What you want in skyrim from other games

Post » Tue May 17, 2011 9:22 am

I don't know how many of the people around here have played morrowind but oblivion was a big step backward in a lot of ways in my opinion. I hope they bring back tons of unique equipment and cut down on the useless dungeons that seemed to be made just for exploring. I'm guessing there was a lot more time put into graphics with oblivion and therefore less unique items which is understandable but morrowind was a massive world and on the map skyrim is larger so I'm wondering how the size of the two worlds will compare.

I also missed the houses and the stronghold quest that came along with them but that is just part of lore =\

What did you guys like about previous elder scrolls titles or other games that you'd like to see in skyrim?
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Daniel Lozano
 
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Post » Tue May 17, 2011 1:46 am

A unique sense of culture.
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Gemma Woods Illustration
 
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Post » Tue May 17, 2011 12:16 am

I just hope life skills won't be limited and useless.
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no_excuse
 
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Post » Tue May 17, 2011 10:34 am

I really hate to admit it, but I kinda want a Dwemer Centurion Sphere companion named Ed-E.
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Solina971
 
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Post » Tue May 17, 2011 1:25 pm

I hope something like the three great house are in Skyrim I miss those.
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Sharra Llenos
 
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Post » Tue May 17, 2011 2:33 pm

I'd like ridiculously massive, hard-to-navigate, randomly-generated dungeons which are incredibly easy to get lost in, take hours or days to explore, and where the item / monster for the quest you've been sent on may not even be technically reachable from where you start.



...Whaaaaaat? :P

(Yes, I loved Daggerfall's dungeons anyway, though I certainly don't expect to see them again)
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hannah sillery
 
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Post » Tue May 17, 2011 11:21 am

six cards from the Witcher
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REVLUTIN
 
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Post » Tue May 17, 2011 9:33 am

I'd like ridiculously massive, hard-to-navigate, randomly-generated dungeons which are incredibly easy to get lost in, take hours or days to explore, and where the item / monster for the quest you've been sent on may not even be technically reachable from where you start.



...Whaaaaaat? :P

(Yes, I loved Daggerfall's dungeons anyway, though I certainly don't expect to see them again)

Oh, please don't bring those dungeons back... That was the only thing that I disliked about Daggerfall. I spent more than two hours trying to find my way back out of one of those mazes, and I don't want to go through it again.

Since we're going to Skyrim, I would like to see packs of wolves like in Bloodmoon.
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Spencey!
 
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Post » Tue May 17, 2011 6:33 am

I want music that actually tries to establish a mood that's appropriate with the setting and the story, not the shapeless, mono-themed "musical mush" of Oblivion. New Vegas did this quite well I thought. In NV the music made the wasteland feel desolate and bleak, the NCR areas felt militarized and organized, and the Legion areas felt tribal and savage. More of this kind of stuff, please.
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N3T4
 
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Post » Tue May 17, 2011 8:04 am

The soundtracks from Arena and Daggerfall brought back to life!

Jeremy Soule has done amazing work on Morrowind and Oblivion's soundtrack, and if he could remaster some of the old songs in his special Jeremy Soule way, I think Skyrim would be too much awesome to be allowed on personal computers without a license.
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Andres Lechuga
 
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Post » Tue May 17, 2011 11:30 am

Oh, please don't bring those dungeons back... That was the only thing that I disliked about Daggerfall. I spent more than two hours trying to find my way back out of one of those mazes, and I don't want to go through it again.

Since we're going to Skyrim, I would like to see packs of wolves like in Bloodmoon.

I think this is confirmed, it was mentioned by Pete Hines I think, pack of wolves attack a mammoth, besides the pic of a few wolves surrounding the pc in Gameinformer.
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JeSsy ArEllano
 
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Post » Tue May 17, 2011 5:56 am

apart from the obvious (spears etc..)

I want a genuine sense of fear when walking alone in the wild.

in OB I was never fearful of my surroundings.

