What do YOU want from TES V?

Post » Sat Nov 27, 2010 10:36 pm

So, as the title says: What do YOU want to be in the game? Things that you want improved from the previous games, or perhaps new stuff that you don't think anyone has thought of before.

One of the things I'd like the most in the new TES game would be merchants who don't run out of money instantly. This has been a pretty big problem for me in all the previous Bethesda games. I'd like to see a Bethesda game where, if I say, try to sell an expensive armor set, don't have to run to different merchants all the time because they only have 1000gc or so.

So, fill this thread with wishes from the TES fans :D
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Charles Weber
 
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Post » Sat Nov 27, 2010 8:05 pm

no
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Yvonne
 
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Post » Sat Nov 27, 2010 11:31 pm

Something I'd like would be the ability to have relationships. :biggrin:
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Johanna Van Drunick
 
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Post » Sat Nov 27, 2010 7:53 pm

From what I felt needed to be improved from OB:

The general look of people (bit too uncanny valley, and seems to have been sorted).
Better AI (NPCs recognising each other, talking to you based on how they know you - also seems to have been improved)
Better merchants, like you say. Some should have a lot of money to buy things, and there should be a better type of economy in place (also seems to have been improved on that count).
No more psychic guards.

Things that I loved in the suggestion threads:

hardcoe/survival mode (also from having played NV, although I'd like something a bit different to that).
Chess! :D
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Manuela Ribeiro Pereira
 
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Post » Sat Nov 27, 2010 9:10 pm

no


What do you mean, and why are you posting an answer with just a "no"? :/
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Rachael Williams
 
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Post » Sun Nov 28, 2010 7:01 am

Why don't you just look at the other 6,136 topics and see what people want from TES V?
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Everardo Montano
 
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Post » Sun Nov 28, 2010 4:04 am

Why don't you just look at the other 6,136 topics and see what people want from TES V?


Because this thread is not mainly for discussion but for posting what you want in the game. It will be an easy way for people (and Bethesda) to see what people want from the game, and perhaps find some ideas they like themselves. Instead of having, say, four threads on merchants you could just post what you want in this. But let's not go off-topic, shall we?
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Brian LeHury
 
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Post » Sun Nov 28, 2010 8:38 am

I am very partial to the small things driving me crazy in a game so I've made a list of things that bothered me the most that i hope get corrected in this next incarnation.

1. Oblivion had too many Completely useless random items (yarn, cloth, dinner ware, brooms, shovels, urns, etc....) if they are added to Skyrim i would love to see a use for them. such as tailoring, making you own clothing, colors, and patterns, making food a necessity rather than just give bonuses.

2. NPC interactions often produced completely off the wall and nonsensical banter, having NPC's that actually have a conversation that makes sense would make a greater experience.

3. NPC voices were too similar. it was as if every 3rd NPC had the same voice. same with the faces. it was as if every NPC looked like a sibling of an NPC from the next town over.

4. NPC's had no distinction, by that i mean that all an NPC did in oblivion is walk around from their pathing points. in Skyrim i hope we see some NPC's with shopping bags, umbrellas, holding babies, walking with their families, chopping wood, smithing, etc... give each guard a unique trait such as twirling a nightstick or flipping a coin, whistling or even harassing a local thug. adding life to these NPC's makes it feel like your inside a real living breathing world.

5. many of the spells and enchantments felt too similar or bland, uniqueness in visuals and application is what im looking for. tailoring not just the magnitude, cost and target, but also the appearance, colors, and utility of the spell are important. also the enchantments on weapons and armor. enchanting in oblivion made me feel like it was a waste of time and materials. i would find a grand gem and spend a bunch of money to give my favorite sword a powerful ability only to be able to use it in 1 fight before i had to go pay 5k gold o have to refueled...to me enchantments should never require charges just permanent effects with strength based on the soul used to enchant it.....so i hope that changes as well.

6. in oblivion there was no sense of urgency after taking a quest i went for months without touching the main quest line or even seemingly urgent quests. i hope in Skyrim if i get a quest say to rescue a kidnapped wife that i might only have 2 days to complete it before they kill the woman and move on. it makes things feel more urgent and important.

7. in elder scrolls 2 Daggerfall, there was an advlt filter you could turn on or off. although im not a total perv (at least not all the time) i really liked the feature. i actually felt like i was playing a game made for grown ups and not tamed for kids.. i rather liked walking into a random room and having a topless hottie sitting in a bed for me. i also like to hear swearing from my NPC's it makes things feel more real. (and bewbs are a nice visual)

8. having tool-tips would be nice too. so you can just mouse over things to see their stats and bonuses.

9. here's a tougher one that id love to see happen. absolute customization of your home and outside of the house area, including color and design of tapestries, material, color, appearance and placement of furniture(including direction and location), placement of gardens to harvest planted crops etc...the more complete customization the better. and the ability to place lamps, candles and torches in sconces wherever you want on walls or tables.

10. a trophy system to keep track of your most prized kills, placing objects or the heads of enemies on plaques or even having a taxidermist stuff a body for placement in your home.

11. to go along with the previous, Special unique mobs that are more powerful and look different from regular mobs. or Unique items with vastly unique appearances so that even when they outlive their usefulness they will still make a flashy trophy.
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Marquis deVille
 
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Post » Sat Nov 27, 2010 11:22 pm

So, as the title says: What do YOU want to be in the game? Things that you want improved from the previous games, or perhaps new stuff that you don't think anyone has thought of before.

