What do you miss from older Bethesda games?

Post » Sun Jan 17, 2016 2:03 am


There's some neat little stories and treasures to be found in the ocean actually. Gotta do a lot of swimming though. Actually, there's a sunken ship that if you swim inside of it, "Meow!" is kinda written all over the walls... Makes you think.

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Guy Pearce
 
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Post » Sat Jan 16, 2016 2:47 pm

Well, you know, I followed Beth since Daggerfall and I played all the old Interplay and Black Isle and Bioware games back in the day, and I can go back further than that, so I don't have anything to prove. I built a computer just to play Morrowind back when that cost quite a bit of cash, for me at least. And I played pen and paper, all that stuff.



There's only one thing I want from these games, and that is GOOD WRITING.

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Robert Devlin
 
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Post » Sun Jan 17, 2016 2:09 am

Water exploration. It was fun in morrowind and obliviin but was almost non existent in skyrim. But fallout 4 had a lot more of it in it so hopefully they flesh it out more I in there next game. Water temple anyone?......
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lydia nekongo
 
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Post » Sat Jan 16, 2016 7:21 pm


I disagree with this. Of the last three games I think Oblivion had by far the least interesting underwater areas. I would go so far as to say that Oblivion's underwater regions are the least interesting in the entire series. It was absolutely bare, denvded of content. There were barely even any weeds or rocks to look at. There was nothing under there. On top of that, the water was depressingly shallow in most spots.



I agree that Morrowind had the best underwater areas. The water could get very, very deep in spots and there were a lot of interesting things and places scattered around the game world underwater. Skyrim brought a bit of this back. There are shipwrecks and places to find treasure. It is better in this respect than Oblivion. But it is still nowhere near as nice in this respect as Morrowind.

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Assumptah George
 
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Post » Sat Jan 16, 2016 3:06 pm

Tbh Morrowind the story got to me. It's what put me onto Elder Scrolls Lore. I miss that that sense of beingetting important and a such a story that makes me flustered .xoxo
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Mariana
 
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Post » Sat Jan 16, 2016 6:40 pm


Yeah, I searched the hell out of the water for interesting stuff. I found the boat full of cat paintings, a shopping cart with some steel, and a suit of power armor. There was the odd safe or two as well. Considering that water takes up nearly 1/4 of the map, I was expecting some interiors though. Everything else seems so dense on land, you'd expect to see something similar in the water.

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Stacey Mason
 
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Post » Sun Jan 17, 2016 1:43 am

lol looking back my memory has been clouded by the search for fin gleam and that one cave near bravil that was completly flooded and contained argonians and then there was that master trainer argonian around the same cave in the over world that just floats in the river. But ya skyrim had more things in the water to explore. though in skyrim you couldnt attack or anything I really hope they bring back underwater combat I dont care how unrealistic it is.
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ONLY ME!!!!
 
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Post » Sat Jan 16, 2016 3:41 pm

I know this is not technically feasible, and I understand why Bethesda went this route, but I miss the huge towns and cities of Daggerfall. The largest cities in every game since Morrowind seem rustic in comparison.


I also miss the immersion in dealing with people, like having to take your gear to a professional for a couple of days to get it repaired. Carrying a bunch of smithy hammers in your bag and repairing your stuff in a dungeon is just dumb. I miss being able to take a loan from a bank too.


People say that games were simplified since Morrowind but it was Morrowind that was simplified.


But in Bethesda's defense, and they did good in this regard was make the TES games playable starting with Morrowind. With all the bugs and crashes Daggerfall was an excercise in patience.
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Dean Brown
 
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Post » Sat Jan 16, 2016 7:16 pm


Yes, I agree with this! To this day I still don't know what they were thinking. It doesn't make sense. Why did they even place enemies underwater if we can't fight them? This is like filling a dungeon with monsters but taking away our ability to defend ourselves against them. It is poor game design and I hope they never do it again.

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Leilene Nessel
 
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Post » Sat Jan 16, 2016 12:25 pm

To be 'that' guy, you could cast flame cloak or wear the Ebony Mail.


Sorry about that. :P I was feeling nitpicky. There should be a general way of dealing with aquatic enemies, I agree.
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Alexander Lee
 
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Post » Sat Jan 16, 2016 11:07 pm

I just reminded myself of something.



This is for PC gamers, it might apply to console gamers as well.



Do any PC gamers, besides me miss the User Interface (UI) and inventory designs of the PC version of The Elder Scrolls III: Morrowind?


I think it's one of Bethesda Game Studios' greatest designs ever for inventory and so on for a PC version of their developed video games ever.



I really wish the PC version of The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim had a similar one designed like The Elder Scrolls III: Morrowind has on PC.

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Jake Easom
 
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Post » Sat Jan 16, 2016 7:03 pm


I agree. I loved seeing all my items as actual icons and also having the paperdoll of my character available to see what s/he looked like within the inventory as I'd make changes to equipment and clothing. The only complaint I have about the Morrowind UI is the same complaint I have about all the other Bethesda game UI's. Not enough categories so too much random stuff gets thrown into the one designated as Miscellaneous. Optimally, I'd like the ability to create my own categories and mark items to automatically go where I want them.



Though I typically play on console now given a choice, I'm sure there are ways to create a nicer looking and better organized UI than the boring and non-visual lists of stuff they have now.

