What you liked about Oblivion

Post » Sun Aug 08, 2010 4:11 pm

I've been cliffracer gang banged like five times, tops, maybe. I don't get what you all are doing to agitate these cliffracers so badly.

I only died to a Cliffracers once.
Annoying every no and then, but it is good experience.
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Gill Mackin
 
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Post » Sun Aug 08, 2010 1:38 pm

Holding the sneak button for extended periods of time gets really old. Plus, it's very slow, nor does everyone learn sneak.


MCP toggles sneak.

As for what I like, I really can't say anything but music and stealth.
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Ilona Neumann
 
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Post » Sun Aug 08, 2010 8:10 am

What if I want to levitate over a mountain, instead of taking the long way around, hmm?

Also, not everyone has access to mods.
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Yonah
 
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Post » Sun Aug 08, 2010 11:48 am

I hate Cliff racers for pretty much all said reasons but they also give me the creeps and their sound is SO annoying. So even if they where fixed, i would rather see another flying enemy instead. Like giant eagles preying on children and smaller animals or something, that would be cool. Happy now? :)
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Hazel Sian ogden
 
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Post » Sun Aug 08, 2010 11:29 am

-I liked the new look of Ebony arnour and weapons

I sort of disagree with this for the helmet because I don't understand why anyone would make helmets that look like you have goggles on it just looks stupid. The morrowind armor looked better because it made me think it was for a dark knight or something. The rest of the armor looked fine though.
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jason worrell
 
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Post » Sun Aug 08, 2010 7:13 pm

MODS!! Some of the best mods are for Oblivion (and I have used at least a hundred with each). There are just some amazing quests (Spires!) that were fully fleshed out and voice-acted by fans, and oh how wondrous they are for Oblivion... Morrowinds are great don't get me wrong, but Oblivion, whew!
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Caroline flitcroft
 
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Post » Sun Aug 08, 2010 9:58 pm

I won't lie, Oblivion couldv'e been better... a lot better. But it's generally a lot better than what people give it credit for. But my favorite part of Oblivion? No dice rolling.
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leni
 
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Post » Sun Aug 08, 2010 3:03 pm

I love how the CS allows you to have multiple world spaces. In-game I love how a seemingly simplel side quest could turn out to have an interesting story.
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Jarrett Willis
 
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Post » Sun Aug 08, 2010 6:46 pm

I enjoyed it. However, I preferred its predeccesor.

Graphics
Magic (not the number of spells)
Stealth
Archery

I found hte lore to be cliche and boring, honestly. Not bashing it, just saying my feelings.
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Rusty Billiot
 
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Post » Sun Aug 08, 2010 11:47 am

I sort of disagree with this for the helmet because I don't understand why anyone would make helmets that look like you have goggles on it just looks stupid. The morrowind armor looked better because it made me think it was for a dark knight or something. The rest of the armor looked fine though.

Run "viking helmet" into Google Images. http://www.a2armory.com/images/leatherarmor/vikinghelmetleather.jpg It makes sense-- more of the face is protected, but you don't restrict your vision by having to look through a tiny slit the way the Ebony armor was.
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stephanie eastwood
 
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Post » Sun Aug 08, 2010 2:24 pm

Run "viking helmet" into Google Images. http://www.a2armory.com/images/leatherarmor/vikinghelmetleather.jpg It makes sense-- more of the face is protected, but you don't restrict your vision by having to look through a tiny slit the way the Ebony armor was.

Well I guess I was wrong, thanks for pointing that out. To the point though, I still thing it looks pretty stupid aesthetically imo, they should of left the goggle eyes to the orcish armor.
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Dan Stevens
 
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Post » Sun Aug 08, 2010 9:56 pm

Run "viking helmet" into Google Images. http://www.a2armory.com/images/leatherarmor/vikinghelmetleather.jpg It makes sense-- more of the face is protected, but you don't restrict your vision by having to look through a tiny slit the way the Ebony armor was.

I think it's kind-of funny how people picture Vikings with huge horns on their head. From what I've read they didn't do that because it gave enemies something to grab onto, they think that Greek Historians added that for extra "barbarian" effect.

The "Slits" are more suited to combatants in Arenas, and Knights under a Lord than they are Warriors, Warriors needed to see in the battlefield, and couldn't have their view only be a little slit. Knight Helmets had many slits, but not enough for somebody to attack you in the face. Knights usually served lords and kings, so they weren't running around in the wild trying to fight bandit-gangs and battling other knights like "Knight Errant" were. And I'm assuming they didn't wear big clunky helmets that obstructed their view wherever they were going.

Anywho, armor was made to protect you, not to look nice, unless you were rich enough to afford it to look nice... and even then many people didn't want to sacrifice protection for looks.
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(G-yen)
 
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Post » Sun Aug 08, 2010 9:22 pm

-All stealth related things (sneaking, stealing, bows, etc.) apart from lockpicking and speechcraft.

