What do you like more?

Post » Fri Feb 18, 2011 8:37 pm

You made this the wrong kind of poll. Everyone can select both of them.


You made this the wrong kind of poll, you can't select "none of the above".
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Tiffany Carter
 
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Post » Fri Feb 18, 2011 8:14 pm

I love my werewolf Nord in Morrowind/Bloodmoon as well:) I still have her, but ya, *She's new? I hate getting corrupt files!!!:( *

About the killing a Quest NPC, they should just make it so that they don't die, like they just get knocked out, sure it may not make sense but hey its better than breaking the game if you can't beat the main story you know?



No, no, no, no, no. Don't mean to break the topic, but no immortal NPCs. Everyone can die, if you break a quest, then you've learned your lesson for next time. No immortal NPCs.

Pleaaaaaase?
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Sammi Jones
 
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Post » Sat Feb 19, 2011 6:44 am

Tuff decision for me, I just picked Vamps. I like the ferociousness of werewolves though.
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chloe hampson
 
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Post » Fri Feb 18, 2011 6:18 pm

No, no, no, no, no. Don't mean to break the topic, but no immortal NPCs. Everyone can die, if you break a quest, then you've learned your lesson for next time. No immortal NPCs.

Pleaaaaaase?


Ok, that makes sense but what happens if you kill them? I mean I normally just stayed away from any NPCS that look important when I was a werewolf....

Person who talked about were sharks, scary picture!
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casey macmillan
 
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Post » Sat Feb 19, 2011 12:04 am

That's generally what I'd expect to happen if I'm a werewolf.

And originally you said being a werewolf runs a big risk of accidentally killing a main quest NPC.


Look, don't get me wrong, I absolutely love the traditional concept of werewolves. However, it really can get irritating when it comes to gameplay. I mean you really didn't get many benefits from being a werewolf, if I remember correctly, anyways. In my opinion, they did not make being a werewolf worth it. It also seriously took away from actually playing the game.
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StunnaLiike FiiFii
 
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Post » Sat Feb 19, 2011 6:50 am

Look, don't get me wrong, I absolutely love the traditional concept of werewolves. However, it really can get irritating when it comes to gameplay. I mean you really didn't get many benefits from being a werewolf, if I remember correctly, anyways. In my opinion, they did not make being a werewolf worth it. It also seriously took away from actually playing the game.

Just from what I remember, playing a werewolf. It seemed like I was a lot more powerful in werewolf form, ad I didn't find it frustrating, I found it fun. But, that's because I became a werewolf on purpose.

If you didn't catch it on purpose, I guess it would be frustrating. But, it's a disease, so it's supposed to be an inconvenience.

How would you prefer they do it? Have you be able to turn whenever you want? Where's the fun in that?
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Jacob Phillips
 
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Post » Sat Feb 19, 2011 5:45 am

Just from what I remember, playing a werewolf. It seemed like I was a lot more powerful in werewolf form, ad I didn't find it frustrating, I found it fun. But, that's because I became a werewolf on purpose.

If you didn't catch it on purpose, I guess it would be frustrating. But, it's a disease, so it's supposed to be an inconvenience.

How would you prefer they do it? Have you be able to turn whenever you want? Where's the fun in that?


How about not every night? Also, yeah, you're a lot more powerful. So? Can you do anything special? No. Even if you killed something you couldn't get any loot...
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Matt Terry
 
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Post » Fri Feb 18, 2011 8:19 pm

How about not every night? Also, yeah, you're a lot more powerful. So? Can you do anything special? No. Even if you killed something you couldn't get any loot...

Why would you notice or collect loot when you've been reduced to the primal mindset of a wolf?

And what special thing do you think a werewolf is supposed to be able to do? Fly? Shoot fire out it's butt? It's a werewolf. It transforms and eats people.

And I didn't mind the change being every night. I guess it could be once a week or something, though. Whatever. I don't even know what kind of point you're trying to make anymore.
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Sarah Knight
 
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Post » Sat Feb 19, 2011 2:59 am

Why would you notice or collect loot when you've been reduced to the primal mindset of a wolf?

And what special thing do you think a werewolf is supposed to be able to do? Fly? Shoot fire out it's butt? It's a werewolf. It transforms and eats people.

And I didn't mind the change being every night. I guess it could be once a week or something, though. Whatever. I don't even know what kind of point you're trying to make anymore.


