Sales alone indicate that FO3 had the best mechanics/engine. What you're getting in New Vegas is essentially the best of both, the engine and the storytelling - which is why I am looking forward to it.

I dunno about the ghouls. Some of those were as racist as the people they complained about (and since a lot of them were 200 years old, they really should know better)
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Dalley hussain
 
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Post » Wed Aug 18, 2010 11:28 pm

- Any item like the ghoul mask that neutralizes one entire race of enemy and makes areas too easy.

Apparently the concept of the word 'optional' escapes half of this forum, huh?

@Niamh- New here AND making sense? I like it.Welcome to the forums. Anywho, I agree, Fallout New Vegas's story looks like it's gonna knock Fallout 3's story out of the ballpark. (I liked 3's story, but I do admit it was a rather typical story type) And I love Fallout 3's engine. So older Fallout story, newer Fallout graphics? I like this.
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Leah
 
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Post » Thu Aug 19, 2010 2:07 am

Only thing I didn't like was by level 30 you had almost every skill maxed out that made it so that basically every character I created ended up almost completely the same. Now with what Josh has said we'll be able to make unique characters that don't max out every skill by max level, have unique builds, and most importantly (to me at least) not having the same exact perks because there wasn't a whole lot of directions you could go with the perks in Fallout 3 by level 30 you had pretty much all of them good or crappy ones.

Alas my problem has already been solved by Obsidian so now all I have to worry about is the dreadful wait to finally get to play the game. :tops:
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JERMAINE VIDAURRI
 
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Post » Thu Aug 19, 2010 1:53 am

Only thing I didn't like was by level 30 you had almost every skill maxed out that made it so that basically every character I created ended up almost completely the same. Now with what Josh has said we'll be able to make unique characters that don't max out every skill by max level, have unique builds, and most importantly (to me at least) not having the same exact perks because there wasn't a whole lot of directions you could go with the perks in Fallout 3 by level 30 you had pretty much all of them good or crappy ones.

Alas my problem has already been solved by Obsidian so now all I have to worry about is the dreadful wait to finally get to play the game. :tops:

Eh, to be honest, if you balance out your playing, you beat all of the DLCs roughly around level 21, at that point, you survive aliens, a high combat sim with no safety protocols, hill billys with hides the enclave should coat their power armor with, a burnt out hellhole with a river with more rads than a nuclear waste dump, and rain satellite hell on the Enclave, after all that, is there REALLY anymore room for character building after all that? :laugh: :laugh: :laugh:
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sexy zara
 
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Post » Wed Aug 18, 2010 6:03 pm

survival mode.

Harcore Mode.

but then what if you cleared out the waste land and only got 5 lvl? then that means the main quest line is useless

Clearing out the entire wastes will surely leave you at lvl 30 sooner than later.
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Mandy Muir
 
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Post » Wed Aug 18, 2010 10:57 pm

I hope you don't have to make your character in the dark like in Oblivion/FO3, I nearly always end up with wierd patches on their face, or there lips/cheeks are always to light.
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Tyler F
 
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Post » Wed Aug 18, 2010 7:13 pm

hmm yeah. I can run FO3 in full rez, with downloaded high-rez textures, EVE etc, ten supermutants firing gatling lazers at me, but that "change hair/race" screen always killed my machine, brought it to a laggy slushy halt. No idea why.
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Steph
 
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Post » Thu Aug 19, 2010 3:10 am

hmm yeah. I can run FO3 in full rez, with downloaded high-rez textures, EVE etc, ten supermutants firing gatling lazers at me, but that "change hair/race" screen always killed my machine, brought it to a laggy slushy halt. No idea why.


Is that your character in your pic thingy? Looks cool :goodjob:
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Karine laverre
 
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Post » Thu Aug 19, 2010 1:28 am

yes thankee! 100 hours and counting on the old girl. All credit to Mr Ling for the cool hat :mohawk:
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Lilit Ager
 
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Post » Wed Aug 18, 2010 5:44 pm

Not to sound hostile, but I disagree with this completely.

For me the whole charm of the game was the massive world and the ability to go wherever I wanted. I loved poking around even in random office buildings, because there was always SOMETHING interesting tucked away. The whole exploration element is a huge part of the game; to take that away in favor of a more "on rails" approach would destroy the whole heart of the series.

Fallout is great because you can do whatever you please; you can literally never continue the main plot in FO3 and still have a good time playing the game, if you so choose.


Not hostile at all. My only problem is that the exploration was ultimately pointless (for me). I thought that some of the discoveries you could make were interesting, but they didn't go anywhere. For example, ...the building where you experience flashbacks from someone else's life, that was really cool. But it didn't go anywhere after that. I'd have liked these things tied into the plot or a sub-plot. And many of the locations had even less going on than that building.
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Becky Palmer
 
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