What do you love and hate so far in F4?

Post » Sun Nov 29, 2015 7:10 pm

Things I really like:

- The gun play is quite improved compared to predecessors and is far more smooth and fluid. I can actually depend on my own shooting skills this time around when VATS isn't available to me.

- Crafting. Good God, this crafting. I can't stop. The weapons, the armor, hell, I can't help but to cook up some delicious Deathclaw steaks. Definitely one of my favorite features so far. The amount of unique things to create is great.

- The game world itself is probably one of the best I've seen from Bethesda. Though many like to complain about its actual scale not being all too different from Skyrim, they don't realize the amount of depth that is within this one with what Bethesda is now capable of doing. There is a lot of variety in the environment this time around, and plenty of ways available to traverse it. The traditional wasteland with open roads to wander about in. The urban areas with HOURS of exploring from one street, one building, to the next. The giant highways that you can actually use to travel across the Commonwealth. It's really not about how long it takes for me to run across the map, but what's in the map itself.

- I actually like the new character system that emphasizes on the attributes and how aligned perks are to them this time around. The loss of skills was disappointing at first, but only without realizing how much it improves the rest of the character building. Some useless attributes have now been given more of a purpose in Fallout 4, such as Charisma and Perception. Although there are some things that could have been better with the skills still present, this new system excels in its own way as a new approach as well.

Things I'm not too fond of:

- I find the dialogue system is rather horrendous this time around and a huge step back from what was available in predecessors in the series. Yes, it's nice to see our own character engage in a seemingly natural conversation and have their very own voice, but a lot was lost in doing so. The dialogue system now limited to only four basic options that are as generic as positive, negative, neutral, and question you can get. Although the same case applied in previous Fallout games, it at least had more options to choose from to further characterize who you were. But overall, Fallout 4's dialogue just lacks the amount of depth previous Fallout games had. A variety of ways to react to an NPC, a variety of questions to ask, a variety of ways to react to the answer you get, and those questions you ask leading to more questions you can ask. All nonexistent in Fallout 4. You can either react to what someone is saying or use that opportunity to question something but after that you can't talk to them again about the questions you didn't ask or things you didn't say. It's as if you get one shot to say what you can say.

Things I'm not sure about yet:

- I have only done a few quest so I can't say much about the quest design. A majority of which so far seem like your generic radiant quest that consist of "clear dungeon x", while having only done one side quest that actually felt like a legit side quest. I am hoping I find more quest like that one and not all of them are as simple as this dungeon clearing and retrieving some desired item. Otherwise, it's going be like Skyrim all over again. Which means its going to be something I'm not fond of.

- The settlement building system has potential, but the way we're forced to go about it from a first person point of view is awfully annoying. There is also some other odd things about it that are annoying as hell like how the objects are constantly turning red when you can't place them despite the fact it looks like a perfectly fine spot to place it in. They should really just allow the option of objects being able to clip into other things which would make it so much easier to deal with and a lot less limiting. Overall, every time I spend time with this feature and finish using it I can't help but to think to myself "welp, I didn't enjoy that at all. How much time did I waste doing that?".

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michael danso
 
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Post » Mon Nov 30, 2015 12:00 am

What I love is the crafting and settlement systems. Love to go looking for stuff on the side and bring it home and build build build! Love tinkering and creating and enjoying my handiwork.

What I hate, besides the crashing here and there, is Brahman. They are stupid. They wander into buildings, go up stairs, and are constantly getting in the way. Don't get me wrong though, they are a nice touch to the place. You can't give a Fallout place that rural/sub-urban feel without some Brahman wandering around. I just wish Bethesda would set some boundaries for them or give us some extra controls to direct them to a pen we could make.
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candice keenan
 
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Post » Sun Nov 29, 2015 8:22 pm

I'm liking most everything except the clunky feeling the PC has for some controls. I've not had much trouble in settlement building, but it's kind of weird having weapon bash and grenade on the same key, and reload and transfer. Dialogue could be a little more in depth, but meh.

What I absolutely hate is randomly losing keyboard input and changing weapons with hotkeys not working.

