What do you think could make new vegas better

Post » Sun Nov 15, 2009 8:37 pm

More Legion content and more followers that are against factions (to the point of KOS).
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keri seymour
 
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Post » Mon Nov 16, 2009 2:15 am

but you don't get to see the consequences of your actions...you mean the 3 minute slide show? HMMM slideshows aren't all that great to me but the game needs to end anyway cause its pretty boring overall once the quests are done, not one random encounter/event on the entire map and the static spawns, no factions really patrol anywhere, hardly any supermutants to kill, no dungeons to cruise around in, very lackluster game and the main story is only average and the quests play out pretty much the same whoever's side you're on, it doesn't really change much. so that whole part is overated.

I thought you were going to make a good response, but then you faltered back into your "boring boring" thing again.
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Beulah Bell
 
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Post » Sun Nov 15, 2009 11:48 pm

1. Less combat.

2. More Legion.

3. Higher than 100% Skills.

4. Bigger Vegas Strip.

5. Less NCR.

6. Less land exploration, more lore exploration.

7. Better SPECIAL.

8. Perks every three levels.

BTW, Fallout 3 had NO random encounters, as they were all fixed. Fallout 1 and 2 had random encounters, which we want back.
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Siobhan Wallis-McRobert
 
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Post » Mon Nov 16, 2009 1:12 am

1. Keep the definitve ending, I like to see the consequences of my choices and actions, thank you very much.
2. A map node system.
3. I'd like Bethesda to do their job as Quality Assurance, but it is a little late for that.
4. I'd like even more steps to return to the roots of Fallout, more RPG and less TES.

5. Truly dangerous enemies, like in the originals, enemies were downright dangerous could-kill-in-one-hit type things, things you had to kill, run away, or die.
6. Make skills cap at 200%.
7. Make perks available every 3 turns.
8. More skills, return Big Guns, bring back traps and throwing, stuff like that.
9. An expansion, not a DLC, that allows us to access Legion territory so we may get a look at Legion society.
10. [joke] Talon Company [/joke]
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SexyPimpAss
 
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Post » Mon Nov 16, 2009 10:07 am

I'm really very happy with the game because of the writing and stories that touch me and I'm waiting patiently for a patch that will fix Boone's combat/headtracking on the PS3 and PC. Hopefully that will be soon. I'd like to play on the PS3 again but that bugs me so I'm playing Oblivion. After 6 FNV games, it's a good break.

I think FNV could've had more of everything if they'd had more time. If I had to choose one thing though. I'd say unique loot. It's just so much fun to find unique items in Oblivion and I've always enjoyed that. We're able to mod our weapons in FNV and that helps to make them more unique but I just like finding loot instead of empty containers. It's probably more realistic that they'd be empty but it's a game and I'd like more unique and hard to find loot please. :D

:fallout:
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Donald Richards
 
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Post » Mon Nov 16, 2009 5:13 am

NV's main story is about as deep as a hotel pool,


No. Especially compared to Fallout 3. The storyline has moral and political depth and requires someone to actually think about the right thing to do morally for them, and the right decision more specifically for their character (if you actually play a role in this role-playing game, and don't just treat it as a shooter).

and while still good, it does not maintain my interest as much as Fallout 3, which was Epic and Deeper than this story. While i have changed my reasoning since your posting, my reasoning is still the same, NV's story is still not as deep.


I think you're confusing 'epic' with '[censored] blowing up'. Fallout 3 has a story full of holes and fail, and it makes no sense even upon a casual glance*, let alone upon looking deeper. There are no meaningful choices, and you affect the story and outcome in no way**. New Vegas actually holds up when you try to comb through for problems, and the choices you make actually shape the future of the region for the better or worse.

*Please, please ask me to elaborate. Nothing gives me more joy on these forums than explaining to people why New Vegas has a story that is measurably, objectively superior than the fail that was Fallout 3's main quest.
**Before someone objects. No, you don't have any choice in the ending of Fallout 3. You are railroaded through giving a [censored] about Dad's quest, and then railroaded through helping the Brotherhood. Any consistent character would not choose to blow the project up or poison him/herself.
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Sasha Brown
 
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Post » Mon Nov 16, 2009 6:47 am

Whoever at Obsidian nerfed the Fatman to its pitiful damage compared to its F3 counterpart, needs to be fired from the company. A nuclear mini-bomb not killing a regular deathclaw, while a .50 bullet in the head kills it, is the most ridiculous thing i've seen in a computer game.
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LuBiE LoU
 
