What do you think Bethesda should add?

Post » Thu May 19, 2011 8:10 am

With The Elder Scrolls V: Skyrim coming out in a few months, what are some of your ideas they should put into it?
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Cagla Cali
 
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Post » Thu May 19, 2011 9:32 am

Not sure whats not actually in it yet
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Chenae Butler
 
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Post » Wed May 18, 2011 11:56 pm

Well i know some things that they have already i wouldn't mind if they'd add other forms of ranged weapons other than bows, like spears, javelins, or a crossbow
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Laura Elizabeth
 
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Post » Wed May 18, 2011 7:30 pm

I've said this one before in another thread but I'll post it here again. In regards to harvesting plants for alchemy ingredients, they should make it that you can tell by looking at the plant if it is ready to harvest or not. Like if you see a tomato plant with big juicy tomatoes you know they're ready to pick, and if you pick them the vines look bare afterwards

Maybe I should make a thread for this idea actually, but for now I'll share it here :unsure:
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Cheryl Rice
 
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Post » Thu May 19, 2011 4:04 am

I... honestly have no friggen clue. near as i can tell, ill start determining what new i want with it, when it gets boring. and besides, im a part of an elder scrolls modding team. so we can just make our own stuff to go with skyrim. and if we dont make it, somebody else will. i imagine skyrim will keep me occupied for quite some time, and if theres a mod to fix or add something, i can get it.
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Joie Perez
 
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Post » Thu May 19, 2011 8:25 am

We need things back that were there in Morrowind, but not in Oblivion, namely spears, crossbows, throwing weapons, levitation, flight and teleportation spells.
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Sammi Jones
 
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Post » Wed May 18, 2011 11:44 pm

Duplication glitch please and thank you.
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Nicole M
 
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Post » Thu May 19, 2011 10:48 am

Duplication glitch please and thank you.


I hope you know they didn't do that on purpose.
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Doniesha World
 
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Post » Wed May 18, 2011 11:26 pm

I hope you know they didn't do that on purpose.

Not to be mean or anything, but they did manage to put a new duplication glitch into the game every single time they made a patch. I'm under the impression that this was intentional. They allow mods; I don't see why they wouldn't allow a glitch.
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Christina Trayler
 
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Post » Wed May 18, 2011 10:27 pm

I don't know what's in it yet but I see some things being adjusted or added for people who want to play evil and I just hope there's plenty for those who want to play a strictly good character....not having to steal or assassinate, that kind of thing.

:tes:
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Trey Johnson
 
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Post » Wed May 18, 2011 11:00 pm

Crossbows, spears and Throwing weapons.
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Shelby Huffman
 
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Post » Thu May 19, 2011 12:34 am

yeah, im hoping for crossbows. i doubt it'll make it in though
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elliot mudd
 
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Post » Thu May 19, 2011 10:57 am

yeah, im hoping for crossbows. i doubt it'll make it in though

How about a compound bow instead? As powerful as a crossbow, but as bow-ish as a bow.
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GRAEME
 
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Post » Wed May 18, 2011 8:18 pm

On that note, I'd like to see some more nice touches if you settle into a community rather than going adventuring. They've obviously taken a few steps in that direction with crafting (i.e., given sedentary character concepts something to do) but it'd be nice to have more to talk about over time with NPCs, so that you don't exhaust their conversation topics the first time you meet and then never address the issue again. I understand that there are huge practical problems with that, but Bethesda's games have always had the framework to support a more dynamic world. At the very least, making the town economies shift a little on their own without player input would give NPCs something current to talk about.

A really, really crazy, out there idea, in line with the above: being able to go to the local tavern with an NPC and have a low-brow philosophical discussion while both thoroughly drunk. Or discuss current events, like the war. These wouldn't be tied to any specific NPC, more to broad personality types that any particular village would support. It'd be a hell of a cost in voice-acted audio, but just being able to have an actual conversation with people would go a long, long way.

Further continuing the above theme: tricky, potentially game-breaking uses for speechcraft. I want a speechcraft perk that lets me talk NPCs into murdering each other for me, damnit! Take the risk of breaking the game in the name of player freedom and emergent gameplay!

I'd like to see spears return, but I'm not keen on crossbows in Skyrim's setting. Too high-tech. If Bethesda does get around to spears, they should have a one-handed throwable type, as well.

A joinable necromancer faction, and more detailed necromancy. You remember Diablo II, right, Bethesda? Let me have my skeleton army again!
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Symone Velez
 
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Post » Wed May 18, 2011 9:45 pm

crossbows spears M'aiq the liar my idea for a hircine daedric quest where you hunt a giant ancient white mammoth and take its tusk
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no_excuse
 
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Post » Wed May 18, 2011 10:09 pm

Throwing weapons, for assassins like me to add some flavor into the combat.
Also, crossbows are totally Viking, most definetely more so than regular bows. I'm up for that.
Dual wielding shields = CONFUSED TURTLE!!!!!!! I wanz to trie dis.
Custom clothing from all the useless bolts of cloth and crap everywhere. Cooking, crafting, smithing, and other things are things at which to get better, why not tailoring?
And then there are blank parchments of paper, inkwells, and feather pens... I'll leave you to add up to the conclusion....
Hand-to-hand plz. They said the SKILL is gone, not the actual ability. I posted my idea here: http://www.gamesas.com/index.php?/topic/1197498-hand-to-hand-removed-thread-ii/page__st__40__gopid__17807096#entry17807096
In the end, customization is everything.
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Chelsea Head
 
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Post » Thu May 19, 2011 5:16 am

I'd also enjoy 2 swords: one on each hand that's SO 300
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Anna Krzyzanowska
 
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Post » Thu May 19, 2011 1:57 am

Two daggers..... Now I'm getting all Assassin's Creed....
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Lovingly
 
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Post » Wed May 18, 2011 8:00 pm

I'd really enjoy if you can customize or make your own clothing like hunting a wolf, deer, bear, or lion then skinning them to make clothing
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Dark Mogul
 
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Post » Thu May 19, 2011 3:33 am

music by polaris
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Jessica Stokes
 
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Post » Wed May 18, 2011 11:05 pm

Little things that I don't expect, but would be nice:

Dying clothes and armor to customize the color.

Ability to extinguish and relight torches/candles/etc.
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Bones47
 
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Post » Wed May 18, 2011 10:45 pm

I hope its possible to use maneuvers like rolling, parrying, or sidestepping in combat
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Julie Ann
 
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Post » Thu May 19, 2011 10:22 am

Ooooor, a SPELL to put out lights in the near range, depending on the power. Like EMP, but magic.
I love being a stealth character.
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Ysabelle
 
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Post » Thu May 19, 2011 12:05 am

Ooooor, a SPELL to put out lights in the near range, depending on the power. Like EMP, but magic.
I love being a stealth character.

nothing like watching your arrows sink into an enemy and seeing them fall down dead on the spot without so much as a dying gasp. where do you usually aim? i aim my shots between the first and second vertibrae they die before they even feel the bite of my arrow or even hit the ground
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patricia kris
 
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Post » Thu May 19, 2011 9:02 am

i shoot either between the head and back, or in the back of the head :gun:
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Epul Kedah
 
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