I miss the huge Content from Skyrim. FO4 is like half Skyrim. Smaller Map, almost no Towns, less Dialog, less NPC'S, less Quests, less Encounter, less Locations, less Factions
I miss the huge Content from Skyrim. FO4 is like half Skyrim. Smaller Map, almost no Towns, less Dialog, less NPC'S, less Quests, less Encounter, less Locations, less Factions
I wasn't talking about the quests or the writing as a whole. I was explicitly talking about actual dialogue with NPCs. In which it was simply choosing topics to discuss and the NPC would talk about it. At most, NPCs were information hubs, where no dialogue was offered that actually allowed your character to have personality in dialogue. Quite a difference between https://moviequibble.files.wordpress.com/2014/03/voicemorrowind.jpg and http://i1232.photobucket.com/albums/ff365/MerinTB/fallout2_dialogue.jpg in terms of dialogue options.
Morrowind was even worse. "The boss has decreed that in order to be the new boss, you must slay him in battle in the arena".
The arena there had no regular blood sport. It was solely a place for ambitious morons to kill each other.
Yeah I understand what you were talking about.
I was just saying Bethesda Softworks and Bethesda Game Studios actually had good writing in The Elder Scrolls III: Morrowind.
The lead writer for Morrowind left after that game though, didn't he? Isn't that the one loss people still speak of and hurt over.
that is what i want to return and clearly FO4 didnt deliver
The Elder Scrolls Online is a Bethesda Softworks published video game title.
I wish people would just write Bethesda Softworks for the video games that they publish and Bethesda Game Studios for the video games that they develop. It really does get confusing for me sometimes, so it would be nice to have a easier way to tell them apart from the two.
I do understand what you said, it still confuses me for a short period of time though about 30 seconds or so before I figure it out.
Attributes, Ken Rolston & Michael Kirkbride as TES developers, digitigrade beast races, constant effect being available on weapons, Oblivion/Morrowind style journals, there being as many joinable factions as Morrowind and Daggerfall, not being able to join nearly every faction in one playthrough, having to manage durability, teleportation magic, more than one joinable vampire bloodline, Morrowind's werewolf model and mechanics, wikipedia-esque dialogue which I miss, hand to hand skill, acrobatics, daedra/ghosts requiring silver or better weapons to hit them, and low level gameplay being much much much much more difficult than it is now. And that's just all off the top of my head.
It was the same in Oblivion. The first time I did Oblivion's Mages Guild I was absolutely flabbergasted. The Arch-Mage suddenly fell down dead at my feet and I'm the new Arch-Mage. What?? It made so little sense and it happened so fast I actually thought it was a bug. I'm not kidding. I reloaded a previous save, thinking this had to be a glitch. To my astonishment, it happened again.
I could not figure it out. I had just joined the University a few days ago! I'm a new student! And suddenly I'm Arch-Mage?? Huh? They put me in charge? Me? Every single person in that place, students and teachers alike, had been there longer than I had. And they put me in charge???
That was was one of the biggest WFT's in a game that was full of WTF's. In terms of bad writing it was right up there with the Emperor handing me, a complete stranger in a jail cell, the most important artifact in all of Tamriel - the key to preserving life as we know it - and entrusting me to get it to safety. WTF?
Except, you weren't a complete stranger. He had a premonition in a dream about you and the events ahead. That's literally one of the first things he tells you.
I miss the REAL dialogue system, I miss the silent PC, I miss the long quest chains (factions, etc) and hate the heavy reliance on radiant quests, I miss item degradation and ammo types, and I miss interesting maps.
Basically, when the mod tools come out, I'm gutting Fallout 4 and going to town with making it a proper game. With the trend from Skyrim and F4, Beth is basically just a supplier of a template game for me to then change.
I forgot about some of these features.
I also miss spell making, levitation spells, teleportation spells, and teleportation, left pauldrons, right pauldrons, left bracers, right bracers, left gloves, right gloves, left gauntlets, and right gauntlets, Dai-katana's, throwing darts, halberds, sabers, clubs, fame, infamy.
While I never played The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall only until 2009. I started The Elder Scrolls playing The Elder Scrolls video games, with The Elder Scrolls III: Morrowind when I purchased it from a GameStop in 2002 at a mall. I will say I also now miss the climbing skill, banks, medical, and Tamriel's holidays.
I've got a Bethesda Game studios vs Bethesda Softworks http://i.imgur.com/ItIunxQ.jpg
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I think under water level design is really lacking since Morrowind. Even Morrowind wasn't amazing, but it still had some very memorable places. Fallout 4 had beautifully crafted landscapes under water that you couldn't even see because of how murky and blurry it is down there. There's also barely a reason to go down there if not for a power armor frame and some scrap.
I like this list; I'd also like to add-
failure to cast spells at low levels
being able to fail quests OR alternate paths
being able to talk your way into or out of a fight
using probes to disarm traps
That's all that I can think of right now.... I'm sure there are others that I'll think of later.
edit: thought of a few more-
required skills for factions
overlapping and conflicting factions
Attributes aren't "RPG stats". Actually, you can have a great RPG without attributes and skills (it's tricky to do though).
Just saying.
The problem with leveling up in previous Bethesda games isn't the "min/maxing" ordeal. It's the fact that you increase your attributes when you level up (or skills, if we're talking about Fallout 3/NV).
For TES6, Bethesda needs to bring the Attributes back but make them on a scale of 1-10 instead of 1-100 and don't give the player the ability to increase them normally. Attributes should define and balance the character. Not be another source of increasingly stats to make the character stronger. (Same thing with the next Fallout. Bring skills back but let them increase on their own via use, not via leveling).
That would be the best method of dealing with the leveling system to actually make the game a better RPG.