What Do You Think is the Worst DLC?

Post » Mon Dec 06, 2010 1:43 am

Broken Steel because it broke the game.
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Kate Schofield
 
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Post » Sun Dec 05, 2010 9:38 am

I think that Mothership Zeta was useless...
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chirsty aggas
 
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Post » Sun Dec 05, 2010 11:15 am

Mothership Zeta, not because I hate it, but because it is simply my least favorite. I got basic amusemant in all of the DLCs, but MZ gave me the least amount, Followed by OA. PL, on the other hand, with a new worldspace that had vibrant and interesting characters, was my favorite.

This.


Although I liked MZ's characters and writing, and O:A's general setting enough to replay them.
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No Name
 
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Post » Sun Dec 05, 2010 9:40 pm

I really hated Operation Anchorage. I first played it on PC and it was TERRIBLE. I thought that being part of the US army was kinda cool, but you didn't get to explore, and they give you that cheap armor the Chinese Stealth Armor, which destroys the game because you don't need to fight anything, and the Winterized T-51b was stupid, it destroyed the entire point of the quest "You gotta shoot em' in the head", it was stupid because it never deterierated, which made it cheap. You couldn't get any replayability because theres just one quest! You can't actually explore Anchorage!

All in all, you pay for a quest, a terrible weapon, two cheat armors, a cheat weapon, and armors and weapons you can't actually use outside of the simulation!
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Tiffany Castillo
 
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Post » Sun Dec 05, 2010 11:44 pm

:i hate Operation: Anchorage because its sooooooooooooooooooooooooooo beoring all you want it to do is end and lets face it we all got it just for the stuff you get at the end :flamethrower:
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Karine laverre
 
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Post » Mon Dec 06, 2010 1:15 am

me 2 lol and for the space suit :flamethrower:
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Kortniie Dumont
 
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Post » Mon Dec 06, 2010 1:40 am

For me it was Point Lookout, it just didn't catch me as the others did. I didn't even finished it, went straight on to MZ before removing the game from my harddrive.

The Pitt is a good second, since the only choices you have is to either ally yourself with the slaves or slavers. The fact that you can't go for a in-between option is a poor choice in story telling from Bethesda . . .
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SaVino GοΜ
 
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Post » Sun Dec 05, 2010 4:09 pm

Point Lookout is the only DLC I've really played so far and it was so bad I almost dropped FO3 entirely.

1) Environments (architecture, trees, nonmoving grass, etc.) were just terrible. I haven't seen such primative assets in (10) years.
2) New character meshes were very well done but superpowerful enemies (tribals, trappers etc.) caused me to drain weapon after weapon trying to take down essentially naked NPCs weilding kitchen knives. They were far more difficult than supermutants and then there was that ridiculous new feral ghoul that was more powerful than a Behemoth! Got very tired of running backward shooting at things chasing me.
3) Distrubution of loot. It was literally 'everywhere'. Totally uncharacteristic compared to the main game. Major 'candystore' effect.
4) Voice acting. Sounded a bit non professional like Beth was using office temps trying fake southern accents.
5) MQ and the few side quests were ok but I levelled up (3) time in (2) hours of gameplay. Felt a bit strange.
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Liv Brown
 
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Post » Sun Dec 05, 2010 12:53 pm

Point Lookout is the only DLC I've really played so far and it was so bad I almost dropped FO3 entirely.

1) Environments (architecture, trees, nonmoving grass, etc.) were just terrible. I haven't seen such primative assets in (10) years.
2) New character meshes were very well done but superpowerful enemies (tribals, trappers etc.) caused me to drain weapon after weapon trying to take down essentially naked NPCs weilding kitchen knives. They were far more difficult than supermutants and then there was that ridiculous new feral ghoul that was more powerful than a Behemoth! Got very tired of running backward shooting at things chasing me.
3) Distrubution of loot. It was literally 'everywhere'. Totally uncharacteristic compared to the main game. Major 'candystore' effect.
4) Voice acting. Sounded a bit non professional like Beth was using office temps trying fake southern accents.
5) MQ and the few side quests were ok but I levelled up (3) time in (2) hours of gameplay. Felt a bit strange.



