What do you want to see in Fallout 4?

Post » Thu Dec 03, 2009 4:28 pm

I will not go in to any ranting about what I hated about Fallout 3 but instead talk about what I want to see in Fallout 4. No particular order, everything is important:

1. More factions to ally with and make career in. Fallout 3 had slavers, the Tenpenny tower etc but none of those could really be considered a faction. There was no career possibility. Give us several factions with lots of quests, which will let you advance in status within the faction and also affect the game to a greater extent.
2. More complex dialogue. Also, let Intelligence and charisma play a greater role, and for the love of God please do not show [Karisma] or [Intelligence] next to a dialogue line.
3. Bigger map. Spread out the stuff more. Having everything so close together is not realistic.
4. Longer mainquest.
5. Better story.
6. Put the game on the west coast so that part of the game lets us visit the places from Fallout 1/2 and see what happened there.
7. Make NPC followers more interesting. Make NPC-related quests. Give them more personality, let them comment the environment etc
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Kari Depp
 
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Post » Thu Dec 03, 2009 6:18 pm

I agree with everything you have there :)
Here's some of mine:

Endings in the style of the original, which are actually affected by what you do throughout the game, rather than a last minute decision.

The settlements need to be logical. For instance: Megaton is a really nice place, but it doesnt make sense. No one ever goes out to forage for food and nothing is being grown~ So how are the people surviving? The area actually being settled doesnt make sense either. There are no reasons for people to have even settled there.

Each location needs a deeper backstory, with more interlocking quests.

The game needs actual questlines rather than standalone quests. There are only two in Fallout 3, Moira's WSG and the MQ. Thats not good enough.

The Main Quest needs to be less linear, have multiple pathways and be branching (as do all the other quests, Fallout 3 had no branching questlines whatsoever)

Less Nuclear Explosions.
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Georgia Fullalove
 
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Post » Fri Dec 04, 2009 4:09 am

Bigger map. With better walls. If it looks like I can go somewhere, I want to go there. Build mountains around it or something.

Factions. With ranks. Giving you something to do other than collect scrap metal and save your sissy dad.

Better storyline. Make it much much longer. Much much harder. With much much MUCH better, and more, endings.

More open-ended.

More options for houses. Kill someone and take their house, AND SLEEP IN THEIR BED!!

More development. I think people have been out of the vault way too long to be in the position they're in. Not to mention some life. Look at Chernobyl's meltdown. That land today supports life, both plant and animal. Where are the living trees, the halfway clean running streams? Where are the non-aggressive wildlife?
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Roisan Sweeney
 
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Post » Thu Dec 03, 2009 4:22 pm

I would like to see some sort of world where there is a more persistent conflict/competition from other countries/regions.

For example, I liked the wastelands just fine, but wanted to be abel to travel to the area where the "replicated man" came from and see what it is like up that way.


I agree with the other factions and rank idea. I think fallout 3 is GREAT, but a world where there is more RP options/adventures would be enjoyable.

If there were factions, I would like to see a more feirce competition between them, over even open warfare. Example, in Oblivion you can be the guildmasters of like every guild. In Fallout 4, if you wanted to be a slaver, that was it as far as the good factions were concerned.

I like housing and things like that, but I feel like the option to live where you want needs to be more developed. Personally, I would like to play a fallout type of game where I start my own faction. Whatever it might be. You know, create your own wasteland utopia.
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Jamie Lee
 
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Post » Fri Dec 04, 2009 4:14 am

screw the west coast
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Dean Brown
 
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Post » Thu Dec 03, 2009 5:25 pm

screw the west coast


Uhh... Why?
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Johanna Van Drunick
 
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Post » Fri Dec 04, 2009 5:14 am

Better storyline.

More people in so called "towns".

Bigger groups of enemy.

Better text dialog lines instead of bad voice acting.

Combat more TB oriented.

Better third person view.

No more bullet time.

Respect FO lore.

I could complain about graphics too but for me is not so important in RPG genre.

Edit***
If it'll be another live radio in FO4... i'd prefer not to be so repetitive, and the "news" to keep up with what actually happens in the FO world.
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Laura Mclean
 
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Post » Thu Dec 03, 2009 5:18 pm

Another thing is the voice acting for "evil" or simply "tougher" NPC's need to be fixed. In Fallout 3 all the NPC's have kind of soft and weak voices. A raider or slaver really should sound harsh.
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Grace Francis
 
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Post » Fri Dec 04, 2009 2:57 am

.. i forgot about game music too.... i hate it... is good for other games perhaps, but not for FO.. it svcks as FO music
still... is not so important since i can turn off the ingame music or instal a mod
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FITTAS
 
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Post » Fri Dec 04, 2009 4:31 am

Better! Moar! All! Everything!