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Post » Mon Nov 16, 2009 10:09 am

I was pretty disappointed with the city of New Vegas. I [censored] LOVE the game and had a frickin blast up to the Strip but I was expecting a lot more than 3 casinos in business, a motel, an embassy, and the Lucky 38. After learning the history of the city and how House brought it back up I sorta understand it now but still, it wasn't that impressive once I got there.
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Annick Charron
 
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Post » Mon Nov 16, 2009 2:16 am

Saddles. Why? Walking is for chumps, I'll be the coolest cat on the Strip as I go charging down it on my mole rat. :disguise:
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aisha jamil
 
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Post » Sun Nov 15, 2009 7:09 pm

No. Especially compared to Fallout 3. The storyline has moral and political depth and requires someone to actually think about the right thing to do morally for them, and the right decision more specifically for their character (if you actually play a role in this role-playing game, and don't just treat it as a shooter).



I think you're confusing 'epic' with '[censored] blowing up'. Fallout 3 has a story full of holes and fail, and it makes no sense even upon a casual glance*, let alone upon looking deeper. There are no meaningful choices, and you affect the story and outcome in no way**. New Vegas actually holds up when you try to comb through for problems, and the choices you make actually shape the future of the region for the better or worse.

*Please, please ask me to elaborate. Nothing gives me more joy on these forums than explaining to people why New Vegas has a story that is measurably, objectively superior than the fail that was Fallout 3's main quest.
**Before someone objects. No, you don't have any choice in the ending of Fallout 3. You are railroaded through giving a [censored] about Dad's quest, and then railroaded through helping the Brotherhood. Any consistent character would not choose to blow the project up or poison him/herself.


(Wow, just, Wow! Someone quoted my ol' rant from my ol' days...... :eek:

Well, now that i have had some more experience, i can say definitively that to be honest, your points are valid, but i have heard the argument so many times i am beyond the arguments now, to hear how NV is better than FO3 is pointless and i know what i like and what i do not, both have their flaws, both have their merits, plain and simple, you choose NV, i choose FO3, end of line, we are copacetic, and fine.) :yes:
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x a million...
 
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Post » Mon Nov 16, 2009 9:05 am

1. Less combat.

2.More Legion.

3. Higher than 100% Skills.

4. Bigger Vegas Strip.

5. Less NCR.

6. Less land exploration, more lore exploration.

7. Better SPECIAL.
that
8. Perks every three levels.

BTW, Fallout 3 had NO random encounters, as they were all fixed. Fallout 1 and 2 had random encounters, which we want back.

The ones i highlited in BOLD are terrible ideas. Why would you want less combat....thers hardly any as it is. More legion i dont know about that but Pro ncr people would love to kill them. Less NCR not hardly since they are the ones that own the region and Legions just along for the ride. Perks every three levels? NO. Theres so many perks and that would just be a waste.
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Peter P Canning
 
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Post » Mon Nov 16, 2009 6:03 am

Whoever at Obsidian nerfed the Fatman to its pitiful damage compared to its F3 counterpart, needs to be fired from the company. A nuclear mini-bomb not killing a regular deathclaw, while a .50 bullet in the head kills it, is the most ridiculous thing i've seen in a computer game.

Yah i think that was a major flaw in on there part. I mean a .50 cal bullet more powerful than a mininuke??? I DONT THINK SO.
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Shianne Donato
 
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Post » Mon Nov 16, 2009 6:24 am

The ones i highlited in BOLD are terrible ideas. Why would you want less combat....thers hardly any as it is. More legion i dont know about that but Pro ncr people would love to kill them. Less NCR not hardly since they are the ones that own the region and Legions just along for the ride. Perks every three levels? NO. Theres so many perks and that would just be a waste.


The NCR has no more claim to the Mojave region than the Legion - both are invaders attempting to annex or conquer the people and strip them of their sovereignty.

That said, I agree with him in that some more faction equality would be nice. If they want to encourage the Legion route a bit more they should add more CL NPCs and territories. Hopefully we get a CL DLC that gives them a bit more depth and representation in NV soon.
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Haley Merkley
 
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Post » Mon Nov 16, 2009 5:23 am

1. Less combat.

3. Higher than 100% Skills.


With other points I agree. But these I want to fix a bit (to better suit my tastes)...
1. Not necessarily less, but more choosable. You make your own enemies. This is already in New Vegas up to a degree, but it could use some rubbing here and there.

