» Thu Jul 28, 2011 2:03 am
1. Being able to convert one type of plant into another (i.e. Salient Green and the Biological Research Station)
2. Junk item recycling (through Muggy, the Book Chute, and the Toaster)
3. The Auto-Doc and all of it's options.
4. The personality modules in the Sink (and the ability to shut them up when you're just not in the mood).
5. The Brains
6. The Sink base in general (but they need to fix the damned vendor)
7. The humor
Something I wish they considered (well, they might have, but decided against it for whatever reason):
Allowing Roxie to join you anywhere in Big MT and giving her the usual companion options (i.e. tactics, carrying capacity, etc). I'm not fussed about not being able to bring my Mojave companions to Big MT. I've become accustomed to not being able to bring main-game companions into DLC territory ever since Fallout 3. But since many players are going to be taking Big MT as their new home, at least give us a companion in Big MT who isn't restricted to the interior of a single building. I'd like to take Roxie hunting in Big MT with me. Take her to the Sink, set out a dog bowl for her, and see some amusing interactions between her and Muggy.