Does anyone here even have a remote idea of the enormous effort it takes to build a game like Fallout 3? :)

What I'd like to see:

* Survival - eat/sleep/drink/more effects of radiation etc.
* Vehicles/mounts
* Characters who were not born and bread in Uncanny Valley
* Some weapon and item customization
* Clearer factions and interactions between them
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Steve Smith
 
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Post » Thu Dec 03, 2009 5:16 pm

Uhh... Why?


Eassside, foo'! :P

Seriously, why? The glorified cowboy crap is getting old. They even worked it into DC ffs! If it has to be West Coast, give us Seattle or even go south south to Mexico City. California is boring and has been fully explored. I'd rather FO4 took cues from some of the mod ideas in the geck forum. A half flooded NYC would be brilliant. Boston, Miami, Philly.... hell, marshified London would be interesting even. Anything but FO1/2 locales, please! As an expansion, sure, they could explore the fate of those areas. The core games however should be new locales. IMO, of course.

I like and agree 100% with most of the other suggestions in this thread.
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sw1ss
 
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Post » Fri Dec 04, 2009 6:12 am

A CS on release of the game. Besides that I could care less.

Also, why are people talking about FO4 when FO3 has just been released? People are strange creatures...
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Charity Hughes
 
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Post » Fri Dec 04, 2009 5:19 am

Also, why are people talking about FO4 when FO3 has just been released? People are strange creatures...


Because some of us were dissapointed with FO3 :/
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krystal sowten
 
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Post » Thu Dec 03, 2009 6:15 pm

Fallout 4:

-To take place in Canada
-Weather
-Flashlights
-Binoculars
-Vehicles, and mounts
-Larger varieties of wildlife
-Mutated plant life that attacks
-Weapons need much more range for realism.
-more livable areas. I should be able to take over someone's house and sleep in the bed and store items without them going bye bye.

Other than that Fallout 3 is perfect. The voice acting was superb and the character interaction is fantastic! Great job Bethesda! :)
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Sammi Jones
 
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Post » Fri Dec 04, 2009 1:38 am

I'd like to see in Fallout 4:

* A real main quest, with a real and well written scenario without too much plotholes and a bit more involving.
* More background content, pre-war recordings...
* A music more in line with the Fallout tone. The music in Fallout 3 is sometimes adapted some other time it just feels out of touch or more adapted in an Oblivion. Some tunes actually reminded me Oblivion and, well, that's not a good thing since the ambiance is quite different.
* A more balanced ruleset. Either keep the ES one with its fluid automated skill and levelling abilities either just take the SPECIAL as it was in Fallout 1 or 2, but please, don't try to painfully shoe-horn the SPECIAL into this unbalanced mess. One should not be able to have such versatile characters so quickly and so easily.
* Some new factions, if we are to be on the east coast, what's the point in translated all the western factions we've seen in Fallout 1 and 2 without adding anything new? This Institute from the Commonwealth should be a very good starting point and I'm pretty sure the FEV and Power Armours weren't the only projects of the US Army to get cheap, powerful and numerous troop.
* Better dialogues. I can count the very good lines on the fingers of my hand, while the rest is oscillating between bad to just okay. It has always been the weakest points of your games and I haven't see much significant changes here.
* A better interface. Seriously, it shouldn't be a subject of complain but what in hell is so hard to add some shortcuts like "I" to go directly to the inventory, "M" for the map, "C" for the character screen...?
* If you are to stick with the forced gore system, it'll be great to add more animations when we are killing enemies so we don't see the same one each time. But being able to opt-out the system and just quickly seeing the result without a slow-motion passage is a must-have.
* We have the open-ended universe, a big wasteland to explore, quests with many possibilities to end them, so why on Earth does the main quest deny me the possibility to actually chose how I'll end the game? I mean, given the circumstances,
Spoiler
there are a lot of characters immune to radiations who could have done this, robots, super-mutants,... and no possibility to convince them to do it since they won't risk anything more than our eternal gratitude
.
* A real enhancement in the writing in general. This has always been the weak points of Bethesda game and I'd really hates to see that they don't acknowledge this and work hard to change it. Once I'll have the current strengths of Bethesda game plus good dialogues, NPC and main plot, I can't really see what could be said against such game.
* A better polishing. There is still a lot of bugs in the quests and I can't see how they could have not been fixed during QA tests since they're well-known and, well, missing robots in Big Town are hardly something which we cannot see...
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louise hamilton
 
