There's some neat little stories and treasures to be found in the ocean actually. Gotta do a lot of swimming though. Actually, there's a sunken ship that if you swim inside of it, "Meow!" is kinda written all over the walls... Makes you think.
There's some neat little stories and treasures to be found in the ocean actually. Gotta do a lot of swimming though. Actually, there's a sunken ship that if you swim inside of it, "Meow!" is kinda written all over the walls... Makes you think.
Well, you know, I followed Beth since Daggerfall and I played all the old Interplay and Black Isle and Bioware games back in the day, and I can go back further than that, so I don't have anything to prove. I built a computer just to play Morrowind back when that cost quite a bit of cash, for me at least. And I played pen and paper, all that stuff.
There's only one thing I want from these games, and that is GOOD WRITING.
I disagree with this. Of the last three games I think Oblivion had by far the least interesting underwater areas. I would go so far as to say that Oblivion's underwater regions are the least interesting in the entire series. It was absolutely bare, denvded of content. There were barely even any weeds or rocks to look at. There was nothing under there. On top of that, the water was depressingly shallow in most spots.
I agree that Morrowind had the best underwater areas. The water could get very, very deep in spots and there were a lot of interesting things and places scattered around the game world underwater. Skyrim brought a bit of this back. There are shipwrecks and places to find treasure. It is better in this respect than Oblivion. But it is still nowhere near as nice in this respect as Morrowind.
Yeah, I searched the hell out of the water for interesting stuff. I found the boat full of cat paintings, a shopping cart with some steel, and a suit of power armor. There was the odd safe or two as well. Considering that water takes up nearly 1/4 of the map, I was expecting some interiors though. Everything else seems so dense on land, you'd expect to see something similar in the water.
Yes, I agree with this! To this day I still don't know what they were thinking. It doesn't make sense. Why did they even place enemies underwater if we can't fight them? This is like filling a dungeon with monsters but taking away our ability to defend ourselves against them. It is poor game design and I hope they never do it again.
I just reminded myself of something.
This is for PC gamers, it might apply to console gamers as well.
Do any PC gamers, besides me miss the User Interface (UI) and inventory designs of the PC version of The Elder Scrolls III: Morrowind?
I think it's one of Bethesda Game Studios' greatest designs ever for inventory and so on for a PC version of their developed video games ever.
I really wish the PC version of The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim had a similar one designed like The Elder Scrolls III: Morrowind has on PC.
I agree. I loved seeing all my items as actual icons and also having the paperdoll of my character available to see what s/he looked like within the inventory as I'd make changes to equipment and clothing. The only complaint I have about the Morrowind UI is the same complaint I have about all the other Bethesda game UI's. Not enough categories so too much random stuff gets thrown into the one designated as Miscellaneous. Optimally, I'd like the ability to create my own categories and mark items to automatically go where I want them.
Though I typically play on console now given a choice, I'm sure there are ways to create a nicer looking and better organized UI than the boring and non-visual lists of stuff they have now.
I hated morrowind's ui personally, it felt pretty unorganized. I think Oblivion's with smaller text looks the best, and skyui looks pretty good too. I actually cringe when i see the unmodded oblivion ui, thank talos for darn's ui.
I really miss hand placed loot myself. It's kinda cheesy to walk to a dungeon as soon as you stop off the boat to get the mentor's ring...but i do it every time.
Yes, this is another thing. Why does it have to be so even/or nowadays? Why can't we have lots of interesting, unique hand-placed loot (that's not related to quests) *and* the various respawning leveled loot that we have now? I know we have some hand-placed unique items in Fallout 4 (which completely thrilled me when I came across one the other day) but Morrowind really had the best loot out of all the games. (And also get rid of leveled items. Nothing is worse than coming across a really neat item at level 12 only to find out that if we hadn't found it until we were level 46+, it would have been better. I hate these with a passion.)
Fallout 3 had some nice hand placed loot, Lincoln's repeater or whatever it was called, the terrible shotgun, ghoul's mask, riely's combat armor.
Skyrim/oblivion had some pretty lame leveled loot, i want to run out to get a certain quest reward right out the gate, not put it off until 46+ so i get the version that isn't useless in a few levels. I'm sure its done for "balance", although i wish they wouldn't.
You know what else I hate?
Random leveled loot respawning in containers in cities.
I hated this ever since The Elder Scrolls III: Morrowind. CD Projekt RED did it absolutely wonderfully to make loot not respawn in containers in The Witcher 3: Wild Hunt.
I actually have made containers stay empty in cities, ever since 2002 when I purchased The Elder Scrolls III: Morrowind about seven or so months later I decided I hated containers having random leveled loot in the cities, so I made them to be empty and never have loot respawn in them.
If I have too much loot and can't carry it I go to a container in a city store it for later to sell for Gold. Most of the times when I play The Elder Scrolls video games I don't stay and organize my house I'm traveling most of the time, so city containers are my storage place to go to.
I miss that too in the later games, especially the option for viewing the journal while in a dialogue with a NPC in-game when doing a quest and need to remind yourself what topics you need/want to ask about.
You don't like the icons of items being shown? Or are you not liking the way the icons appear, lets say in the miscellaneous tab with everything and not having a book tab for books and tabs for other categories?
I never liked any aspect of Morrowind's UI. It felt too much like playing with spreadsheets with having to bring up menus all the time. Don't miss it.
But you don't miss the inventory do you? That is the most PC inventory UI that is suited for PC. PC versions of RPG video games with the column or grid based inventories are the best.
I am the same way, I only use MGE XE just for the 1080p resolution while keeping distant land off.