What do you think could make new vegas better

Post » Sat Nov 14, 2009 9:24 pm

There are a lot of things that you could add to this to make it a better game
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Lisa Robb
 
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Post » Sun Nov 15, 2009 10:29 am

Talon Company.
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*Chloe*
 
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Post » Sun Nov 15, 2009 9:45 am

Me.
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aisha jamil
 
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Post » Sat Nov 14, 2009 10:48 pm

the courier?
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Juan Suarez
 
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Post » Sun Nov 15, 2009 6:19 am

I made a freakin' whole list, but my computer lagged up and didn't post my post. (Freaking connection)
Anyways, my list was deleted, but here are some stuff on the list:
- Un-Nerfed Fat Man
- Un-Nerfed Sniper Rifle
- More enemies roaming the map
- More enemies as a threat at level 34
- Un-Nerfed High Fire Rate Weapons
- Better Energy Weapons
- More common normal explosive ammo
- More Super Mutants
- Bigger Map
- More Legion areas and people around the map.
That was not the whole list, but it was some of it.
(I gotta copy all of my posts)
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Solina971
 
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Post » Sun Nov 15, 2009 2:37 am

more legion
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josie treuberg
 
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Post » Sat Nov 14, 2009 11:38 pm

more legion

http://1.bp.blogspot.com/_ZVkb0M61jmc/TKTig80ShFI/AAAAAAAABOw/CsOHZnFpgec/s400/Brains.jpg

Warning, link contains Tarman.
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A Boy called Marilyn
 
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Post » Sun Nov 15, 2009 1:05 am

http://1.bp.blogspot.com/_ZVkb0M61jmc/TKTig80ShFI/AAAAAAAABOw/CsOHZnFpgec/s400/Brains.jpg

Warning, link contains Tarman.


Mmmm...delicous.
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Sara Johanna Scenariste
 
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Post » Sun Nov 15, 2009 2:13 am

Vertibirds flying overhead, lots and lots of Vertibirds.

I never get tired of the sound they make, the way their rotors flutter :blush:
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Chris Johnston
 
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Post » Sun Nov 15, 2009 6:43 am

M72 Guass Rifle
Browning .50cal Machine Gun
Bozar
Tommy Gun
Colt .45

Ability to smoke cigarettes. Cigars and the ability to smoke them.

Original effects of drugs.

Skilled Trait
More Wild Wasteland Encounters.
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Music Show
 
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Post » Sun Nov 15, 2009 9:52 am

More Wild Wasteland Encounters.

I wouldn't mind some Zany ones. One of my favorite random encounters is the one in Fallout:Tactics with the Brahmin Poker set, that was hilarious :laugh:
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John Moore
 
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Post » Sat Nov 14, 2009 10:41 pm

I agree with more Wild wasteland encounters,

Or at the very least they could have added the wreckage of a certain 4-4-0 American locomotive with the Number 5 on it and 2 custom pullmans.

as it was, you almost did not even notice them if it was not for that silly woeeeeoooo noncence.
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Lisa
 
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Post » Sun Nov 15, 2009 1:47 am

Better map and exploration
More danger
Cesar legion patrols
No invisible walls
Energy weapons can be stronger
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Lisa
 
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Post » Sun Nov 15, 2009 6:08 am

Better map and exploration
More danger
Cesar legion patrols
No invisible walls
Energy weapons can be stronger

Agree to more energy weapons and stronger
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Emma Parkinson
 
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Post » Sun Nov 15, 2009 7:05 am

Agree to more energy weapons and stronger

I think they should be as powerful and rare as they were in the originals as in, very rare guns and ammo, but so powerful it is crazy, you ever see what a plasma rifle can do to a Deathclaw?.
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maya papps
 
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Post » Sun Nov 15, 2009 8:15 am

I know that tis is kind of a chick thing to focus on, but I found the hair options in the character customization area rather limiting. Considering the face that you can shape faces as if they were putty, you'd think that there would be more in way of hairdo. 50s is such a fun hair era...I want more!

