» Fri Sep 24, 2010 6:32 pm
It's hard to single out a part of an Elder Scrolls game and say "This is why I like it" because the game is greater than the sum of it's individual parts. Isolate the basics of the game, and individually, they don't stand up very well, especially the AI and Combat.
But when put together in the seamless package, you easily forget that any "7.5" Unreal3 Shooter has much better overall combat and AI, and sort of zen out, I can only point to one thing that could accomplish this, and that's the exploration used as an actual mechanic of the game, rather than a distraction. Exploration goes much deeper than just hoofing it from place to place, you can explore social relationships between the factions (An extremely strong point in New Vegas and Morrowind, much, much weaker in Oblivion and almost non-existent in Fallout3), you can explore different class builds for yourself, explore different solutions to problems, the list goes on and on to almost no end. And the longer that list is, the greater the overall product will be. This is the reason the removal of certain skills and such, from Morrowind to Oblivion really irked me, because that detracted (Greatly) from what makes The Elder Scrolls great, we weren't just losing crossbows, spears, medium armor and levitation. We were losing the option to explore the different solutions and paths those may or may not have created.
While I don't want to do a disservice to the extreme talent of the modding community, the fact that the original product is so strong of a foundation to build upon, is the only reason why modding for The Elder Scrolls could ever have reached such a phenomenal level of quality.