This. A huge improvement over Morrowind, especially considering how in Morrowind stealing one instance of an item made all the instances of the same item marked as stolen as well.
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Chrissie Pillinger
 
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Post » Sun Aug 08, 2010 8:00 am

Oblivion is still a 50- 100 hour game if you get the GOTY edition though, provided you dont fast travel everywhere. Its still got tons more content than most other modern games.

anyway what i liked:

Nice soundtrack
Nice easy to use controls
The waterfront! (zomg)
The wilderness/ forests, which is a sour topic on this forum, but personally i loved it all.
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Gen Daley
 
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Post » Sun Aug 08, 2010 6:49 pm

Also, not everyone has access to mods.

I'm not getting into the argument any more, but those who can't use mods (console users), can toggle stealth, instead of needing to hold it. Just a little heads up.
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Isabell Hoffmann
 
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Post » Sun Aug 08, 2010 3:49 pm

I actually liked the pick-lock mini game in Oblivion. It got a little tired the second time I played, but it introduced an interesting element. About to load up Morrowind again to check how lock picking worked there.
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Angelina Mayo
 
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Post » Sun Aug 08, 2010 7:17 pm

I actually liked the pick-lock mini game in Oblivion. It got a little tired the second time I played, but it introduced an interesting element. About to load up Morrowind again to check how lock picking worked there.

I could just tell you if you like?

You simply equip your lockpick like a weapon, and press the attack button. You'll attempt to lockpick. Each lockpick has 25 uses. It's decided entirely by skill. There are also traps that you can use probes on to disarm. I preferred this method.
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GLOW...
 
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Post » Sun Aug 08, 2010 7:52 am

Lockpicking minigame was optional, so it wasn't really an issue. However, after a couple of tries you could pretty much unlock every door in the world without losing a single lockpick, which was a little overpowered. It was simply too easy - I would be glad if they introduced a difficulty slider for such minigames.

Traps should be back - and possibility of disarming them, too. They should be used alongside Oblivion's traps. It should make Security skill more important.
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Nathan Maughan
 
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Post » Sun Aug 08, 2010 6:33 pm

The recharging magicka was good, as well as the stealth system. The NPC schedule system was great, too.
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Liv Brown
 
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Post » Sun Aug 08, 2010 1:20 pm

I could just tell you if you like?

You simply equip your lockpick like a weapon, and press the attack button. You'll attempt to lockpick. Each lockpick has 25 uses. It's decided entirely by skill. There are also traps that you can use probes on to disarm. I preferred this method.

I would like it if they had BOTH Morrowinds and Oblivions traps.
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Kira! :)))
 
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Post » Sun Aug 08, 2010 12:30 pm

I could just tell you if you like?

You simply equip your lockpick like a weapon, and press the attack button. You'll attempt to lockpick. Each lockpick has 25 uses. It's decided entirely by skill. There are also traps that you can use probes on to disarm. I preferred this method.

This basic method was present in Oblivion as well, only instead of each lockpick having 25 uses, you would simply have 25 lockpicks in your inventory :P You just had to use the auto-attempt button.
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danni Marchant
 
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Post » Sun Aug 08, 2010 11:22 am

This basic method was present in Oblivion as well, only instead of each lockpick having 25 uses, you would simply have 25 lockpicks in your inventory :P You just had to use the auto-attempt button.

I just think this feels like I'm just pressing a button and hoping for a chance of success. Morrowind's method feels like I'm atually trying to pick the lock, and failing if I svck.

I don't know why, but that's how I feel. Just my opinion. Don't flame me for it.
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Michael Russ
 
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Post » Sun Aug 08, 2010 1:36 pm

I just think this feels like I'm just pressing a button and hoping for a chance of success. Morrowind's method feels like I'm atually trying to pick the lock, and failing if I svck.

I don't know why, but that's how I feel. Just my opinion. Don't flame me for it.

Sorry, but there is no practical difference. Maybe calculations were different, but that's it.

However, MW's lockpicking was in real-time...
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N Only WhiTe girl
 
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Post » Sun Aug 08, 2010 2:30 pm

The only thing I don't understand about lockpicking, is what kind of a lock slams on a lockpick so hard that it just breaks in half?

And even then how do you get it out once it's broken?
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Rozlyn Robinson
 
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Post » Sun Aug 08, 2010 5:42 pm

tho I have not played Morrowind, I guess I could say what I like about Oblivion in general, might be a bit of topic but still.


- the classless skill system

- great flexibility in how you play the races, allowing you to be anything from a Orc mage to Wood elf warrior

- fun mini games that adds interaction to things otherwise just left to the character to do in a dull fashion.

- simply the fun that comes with a FPS like RPG.
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sharon
 
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