What do you NOT want in Skyrim?

Post » Fri Aug 27, 2010 10:33 am

I don't want just 2 voices for each race (male/female). Every argonian male sounds the same, every male orc sounds the same, etc. It gets annoying when I hear 20 people and they sound the same. And I'd prefer to actually have a voice instead of just text.
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Princess Johnson
 
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Post » Fri Aug 27, 2010 4:44 am

Other Players, and Cliff Racers.
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ANaIs GRelot
 
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Post » Fri Aug 27, 2010 2:41 am

Let's see:

The same lackluster topography from the previous TES Games. I want cliffs, crags, and canyons, like in Gothic 3.

Complete inability to kill off certain characters. Sure I wouldn't mind essential characters being unkillable by enemies, because it makes escort and team-up quests much less painful, but you should be able to choose to do it yourself. Not that I would want to, but I like the choice.

Daedric armor that leaves the elbows and knees exposed. Sure I've ranted about it twice already today, but it's something I absolutely do not want.

Alchemy and enchanting failure; while I think there should be a chance to fail at magic if your skill is too low, for Alchemy and Enchanting it's just an annoying cycle of reloading the quicksave so you don't waste any of your soul gems or ingredients.

Daedric armor being nearly impossible to find, especially compared to Daedric weaponry. While I enjoy the rarity of higher level armors in Morrowind, it's annoying when the only way to get the full set without both expansions is to kill or to cast Disintegrate armor then pickpocket the most powerful essential NPC in the game. Not that I ever bothered, I wasn't a big fan of it in Morrowind.

Ridiculously heavy armors like Ebony, Her Hand, and Daedric armors in Morrowind.

Unlimited leveling of enemies and NPC's like in Oblivion. Keep guards at the same level and only level enemies to a degree, like it was done in Bloodmoon.

Multiplayer
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W E I R D
 
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Post » Fri Aug 27, 2010 5:51 am

Annoying animal / goblin screaming noises every time I slash them with a blade, mace, etc.

Hostile animals that spawn on the main roads every 2 minutes. Or anywhere for that matter.
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kirsty williams
 
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Post » Fri Aug 27, 2010 7:34 am

casuals
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Sharra Llenos
 
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Post » Fri Aug 27, 2010 9:24 am

Gore

NPC's that watch my every move

Multiplayer

Simplification

"Go fetch this for me" quests

Unkillable NPCs
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Samantha Jane Adams
 
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Post » Fri Aug 27, 2010 4:34 am

Daedric, Ebony, and Glass Armor on every single vagrant enemy.
You live in a cave and eat rats to survive...why don't you try selling that "incredibly rare" armor you all seem to have, you could use the proceeds to buy a small cottage and feed yourselves for a while.

A magic compass that tells me exactly where the long lost ruins of Mysteriosona are and exactly where the fabled, no one knows if it's real or just a myth, Compendium of Necronomicronononocron is.

Good guys who are shining knights of virtue and valor and bad guys who wear a lot of red and just want to destroy everything for the hell of it, bwa ha ha.

Bloom. Endless bountiful bloom.
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Hot
 
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Post » Fri Aug 27, 2010 11:17 am

I don't want fast travel to change. Remember you DON'T have to use it.
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FITTAS
 
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Post » Fri Aug 27, 2010 6:06 am

I don't want fast travel to change. Remember you DON'T have to use it.


Remember, if the game was designed with the intent for the player to use Fast Travel, and there is no alternative other than hoofing it.

It's not optional.
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Kieren Thomson
 
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Post » Fri Aug 27, 2010 7:16 am

I don't want the quest marker to change
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Nikki Morse
 
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Post » Fri Aug 27, 2010 8:00 am

I don't want the quest marker to change


That's something I think needs to be handled carefully.

I really didn't like the mandatory quest marker that knows where everything is regardless of context. I think the only thing it didn't know was the precise location of Pale Pass.

Morrowind had directions, like in the Pale Pass quest, but also just as in "Hey Guard, where is Caldera from here?"

I'd like to see an option to turn the Quest Marker off and have it replaced with such instructions.

Essentially I'd like the game to be made so that one could go about finding everything WITHOUT the marker, so that the marker is not needed....but then to have that marker implemented in the end.