3. I'd rather have slower pace on leveling, and increasing cost on raising the skills. It's the same difference, but I'd guess it'd be easier to balance out on the top of the currently existing system.
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April
 
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Post » Mon Nov 16, 2009 6:42 am

The NCR has no more claim to the Mojave region than the Legion - both are invaders attempting to annex or conquer the people and strip them of their sovereignty.

That said, I agree with him in that some more faction equality would be nice. If they want to encourage the Legion route a bit more they should add more CL NPCs and territories. Hopefully we get a CL DLC that gives them a bit more depth and representation in NV soon.

Yes but it even says that the NCR was there first...
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Elisabete Gaspar
 
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Post » Mon Nov 16, 2009 5:38 am

Yes but it even says that the NCR was there first...

House and the Tribes were there first. Heck, even the Brotherhood was there before the NCR.
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Elisha KIng
 
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Post » Mon Nov 16, 2009 5:49 am

No invisible walls.
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Robert Devlin
 
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Post » Mon Nov 16, 2009 2:36 am

Yes but it even says that the NCR was there first...


Yes, and as Peter pointed out everyone else was there before them. The just because someone decided to invade the region after they invaded doesn't mean they have a claim on it. The only recognized claim they have is on McCarran and their outposts specified by the New Vegas treaty signed by House.
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BrEezy Baby
 
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Post » Sun Nov 15, 2009 11:37 pm

House and the Tribes were there first. Heck, even the Brotherhood was there before the NCR.

i was just stating that the NCR was there before the Legion
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TIhIsmc L Griot
 
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Post » Mon Nov 16, 2009 8:53 am

The ones i highlited in BOLD are terrible ideas. Why would you want less combat....thers hardly any as it is. More legion i dont know about that but Pro ncr people would love to kill them. Less NCR not hardly since they are the ones that own the region and Legions just along for the ride. Perks every three levels? NO. Theres so many perks and that would just be a waste.


1. Less combat..yes. I want to be able to take a pacifist rout everytime I play the game. I would like combat to be scaled down almost to a Fallout 1 and 2 level. More time in the towns, less in the wastes.

2. Less NCR, yes. The NCR is shoved down my throat at every time. As much as I love the NCR, I would like less areas controlled by them, and more by the Legion.

3. Yes perks every three levels. It makes you think about what perks are best for you. It also inspires more playthroughs and unique characters.
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Batricia Alele
 
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Post » Mon Nov 16, 2009 12:38 am

1. Less combat..yes. I want to be able to take a pacifist rout everytime I play the game. I would like combat to be scaled down almost to a Fallout 1 and 2 level. More time in the towns, less in the wastes.

2. Less NCR, yes. The NCR is shoved down my throat at every time. As much as I love the NCR, I would like less areas controlled by them, and more by the Legion.

3. Yes perks every three levels. It makes you think about what perks are best for you. It also inspires more playthroughs and unique characters.

Ugh umm I dont know.
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Veronica Martinez
 
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Post » Mon Nov 16, 2009 3:33 am

Story-wise, my main beef with New Vegas is that the option to support the natives is fairly weak.

We help out Freeside and the other outlying areas, Goodsprings and Novac, sure. But there's a story vacuum; why are there no quests to choose how a Yes Man/Independent character would govern once he repels the invaders?
Why can't we choose co-conspirators and future lieutenants? Yes Man's quests for deciding who we like are more about the current status quo than any future leadership.
It makes an independent character feel more like a reckless soldier of fortune rather than someone interested in founding a working society.
So, if there's ever a magical rewrite of New Vegas I'd like to see some attention paid to this.
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Janine Rose
 
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Post » Mon Nov 16, 2009 4:35 am

Ugh umm I dont know.


Sounds fair enough for me

Less Combat , yes

More Legion, yes

Perk every 2 or 4 levels yes


We want Roleplay, something that Fallout 3 didnt have because every time you play you become a demigod
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Budgie
 
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Post » Sun Nov 15, 2009 11:09 pm

Sounds fair enough for me

Less Combat , yes

More Legion, yes

Perk every 2 or 4 levels yes


We want Roleplay, something that Fallout 3 didnt have because every time you play you become a demigod

Yes just like in FNV. its no different.
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SHAWNNA-KAY
 
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Post » Mon Nov 16, 2009 7:25 am

Yes, more RP, thats one of the best suggestions I have heard in this thread.
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Rebekah Rebekah Nicole
 
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