Also, I think there should be some sort of AI judgement or at least an item value system to deal with interactions beyond the selected diologue AKA if you take someone's fork while chatting in a pub, the entire room doesn't start opening fire on you. I also think there should be some cool down if you do something like punch someone lippy in the face opposed to attacking them with a weapon. If someone's being a real jerk to someone they've just met, being popped in the mouth is not an unheard of situation. It's very unfair that they will cower from you and attack you along with everyone else in their vicinity for the rest of the damn game.

Actually maybe that can work both ways. Maybe if you steal someones fork, someone else can clean your clock and you get an "appologize and give it back" option.
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Richard Thompson
 
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Post » Sun Nov 15, 2009 4:58 am

Mutant Camel Spiders !

http://www.brownreclusespider.org/camel-spider/camel-spider-in-iraq.htm
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Isabell Hoffmann
 
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Post » Sun Nov 15, 2009 12:54 am

More Female Hair Options
Less Bugs/glitchs
More Random Encounters
More Caesar Legion Quests
Have the Gifted Trait come back as a LV 30 perk with the effects of all your Special stats +1, all your Skills +10
More Super Mutants possibly new Classifications (Return Of Overlord maybe).
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Add Meeh
 
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Post » Sun Nov 15, 2009 7:59 am

Ok, to make this a better game, let see:

  • Unnerf Fat Man
  • Unnerf Energy Weapons(especially the Gatling laser)
  • Deeper richer story.
  • Bigger Map with Random Encounters
  • not so much dependence on caliber weapons, limit the amount of choices
  • Bring back crafted weapons from Fallout 3, too much useless items.
  • Too many Ammo Choices for caliber weapons, stick to just AP and HP, this is not Black Ops
  • A story away from the West Coast, Three games are enough for now.


If i think of more, i will add them.
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Emily Graham
 
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Post » Sun Nov 15, 2009 1:12 pm

Ok, to make this a better game, let see:

  • Deeper richer story that is not so linear, or one tracked.


Seriously? This coming from a guy who defends Fallout 3.
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Roisan Sweeney
 
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Post » Sun Nov 15, 2009 11:53 am

Angie Harmon...Well couldn't hurt it. LOL!
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Minako
 
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Post » Sun Nov 15, 2009 7:40 am

Random encounters, some leveled enemies, Extreme Mode that I suggested in DLC Suggestions thread and hardcoe Mode +1 that I suggested in DLC Suggestions thread.
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Portions
 
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Post » Sun Nov 15, 2009 12:33 pm

Deeper richer story that is not so linear, or one tracked.


How is the NV story linear and onetracked, exactly?

I can agree with having more depth and richness to it as more of them is rarely a bad thing even with already good stories, though I don't consider them as necessarily "needed" in this case.
------------------
On topic:
More skill/stat driven gameplay (skill/stat requirements for weapons that actually make a real difference, bigger effects on accuracy and recoil, for a couple of examples).
Different levelscaling scheme in the MQ areas and with weapons (more "step based"/"non-linear" levelscaling, higher level weapons available earlier on, but not easily, and with requirements that give a real punch).
Difficultyslider that does its job - and overall more challenging game.
Slower paced characterprogression (compared to the amount of stuff there is to do, I always felt I got too good too quickly - though that has also to do with the general level of difficulty).
Better balance with Factions and their quests (more equal amount of stuff to do with and for each).
(turnbased combat, map node system)
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Anna Kyselova
 
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Post » Sun Nov 15, 2009 1:28 pm

What do you think could make new vegas better
DLC that fully implements an improved 3D/Iso version of the Fallout Tactics combat system. :drool:

*(and no, I'm not kidding :whistling: )
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Lew.p
 
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Post » Sun Nov 15, 2009 5:46 am

Map nodes!
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Suzy Santana
 
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