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jason worrell
 
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Post » Mon Nov 30, 2015 2:16 am

You can put a water purifier in sanctuary
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Vera Maslar
 
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Post » Sun Nov 29, 2015 10:47 pm


Can you? The boundaries ended just in front of the water.
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Marta Wolko
 
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Post » Sun Nov 29, 2015 9:52 pm

The only negative I can find right now is some framerate issues on the PS4 I blame that on the PS4 not Bethesda. Settlement building really isn't my thing but now that I understand how to do it maybe I will enjoy building a home but in the future I would prefer they concentrate more on things like character movement animations and dialogue, there better than previous games but the walk and run animations for the male and female should be better than what it is. Thank God mods are coming to console's. Love the female voiced protagonist companions are well done compared to previous games and combat is awesome much better than previous Fallout's. Character creation is better simply because of better graphics the facial options are great and I'm satisfied with how my character looks I was not in the previous Fallouts but they should have used the same body options as ESO there are no body options for the most part .

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Andrew Lang
 
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Post » Sun Nov 29, 2015 7:42 pm

It'll fit if you turn it just right.

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Monika
 
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Post » Sun Nov 29, 2015 1:57 pm

love the world, story, factions and settlement building. shooting is much improved as well. I hate having to do the main quest to progress the factions (I want a total Brotherhood role play where i never was in the vault but its near impossible when people keep making me find my son). I also hate legendary loot because it is worthless and I have found 1 unique weapon, not just a reskin with a different name. way too few gun options, i get it mods are cool but its kinda lame when things like chinese assault rifles and such are just gone.

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JD FROM HELL
 
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Post » Sun Nov 29, 2015 6:04 pm

yep, was going to do it myself, but didn't think the 10 water gained was worth the investment in parts. IIRC, its behind the area where the first plant food if you didn't. i think its the building with the armor, weapon, and power armor work stations. just walk back to the water, and right along the stone wall you can place one if you like

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yermom
 
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Post » Sun Nov 29, 2015 6:20 pm

in all honesty, it never made any sense to have so many Chinese assault riffles in the game. the Chinese were only in Alaska as far as I remember. why would there be so many of their weapons in Boston or DC?

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Adam
 
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Post » Sun Nov 29, 2015 1:04 pm

Hate:
-the giant dead bushes scattered across sanctuary hill that I can't remove
-enemies spam me with molotovs
-perks aren't used to influence speech
-powering house interiors is a nightmare

Like:
-just about everything else
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Enie van Bied
 
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Post » Sun Nov 29, 2015 7:28 pm

Like:
- Voice acting/NPC dialogue
- Vibrant colors
- Weather effects
- Ambient music
- Companions
- Weapon animations (i.e. PC flipping the 'on' switch on the Laser Rifle)

Hate:
- Can't see Pip-Boy screen or reflex dot when cloaked
- Cant dismiss companions to their original locations
- Radscorpions
- Dialogue system

That's about it so far.
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Portions
 
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Post » Sun Nov 29, 2015 1:28 pm

Hate:

- Horrible simplified and ambiguous dialogue wheel (not knowing what my character will say or how he/she will say it, most)

- Lack of skill checks

- New leveling and perk system

Love:

- Weapon crafting

- Settlement building (could be improved but still very fun)

- Weather effects

- Graphics and Sounds

- Companions

Like:

- Pretty much everything else so far

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Claire Jackson
 
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Post » Sun Nov 29, 2015 5:57 pm

Lol Whats even more infuriating about the bushes is seeing all the blummin useless weed whackers lying around Sanctuary.

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Marilú
 
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Post » Sun Nov 29, 2015 9:36 pm

I'll go with this one for whatever it's worth: the player character. While I can understand sticking with the focus of the storyline (avoiding details to stay within the "no spoilers here" rules), the fact that the whole Fallout world receives no more than a passing mention from the player character just kind of grates. Here is a character who, from their own temporal perception, has been gone from the world for only a few hours, but it turns out to be 200 years. This is a great Rip van Winkle opportunity and yet almost nothing meaningful was done with that aside from a couple of dialog lines with the butler.

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Lilit Ager
 
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Post » Sun Nov 29, 2015 8:36 pm

Likes:

- I like the graphics; weather effects, ambience, mood, lighting all feel very fitting and well done.

- Exploration is great. The world has a great deal of character and feels interesting. It's not Morrowind level, but its still great and distinctive.

- Combat system in general is pretty fun

- The crafting systems. All the options to mod your weapon feels satisfying especially.

- Game runs very well on my mid-range laptop and still looks great, very few crashes.

