I never return to the same dungeons, simply because none of them were fun enough to go trough more than one time. Although this may change in Skyrim since dungeons are supposed to be more unique
I'd like them to respawn. I'm a fan of immersion and realism, but having dungeons respawn make it so the replay value is higher to me. Plus, it's "realistic" in a way, I mean, new bandits will come and set up camp.
I've never returned to any dungeon at any time with the same char in any TES game. Why? Because I'm a fan of unique experiences and frankly once I've been a place, I've gotten any potential unique treasures there are, and seen any potential unique sights there are to be seen, so I'm done with it.
Id say after clearing it out enough turning it into a hideout would be cool. Also having to clear out your hideout every once in a while because of dirty bandit squatters.
Could respawn for all I care, I'll only go through them once anyway, but they should handle the respawns carefully so people don't farm very high quality items and breaks the game.
To me dungeon respawns are esential. Considering there one of the main feature of TES games. And ppl wont be farming dungeons as they lock to the lvl u enter at
To me dungeon respawns are esential. Considering there one of the main feature of TES games. And ppl wont be farming dungeons as they lock to the lvl u enter at
Are you referring to Skyrim employing that "level-locking" function for dungeons? Because I know that wasn't in Oblivion....
I've never returned to any dungeon at any time with the same char in any TES game. Why? Because I'm a fan of unique experiences and frankly once I've been a place, I've gotten any potential unique treasures there are, and seen any potential unique sights there are to be seen, so I'm done with it.
...yeah, because dungeons in Oblivion were all very unique LOL. Once you went to ONE dungeon, you pretty much saw them all.
it would be awesome if you found a dungeon and it was filled with Ex. trolls...and you slaughter them. and maby a week later some bandits or a evil mage :rock: found and made it there/his/her home...
Are you referring to Skyrim employing that "level-locking" function for dungeons? Because I know that wasn't in Oblivion....
I was refering to skyrim, although oblivion had some sort of lvl locking. Im lvl 52 but In an alyied ruin called lindi (i think) i still find 2-3 headless zombies on every visit
I would like them to respawn, but only if you don't go back for awhile. That way, if you decide to make one a hideout and return there once in awhile, creatures won't respawn. However, if you stay away for an extended amount of time, you may have to battle your way back to your goods
I would like it if humanoid NPC's had names and did not respawn, like in Morrowind. Killing yet another copy paste guy named 'bandit' is a little meh, compared to people actually having names. Makes them just that little more.. alive.
I think its logical that monsters, daedra and undead respawn after a while though.
I love to go the aylied ruins and take my CS companions with me. gets real epic watching my homesta's die.... Rest in peace Jimmy, Leon, Mike, Davie, David, George, Jorge, Marcus, John A., John D., and many others.