What do you want the next expansion to be?

Post » Fri Dec 16, 2011 11:05 pm

Well..go on. I personally hope for a Thalmor Invasion
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Chantel Hopkin
 
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Post » Fri Dec 16, 2011 10:54 am

A Thalmor invasion would be awesome, But I'd like to go to Atmora, I think it's unlivable now though? I might be wrong, But I know the nedes used to live there then they came to Tamriel.
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Stu Clarke
 
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Post » Fri Dec 16, 2011 9:09 am

Screw a Thalmor Invasion, lets take the fight to the Summerset Isle! (Mostly because I want to see some new areas in the DLC.)
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Bereket Fekadu
 
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Post » Fri Dec 16, 2011 10:18 pm

I voted Other - This may sound cheesy or perhaps un-lore-educated (this is my first TES game), but I would like one of the expansions to highlight the Argonians, Khajiit, Orsimer, or a combination of the above. These races get little notoriety in the main game, which is understood given the circumstances and locale. I'm very interested in the Khajiit and highly interested in the Argonians. The Orcish settlements were a nice touch, so I guess it wouldn't hurt my feelings to have them stay as they are. The Argonians could be elaborated on so much, and frankly I think a lot of "Atlantean" exploration might be interesting a la Phantom Menace (but with no JarJar in sight!).
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Elea Rossi
 
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Post » Fri Dec 16, 2011 12:20 pm

You forgot to put in Completed Version of Skyrim. That has my vote for their next content release.
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Cathrine Jack
 
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Post » Fri Dec 16, 2011 6:33 pm

I voted Other - This may sound cheesy or perhaps un-lore-educated (this is my first TES game), but I would like one of the expansions to highlight the Argonians, Khajiit, Orsimer, or a combination of the above. These races get little notoriety in the main game, which is understood given the circumstances and locale. I'm very interested in the Khajiit and highly interested in the Argonians. The Orcish settlements were a nice touch, so I guess it wouldn't hurt my feelings to have them stay as they are. The Argonians could be elaborated on so much, and frankly I think a lot of "Atlantean" exploration might be interesting a la Phantom Menace (but with no JarJar in sight!).


I agree with your interest on the Khajits. I thought it'd be novel to play as a Khajit mage. Then I soon realized that their arnt any Khajits to marry, and you don't even get special recognition from your kinsmen, unlike being nord or orc etc... I'm thinking they had to put Khajit play on the back burner in order to complete more important things
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lilmissparty
 
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Post » Sat Dec 17, 2011 1:07 am

I voted Other - This may sound cheesy or perhaps un-lore-educated (this is my first TES game), but I would like one of the expansions to highlight the Argonians, Khajiit, Orsimer, or a combination of the above. These races get little notoriety in the main game, which is understood given the circumstances and locale. I'm very interested in the Khajiit and highly interested in the Argonians. The Orcish settlements were a nice touch, so I guess it wouldn't hurt my feelings to have them stay as they are. The Argonians could be elaborated on so much, and frankly I think a lot of "Atlantean" exploration might be interesting a la Phantom Menace (but with no JarJar in sight!).

How about a DLC/expansion that takes place in one of the ruined cities of southern Morrowind that has since been conquered by the Argonians? Survivors of http://uesp.net/wiki/Morrowind:House_Dres and House Indoril under the proverbial boot heel of their Argonian conquerors and freed Khajit slaves. No idea what the plot would be, and frankly I don't care. Just a sufficiently fleshed-out setting in that environment would be awesome.
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Miragel Ginza
 
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Post » Fri Dec 16, 2011 9:37 pm

Anywhere except Morrowind or Cyrodil, been there done that etc. I saw a post with someone suggesting Orsinium which sounds like a good idea since it isnt big enough to warrant it's own game plus i think i read somewhere Todd said he would like to revisit High Rock again.
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Claudia Cook
 
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Post » Fri Dec 16, 2011 1:46 pm

Other, (copy pasted from other topic)

- Boethiah's Challenge -

Not sure how the DLC would start, but I am thinking of having Boethiah's quest level requirement being lowered to 20, then you would need to do her questline to get the Ebony Mail and become her champion. While normally she just leaves you at the end of the questline (she says she has business that requires her full attention), with the DLC she would contact you again telling you to come to her shrine again. Once at the shrine she will tell you of another champion who she has allowed to reside in her realm. This champion wields the Goldbrand, Boethiah's other artifact. Boethiah challenges you to defeat this other warrior, as she likes deceit and fighting.

