» Thu Apr 01, 2010 6:07 pm
A game that works and that ain t cheesy, nor thought and hampered by console market.
A game where skills are really meanfull and where the plot ain t obvious, nor where i start from the start as DA hero.
A game where we can configure gameplay with some options not having to fiddle with the .TXT or the like because developpers where too cheezy to make a interface.
A game where modding isn t hampered and modders can access to advanced features,
A game that is more bend toward gameplay and replayability than looks,
A game where classes are meaningfull and not the same with diferent name,
A game that gives each classes a meaning and a "playground" (situation where they can evolve throught theyr own specificity) and that arent there just for dev to say : the game has XXXXXXXX classes (same for skills) and 75% are useless.
A game that ain t bend only on bashing, bashing, bashing, hack and slash in "3d";
A game where subplots interweb with main plot, with local and "global" lore, and where this lore, if not abundant is coherent with the past, and if not coherent with the past at least plausible;
If they are able to do that who need a collector box with useless hipe.