What do you love about New vegas

Post » Sun Jul 26, 2009 6:39 am

Title says it all

For me its the options. Not many games give you a choice of 4 factions to side with, and for the most part you have at least 2 ways to finish a side quest. Just makes fallout feel special

Whats youres
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Charles Weber
 
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Post » Sun Jul 26, 2009 6:08 am

Top 3 things

1) The Writing, its great in every way :celebration:
2) References to the Originals
3) hardcoe Mode
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Laura Tempel
 
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Post » Sun Jul 26, 2009 7:24 am

Despite complaining it has too little combat and is too easy, it has pretty solid writing and gameplay. An old school RPG at it's finest.

I still say it shouldn't be a sandbox game though... :D
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Fiori Pra
 
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Post » Sun Jul 26, 2009 2:07 pm

The writing.

Despite complaining it has too little combat and is too easy, it has pretty solid writing and gameplay. An old school RPG at it's finest.

I still say it shouldn't be a sandbox game though... :D

The map shouldn't be a sandbox. <_<
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ashleigh bryden
 
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Post » Sun Jul 26, 2009 4:55 am

Writing/story/characters that I never seem to tire of.
Combat ... that is, watching npc's fight it out, not the difficulty of combat for the player.
Mods.
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darnell waddington
 
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Post » Sun Jul 26, 2009 4:46 pm

the characters, the voices (some voice actors are used WAY too much, but the ones that aren't are really good), the style, the Alien Blaster
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Queen of Spades
 
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Post » Sun Jul 26, 2009 11:40 am

Top 3 things

1) The Writing, its great in every way :celebration:
2) References to the Originals
3) hardcoe Mode


This. Pretty much. Especially the first.

I would've liked the game to be a bit more heavily characterskill based (at least on a hardcoe mode if not by default) and without a sandbox map (but more centralised content in well realised nodes) - but the writing really does cover up a lot of deficiencies (though not hide them completely).
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christelle047
 
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Post » Sun Jul 26, 2009 9:55 am

The writing.
Realistic gameworld. (Even though it becomes predictable it is pretty understandable and logical.)
No dungeon crawling.
hardcoe Mode.
Iron Sights.
And other stuff.

It's easier to rant about the things one hates since those are more noticeable IMO.
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R.I.P
 
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Post » Sun Jul 26, 2009 6:49 am

Everything except how static the map is, I have changed my tune after getting back into playing the original Fallout and want the node system back with truly random encounters.
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Evaa
 
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Post » Sun Jul 26, 2009 6:03 am

I'm pretty much in total agreement with everyone here so far. :)
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Catherine N
 
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Post » Sun Jul 26, 2009 7:34 pm

My top ten list:

1) Writing. The story (or stories, rather) is believable and actually makes sense. In some ways it manages to be fantastic but in a subtle way. Other than the obvious laughs, I never actually stopped and said "now wait just a minute, that's just way too extreme".

2) Characters. Some of them are so deep it triggers something in me. First playthrough I set out to do things based on archetypes and my impressions with them. The people I met made me change my mind, and yet the ending was so sad (Cass got killed) I shouted "Damn it" and hit "New game" rather than "Exit game". I didn't expect the game to "remind me of my actions" the way it did, and I loved it for it. The companions and their stories are awesome (I've only done 3 so far though).

3) hardcoe mode combined with forced choices of freedom. Pretty much everything positive has a matched negative, forcing you to make choices. I may do what I want, but there is no such thing as a free ride.

4) Iron sights and the fact that it is one of the few CRPGs that actually *have* 1st person. I simply do not understand game developers forcing 3rd person, it kills immersiveness completely and I think I'm not the only one they completely lock out of the game by doing it.

5) All the "well thought out small stuff that you might not even notice". Somehow I missed how Novac got it's name in the first playthrough, and when I saw it in the second one I was like "Omg, that's just brilliant" :D

6) The humor and all those obscure references to the 50s science fiction, the "style of Fallout" (only played FO3 and FONV though). It's very consistent, and very well implemented.