You transport into Boethiah's realm, right in front of the Daedric Prince herself, along with a ghostly apparition. She then tells you more about the situation, how you are now in a city in her realm (sort of like New Sheoth), and how most everyone in her realm is a warrior or assassin (few aren't, like blacksmiths and shop owners). She introduces you to the other champion, the ghostly apparition mentioned before (Boethiah is allowing the champion to speak to you from far away). The other champion is clad in a unique set of Ebony armor, save for the chestpiece, and weilds the Goldbrand. The other champion is the same race as you, but of the opposite gender. The champion then talks to you about how she is sworn to protect dragons (which you have been killing lots of), and also wishes to be the one true champion of Boethia by obtaining the Ebony Mail. She accepts Boethiah's challenge, and the apparition fades away. Boethiah then tells you to first go to the city in the center of her realm, and participate in a certain tournament to prove yourself further...

Boethiah tells you how you are on one side of the realm, and the other Champion resides on the other side in an abandoned fortress/city, well, save for the many who follow the other champion as well as a bunch of dragons (yay for new dragon types ). You are to travel to the other side of the realm and defeat the other champion, but doing so will require a bunch of quests to gain entry to the fortress in the first place (idk what these quests in particular are, up to Beth to make, lol). You start in a city, and the people recognise and sort of support you as being the champion on their side (they dislike the other champion and their followers). You can make them like you more by doing quests for them and the like.

Anyways, that city is your starting base of operations. You even get a special house for being the champion. You leave the city, doing quests and stuff along the way, and you reach another city in the center of the realm, centered around, you guessed it, an arena! Boethiah arrives in the arena, overlooking the stage, and the other champion appears as well (in the ghost form). You are then to participate in the Tournament of Ten Bloods to prove yourself to Boethia and the other champion. And after 10 grueling fights, the new champion decides to fight you semi-personally (as the ghost form is weaker than the real form). The champion proves to be a tough opponent, and has learned a few Dragon Shouts and is immune to a few Dragon Shouts because of her alliance with them. You defeat the champion's spirit (who let's say is immune to the impact perk from destruction as well), and they commend you, and say that they cannot wait for the final, real battle. The Arena is now open with regular fights, against people and creatures.

Finally, after doing multiple story-related quests I can't think up and fighting the other champion's followers and dragons of all kinds, you reach the other city. Inside are a bunch of non-hostile people, similar to the ones from the first town but just for the other champion. (They have quests and stuff too, but won't really acknowledge you unless you defeat their champion) You go up to the fortress overlooking the city, fighting many warriors and dragons on the way (it is a really big fortress, like Skuldafn). You eventually get to the top of the place and meet... Boethia. Now you may have thought when I typed Boethia instead of Boethiah before, it was a typo. But no, it is the male version of Boethiah. You speak to him, and he tells you how this is a sort of power struggle between the 2 sides of Boethia/h. The goldbrand-uesr is Boethia's champion, while you are Boethiah's. The other champion then walks up to you and challenges you to the final fight. Of course, you win, grab the Goldbrand and unique Ebiny set, and Boethia dissapates and is replaced by Boethiah. She commeds you on your victory and pronounces you as the true champion of Boethiah. She tells you how whenever a true champion dies, the male and female versions of Boethia/h choose champions to fight for control.

Now that you are the true champion of Boethiah, the people in the city accept you as their champion and will do business with you and give you quests and stuff. The dragons that folllowed the other champion disperse, and now live al around the realm (Boethiah allows them to stay since they make for good fights). You now get a house in the city as well. You are free to come and go from the realm as you please, and can participate in the arena, which occaisionally hold the tournament of ten bloods as well. People may challenge you on the streets to try and become the new champion, and you can fight them. There would be more things included as well, but i can't think of everything now can I?

Anyways, I would like this as DLC, a bit of a long, but still. Pretty similar to SI though.... anyways, whatevs.
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Charlotte Lloyd-Jones
 
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Post » Fri Dec 16, 2011 9:31 am

A long involved quest for a dragon which gives you a dragon mount at the end of the DLC

:D
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Oscar Vazquez
 
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Post » Fri Dec 16, 2011 9:34 am

Hammerfell
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Donatus Uwasomba
 
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Post » Fri Dec 16, 2011 9:14 pm

Falmer uprising led by throwback snow elf with return of the last of the dwarves, discovered on a deep delve into a Falmer stronghold. Once beaten, dwarves become a playable race.
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Loane
 
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Post » Fri Dec 16, 2011 4:51 pm

Thalmor, thats way too open and ripe for the picking to not have it as the first DLC. The Stormcloaks hate them, the Empire hates them.... loads of books to be found about the unfinished war with the Thalmor. It has to be next.
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Shannon Lockwood
 
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Post » Fri Dec 16, 2011 9:31 am