Just a guess but I don't think he likes werewolves like me and you do :obliviongate:
I want it to be more traditional, like changing only during a full moon but that may be to much work for the devs to have a moon cycle but it would be kool none the less :celebration: or like I said before if you do become on every night and if there was a moon cycle *why not just change during the full moon than?XD* than you get a +10 extra boost to the skills that have already been boosted...

I just hope this time your stuff stacks, in Morrowind I have a character with 100 acrobatics which is reduced down to 80 in werewolf form and her strength is 220 than it goes down to 150 in werewolf form
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Rob
 
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Post » Sat Feb 19, 2011 8:35 am

Just a guess but I don't think he likes werewolves like me and you do :obliviongate:
I want it to be more traditional, like changing only during a full moon but that may be to much work for the devs to have a moon cycle but it would be kool none the less :celebration: or like I said before if you do become on every night and if there was a moon cycle *why not just change during the full moon than?XD* than you get a +10 extra boost to the skills that have already been boosted...

I just hope this time your stuff stacks, in Morrowind I have a character with 100 acrobatics which is reduced down to 80 in werewolf form and her strength is 220 than it goes down to 150 in werewolf form

I think once a full moon is how it worked in Daggerfall. I think.

With a timescale as slow as Morrowind and Oblivion's, I think once a full moon wouldn't be often enough.
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Tiffany Castillo
 
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Post » Sat Feb 19, 2011 4:15 am

I only know what the vampires are like but I'm more interested in the werewolves. I'd prefer if both were in the game and had quests besides the cure.
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Kelsey Hall
 
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Post » Sat Feb 19, 2011 6:08 am

I voted werewolf. I like being able to watch the rising sun without burning. Plus werewolves look pretty awesome.

Using a mod for Morrowind, the transformation can be only on full moons. A lot more fun like that, if you ask me. (Can make werewolf stats stack too.)
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Kate Murrell
 
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Post » Sat Feb 19, 2011 5:23 am

I voted werewolf. I like being able to watch the rising sun without burning. Plus werewolves look pretty awesome.

Using a mod for Morrowind, the transformation can be only on full moons. A lot more fun like that, if you ask me. (Can make werewolf stats stack too.)

How often does a full moon happen in Morrowind?
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Kate Norris
 
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Post » Sat Feb 19, 2011 1:29 am

How often does a full moon happen in Morrowind?


I want to know this 2, dang than why did I just order Oblivion for PC T___T
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Luis Longoria
 
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Post » Sat Feb 19, 2011 2:13 am

How often does a full moon happen in Morrowind?

In Oblivion, it's 3 consecutive nights out of 24. Both moons follow the same cycle speed, so both are full (or not) at the same time. In Morrowind, it's a bit more complex. I believe Masser has a 24-day cycle like in Oblivion, but Secunda cycles 1.2x faster, so it's not fully synchronized (McAsmod's werewolf mod actually made use of this to have varying bonuses for the transformation, depending on the fullness of the moons when you changed).
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Jessie Rae Brouillette
 
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Post » Sat Feb 19, 2011 7:06 am

In Oblivion, it's 3 consecutive nights out of 24. Both moons follow the same cycle speed, so both are full (or not) at the same time. In Morrowind, it's a bit more complex. I believe Masser has a 24-day cycle like in Oblivion, but Secunda cycles 1.2x faster, so it's not fully synchronized (McAsmod's werewolf mod actually made use of this to have varying bonuses for the transformation, depending on the fullness of the moons when you changed).


I knw this doesn't belong here but if I get a werewolf mod for Oblivion than which werewolf mod would be the one where I don't turn into a werewolf except for the full moons nights?
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laila hassan
 
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Post » Sat Feb 19, 2011 7:16 am

In Oblivion, it's 3 consecutive nights out of 24. Both moons follow the same cycle speed, so both are full (or not) at the same time. In Morrowind, it's a bit more complex. I believe Masser has a 24-day cycle like in Oblivion, but Secunda cycles 1.2x faster, so it's not fully synchronized (McAsmod's werewolf mod actually made use of this to have varying bonuses for the transformation, depending on the fullness of the moons when you changed).