7) The slight, but not excessively overdone, focus on survivalism when not using fast travel. I hope the next game though brings a restored railway system as a travel system, and bicycles to get around. Map should be quite a bit bigger though to compensate for increased travel speeds and to make it appear less condensed.

8) I also love the voice acting. The anonymous NPCs could have been more varied, and maybe more voices thrown, but generally I'm still very happy with it compared to other games (TES games comes to mind). We're thrown into this uber gritty world of hatred and despair with little hope to stand on and everything just feels so depressed. Then Victor (William Sadler) comes along and pumps up hope with his "cheerful and highly optimistic view on the world". I mean, I don't think a better choice of voice even exists :D Everyone does a very good job, but the voice of Victor is just beyond awesomeness :P

9) The faction system and how reputations work. The fact that you can wear disguises.

10) Multiple endings and multiple routes to success (and failures). Great value for replayability.
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remi lasisi
 
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Post » Sun Jul 26, 2009 5:40 pm

All but bugs and Mr New Vegas
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Jonny
 
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Post » Sun Jul 26, 2009 12:22 pm

The writing. I find it deep, compelling and immersive.

The voice acting. After traveling for over 500 hours with the voices, I'm not tired of them at all and have found I'm a new fan of some of the actors.

The companions. They're terrific and have personalities you can put your finger on. Something drives them and learning what that is in their personal quest gets you thinking about people. Some open up right away, some it takes time. It's just great...that's the writing again there.

There's more...those are the top 3. :)
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Amanda Furtado
 
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Post » Sun Jul 26, 2009 7:17 am

  • Ability to quick load/save
  • hardcoe mode (especially ammo weight)
  • Ammo/item creation
  • Spoiler
    Mr Fantastic
    Every time I see him/her I want to discredit her/him. Good character design.

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Bek Rideout
 
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Post » Sun Jul 26, 2009 2:26 pm

I love how I have to deal with people I dislike and make temprory bad moral choices to succeed
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chloe hampson
 
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Post » Sun Jul 26, 2009 8:45 pm

Choices and outcomes.

I LOVE it when I can play a game 5+ times.
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BrEezy Baby
 
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Post » Sun Jul 26, 2009 9:33 pm

The writing is great, I love it.
The characters are all so interesting and varied.
I love the setting, the western postapocalypic setting is awesome.
The fact that there are so many ways to do the main quest.
The casinos are cool, I like the gambling feel of it.


My only complaint with the game was the long list of horrible bugs/glitches upon release but now since most of the major ones are fixed it is a great game.
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matt oneil
 
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Post » Sun Jul 26, 2009 8:31 pm

Despite complaining it has too little combat and is too easy, it has pretty solid writing and gameplay. An old school RPG at it's finest.

I still say it shouldn't be a sandbox game though... :D

well apart from the lack of combat, lack of places to explore and really no random events at all leading to a very static map as far as traveling around, the positives are the way they did the story, its not that the story is great, but how they did it is nice, they reputation system, the way you can join factions, they put in a lot of decent quests, great writing and voice acting, combat mechanics are good, wide selection of weapons, the skill/perk/special system is pretty good also.
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sarah simon-rogaume
 
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Post » Sun Jul 26, 2009 12:57 pm

I love the variety of guns in this game and even when combat is wonky, it's still fun
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cassy
 
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Post » Sun Jul 26, 2009 7:08 pm

The writing and story, the characters, the factions, hardcoe mode...

All that jazz.
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I’m my own
 
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Post » Sun Jul 26, 2009 5:44 pm

Anti-material rifle ........
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Jacob Phillips
 
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Post » Sun Jul 26, 2009 12:23 pm

I still love stepping and jumping on Mantises.
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Teghan Harris
 
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Post » Sun Jul 26, 2009 3:06 pm

Red Lucy.
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Haley Merkley
 
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Post » Sun Jul 26, 2009 12:50 pm

The map shouldn't be a sandbox. <_<


Ahhhh... :biggrin:

What I loved about New Vegas, its trailers and gameplay before it was released.
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Chloe :)
 
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Post » Sun Jul 26, 2009 5:33 pm

Everything, and the Mods :celebration:
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Jessica White
 
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