» Sat Jul 30, 2011 2:24 pm
As everyone else for me, it's the atmosphere, killing the same uglies in an repetitive environment lead to boredom.
For a good dungeon :
Forget the size, it's the layout who is important, I don't want making 20 miles underground, I want searching and battling my way through a disorienting maze.
Details : whatever is the environment of the dungeon ( velothi, telvanni, loony,..) there is no difference if I have my bottom kicked by cake monsters in Sheogorath's bakery or in a smuggler cave where you can spot a small altar built by the local cleric between two rubble and read a few personal diaries.
Challenge isn't only made by battling a daedric prince with a teaspoon, try to create some enemies while no overly powerful who need a more subtle strategy to be defeated than "hack or spell the s**t outta them"
( few hp but numerous immunity and a not so glaring but very effective weak spot, creature summoning others, sneaking past them,etc...).
Secrets : while not mandatory, either as secrets stashes or unlocking news surprises with scripted conditions they improve a lot the (re)playability of a plug-in.
Bossfights : as one who was put to sleep with "lullaby" such as Unreal, Half Life, and others Baldur's Gate, they are for me a must have.
However such a pinnacle of adventuring is never done by simply putting the player aginst an uber monster, this is a recipe for disaster.
The first thing to offer in a boos fight must surprise the player, it's even mandatory to make it a fight to death, but a boss sequence must offer a different challenge from the rest of the module, something where everything the player had done and more over will test the player.
A good way to introduce a boss fight is presented http://www.unrealsp.org/community/leveldesign/tutorials/bossfights.html. It's for Unreal 1 but the spirit is the same for every game, a boss fight must be the crowing jewel of a mod, his apex, otherwise forget about it.
Lights : often overlooked, playing with the light is the quickest and more efficient way to create or reinforce a mood or the feeling of a mod. So use and abuse of them.
For a good sample of classics but detailled dungeons filled with a few secrets look for http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=6853.
For the badasses of Dungeon crawling ( ambiance, atmosphere, detail, Bosses, traps and bosses) here is the top three : the founding father http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9230, the eternal number one http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6068, different but awesome http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6270.
Two of my favorites : http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=4745 and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7447.