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Post » Thu Dec 03, 2009 9:47 pm

What? No one wants to see the script writers or the programmers for FO4 in the game so you can shoot them? I'm surprised!
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Robert Jr
 
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Post » Thu Dec 03, 2009 6:40 pm

All of your points there, plus Oblivion style mini campaigns (they were really good), greater emphasis on quests (more, better, longer, more varied) and wanamingos. I want wanamingos.
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Kelsey Anna Farley
 
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Post » Thu Dec 03, 2009 7:58 pm

I didn't end the game yet, but there are few things that missing in fallout 3 and Bethesda should think about add them in future.
- "cities" are too small. Where are the cities like New Reno where you can take a lot of quests.
- hmmm gecko and wamamingos.I miss for them. Maybe add skill like gecko skinning?
- car - I tkink it will be good idea
- bethesda should work more on quests in the game. They've done great job with quests for morrowind and oblivion. Quests in F3 are average.
- I saw fight between two raiders with dog and two outcast brotherhood with power armor. They killed each other- only dog survive. In F2 brotherhood or enclave with power armors were really powerfull..so random encouters like this should be corrected
- where is gambling?
- music. Sometimes music is great..but sometimes it's too familiar to this one from oblivion.
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Valerie Marie
 
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Post » Thu Dec 03, 2009 8:58 pm

I agree 100% with Mark Havel.

Also, the discussion about Super Mutants can be found in another thread i started so I won't take it here. But please, if they are to keep the Super Mutants. Please do NOT make them the standard enemy in the game. I've killed more super mutants than any other creature in FO3.
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Nany Smith
 
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Post » Fri Dec 04, 2009 1:19 am

better graphics/physics engine designed specifically for FO4... none of this recycled crap. dont get me wrong, fallout 3 looks good but its not up to par with other next-gen games.
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Esther Fernandez
 
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Post » Fri Dec 04, 2009 4:20 am

Midwest - we've done both coasts, so it's the natural choice. Some development to the world, even if it's off-screen; I'd like to imagine that NCR is slowly starting to function properly as a state, but spreading such development all over the continent is likely to take more than a century, so we'll have plenty of Wasteland to roam for the games to come.

More interesting characters and better dialogue system and facial animation; we should be past talking heads by now. Look at the great cinematic dialogue of Mass Effect and take note. Although the characters are infinitely better than those of Oblivion, they still are mostly just automatons with little more purpose than ambience, or getting the plot forward. I would suggest hiring some new character designers and dialogue writers with experience from both games and TV or movie productions.
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Olga Xx
 
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Post » Thu Dec 03, 2009 5:00 pm

I think we need more money sinks. Also we need alot more sidequests like building your own city, or being in a guild like the Slavers, Brotherhood of Steel, Merchants, and others.
Also there should be more random encounters like in first Fallouts

Maybe Fallout 4 should take place in China, which would be interesting IMO.
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Marine Arrègle
 
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Post » Thu Dec 03, 2009 7:58 pm

More of everything!

No level cap

And then it will be an even greater game than it is now
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dell
 
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Post » Fri Dec 04, 2009 12:11 am

I want to see smoking of fagets.

I know you can get a packs of fagets and even a carton of fagets but you cant actually smoke a faget. I want to put my lips on a faget and blow.

Fallout4 should have smoking,shooting up, and drunkedness
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Cccurly
 
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Post » Fri Dec 04, 2009 12:58 am

More interactivity. Why shouldn't you be able to take Carlos to the clinic in Megaton, for example? Why can't you arm Brian of Gray Ditch, so he could aid you to aid himself? Why can't you get a bullet proof vest for Dog Meat?

Also, why not animals like Godzilla and Rodan; they, too are '50's icons of Atomic Destruction. Also, why not M48 tanks, Starfighter F104 jets, M14 rifles, Mauser 714s, and other weaponry that were common in the 1950s, too?
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Nathan Hunter
 
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