- Perk system is good, enough interesting options to customize

- The settlement feature is overall a welcome addition

Dislikes:

- Dialogue wheel and its frequent ambguity, biggest letdown of the lot. I see alot of people feel the same way. It's tough to feel like you are roleplaying your character properly due to it. I can ignore just about everything else that

bothers me about this game, but this one is the hardest one to get over.

- Lack of skill checks

- Armor customization is disappointing. It's a major shame there are so few armors in the game that let you mix and match different pieces of armor completely.

One of the many reasons I deeply miss Morrowind.

- Stealth AI feels very dumb and nowhere near any improvement from any other game. The biggest issue of this is NPCs going back to normal far too quickly and making no real effort to really track you down.

I shouldn't just be able to run up some stairs, hide behind a wall and they all forget about me in 5 seconds. It's too silly.

- Cover mechanics could be better, should be able to properly hide behind stuff, actually "stick" to it like other games.

- I wish there were more long quest chains, especially more hidden, epic ones that make you run all over the place and give you something awesome in the end. (I admit I haven't explored alot of the map yet though)

Settlement gripes:

- Inability to set a lock on the door of my very own house. Quite simply, I want to control who is allowed in and feel reassured none of my loot is going to be missing.

- Inability to mow down *any* house in a settlement, only preselected ones.

- Inability to properly repair prebuilt houses. All that grime and wear and tear...if only the NPCs hammering away meant something.

- Inability to remove those big dead shrubs all over the place.

- Place fences is often awkward and don't sit on uneven terrain properly.

- Interior lighting is more awkward then it should be. We should be able to run wires through holes in the walls and rooves, for example.

- Settlement raids seem very lackluser in general. It should be more dynamic. I want to feel threatened and have to actual maintain my defenses much more. If you have high defense, it should deter

attackers like it should, but at the same time increase the chances of tougher enemies, maybe even unique bosses.

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celebrity
 
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Post » Mon Nov 30, 2015 3:52 am

Some followers would already do that in Fallout 3. If I remember correctly some of them had strict karma requirements both to hire them and keep them working for you. You had to specifically keep neutral karma to keep one of them I know.

And I'm not sure, but if you have Charon with you while you do things he doesn't approve of, like massacre Underworld, and then fire him doesn't he attack you? I don't recall for certain.

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NIloufar Emporio
 
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Post » Sun Nov 29, 2015 2:42 pm

The system's OK, but I'd prefer a bigger visual impact. Apart from raider armour, which looks ridiculously like having a vacuum cleaner strapped to your front, most others I've seen look like little more than a strap across your chest, no matter how awesome the sats. It could use more base layers too.

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Richard Dixon
 
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Post » Sun Nov 29, 2015 12:38 pm

Love:

Combat feels great. Vastly improved shooting mechanics. Lots of interesting places with created history for you to uncover via documents and terminals. New bobbleheads much more comprehensive and diverse, offering more unique bonuses. Bobbleheads include all SPECIAL and skills from FO3. Love the settlement system. I am able to create my home and settlement homes to my desired style. I think I have spent more hours then most on this, many hours with meticulous details and such. 3rd person camera dynamics offer excellent exploration peripherals. Love the new pip boy and hand interaction. Like the change in percentage heal for stimpacks. Like the weight system for AP regeneration and AP cost for weapon types, excellent playstyle focusing. The teddy bears are so cute! As well, all of the toys. Jangles the moon monkey!!!!!!!! I like the fact that you can unlock more placeables from the picket fences magazines. Further, love the fact that you can turn on built televisions. Would like to see mod capability for whatever appears on the screen, right now only please stand by is there, which makes sense. I love the compelling decisions with synth morality encounters. Should the synth be let free? Who is the synth? Great.

