What do you think should be added, fixed, changed?

Post » Tue Apr 09, 2013 10:56 pm

Please don't get the topic title wrong I love this game and think its great but like any great game there's always things that we would love to add, change, fix, or improve on so lets see what people think an hope that the developers agree and maybe change or add som of these ideas.

I wish that once you got far enough in the main quest line where you had to choose between blades or greybeards depending on your decision why not give you the choice to eliminate either side depending no matter who you side with. This is one of my biggest issues with the game how some factions you can kill off and some you can't and I understand its because of some npcs being more imporant then others due to quests but why not allow the choice to eliminate any faction or npc once these quests are either done or far along where the faction or npc is no longer as imporant where killing them would not matter. This would make it more real and mor rewarding. I mean I hate it how in Riften its so rewarding and worthwhile to play as a thieve nd join the thieves guild but if ou play the good guy or hero role it's no fun because you can't really do much to turn the town around because You can't hurt Maven and her BlackBriar family and you can't stop the thieves guild if you wanted to be a good guy/hero due to quests and so on. Why not make just like the how it is with the Dark Brotherhood you can join them but if you instead kill that Brotherhood character that you first meet then the quests change and you can go against them and kill them if you want. Same should have been done with Riften and the thieves guild. As a thieve or bad guy there's so many quests in Riften but as a hero or good guy it svcks there should be more quests and quests specific for choosing the good path and there ain't.

Now my last issue would be how as far as I know and correct me if im wrong but the only way that know that you can become a werewolf is to join the companions which to me svcks because just like how easy it is to become a vampire in skyrim the same should be for beoming a werewolf and you shouldn't have to join a faction to become a werewolf. I like and understand why and how it happens with the companions and think the story is great and love it how you that you can choose to become one during the faction quests but you should be able to become one through other ways in the game. Also if they did add to the game other ways to become a werewolf another thing they should add in if possible would be other ways to get rid of the disease and also be able to cure yourself whenever as long as its not to late o to far along. I understand why it's not easy to undo werewolves curse of the companions due to how they became werewolves and that its a curse but for people who were become a werewolf through the game by contracting it from werewolves that you can encounter through out the game world you should be able to just cure it like you do with the vampire diseases because unlike the companions werewolf curse you got it by contracting the disease. Also of course depending on how long you've had it and then beomes more difficult and requires another method and not just a potion but that would be up to the developers of course.

Well these might be minor issues but I believe if these changes were made the game would be even more fun and these changes add even more replay value to a game that already has probably the highest replay value in any console game to date.
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NO suckers In Here
 
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Post » Wed Apr 10, 2013 1:11 am

Just a tiny nitpick for me is the trade or lack of it too.. gold is rare, finding gold ore in the wild is very rare.. yet everything is bought/sold with gold unrealistically - 1 gold coin for a carrot? are you kidding me.. Just RP for moment and calculate how much you spend on breakfast, lunch and dinner a day, now times that a week, month.. pretty expensive. I'm amazed everyone isn't homeless cause they certainly can't afford to live in homes and expect to eat..

I wish I could setup my own stores too..

Mini rant over...
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carly mcdonough
 
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Post » Wed Apr 10, 2013 10:12 am

I would like a proper thieves guild.
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chloe hampson
 
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Post » Wed Apr 10, 2013 1:47 am

I would like a proper thieves guild.
Can't say I'd agree. Loved the Thieves Guild. Only thing I could hope for is more content.
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Annika Marziniak
 
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Post » Wed Apr 10, 2013 12:46 pm

Better Civil war quests.
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Nicole M
 
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Post » Wed Apr 10, 2013 1:37 am

More 'guild'ish quests for the guilds, as opposed to the big story ones. The ward lesson at the WInterhold college gave me high hopes for a more advlt Harry Potter style questline, I was dissapointed it got overrided.
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SEXY QUEEN
 
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Post » Wed Apr 10, 2013 12:09 pm

Can't say I'd agree. Loved the Thieves Guild. Only thing I could hope for is more content.
I'm still looking for it.
Where is the thieves guild?
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Catherine N
 
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Post » Wed Apr 10, 2013 6:41 am

I'm still looking for it.
Where is the thieves guild?
I see. Let me guess what you didn't like (correct me if I'm wrong).
Spoiler
You didn't like all of the dungeon diving and what not, and maybe even the fact that you were forced to become a Nightingale.
Was I close?
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Julie Ann
 
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Post » Wed Apr 10, 2013 3:04 am

An option to destroy the Thieves Guild and subsequently clean up Riften of its corruption would be nice. The follower system is in desperate need of an overhaul. Marriage is another mechanic that could do with some attention for the roleplayers out there. Object placement for home decorating too; at the very least they should make it so items don't automatically turn upside-down.
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Jeff Turner
 
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Post » Tue Apr 09, 2013 10:36 pm

An option to destroy the Thieves Guild and subsequently clean up Riften of its corruption would be nice.
While I do like the TG, I would support this idea.
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emily grieve
 
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Post » Wed Apr 10, 2013 12:28 am

I would like a proper thieves guild.

Well, that can be said about any guild, they're all about the same thing: dungeon diving.

Which is why i keep saying this game is a dungeon crawler. Nearly every quest involves a dungeon. Even the one quest for the Bard's Guild :lmao:
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Queen of Spades
 
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Post » Wed Apr 10, 2013 3:02 am

Well, that can be said about any guild, they're all about the same thing: dungeon diving.

Which is why i keep saying this game is a dungeon crawler. Nearly every quest involves a dungeon. Even the one quest for the Bard's Guild :lmao:
Perhaps the game is going back to it's roots more than we all first thought :P
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Sara Johanna Scenariste
 
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