What do you like to happen once you clear a dungeon?

Post » Tue Mar 01, 2011 7:36 am

Personaly i like return to fight again. What do you guys like?
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Tracy Byworth
 
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Post » Tue Mar 01, 2011 4:32 am

Yeah, in OB, I cleared the same dungeons a couple of times each for loot to sell, use etc. It's wasted imo, if you never go there more than once.
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Victor Oropeza
 
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Post » Tue Mar 01, 2011 2:50 am

Where's the poll? :happy:

Never return later. Repetetiveness makes me puke :yucky: .
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Gwen
 
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Post » Tue Mar 01, 2011 4:35 pm

im on psp internet so can not make a poll sorry
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marie breen
 
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Post » Tue Mar 01, 2011 6:13 pm

I never return to the same dungeons, simply because none of them were fun enough to go trough more than one time. Although this may change in Skyrim since dungeons are supposed to be more unique
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Motionsharp
 
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Post » Tue Mar 01, 2011 5:06 am

I'd like them to respawn. I'm a fan of immersion and realism, but having dungeons respawn make it so the replay value is higher to me. Plus, it's "realistic" in a way, I mean, new bandits will come and set up camp.
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Bedford White
 
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Post » Tue Mar 01, 2011 4:17 pm

If I walk in to a dungeon, (no more doors to enter cave's please) open the mini-map and notice i've been here before, I turn around and walk back out.
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Flash
 
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Post » Tue Mar 01, 2011 3:52 pm

I've never returned to any dungeon at any time with the same char in any TES game. Why? Because I'm a fan of unique experiences and frankly once I've been a place, I've gotten any potential unique treasures there are, and seen any potential unique sights there are to be seen, so I'm done with it.
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Hazel Sian ogden
 
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Post » Tue Mar 01, 2011 9:33 am

im on psp internet so can not make a poll sorry

PSP? Really? :) Well, I suppose that IS a good way to allways stay in sync with the latest news :lol:
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Wayne W
 
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Post » Tue Mar 01, 2011 11:24 am

if its safe enough I'd go for making it a hideout :D
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marie breen
 
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Post » Tue Mar 01, 2011 10:29 am

Id say after clearing it out enough turning it into a hideout would be cool. Also having to clear out your hideout every once in a while because of dirty bandit squatters.
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Jade
 
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Post » Tue Mar 01, 2011 4:12 am

Could respawn for all I care, I'll only go through them once anyway, but they should handle the respawns carefully so people don't farm very high quality items and breaks the game.
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Jamie Moysey
 
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Post » Tue Mar 01, 2011 2:56 pm

To me dungeon respawns are esential. Considering there one of the main feature of TES games. And ppl wont be farming dungeons as they lock to the lvl u enter at
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keri seymour
 
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Post » Tue Mar 01, 2011 6:46 am

Have it like Oblivion or have the occupants change when things get respawned.
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Tiffany Holmes
 
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Post » Tue Mar 01, 2011 6:45 pm

To me dungeon respawns are esential. Considering there one of the main feature of TES games. And ppl wont be farming dungeons as they lock to the lvl u enter at


Are you referring to Skyrim employing that "level-locking" function for dungeons? Because I know that wasn't in Oblivion....
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My blood
 
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Post » Tue Mar 01, 2011 2:56 pm

I've never returned to any dungeon at any time with the same char in any TES game. Why? Because I'm a fan of unique experiences and frankly once I've been a place, I've gotten any potential unique treasures there are, and seen any potential unique sights there are to be seen, so I'm done with it.

...yeah, because dungeons in Oblivion were all very unique LOL.
Once you went to ONE dungeon, you pretty much saw them all.
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Kit Marsden
 
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Post » Tue Mar 01, 2011 5:43 pm

@The terror of death - oblivions respawn system was great, the only thing that need improving is to make it longer for things to respawn.
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Gracie Dugdale
 
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Post » Tue Mar 01, 2011 7:52 am

it would be awesome if you found a dungeon and it was filled with Ex. trolls...and you slaughter them. and maby a week later some bandits or a evil mage :rock: found and made it there/his/her home...:P
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Umpyre Records
 
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Post » Tue Mar 01, 2011 7:43 am

Are you referring to Skyrim employing that "level-locking" function for dungeons? Because I know that wasn't in Oblivion....

I was refering to skyrim, although oblivion had some sort of lvl locking. Im lvl 52 but In an alyied ruin called lindi (i think) i still find 2-3 headless zombies on every visit
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Sophie Miller
 
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Post » Tue Mar 01, 2011 2:44 pm

I would like them to respawn, but only if you don't go back for awhile. That way, if you decide to make one a hideout and return there once in awhile, creatures won't respawn. However, if you stay away for an extended amount of time, you may have to battle your way back to your goods :)
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maria Dwyer
 
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Post » Tue Mar 01, 2011 5:55 pm

to claim it as a home
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Jose ordaz
 
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Post » Tue Mar 01, 2011 2:42 pm

I would like it if humanoid NPC's had names and did not respawn, like in Morrowind.
Killing yet another copy paste guy named 'bandit' is a little meh, compared to people actually having names. Makes them just that little more.. alive.

I think its logical that monsters, daedra and undead respawn after a while though.
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louise tagg
 
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Post » Tue Mar 01, 2011 10:48 am

I would also like to know if there is any one who wants dungeon respawns as much as me lol
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suzan
 
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Post » Tue Mar 01, 2011 8:16 pm

I love to go the aylied ruins and take my CS companions with me. gets real epic watching my homesta's die.... Rest in peace Jimmy, Leon, Mike, Davie, David, George, Jorge, Marcus, John A., John D., and many others.
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Robert Bindley
 
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Post » Tue Mar 01, 2011 3:31 pm

@The terror of death - oblivions respawn system was great, the only thing that need improving is to make it longer for things to respawn.

A question of taste. I had the respawn rate to 24 hours instead of 72. On the other hand I play with time at 1/10 instead of at 1/30.
I would also like to know if there is any one who wants dungeon respawns as much as me lol

Probably me. If it's not in game and no other one mods this fast I'll mod it myself.
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Ricky Meehan
 
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