What do you want improving from past games?

Post » Thu Nov 26, 2015 8:54 am

This thread is specifically about what you'd like to see changed or improved from previous games, not what new stuff you want :) I'll start off.

1. Rain that doesn't show through collision objects like bridges and roofs.
2. See your character's body in 1st person
3. Seamless interior/exterior transitions
4. (For modding) being able to call functions on objects inside containers
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Sammygirl500
 
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Post » Thu Nov 26, 2015 6:05 am

Improvements from FO3:

- Consequences of your actions (come on, Beth, it's about time)
- Improved NPCs
- More interesting landscape
- A few more quests, at least
- City is not a maze and is more fun to view
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Dalia
 
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Post » Thu Nov 26, 2015 7:00 am

less bugs.

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sophie
 
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Post » Thu Nov 26, 2015 9:41 am

1.Consequences of actions that have an effect on the world around you. If I save a burning village I want to come back in a couple of weeks and see it rebuilt with acknowledgement of my actions.

2. Less doors in main city areas. (Which with increased RAM, CPU and GFX power I assume this will happen).

3. Factions like in New Vegas but with more consequence.

4. Most decisions to be morally grey, not plainly black and White.

5. Greater Variety of weaponry and mods.

6. More home bases/player housing.

7. Greatly improved animations

8. Better companions like in New Vegas.

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Loane
 
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Post » Thu Nov 26, 2015 10:51 am

Better FPS and stealth gameplay, and an overhauled (or completely replaced) VATS system.

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Taylah Illies
 
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Post » Thu Nov 26, 2015 7:03 pm

I fear the weapon variety won't be NV caliber. That game had me giddy as a school girl. Hunters shotgun with all those different shells...Mmmmm.
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Agnieszka Bak
 
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Post » Thu Nov 26, 2015 8:19 pm

Bring back the railgun. It was BS that Obsidian opted not to include the greatest weapon in FO history in their middling follow up.
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Haley Cooper
 
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Post » Thu Nov 26, 2015 8:18 pm

I would be happy if companions and enemies actually had intelligent AI.

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Marcin Tomkow
 
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Post » Thu Nov 26, 2015 6:51 am

  • Tighter restrictions on how the PC's stat sheet limits play; and of what options it opens up for the player.
  • No more center shot for VATS; if the PC is making a head shot, and the head is visible, then aim for the head ~not the wall they are standing behind.
  • No more crazy AI issues where the NPCs shoot at or get shot, and then forget about it. In a Fallout title, players should accept the consequences of their actions ~and bad luck; and there should in fact be some...
  • Improved [no longer broken] Map travel, that accounts for ambushes along the way; as well as positive encounters, and crazy ones too, and keeps track of expiring drug timers and other timed effects.... and have them expire along the way.
    If need be, show the PC walking off into the horizon to make it painfully clear that they are walking, not teleporting.
  • Time. FO3 had a game clock, but nothing in the game relied on time, and wasting time came at no cost or loss to the player.
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Scared humanity
 
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Post » Thu Nov 26, 2015 5:19 pm

-Keep the level cap low or reduce the amount of skill points you receive per level. Players should have to specialize in things, not spend points on everything and become invincible.

-I might crush the game disk if there aren't true iron sights.

-Bring in some sort of semblance of a hardcoe mode..

-A more meaningful, choice-driven story than the crap we were spoon-fed in FO3.

-Re-using classic perks is fine, but they really shouldn't rehash the ones we had in Fallout 3 and New Vegas otherwise.

-Traits

-We see what could be the closest thing to a confirmation of weapon/armor customization in the trailer, but I still believe that it is important that this is addressed.

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Allison Sizemore
 
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Post » Thu Nov 26, 2015 1:25 pm

64 bit game

improved graphics

companions again

seamless outdoor/indoor transition

less bugs :)

voice for main character

choices with real consequences

have a good number of factions that u can choose to join

variety of quests some of which will have real life reactions from npcs and factions.

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helliehexx
 
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Post » Thu Nov 26, 2015 6:37 pm

This! I don't mind the graphics so much but the animation if the NPCs in previous Fallout game made some scenes less impactful than they could be.

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Chad Holloway
 
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Post » Thu Nov 26, 2015 11:58 am

I want everything to be improved compared to the past games. People who don't are... weird.

More specifically, I'm most interested in (in no particular order):

Better AI

More varied environments, increased ambience

More varied peaceful wildlife in greater numbers

Better animation

More variety of voice actors

Better writing

Unique quest lines for every companion (not just one or two)

Better crafting, weapon, and armor modding

More traits and perks

The ability to bank perks/skill points

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Crystal Clarke
 
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Post » Thu Nov 26, 2015 4:52 am

I know :dance:

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Vickey Martinez
 
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Post » Thu Nov 26, 2015 12:57 pm

Remove charisma based perks and change Charisma to be more like it was in Shadowrun Returns where you could get "Etiquettes".