Hate:

Why can't I put my weapon on my back? Really? Why? Why? Some of the pieces of armor do not appear on character (pauldrons on the leather shoulders, vambraces on combat armor and such. Only the metal armor appears complete, but that is just from the item models you can view. I have seen combat armor and leather armor in the loading screens that appear complete, so maybe this is just unlocked as you level to offer a sense of advancement. Who knows. I would like to equip all of the armor pieces on each limb and chest. The settlement system has lots of bugs. I can't do normal things either, like put chairs next to each other, and be able to sit in both of them. Can only sit in one of them. This is due to the lack of dynamic chair entry animations. I CANNOT PUT PILLOWS ON BEDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! As well, some of the junk items do not have properly displaced placement axes. So when you place an object on a table, half of the object phases through the bottom. On that note, if you place documents on a desk, they will inevitably replace their position on the floor. I really wanted a cluttered desk with lots of documents I had collected over my adventures, and I cannot do that. Some of the power placeables stop working. Also, the stats for each workshop bug in the pip boy, so don't listen to any drastic, random changes you may see. Would like to see a mod that changes limb crippling. Using a stimpack to simultaneously heal all crippled limbs and heal is way overpowered. Use a stimpack on each limb separately without healing please. I would like to scrap the non-ruined houses in Sanctuary so I can have all of my buildings look the same. As well, I prefer my own buildings to the pre-war half destroyed ones. Would like to see a mod that adapts surface continuity on fence placeables so you can put fences on sloped ground. Need weather material dynamic exceptions in buildings that are located in outdoor areas for settlements. I still appear soaked by the rain when inside my home. Further, I want to see tighter physical definition for physics conflict placement errors. In summary, Settlements need a lot of work. Of course like others have said, The settlement interface is not good enough as vanilla. I don't know who exactly I have assigned to what for example. Need more jobs for settlers. Right now, I only have three farming, one defending, and seven, the rest, scavenging. Turret overhaul. Right now, there is not logical reason to build anything else other than machine gun turrets for the resource to defense output. Dungeons such as the super duper mart regenerate resources way too fast. I have been there three times for quests and I always find the store to be regenerated. Overpowered for resource acquisition. In fact, every single place I return too has its resources regenerated. For companions, not every kill the companions make grants you XP. So sometimes I find myself competing with Codsworth, interrupting my tactics. Can't sit in the middle of couches... I want more happiness for giving my settlers nice bedrooms! and a Bar! and a living room with a Television! Paintings! Paintings everywhere! I even have a dinner table with seats for all of my settlers including myself. I also have power lighting all of the rooms, and they don't even say thanks! They just complain about how much scavenging they do! Ungrateful! When in bedroom: I am working leave my alone. Well sorry for checking up on you. Why are your weapons equipped? there are clearly no hostiles here! I also want the second floor of buildings to have linked construction. Can we have small switches link to internal power pylons on the walls so I can turn the lights off? I know there are switched pylons, but that's inconvenient.

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Madison Poo
 
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Post » Sun Nov 29, 2015 11:43 pm

I just adore this game's art direction. There's an impressive specificity to this world they've taken on interpreting.

I go all the way back to '97 with my love of this franchise. Bethesda has taken a fair degree of license with the aesthetics of this world, but I can't help but admire their take on this retro-futuristic theme and the self-evident degree of thought that went into even the smallest touches. It's really quite impressive.

Visually, this is the prettiest game I've played in a good long while. We can talk all day about texture resolution and mip maps, but that's forest vs trees.

And this maybe can't be stressed enough, but as someone who will spend a full day in character creation mucking about with faces - how awesome is it to finally have a slider for jowls and other three-quarter features?
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Jeff Tingler
 
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Post » Sun Nov 29, 2015 5:05 pm

I agree, even just adding more base layers like the Vault suit would fix a great deal of the issue. They are just too rare in general and like you said, too many of the armors look like it could barely protect you from a scratch.

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Benji
 
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Post » Sun Nov 29, 2015 11:50 am

Love the new crafting, the weather, the exploration, the combat, building of settlements, etc.

Don't like how persuasion is once again chance based and certain perks like the last levels of Lockpicking and Hacker aren't really needed because there's plenty of bobby pins in the game and you can back out of a hack. They're more for convenience it seems than anything else, for impatient people.

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Jacob Phillips
 
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Post » Sun Nov 29, 2015 2:05 pm

I adore Dogmeats animations. especially his yawn.

I don't like it when he runs off to sniff a death claws butt..

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James Shaw
 
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Post » Sun Nov 29, 2015 6:45 pm

Love? Everything.

Hate? That I have a personal life which keeps me away from playing this game 24/7.

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MISS KEEP UR
 
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Post » Mon Nov 30, 2015 12:48 am

SOOO many times he has yawned when I have asked him to hold my stuff for me.

It's like "okay, here, let me take that off you".

He is just the best!

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Damned_Queen
 
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