Things I really like:
- The gun play is quite improved compared to predecessors and is far more smooth and fluid. I can actually depend on my own shooting skills this time around when VATS isn't available to me.
- Crafting. Good God, this crafting. I can't stop. The weapons, the armor, hell, I can't help but to cook up some delicious Deathclaw steaks. Definitely one of my favorite features so far. The amount of unique things to create is great.
- The game world itself is probably one of the best I've seen from Bethesda. Though many like to complain about its actual scale not being all too different from Skyrim, they don't realize the amount of depth that is within this one with what Bethesda is now capable of doing. There is a lot of variety in the environment this time around, and plenty of ways available to traverse it. The traditional wasteland with open roads to wander about in. The urban areas with HOURS of exploring from one street, one building, to the next. The giant highways that you can actually use to travel across the Commonwealth. It's really not about how long it takes for me to run across the map, but what's in the map itself.
- I actually like the new character system that emphasizes on the attributes and how aligned perks are to them this time around. The loss of skills was disappointing at first, but only without realizing how much it improves the rest of the character building. Some useless attributes have now been given more of a purpose in Fallout 4, such as Charisma and Perception. Although there are some things that could have been better with the skills still present, this new system excels in its own way as a new approach as well.
Things I'm not too fond of:
- I find the dialogue system is rather horrendous this time around and a huge step back from what was available in predecessors in the series. Yes, it's nice to see our own character engage in a seemingly natural conversation and have their very own voice, but a lot was lost in doing so. The dialogue system now limited to only four basic options that are as generic as positive, negative, neutral, and question you can get. Although the same case applied in previous Fallout games, it at least had more options to choose from to further characterize who you were. But overall, Fallout 4's dialogue just lacks the amount of depth previous Fallout games had. A variety of ways to react to an NPC, a variety of questions to ask, a variety of ways to react to the answer you get, and those questions you ask leading to more questions you can ask. All nonexistent in Fallout 4. You can either react to what someone is saying or use that opportunity to question something but after that you can't talk to them again about the questions you didn't ask or things you didn't say. It's as if you get one shot to say what you can say.
Things I'm not sure about yet:
- I have only done a few quest so I can't say much about the quest design. A majority of which so far seem like your generic radiant quest that consist of "clear dungeon x", while having only done one side quest that actually felt like a legit side quest. I am hoping I find more quest like that one and not all of them are as simple as this dungeon clearing and retrieving some desired item. Otherwise, it's going be like Skyrim all over again. Which means its going to be something I'm not fond of.
- The settlement building system has potential, but the way we're forced to go about it from a first person point of view is awfully annoying. There is also some other odd things about it that are annoying as hell like how the objects are constantly turning red when you can't place them despite the fact it looks like a perfectly fine spot to place it in. They should really just allow the option of objects being able to clip into other things which would make it so much easier to deal with and a lot less limiting. Overall, every time I spend time with this feature and finish using it I can't help but to think to myself "welp, I didn't enjoy that at all. How much time did I waste doing that?".