I agree with this (although I liked the change of scenery) but I thought Anchorage was worse. Voted OA becasue it's dull/repetitive, you can't loot anything in the simulation which feels like 80%ish of the DLC (perhaps more) and characters/NPC's/story are poor.
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Mélida Brunet
 
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Post » Sun Dec 05, 2010 11:37 pm

Probably The Pitt. I dunno, it was just very bland to me. I only use one gun from it, and I think that the story line was boring.
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Dewayne Quattlebaum
 
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Post » Sun Dec 05, 2010 2:33 pm

Mothership Zeta, the atmosphere was just boring.
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Jaki Birch
 
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Post » Sun Dec 05, 2010 10:08 am

Broken Steel.

It ruins the (already bad) ending of the game, the new quests are just mindless shooting, it adds enemies so powerful that things get a bit ridiculous past a certain level.
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Chica Cheve
 
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Post » Sun Dec 05, 2010 9:52 am

I disliked The Pitt the most. Don't get me wrong, I liked all of them, and it was hard to decide, but I went with The Pitt, mostly because it was hard to make a decision, being the goody-two-shoes that I am. I personally loved Mothership Zeta, and I am currently running a mod that opens it back up and adds you own personal crew to it ^_^

Broken Steel is my second least favorite. All because of that lovable, communist-killing, killmachine Liberty Prime being taken down by an orbital strike.
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victoria johnstone
 
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Post » Sun Dec 05, 2010 9:31 pm

Voted Operation Anchorage because the quest itself is just a linear combat slog with no option to loot or use healing supplies while playing. (I know there are in-game reasons for this, but it just made me realize that I like selectively looting and using healing supplies as a regular part of doing stuff.) The items at the end are good, but I feel like they're TOO good. In combination, Stealth Armor + Shock Sword = instant kill that doesn't even attract attention. Plus there's a whole big deal about needing to be trained to use power armor elsewhere in the game, but here you suddenly just know how to use it.

Mothership Zeta's weapons feel similarly overpowered to me in some cases, and the adventure behind it just feels so weird and removed from anything else that happens in the Capital Wasteland, but it's so hilariously bizarre that I have to give it props. We got cows!
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~Sylvia~
 
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Post » Sun Dec 05, 2010 11:17 am

I can't stand Operation Anchorage, don't get me wrong I like getting the rewards for finishing Anchorage but its just too much boring combat for me.
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Darian Ennels
 
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Post » Sun Dec 05, 2010 8:17 pm

Thanks for all the replies :)
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Avril Churchill
 
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Post » Sun Dec 05, 2010 2:40 pm

In order from least favorite to favorite...

-Mothership Zeta: I didn't invest any points in energy weapons (which made it very hard), the loot was really lame, it was very long and there was nothing to do when you were done. In my opinion, it was a big failure as a DLC.
-Operation:Anchorage: It was a lot like Mothership Zeta in terms of long, boring shooter segments, only it was shorter. It's one redeeming feature is all the cool gear you get at the end.
-The Pitt: I like the Pitt. But I put it as 3rd least favorite because it didn't really add any gear that was new or cool (besides the Steel saw, but I'm not much of a melee person). However, its plot and setting were really cool, so I give props to Bethesda.
-Broken Steel: The ending to Fallout 3 made no sense to me, so being able to continue after the MQ was, in my opinion, what saved the game. I really liked the subway and Adams AFB parts of the DLC so I give it a high mark. Plus, the new weapons and armor are cool.
-Point Lookout: A new explorable area was what I had been waiting for all along. In my opinion, it was amazing. A nice little plot, the weapons are good and the overall atmosphere is great.
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Sandeep Khatkar
 
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Post » Sun Dec 05, 2010 6:54 pm

I voted Mothership Zeta expansion. Hated it. I can't think of a single thing I like about. Well, actually, I like some of the dialog: the little girl has some funny lines. I was never able to finish this expansion. What the hell was Bethesda thinking when they made this one? I've disabled the esm so that no other characters will have to go through it.