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GRAEME
 
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Post » Sat Jan 16, 2016 9:15 pm

I hated morrowind's ui personally, it felt pretty unorganized. I think Oblivion's with smaller text looks the best, and skyui looks pretty good too. I actually cringe when i see the unmodded oblivion ui, thank talos for darn's ui.



I really miss hand placed loot myself. It's kinda cheesy to walk to a dungeon as soon as you stop off the boat to get the mentor's ring...but i do it every time.

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Alyesha Neufeld
 
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Post » Sun Jan 17, 2016 1:21 am

Yeah I also miss hand placed loot.

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Jessica White
 
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Post » Sun Jan 17, 2016 1:25 am


Yes, this is another thing. Why does it have to be so even/or nowadays? Why can't we have lots of interesting, unique hand-placed loot (that's not related to quests) *and* the various respawning leveled loot that we have now? I know we have some hand-placed unique items in Fallout 4 (which completely thrilled me when I came across one the other day) but Morrowind really had the best loot out of all the games. (And also get rid of leveled items. Nothing is worse than coming across a really neat item at level 12 only to find out that if we hadn't found it until we were level 46+, it would have been better. I hate these with a passion.)

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Lucie H
 
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Post » Sat Jan 16, 2016 2:22 pm

Fallout 3 had some nice hand placed loot, Lincoln's repeater or whatever it was called, the terrible shotgun, ghoul's mask, riely's combat armor.



Skyrim/oblivion had some pretty lame leveled loot, i want to run out to get a certain quest reward right out the gate, not put it off until 46+ so i get the version that isn't useless in a few levels. I'm sure its done for "balance", although i wish they wouldn't.

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Jade Payton
 
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Post » Sat Jan 16, 2016 2:15 pm

You know what else I hate?


Random leveled loot respawning in containers in cities.



I hated this ever since The Elder Scrolls III: Morrowind. CD Projekt RED did it absolutely wonderfully to make loot not respawn in containers in The Witcher 3: Wild Hunt.



I actually have made containers stay empty in cities, ever since 2002 when I purchased The Elder Scrolls III: Morrowind about seven or so months later I decided I hated containers having random leveled loot in the cities, so I made them to be empty and never have loot respawn in them.



If I have too much loot and can't carry it I go to a container in a city store it for later to sell for Gold. Most of the times when I play The Elder Scrolls video games I don't stay and organize my house I'm traveling most of the time, so city containers are my storage place to go to.

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Shannon Marie Jones
 
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Post » Sat Jan 16, 2016 11:15 am


And it was pretty much impossible to make sense of any of the item icons :meh:

Attempted depth. It was hit and miss, but at least there was an attempt.
Though on the other hand, since they now honestly fully embrace their dungeon crawling Murder Hobo Adventures design model without even attempting anything more, you know exactly what you're in for ^_^
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Jimmie Allen
 
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Post » Sat Jan 16, 2016 9:07 pm

I miss that too in the later games, especially the option for viewing the journal while in a dialogue with a NPC in-game when doing a quest and need to remind yourself what topics you need/want to ask about.

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DAVId Bryant
 
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Post » Sat Jan 16, 2016 7:26 pm

You don't like the icons of items being shown? Or are you not liking the way the icons appear, lets say in the miscellaneous tab with everything and not having a book tab for books and tabs for other categories?

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Marta Wolko
 
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Post » Sat Jan 16, 2016 3:33 pm



Yes morrowind started the simplification, but every game since continued to simplify and that's a fact.


I don't think anyone disputes the fact morrowind started it, but I find most people complain that morrowind to oblivion to skyrim to fallout 4 kept getting more and more simplified, and somewhere along that route was just too much for older fans.

For me personally fallout 4 more than crossed the line, and I have barely to little excitement for the next elder scrolls or even the fallout franchise at this point.


I found morrowind was a good happy medium for in depth world and RPG stats over action gameplay for my personal tastes. Fallout 4 is so watered down for RPG mechanics and especially replay value that the direction of Bethesda games have gone too far away from RPG for me to be happy with them anymore. They no longed have the aspects that I fell in love with in morrowind.
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Marta Wolko
 
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Post » Sun Jan 17, 2016 2:13 am



I never liked any aspect of Morrowind's UI. It felt too much like playing with spreadsheets with having to bring up menus all the time. Don't miss it.

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Stacyia
 
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Post » Sat Jan 16, 2016 5:04 pm

But you don't miss the inventory do you? That is the most PC inventory UI that is suited for PC. PC versions of RPG video games with the column or grid based inventories are the best.

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Sherry Speakman
 
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Post » Sat Jan 16, 2016 8:24 pm

I miss the head tracking and disposition from Oblivion. Your player character would have different expressions on his/her face depending on many circumstances (such as NPC dispositions, guild affiliates, combat situations, player injury, spell effects, etc.).


Every Bethesda game since then has had stone cold faced player characters with only Fallout 4 starting to bring back the 'living' player character, though not quite as well as Oblivion had it.
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Queen Bitch
 
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Post » Sat Jan 16, 2016 12:42 pm

I am the same way, I only use MGE XE just for the 1080p resolution while keeping distant land off.

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Haley Cooper
 
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