That way those who don't want it to change from the way it was treated in Oblivion are not upset, those who don't want to be forced to have a glowing arrow continuously pointing the way don't have to be upset, and those who want to find stuff for themselves until they just get really stuck and frustrated can get their way too.
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WTW
 
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Post » Fri Aug 27, 2010 9:53 am

Nords

They stink the place up :meh:
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xxLindsAffec
 
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Post » Fri Aug 27, 2010 6:08 am

consolitis
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ZANEY82
 
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Post » Fri Aug 27, 2010 2:57 pm

I agree with what you say about having the quest marker optional.
I think fast travel is cool because 'hoofing' it is a choice you make that also builds so many other skills.
Fast travel is cool because it gets you to the main cities, fills up magic. and health.
I DON'T want the 'fill up' mag. system of Mw.
I Don't want the way you managed and built skills to change too much from Oblivion. It's what raised the game from all the other 'similar' rpg's.
Also I hated having to take dozens of travel options to get somewhere in Mw. Tedius and time wasting if you didn't have a lot of time to play.
'wasted' playing time.
I Don't want that old fashioned open the map by walking it.
I Don't want that all the little places you find are not on your map. {Mw}
I Don't want not to be able to FT to a place I have already 'discovered'. {again, time wasting}
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Angel Torres
 
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Post » Fri Aug 27, 2010 12:57 pm

I agree with what you say about having the quest marker optional.
I think fast travel is cool because 'hoofing' it is a choice you make that also builds so many other skills.
Fast travel is cool because it gets you to the main cities, fills up magic. and health.
I DON'T want the 'fill up' mag. system of Mw.
I Don't want the way you managed and built skills to change too much from Oblivion. It's what raised the game from all the other 'similar' rpg's.
Also I hated having to take dozens of travel options to get somewhere in Mw. Tedius and time wasting if you didn't have a lot of time to play.
'wasted' playing time.
I Don't want that old fashioned open the map by walking it.
I Don't want that all the little places you find are not on your map. {Mw}
I Don't want not to be able to FT to a place I have already 'discovered'. {again, time wasting}


You seem to want to take a lot of the adventure out of the game.

That's fine by me, but I should be able to choose to bypass that choice.

Fast Travel was no more optional in Oblivion than using Silt Striders/Divine or Alvisi Intervention/Boats/Mage's Guilds was in Morrowind.
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Terry
 
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Post » Fri Aug 27, 2010 1:41 am

I agree with what you say about having the quest marker optional.
I think fast travel is cool because 'hoofing' it is a choice you make that also builds so many other skills.
Fast travel is cool because it gets you to the main cities, fills up magic. and health.
I DON'T want the 'fill up' mag. system of Mw.
I Don't want the way you managed and built skills to change too much from Oblivion. It's what raised the game from all the other 'similar' rpg's.
Also I hated having to take dozens of travel options to get somewhere in Mw. Tedius and time wasting if you didn't have a lot of time to play.
'wasted' playing time.
I Don't want that old fashioned open the map by walking it.
I Don't want that all the little places you find are not on your map. {Mw}
I Don't want not to be able to FT to a place I have already 'discovered'. {again, time wasting}

So you want to be able to ft to places you havent been too?
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Charlotte Henderson
 
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Post » Fri Aug 27, 2010 7:42 am

Lego Batman mechanics
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Christine
 
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Post » Fri Aug 27, 2010 3:53 pm

So you want to be able to ft to places you havent been too?


That's how I read that at first too, but I don't think she was saying that.

"Also I hated having to take dozens of travel options to get somewhere in Mw. Tedius and time wasting if you didn't have a lot of time to play."

She want's single hop FT as in Oblivion

"I Don't want that old fashioned open the map by walking it."

She wants the whole map to be shown, no parts darkened out.

"I Don't want that all the little places you find are not on your map. {Mw}"

She wants a marker for every dungeon

"I Don't want not to be able to FT to a place I have already 'discovered'. {again, time wasting}"

She wants to be able to FT to any place she has "discovered"



Now combining "old fashioned open the map by walking it" and "don't want not to be able to FT to a place I have already "discovered""

You seem to come up with being able to FT anywhere from the get-go but I don't think she actually meant that.
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Gill Mackin
 
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Post » Fri Aug 27, 2010 2:50 am

That's how I read that at first too, but I don't think she was saying that.

"Also I hated having to take dozens of travel options to get somewhere in Mw. Tedius and time wasting if you didn't have a lot of time to play."

She want's single hop FT as in Oblivion

"I Don't want that old fashioned open the map by walking it."

She wants the whole map to be shown, no parts darkened out.