Operation Anchorage bothered me a little bit because it was too short and almost too easy (and for me, nothing in Fallout 3 is easy). I've finished it in an evening. :o The snow was pretty, though. :) And it being fun makes up for it being so linear, somewhat.

I don't understand the hate for Broken Steel: it fixes a very bad end-game bug (OK, not a bug because it was deliberate, but it's stupid, so I call it a bug).

At first, I didn't like Point Lookout, because it's implausible that a mutated descendent of a stereotype redneck should be more powerful than a deathclaw. that's stupid. Fortunately, I found a plugin to fix that. The nearly monochrome look of the place also bugged me, but another plugin fixed that. :) This expansion is nice because it's not so linear: you can just wander around, like in the original game.

The Pitt bothered me becuase of the moral ambiguity of the main quest line. No way to do it "right". I like the visual look of the place, though.

p.s. A datum for Bethesda, for future games: the "here you are, without any of your original equipment, and you can't leave until the quest line is done" thing has gotten old. No more, OK?
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Lucy
 
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Post » Sun Dec 05, 2010 3:50 pm

Now that I think about it, I don't see any use for the Trench Knife. I believe it should have been more powerful. Oh, well... we got that awesome sword for melee.

And, I hate to go slightly off topic here, but did you get all those items in 100% condition? On my game, all of them are about 95%, except for the T-51b which is perfect.


On mine (PS3) I got everything in perfect condition. I know if a fight breaks out after the sim the other NPCs arn't above grabbing the weapons for themselves, that could lower the quality. Besides that I don't know why that's happening.
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Austin England
 
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Post » Sun Dec 05, 2010 1:13 pm

I would like to vote for all of them.

I'm a Fallout 3 PS3 user, so first I had to wait longer to play them, then they got delayed and then when you installed them, it broke the PS3 when your game saves got to large (+10MB). All the freezing, lag and bugginess really took away the fun. Adam's Airforce Base assault was complete crap and I could hardly explore it cause of the lag and freeze ups.

One thing I didn't like about Point Look out and Broken Steel where the weapons with -35 Dam to the Player. It was ridiculous that these weapons hurt you so much and if you used them the effect didn't happen to other targets.

Also I hate Feral Ghoul Reavers, they are way to powerful, three bottle cap mines and 10 shot guns blasts to the head with the terrible shotgun, give me a break.
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Jade Muggeridge
 
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Post » Sun Dec 05, 2010 10:36 am

I like OA, but I also hate it-
it ends much to suddenly, the map is tiny, you don't get to keep the winterized power amor,rewards are a tad overpowered, not enough to do, and I never got attached to the characters.

On the flip-side, it was fun in it's own way, the rewards were cool, and I enjoyed the missions themselves.
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Cody Banks
 
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Post » Sun Dec 05, 2010 3:44 pm

What do YOU think is the worst DLC?

I HATE Mothership Zeta and Operation Anchorage.

Opinions?


Agree that those 2 are the worst, Broken Steel and Point Lookout are the best. I wouldn't go so far as to say that I hate them, they're still quite enjoyable. And the Gauss rifle is something I have carried around with me ever since.
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Pixie
 
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Post » Sun Dec 05, 2010 11:29 am

you don't get to keep the winterized power amor


Huh? You get to keep it, I had a character that pretty much used just the winterized power armor throughout the whole game, after I finished OA.
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Wayne Cole
 
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Post » Sun Dec 05, 2010 10:18 pm

Operation Anchorage

Boring as hell. It was the golden oppertunity to completely revamp combat and make it far more fantastic, hell, they could even have added proper vehicles, mountable machine guns, a grenade button, bayonets, stun grenades, gas and napalm bombs, and a helluva lot more with that expansion for a better war experience, but it was all wasted potential.
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james kite
 
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Post » Sun Dec 05, 2010 2:20 pm

Huh? You get to keep it, I had a character that pretty much used just the winterized power armor throughout the whole game, after I finished OA.

:P haha I meant "Combat"
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Steve Fallon
 
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