how was it a huge draw back? its not like you are forced to kill important NPCS and I didn't find it a breaking game element or harmed the gameplay at all, if you compare werewolves n vampires in morrowind they were the same,they both had small draw backs but i think vampires had it worse
Name 5 reasons being a werewolf in Morrowind was a good thing. Here's what I got for werewolves and vampires:
VampiresStat bonuses
More spells and skills
Ability to join a clan, complete with more stat bonuses and a chain of quests
Increased resistances (except to fire)
Doesn't really affect normal gameplay. You can still do almost everything you could as a normal person as you can as a vampire at any time (sun makes things harder, but not impossible)
WerewolvesGet to say "Hey man, I'm a werewolf. Isn't that awesome?"
Drawbacks for each:
VampiresSun damage
Weaker to fire
WerewolvesCan't do anything at night
Have to kill one NPC every single day just to live
No stat bonuses as a normal character
Use of travel services can be difficult
I mean there are more drawbacks for each, those just came from the top of my head. Look, I like werewolves better. However, Morrowind's idea of a werewolf was no fun.