What do you think about motion blur?

Post » Wed Sep 01, 2010 3:56 pm

look at this example from crysis 1
http://img174.images...2641/ombbg7.jpg


Gotta say, still pictures don't do a good job of showing motion blur. :)

(in other words, those shots look terrible. But, then, they're not in motion.)



Things like motion blur , depth of field and dynamic lighting make games look great.


...need to get a better card someday. I don't even use AA/AF at the moment. And generally turn off shadows, too, in games that can. (OB & FO3 still look great, though.)
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Kim Kay
 
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Post » Wed Sep 01, 2010 1:20 pm

This is another one of those things that depends entirely on how they do it.

If they add too much of it I think it would just make my eyes hurt playing the game, but if it's just a subtle amount then I'd be fine with it.

Seconded. Iv'e seen some Crysis 1 ultra high graphics videos and the motion blur there either gives me a headache or makes me want to throw up.
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Emerald Dreams
 
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Post » Wed Sep 01, 2010 5:36 pm

The thing is, that's not full screen, that's per-object. Fast moving things get blurry, you don't notice it because you can't reasonably track an object moving that fast, even at 60fps - that's what the blur is there to mask. If something moves too far in every frame it looks jittery, even at 60fps, but if you blur that it appears much smoother. I can't honestly blame peopel for disliking motion blur, the actual decent forms of motion blur are reasonably resource intensive, so you don't see them on console much, but when done well mblur is excellent. It's what every other form of visual media does, because it /really, really helps/.



Thank you, that's something that people must think when talking about motion blur.

I think some people dislike it probably because:

- The game you're playing running a game at 60 fps or something high. I played some games at 30 fps (moblur on) and yes, i wanted to thow up. Bluring works based on quantity of frames. It's set to 'blur' 12 steps (frames) so if you're running a game at 30 fps, you'll get almost half of the frames rendered (12/30) blurred. Annoying. This is why they must be controlled.

- You're not used to it. Not every game has the effect, only a few games has it. It's like changing the color of the light on your bedroom xP

Probably it needs some time to evolve the technique? For now, I think we all agree that it should be controlled... not so pushed to the limits, and maybe only for some things (you arms when attacking with your sword)
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Alex Blacke
 
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Post » Wed Sep 01, 2010 1:38 pm

It's really subjective and based on personal preference and individual needs as most things.

I personally don't side either way. I feel it works fine on some games and meh on others.
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Carlitos Avila
 
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Post » Wed Sep 01, 2010 11:20 am

I've never got the supposed realism behind motion blur, If anything it annoys me.

For an obvious example, look at, say, a fan. A real one that's turned on, that is. Do the fan blades abruptly change rotation every "frame", or do you see a circular blur?

If you're gonna do motion blur, though, you need object-based motion blur. Camera motion blur only tends to just look pretty bad.

but on PC, it's always better to just animate clearly.
It's not feasible to replace (proper) motion blur with "clear animations". You would need to be rendering and displaying scenes at 2000+ (or something otherwise exorbitantly high) FPS in order to do that. Also, anyone who says that "the human eye can't see above 30/45/60 FPS!!!" dumb myth in response to this deserves to have all their fishy sticks stolen from them.
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Chantelle Walker
 
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Post » Wed Sep 01, 2010 12:15 pm

I think everyone would actually like realistic motion blur. The crap they give in most games is just awful.
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Sakura Haruno
 
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Post » Thu Sep 02, 2010 2:17 am

Motion Blur is great for First Person Shooters, but TES is not a twitchy FPS game. It's an RPG.
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Doniesha World
 
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Post » Wed Sep 01, 2010 9:40 pm

Motion Blur is great for First Person Shooters, but TES is not a twitchy FPS game. It's an RPG.


Umm, Twitchy shooters? You do realise twitch shooting can be done in Morrowind and Oblivion, right? Skyrim is a CRPG in first person so motion blur would help just as much as it does in any shooter.