MW I was genuinly afraid when walking around the canyons not knowing what lay beyond the next bend.... and often I would be fighting for my life.
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Chad Holloway
 
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Post » Tue May 17, 2011 5:24 am

The Normandy SR-2.... er, don't think that jives with Elder Scrolls lore though. I would really like to own a ship though... one that actually moves! *cough* Dunbarrow Cove *cough* You could take it to any port, it would be complete with a hired crew! It would function as a mobile house.
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Michael Russ
 
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Post » Mon May 16, 2011 10:59 pm

I want almost everything from Daggerfall. When I look at the content of that game I go crazy :ahhh: Werewolves, vampires (and many many vampire clans) , wereboars, and so many guilds.
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Neliel Kudoh
 
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Post » Tue May 17, 2011 12:43 am

Most of the things I want were in Morrowind and are well known and much discussed. In Gothic 3 I liked the mutually exclusive quests and the fact that town guards actually did their job and asked you questions when too many things disappeared from houses. In The Witcher I liked that my decisions had consequences later in the game, somehow preventing save/load exploits. In Arx Fatalis I liked the prison atmosphere: rusty, dirty and scary.
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N3T4
 
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Post » Mon May 16, 2011 11:42 pm

I want almost everything from Daggerfall. When I look at the content of that game I go crazy :ahhh: Werewolves, vampires (and many many vampire clans) , wereboars, and so many guilds.

Pretty much what I want.
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Juan Cerda
 
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Post » Tue May 17, 2011 9:59 am

Dark Messiah-Combat.
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Multi Multi
 
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Post » Tue May 17, 2011 3:57 am

Dark Messiah-Combat.

Mirror's Edge > Dark Messiah.

I would however, definitely like to see a first person perspective improved and more exciting/engaging in Skyrim.
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Dylan Markese
 
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Post » Tue May 17, 2011 12:20 pm

Mirror's Edge > Dark Messiah.

I would however, definitely like to see a first person perspective improved and more exciting/engaging in Skyrim.

Maybe, never played Mirrors Edge.
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luis ortiz
 
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Post » Tue May 17, 2011 7:33 am

Be able to see your body in first person, like seen in Mirrors Edge.

Dragon age's voice acting.
Dragon age's Persuade system.
Assasins Creed Wall climbing etc.
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Lloyd Muldowney
 
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Post » Tue May 17, 2011 3:38 am

Dragon Age's characters, very deep and act like people rather than fictional characters. I swear I didn't feel a thing for any of the main characters of Oblivion, just "meh, whatever. Loot his corpse". That shouldn't be, make us care about the people.
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Channing
 
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Post » Tue May 17, 2011 6:19 am

Maybe, never played Mirrors Edge.

First person implementation: flow of animations appears much better in Mirror's Edge. But ME doesn't have bows and swords so I think RK was referring to FP implementation but not the combat.
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David Chambers
 
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Post » Tue May 17, 2011 1:01 pm

It's not something I want to see an exact copy of, but I was playing Crysis the other day and thinking it would be nice if some spells worked a little like the suit powers. That is, you can turn it on or off whenever you want, and it drains magicka based on what is going on, which may or may not include some fixed drain over time.

A strength or fire-strike spell would drain magicka when you attack with a weapon; a jump spell would drain magicka for each jump; a slowfall spell would drain magicka while you're falling; some defensive spells would trigger and drain magicka each time you get hit with the appropriate attack. Levitation, if it's in, could drain a magicka relative to the amount of thrust being exerted by the spell at any given time (more to move up than to maintain altitude or drift down, more to accelerate/decelerate forward or to the side)

Would be especially useful for balancing chameleon; it would slowly drain magicka over time while you stand still, but would drain faster when you're walking, faster still when you run, and attacks would drain a great deal.

Needless to say, constant effect enchantments would also have to have charges just like anything else for them work under such a paradigm.
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Courtney Foren
 
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Post » Tue May 17, 2011 12:47 pm

Other worldy feeling and art style as in Morrowind. Oblivion was lack of that for sure.

Also ultra-realistic sky. In these days everything is realistic (Not an important factor for me, I personally prefer the old character style in Morrowind) in games except that factor. They don't care sky but it is an important supplement to athmosphere. Yeah, the sky is one of the best in Morrowind and Oblivion, but not again a rip-off. Create a new and astonishing various skies. And clouds. Clouds are an important factor which boosts sky and gives depth to atmosphere. I mean real clouds (something like this: [img]http://www.public-domain-photos.com/free-stock-photos-4-big/landscapes/sky/clouds-2.jpg[/img]). Not a simple 2D texture.

We should stop and watch breathtaking sunsets and rising suns as well, among the far away scenery we should see ambiguous silhoutte of a place (or similar unexpected artistic occurences, you know)

In my opinion, those artistic choices are more important than any high technology would be used in games.
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Toby Green
 
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Post » Tue May 17, 2011 3:00 am

Oblivion hating is the national sport around here so you are probably gonna fit in just fine.

Personaly, i actually think Oblivion was the better game but there is definitely some things i would like to see from Morrowind, such as the fast travel system, greater armor customization, slaves, a darker and much more hostile atmosphere, Werewolves etc.
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Ana
 
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