One of the things I'd like the most in the new TES game would be merchants who don't run out of money instantly. This has been a pretty big problem for me in all the previous Bethesda games. I'd like to see a Bethesda game where, if I say, try to sell an expensive armor set, don't have to run to different merchants all the time because they only have 1000gc or so.

So, fill this thread with wishes from the TES fans :D

Wait, in OB, you can keep on selling that armor set to the same merchant. You just sell 1 piece, then the next piece, and so on. However, even doing that is a bit tedious and I'd rather just have it where they have an unlimited amount.

BUT, if you're talking about how even 1 piece of that armor set is worth more than the 1000 septims, then yes, lets up the amount that the merchants have.
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Lovingly
 
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Post » Sat Nov 27, 2010 8:35 pm

no


He's saying what were all thinking :D
What i want from this game? Well... happiness i guess.
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Céline Rémy
 
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Post » Sat Nov 27, 2010 7:35 pm

this is simple, just look at half the stuff I posted. Done.

For the lazy people:

Traveling Merchant Caravans and the ability to hold them up.
A bunch of perks I suggested.
A banking system.
An improved stealth system.
Randomly Generated Quests for guilds.
And other stuff.
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Matt Gammond
 
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Post » Sun Nov 28, 2010 12:02 am

I want to being able to go out hunting / shopping, then return my little, cozy home after a nice walk though the snowy landscape, being able to cook something nice, and relax a bit near the fire. Then later in the night, if I feel like it, then going to the town's mead hall, and having a good time with the folks there. Then, late at night, return home again (this time a bit more drunk), and going to sleep, knowing that the next day I'll go exploring some unknown place or ruins, or have a good battle against some bandits which the townsfolk have blamed of recent robbery.

Fortunately, that seems to be the way things are going :D
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Destinyscharm
 
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Post » Sun Nov 28, 2010 5:13 am

Skillbooks lore books books that fill in the last 200 years clothing armour and weapons that look awesome a constant learning curve so you always have a feeling of achievement more books a guild system something like the factions in New Vegas so the 2nd and 3rd playthroughs feel fresh and even more books towns and cities that feel alive occasional humour to contrast against the grim background and yet more books
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Darian Ennels
 
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Post » Sat Nov 27, 2010 10:08 pm

-Better AI (If they see a dead body they should be intimidated etc.)
-No all seeing guards (They talk telepathicly?)
-Ability to affect town economy (Spending money around is positive and crime sprees negative)
-Endless Quests (Like a simple but fun randomly generated quests (like just growing list of kills at the end of dark brotherhood))
-Leveled items leveling with me (Finding the best weapon at level 4 svcks...)
-And some misc (like travelling merchants and random wagons goi'n' around)
-Guild member should act like theyr in a Guild (Fighters guild members escorting the wagons mentioned above)

Thats my wishlist (oh and improved graphics wouldn't kill me)

EDIT: Oh and the f*cking apple pie SUPER HARD ROBBERIES like banks that woud really have to plan in advance (and no not just in Quests)

EDIT2:
Why don't you just look at the other 6,136 topics and see what people want from TES V?


Cuz this is faster
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Scarlet Devil
 
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Post » Sun Nov 28, 2010 7:26 am

Less complicated button mashing for combat.

Let's see, I needed to hold one of the directional keys, steer with my mouse, click to hit or block, and jump+click+move for a dodge. Oh, and then try to igure a power attack direction and move while trying to keep the opponent in front of me.

Ya, There's a reason why I play an archer
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Sara Lee
 
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Post » Sun Nov 28, 2010 3:24 am

Having tried the Demo for DA:O 2...
The opposite of that.

A setting that will turn gameplay to easy, if needed.
Not so damn loud and flashy, something nice and bloody steady.
Actual formaldehyde ing dialogue.
Less blooming noise.
Less blooming noise.
Less blooming noise.
A decent amount of creatures not a formaldehyde ing army every fight.
A UI that is fun and easy in combat.
No friggen bosses.

Most of all dialogue.
Mostest more of all, a setting to make the game fun to play for a none formaldehyde ing Masochist player.
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gemma king
 
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Post » Sat Nov 27, 2010 10:03 pm

Be a great game where all previous flaws are fixed and old features polished well
With awesome modding tools to make TES even better.
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Deon Knight
 
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Post » Sat Nov 27, 2010 7:01 pm

So, fill this thread with wishes from the TES fans :D

All I really, trully want is to be a able to roll an aesthetic Spellsword for once (i.e. fighting with a spell in one hand and a sword in the other). Couldn't do it in Morrowind cause you needed to unequip any weapons, couldn't do it in Oblivion cause there was no reason not to use a shield. If the rumor that you can't block while equipped with spell & sword turns out to be misinformation (which I really hope is the case) then this is gonna be the best TES for me yet :thumbsup: . Also add in being able to switch to dual-wielding two swords fluidly and I'm ecstatic.
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Rob Davidson
 
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Post » Sun Nov 28, 2010 6:21 am

All I really, trully want is to be a able to roll an aesthetic Spellsword for once (i.e. fighting with a spell in one hand and a sword in the other). Couldn't do it in Morrowind cause you needed to unequip any weapons, couldn't do it in Oblivion cause there was no reason not to use a shield. If the rumor that you can't block while equipped with spell & sword turns out to be misinformation (which I really hope is the case) then this is gonna be the best TES for me yet :thumbsup: . Also add in being able to switch to dual-wielding two swords fluidly and I'm ecstatic.

You know what, I have to agree 99 per cent. Though for me it's switching between sword and spell, and sword and good old left hook.
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Georgine Lee
 
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