I think everyone would actually like realistic motion blur. The crap they give in most games is just awful.


What do you mean by realistic blur? I'm just wondering. I myself prefer Fallout 3's motion blur - the type where you barely notice it. On the other hand I feel the blur in Crysis 2 just a bit too noticeable - definitely took a bit of getting used to for me.
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Causon-Chambers
 
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Post » Thu Sep 02, 2010 12:58 am

I myself prefer Fallout 3's motion blur - the type where you barely notice it.


I think we need to understand what is motion blur and radial blur.. The one you see in most shooters and games (fallout 3 included) when something explodes, that's radial blur. You see it in racing games too when you're moving at high speeds.

Motion blur is a blurring that occurs with 'motion'. Like someone said here, look at a fan for example. It's moving, fast enough, and the eye can't take enough information, so we "see" it blurred.

This is the kind of blur I'm talking about. So when you move your sword in front of you very fast, it would actually look 'moving fast' and not floating in front of you.

I hope I explained myself :P
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Donatus Uwasomba
 
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Post » Wed Sep 01, 2010 9:04 pm

dont worry im sure motion blur will be there technology has improved alot in the past 5 years
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Red Bevinz
 
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Post » Wed Sep 01, 2010 7:52 pm

I like motion blur when it is not too extreme like it often is.

I also like distance blur so long as the distance will become clearer if I look at it for a second or so (and once again if it's not too extreme).
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Danny Blight
 
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Post » Wed Sep 01, 2010 10:56 pm

Object Motion Blur = Yes Please.
Camera Motion Blur = Rather Not.

A lot of people don't separate object motion blur with camera motion blur. However for me it's night and day. I never get motion sickness, never have. However I feel there is a loss of detail with camera motion blur, and the entire world is blurring as you look. Object motion blur however creates a fidelity and improves the look of animation when used in moderation. (less than crysis 2, about the same as metro 2033 on pc)
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Anna S
 
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Post » Wed Sep 01, 2010 11:29 pm

Object Motion Blur = Yes Please.
Camera Motion Blur = Rather Not.

A lot of people don't separate object motion blur with camera motion blur. However for me it's night and day. I never get motion sickness, never have. However I feel there is a loss of detail with camera motion blur, and the entire world is blurring as you look. Object motion blur however creates a fidelity and improves the look of animation when used in moderation. (less than crysis 2, about the same as metro 2033 on pc)


Yes you're right. I remember Portal. They added camera motion blur to the source engine. It looked pretty nice! it was almost unnoticeable. It worked
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Schel[Anne]FTL
 
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Post » Wed Sep 01, 2010 11:06 pm

Grand Theft Auto IV had motion blurring when you'd swivel the camera around fast and when driving in a vehicle at a greater speed. It brings a minor vibe to it for me but I'm in favor of clarity. Clarity is what brings positive to me. If there's blurring then there's removal of beauty detail which brings negative to me.

But yes, an option to turn it on/off is always striving towards the infinity of betterment.
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Micah Judaeah
 
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Post » Wed Sep 01, 2010 3:00 pm

They should add motion blur. they should just add VERY little. so little you will hardly notice it. reallistic amount to be precise.
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jessica sonny
 
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Post » Wed Sep 01, 2010 5:25 pm

I tend to play with motion blur off in those games that support it. Same with the film grain filter that some games have.
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James Rhead
 
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Post » Wed Sep 01, 2010 11:35 pm

What do you mean by realistic blur? I'm just wondering. I myself prefer Fallout 3's motion blur - the type where you barely notice it. On the other hand I feel the blur in Crysis 2 just a bit too noticeable - definitely took a bit of getting used to for me.

I mean realistic like the way people actually see. It is there, but you don't really notice it so much consciously. It is a small effect that if implemented well can make the faster animations look more smooth and natural. I agree, i don't want to excessive motion blur that is in a lot of games.
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SamanthaLove
 
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