Invading Summerset Isle ? are you serious ? :spotted owl: i really hope they invade the mankind.... imagine a world with so much more lore, more magic, incredible architecture, vast amazing culture. I really hope they do that in the next game i'm sick of regular stupidity of clearing caves, bandits strongholds and meaningless conflicts of ignorant humans. Seriously what humans ever did? Nothing


lol my game is constantly crashing so just keep coming back :hubbahubba: :brokencomputer:
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Jessica Colville
 
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Post » Fri Dec 16, 2011 3:47 pm

Horse armor.
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joseluis perez
 
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Post » Fri Dec 16, 2011 6:08 pm

Hmmm, Thalmor Invasion or Invading Summerset Isle. Neither really do anything for me at this juncture (I voted other - my first preference is for a major expansion to Skyrim itself, then a province we haven't been to or perhaps Morrowind).

Don't get me wrong, I'd love a major storyline involving the Thalmor and your interactions with them. I'd just rather wait for major Thalmor activity to be in a really significant expansion, or an entire game. Typically in TES games you are a hero (or not but you'll do what is needed in the end) fighting some significant threat to the world and interacting with the existing power structures to some degree (guilds, ruling factions etc), maybe doing things that will have a significant impact in the near future. But rarely do you go around toppling governments (Skyrim probably comes closest with the civil war).

I could imagine the next game taking place during a time where the Thalmor are ascendant or perhaps even dominant. They have an air of hubris about them so of course you have to fight against something they have directly or indirectly let loose. In the process you interact with the Dominion - maybe helping it, maybe fighting it, maybe neither. The Thalmor just feel like such an imposingly dark cloud on the horizon during Skyrim, it would be a shame to get rid of them to easily or anticlimactically, to waste the promise of such a storm.

But if it is a major expansion that feels suitably epic ok. Just not if it is my one guy and companion taking down the other existing world super power at this point of time in ten hours play time. But an invasion - that could be fun. Marshaling the troops, fighting them on the beaches etc. Definitely could be fun (would there also be an option to help the Thalmor invasion as well?) and wouldn't necessarily mess up the chance for the Thalmor to be a major enemy/faction in a future game.

Still even if there isn't a Thalmor Invasion I would like DLC that makes it possible to do more with them. Either more actively resist them (and there is plenty of reason to do that) or more actively assist them (and I can see RP opportunities for that as well). Both would be best and could be done if there was the Thalmor as a joinable faction as well as a faction working against them (like a special branch of the Legion). Yes, that would be tops.

It is a bit like the Twin Lamps from Morrowind. I never could quite believe Bethesda didn't make them a joinable faction on par with the others - who doesn't want to join an underground organization to fight the slave trade?

A long involved quest for a dragon which gives you a dragon mount at the end of the DLC

:D


I never wanted a dragon mount for some reason.

I always wanted a mammoth mount. But then I also hope for a giant Giant content boost at some point (quests for them, befriending them, etc.)

Anywhere except Morrowind or Cyrodil, been there done that etc. I saw a post with someone suggesting Orsinium which sounds like a good idea since it isnt big enough to warrant it's own game plus i think i read somewhere Todd said he would like to revisit High Rock again.


But Morrowind has changed so much.

But yes, visiting High Rock would be quite interesting.
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Alyesha Neufeld
 
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Post » Sat Dec 17, 2011 12:58 am

Falmer uprising led by throwback snow elf with return of the last of the dwarves, discovered on a deep delve into a Falmer stronghold. Once beaten, dwarves become a playable race.


I actually wish the Forsworn had been available as a faction main story option with the Imperials/Stormcloaks.

It would really have fit for one of my characters to have joined them and led them back from the wilderness. Failing such a major change to the story just having them as a joinable faction like the guilds would be grand.

Thalmor, thats way too open and ripe for the picking to not have it as the first DLC. The Stormcloaks hate them, the Empire hates them.... loads of books to be found about the unfinished war with the Thalmor. It has to be next.


But for such an important part of the setting it feels too big just for DLC (in my opinion) - plus factoring in whatever affect comes from the Stormcloaks or Empire winning the civil war could be complicated (easier to set it in the future)...

Unless you mean just content, game options for them, not fighting a nwhole war in an expansion, in which case I agree.