"I Don't want that all the little places you find are not on your map. {Mw}"

She wants a marker for every dungeon

"I Don't want not to be able to FT to a place I have already 'discovered'. {again, time wasting}"

She wants to be able to FT to any place she has "discovered"



Now combining "old fashioned open the map by walking it" and "don't want not to be able to FT to a place I have already "discovered""

You seem to come up with being able to FT anywhere from the get-go but I don't think she actually meant that.

Your right, I had just glanced over her post and then read yours and got the wrong impression
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sally coker
 
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Post » Fri Aug 27, 2010 3:24 am

I don't think fast travel will be removed, and I'm skeptical about there being alternatives, but at the very least I hope they do it Fallout 3 style by not allowing instant travel to any major city before having travelled there. In Oblivion you never had to travel far for anything at all, because there was always a city nearby that you could already travel to.

If they don't keep those city map markers hidden the first thing I'm going to do when I get the game is modding them so.
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Elisha KIng
 
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Post » Fri Aug 27, 2010 10:50 am

I don't think fast travel will be removed, and I'm skeptical about there being alternatives, but at the very least I hope they do it Fallout 3 style by not allowing instant travel to any major city before having travelled there. In Oblivion you never had to travel far for anything at all, because there was always a city nearby that you could already travel to.

If they don't keep those city map markers hidden the first thing I'm going to do when I get the game is modding them so.



I'm fortunate enough that, baring me ****ing up horribly, I should be happily ensconced in my apartment with a brand new-ish PC when Skyrim comes out. I played Morrowind and Oblivion on Microsoft's consoles...but I've got to get the next one on PC out of fear of the continuing (possibly) casualization of the series.

I really hope they make FT and the Magical Compass optional (and truly optional not just "Don't use it then") just the same though. Hopefully they'll put the effort into thinking out ways of travel and ways to communicate where stuff is...instead of just making a giant blinking arrow to lead you by the hand.
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Mark Hepworth
 
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Post » Fri Aug 27, 2010 10:02 am

:wink_smile: Yep. You guys got it.
I don't want to FT to somewhere I haven't been. I LOVE finding stuff. I just don't want to have to waste my game time 'refinding' something.
It's like having to spend 5 minutes going through your journal in Mw. to figure out directions to somewhere, which may or may not be there.
That's why I don't want a 'black' map.
I spent about two hours, [maybe more]
1. Travelling to all the mages guilds, then trying to find stiltriders, boats etc. and 2. making my own Hard Copy journal to show- city- available travel to- etc.
because it was so frustrating to 'waste' in game time to try to do something or get there.
I would not even mind if you had to find EVERY single place before you travel there. That was not my point, as you realised. NV system was fine.
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Jason White
 
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Post » Fri Aug 27, 2010 10:55 am

I don't want a clothing system that replaces the body meshes.
For those who are unfamiliar to what I'm talking about, an example would be... when you put on a shirt in Oblivion, it completely replaces the upper body mesh with that of its own. This is especially annoying for modders, as you have to add the body parts, skeleton, et cetera to the item you're making. It's also very inconvenient for body replacers, such as HGEC.
What I'm hoping they've done is made a system where the clothing and such just overlays the body meshes.
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Charles Mckinna
 
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Post » Fri Aug 27, 2010 3:00 pm

:wink_smile: Yep. You guys got it.
I don't want to FT to somewhere I haven't been. I LOVE finding stuff. I just don't want to have to waste my game time 'refinding' something.
It's like having to spend 5 minutes going through your journal in Mw. to figure out directions to somewhere, which may or may not be there.
That's why I don't want a 'black' map.
I spent about two hours, [maybe more]
1. Travelling to all the mages guilds, then trying to find stiltriders, boats etc. and 2. making my own Hard Copy journal to show- city- available travel to- etc.
because it was so frustrating to 'waste' in game time to try to do something or get there.
I would not even mind if you had to find EVERY single place before you travel there. That was not my point, as you realised. NV system was fine.


Were you not aware of the Internet when you played Morrowind?
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Nicole Coucopoulos
 
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Post » Fri Aug 27, 2010 3:33 pm

Were you not aware of the Internet when you played Morrowind?


Who says he had the internet when he played Morrowind? According to the US census data from 2003 (year after morrowind was released) only 55% of people had internet in their houses. Sure he could have gone to a friend, or a library. But I wouldn't be bothered to do it for a game. Even if he had internet he would either have to play in windowed mode or alt-tab every time he needed to look up something and that is just irritating.
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Julie Serebrekoff
 
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