But is this based on actual Nirnian (shut up I can type that if I want) astral mechanics, or is it just how the in-game sky textures happen to look? While I was admittedly never paying attention to the moon cycles, I only remember ever looking up and seeing big full moons.
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Lily
 
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Post » Sat Feb 19, 2011 2:11 am

No, no, no, no, no. Don't mean to break the topic, but no immortal NPCs. Everyone can die, if you break a quest, then you've learned your lesson for next time. No immortal NPCs.

Pleaaaaaase?

So long as the NPCs can't kill eachother or themselves. Gosh Darn radiant AI. Player killing only. And the player should receive some indication that the NPC is an essential.

Most people can agree on this subject. At first I was opposed, but I have learned the error of my ways.

I think once a full moon is how it worked in Daggerfall. I think.

With a timescale as slow as Morrowind and Oblivion's, I think once a full moon wouldn't be often enough.

How about turning into a werewolf whenever the fudgesicles you want. Like being a vampire, you always have the benefit of awsomness, but you have to feed to keep the benefits.

However, with vampires you actually grew stronger the more you resisted, with the exception of fire resistance and sun damage. This was stupid, you should get weaker. It just makes being a vampire more annoying than anything. Healthy vampires should look attractive, not like skeletons. But as you grow weaker you look increasingly ugly.

I haven't had much experience with werewolves to suggest anything other than PLEASE PUT THEM IN TES 5!
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Sheila Reyes
 
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Post » Fri Feb 18, 2011 11:41 pm

But is this based on actual Nirnian (shut up I can type that if I want) astral mechanics, or is it just how the in-game sky textures happen to look?

It's how the in-game textures happen to look. I'm not deep into the lore to know if it's considered a full moon for those three nights, or if it's just a game mechanic to have 5 shaded variants per moon instead of 13. But in either case, in Morrowind, it's 24 days for Masser to cycle and 20 for Secunda. In Oblivion, it's 24 days for both.

In Daggerfall, FWIW, a moon cycle is 32 days, The two moons are constantly 4 days away from each other, and you change for a full day when one of them is full, instead of just for the night.That means you'll change 28 days after your last time, and again 4 days after that (including the day as a were-creature). http://uesp.net/wiki/Daggerfall:Lycanthropy, for more information.
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how solid
 
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Post » Fri Feb 18, 2011 11:13 pm

It's how the in-game textures happen to look. I'm not deep into the lore to know if it's considered a full moon for those three nights, or if it's just a game mechanic to have 5 shaded variants per moon instead of 13. But in either case, in Morrowind, it's 24 days for Masser to cycle and 20 for Secunda. In Oblivion, it's 24 days for both.

In Daggerfall, FWIW, a moon cycle is 32 days, The two moons are constantly 4 days away from each other, and you change for a full day when one of them is full, instead of just for the night.That means you'll change 28 days after your last time, and again 4 days after that (including the day as a were-creature). http://uesp.net/wiki/Daggerfall:Lycanthropy, for more information.

It doesn't help that I don't think it's ever been described in any detail how the transformation schedule is supposed to work, as far as Nirn having more than one moon. Daggerfall transforms you during full moons, but you can also do it at will the rest of the month. Morrowind changes you nightly, with no apparent regard for full moons. It wouldn't have surprised me if, had Oblivion implemented lycanthropy, it used a new third system.
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Averielle Garcia
 
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Post » Sat Feb 19, 2011 8:37 am

I think Morrowind's nightly transformations where due to it being during Bloodmoon and Hircine was out and about. I guess the devs just didn't want to / couldn't change the transformation cycle after Bloodmoon's main quest. Though, I put it down to laziness, as it really doesn't seem like much to implement to me.

I do have to agree transforming every night was a tad annoying and repetitive. I've also modded lycanthropy for myself. I transform every full moon. It really adds to the surprise and panic of turning into a werewolf, imo.
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roxanna matoorah
 
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Post » Fri Feb 18, 2011 6:02 pm

Why would you notice or collect loot when you've been reduced to the primal mindset of a wolf?

And what special thing do you think a werewolf is supposed to be able to do? Fly? Shoot fire out it's butt? It's a werewolf. It transforms and eats people.

And I didn't mind the change being every night. I guess it could be once a week or something, though. Whatever. I don't even know what kind of point you're trying to make anymore.