I mean people complain about how how the civil war progressed, feeling it should have been harder fought/more complicated (and there is something to these arguments), but a war between entire nations in just an expansion? I guess it could be nice to wish for, but I don't think we'll see it, and if we did it would probably be disappointingly short for something that should be huge - the last war was fought across multiple provinces, cost an entire legion and all the others were reduce below half strength....
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Oyuki Manson Lavey
 
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Post » Fri Dec 16, 2011 1:40 pm

I think it would be awesome to explore other regions and variety. The Khajit and Argonian race is quite rare in skyrim, lush jungles, more swamps, and creative ecosystem would work in contrast to Skyrims region. More variety please. I want dungeons in glaciers, on a floating castle. No more underground dungeons, way too cliche and boring. I want to see children of other races.
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Solène We
 
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Post » Fri Dec 16, 2011 3:08 pm

I want several things


I want a DLC house.

I want a good 12 quest questline that has something to do with Talos

I want a few unique weapons and armor

I wouldnt mind some added overland monster races like goblins and minotaurs
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Lawrence Armijo
 
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Post » Fri Dec 16, 2011 12:44 pm

Thalmor, thats way too open and ripe for the picking to not have it as the first DLC. The Stormcloaks hate them, the Empire hates them.... loads of books to be found about the unfinished war with the Thalmor. It has to be next.

Yes...but next game lol. Way too ambitious and would not do that even a remote sense of justice in a DLC.

Personally...I want Solstheim+Western Morrowind as DLC's. Solstheim has become jam-packed with Dunmer for 200 years. I want to see what happened to them. As that alienates most people I can also say Western Morriowind for a shot at seeing the Dunmer rebuilding, some Argonians interacting with them. Whether hostile or not I do not care. Also Nordic and Orcish Mercenaries essentially conquered that area 180 or so years ago. I want to see what impact that had. We have never been to Western Morrowind. Only Vvardenfell. It would be Alien and different. Have a possibly more diverse range of races. Have multiple conflicts and would basically just extend Skyrim so it is fairly easy to do. Mountains to the south to even cap it off from the rest of Morrowind and only has one City.

Orsinium would be cool but it kind of got destroyed by the Redguards and Bretons. Unless they have been rebuilt. We have seen no evidence of that though.

A Falmer Uprising could be interesting. No return of the Snow Elves as they were thousands of years ago. Maybe some ghosts. But the purpose of this would be to have damage done to many settlements and the Nords learn what abominations they created by trying to eradicate the entire Falmer race and they all learn the Falmer's sad story.
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Ashley Hill
 
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Post » Fri Dec 16, 2011 11:38 pm

Other.

Summerset Isle is too soon, but we are probably going to take the fight to them, although indirectly at first.

Very likely we are going to Elsweyr first as any sort of big DLC. Then the next big piece of content will be Valenwood, and then Summerset Isle. It just makes the most sense.
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victoria johnstone
 
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Post » Fri Dec 16, 2011 4:33 pm

Falmer uprising led by throwback snow elf with return of the last of the dwarves, discovered on a deep delve into a Falmer stronghold. Once beaten, dwarves become a playable race.



...No..no. Just no. NO.
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Katie Pollard
 
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Post » Fri Dec 16, 2011 3:54 pm

...No..no. Just no. NO.


Yeah I sort of skimmed a lot of the responses, but after reading that quoted directly, that someone posted about the Dragonborn being a Dwemer... yeah that just seems incredibly sketch to me.
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An Lor
 
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Post » Fri Dec 16, 2011 8:59 pm

A Falmer Uprising could be interesting. No return of the Snow Elves as they were thousands of years ago. Maybe some ghosts. But the purpose of this would be to have damage done to many settlements and the Nords learn what abominations they created by trying to eradicate the entire Falmer race and they all learn the Falmer's sad story.


Not a return of the snow elves, a single throwback "king" who leads the falmer to rise up. For centuries, there's always been ONE throwback who has ruled the entire falmer race. They've kept the dwarves sequestered in a deep recess. When the current king learns of the recent incursions into his realm (particularly Blackreach) by the people of Skyrim, he turns his attention to the surface. By taking on this second front, he's weakened himself against the dwarves. The dwarves have lived off of the technology of their forebears. They can repair some of their works, but they've lost the knowledge to build or innovate. Mostly they subsist on lichens, mushrooms and chaurus. But their main dishes, the lichens, are intoxicating. This is partially the reason why they've lost the intelligence and ingenuity of their ancestors. To keep TES from going steam-punk, the change in the dwarves is permanent. Not necessary to complete the story BUT, if the PC reaches Deep Delve (or whatever name the dwarven city has), dwarven PCs are unlocked. A SECOND playthrough with a dwarven PC allows for play from the "other side", the entire game can be replayed, starting in "Deep Delve" instead of Helgen.
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Nathan Barker
 
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Post » Fri Dec 16, 2011 7:38 pm

i voted other because i dont see alinor being invaded anytime soon.... maybe somewhere closeby though, or a stronger thalmor involvement
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Pawel Platek
 
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