Basically, each point in charisma would unlock an etiquette that gives you unique dialogue choices.

Child At Heart, Empathy, Cherchez Le Femme/Confirmed Bachelor, Lady Killer/Black Widow.

Stuff like that.

Least then Charisma has something worth a damn.

But it is probably to late for this to be implemented and I very much doubt they went this path.

So whatever. I'm hoping, against my better judgement, that critical failures will be back and that they can affect pretty much anything.

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Kathryn Medows
 
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Post » Thu Nov 26, 2015 1:23 pm

Much more gameplay-defining SPECIAL and skills

Less FPSy combat

Less focus on random pointless exploration

More world interactivity and reactivity

More choice and consequence

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Madison Poo
 
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Post » Thu Nov 26, 2015 1:34 pm

The game is all but finished by now but .......

1- It's been said, but I want to see results of my actions. In NV when you clear Quarry Junction, they never go back to work. WTF?

2- Fix the save file issue and the crashing.

3- Fix the crashing.

4- Don't let the game crash.

5- More weapon mods.

6- No invisible fences.

7- No game crashes.

8- I liked how NV had enemies that were tied to an area, you knew you were in DC or Cazador country. I WOULD like random encounters however. This goes for NPC's and wild life.

9- DC was all but abandoned in F3, lets get more people in these cities.

10- If we could get a way that would not allow the size of the game file to determine how well the game played and stayed operational, that'd be great. NO CRASHING!

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Sarah Bishop
 
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Post » Thu Nov 26, 2015 9:56 am

Improvements from three

Not a broken story filled with plot holes
No dlc that makes the choices I made at the ending useless
DLCs that aren't jokes
DLCs that don't end with "Well what you just did was entirely useless"
A world that isn't bland and empty
Settlements that make sense.
More weapon and armor variety

Improvements from New Vegas

A reputation system that actually matters more then just rewards and assassins
expand on the weapon modification system to also include uniques
More cybernetics
More unmarked quests
A random encounter system
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Alexandra Louise Taylor
 
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Post » Thu Nov 26, 2015 9:00 am

I just realised that this thread may give modders ideas for things that don't see fruition in our lists, that we can change :)
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No Name
 
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Post » Thu Nov 26, 2015 11:10 am

I'd like better AI for companions in stealth. Or at the very least a stealth based companion. Id like the weapon modification system to expanded on significantly. I would like fast travel to be revamped. Like how they did it in witcher 3 but instead of signposts we could have courier boxes or something? I would also like a customisable motorbike, please. I would also like the character creation to be improved A LOT, along with improved animations. Hopefully we'll have more information soon. Can't wait for E3 :)
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Rebecca Dosch
 
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Post » Thu Nov 26, 2015 12:39 pm

Yeah not crashing every few minutes.

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Eduardo Rosas
 
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Post » Thu Nov 26, 2015 11:17 am

I think it's unrealistic to cry out for less bugs and crashes due to the amount of coding the game uses, the amount of assets and stuff. The games are really big, bigger then most so it's harder to stomp out bugs and crashes with ease, hell some bugfixes can cause other parts of the game to mess up.
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Damien Mulvenna
 
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Post » Thu Nov 26, 2015 5:49 pm

FPS- Hard to say. One one hand, FPS games ARE fun (and a well done fallout FPS would be amazing). On the other hand... the mechanics we've been exposed to are clunky and annoying for a shooter. They need to either do the above ^ or they need to refine the FPSy combat to a level where it is fluid. Also- bullet sponges.

I disagree entirely on the exploration... thats what I like about Bethesda titles, because we all know their writing isn't the best.

This^ anyone that ever tries their hand at modding will love the engine for its versatility, but god can it be annoying sometimes. Completely unrelated things are sometimes linked in the most inexplicable ways.

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Gwen
 
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Post » Thu Nov 26, 2015 11:08 am

Yea, people like to rag on Gamebryo and creation but Bethesda uses those engines because they can handle the amount of coding and data the game requires. The engines may be kinda crap in some ways but they're good for the large scale openness of the series.
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K J S
 
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Post » Thu Nov 26, 2015 5:04 pm

A game that doesn't crash (Fallout 3 is the anti-christ of crashes) isn't an unreasonable request, bugs on the other hand are to be expected.

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^~LIL B0NE5~^
 
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