This has nothing to do with realism... It has everything to do with gameplay. Ffs, realism is not more important than gameplay. Honestly, I couldn't give a crap whether or not a game is the absolute most realistic game in existence. If it's not any fun, then the game svcks. And really, is it too unrealistic for you to give a daytime buff to werewolves? I never asked for the werewolf form to be more powerful, I never asked for the werewolf form to have more abilities... I asked for a significant reason to deal with the enormous drawbacks of being a werewolf... If I am not different save for me not getting to play the normal game every single in-game night, why the hell should I have any incentive to become a werewolf? I really don't understand how my point could be any simpler... I mean how are you not understanding what I'm trying to say? Lycanthropy in Morrowind was a giant hindrance that literally had no benefit and only harmed and interrupted normal gameplay.

Just a guess but I don't think he likes werewolves like me and you do

Wrong, I love werewolves. That's why I voted "Werewolf", said I voted "Werewolf" earlier, and am trying to make suggestions to improve lycanthropy in future games because I feel Morrowind did an awful job with it. You received no benefits (sure your werewolf form had boosted stats, but it's not like you could do anything), you had to stop everything you were doing every in-game night and then kill a person just to stay alive, you received no reward for killing things except for experience, and you really couldn't risk using any travel services. It wasn't any fun, there was absolutely no upside to it (except for saying "I'm a werewolf"), and it really just gets annoying and is just a giant interruption.
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Calum Campbell
 
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Post » Fri Feb 18, 2011 8:37 pm

Have you be able to turn whenever you want? Where's the fun in that?

The irony is you are basically asking me how actually playing the game is any fun... Here, instead of me asking "Where's the fun in involuntarily turning into a werewolf every night?" I'll phrase it a bit differently: Where's the fun in not being able to play your game every other 72 minutes? Or how about this: Where's the fun in doing the same thing every other 72 minutes? or maybe this: Where's the fun in completely bringing your game to a screeching halt every other 72 minutes just so you can do the same tired old thing: kill something so you don't die and then sit there until the 72 minutes is up?
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LuBiE LoU
 
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Post » Fri Feb 18, 2011 11:09 pm




How about turning into a werewolf whenever the fudgesicles you want. Like being a vampire, you always have the benefit of awsomness, but you have to feed to keep the benefits.




Because lycanthropy is a curse and a disease. Complete control would make things too convenient, the way I see it, at least.

Besides, Hircine's Ring would be useless. Because Hircine's Ring lets you become a werewolf at will. So, if you want to turn whenever the fudgesicles you want, get the fudgeing Hircine's Ring. If you want to know how to get it, summon or PM Hircine.

Also, I thought being a vampire made things way too easy in Oblivion. But, I do believe it was way too hard in Morrowind. Getting hurt by the sun no matter what, but being able to pass as human would be ideal, imo.
This has nothing to do with realism... It has everything to do with gameplay. Ffs, realism is not more important than gameplay. Honestly, I couldn't give a crap whether or not a game is the absolute most realistic game in existence. If it's not any fun, then the game svcks. And really, is it too unrealistic for you to give a daytime buff to werewolves? I never asked for the werewolf form to be more powerful, I never asked for the werewolf form to have more abilities... I asked for a significant reason to deal with the enormous drawbacks of being a werewolf... If I am not different save for me not getting to play the normal game every single in-game night, why the hell should I have any incentive to become a werewolf? I really don't understand how my point could be any simpler... I mean how are you not understanding what I'm trying to say? Lycanthropy in Morrowind was a giant hindrance that literally had no benefit and only harmed and interrupted normal gameplay.


Because you're roleplaying. That's your incentive. To experience life as a werewolf. It's a roleplaying game. Compared to realism, gameplay can kiss my ass. It's not an action game.

If you want being a werewolf to not actually be like being a werewolf and just be a gameplay enhancer, we're never going to agree.
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Jessica Nash
 
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Post » Sat Feb 19, 2011 9:28 am

The irony is you are basically asking me how actually playing the game is any fun... Here, instead of me asking "Where's the fun in involuntarily turning into a werewolf every night?" I'll phrase it a bit differently: Where's the fun in not being able to play your game every other 72 minutes? Or how about this: Where's the fun in doing the same thing every other 72 minutes? or maybe this: Where's the fun in completely bringing your game to a screeching halt every other 72 minutes just so you can do the same tired old thing: kill something so you don't die and then sit there until the 72 minutes is up?

:blink:
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Gaelle Courant
 
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